ManaAchieve.cs 12 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Object = UnityEngine.Object;
  10. public enum AchieveType
  11. {
  12. TotalPerson,
  13. ElfLevel,
  14. GardenLevel,
  15. AdAmt,
  16. SkillAmt,
  17. SignAmt,
  18. ShareAmt,
  19. FlowerAmt,
  20. MiniGameAmt,
  21. TotalCoin,
  22. FlowerCoin,
  23. CurrentCoin,
  24. }
  25. public class Achieve
  26. {
  27. #region 变量
  28. public string ID
  29. {
  30. get
  31. {
  32. return "Achieve" + ID_;
  33. }
  34. }
  35. public string Desc
  36. {
  37. get
  38. {
  39. return Language.GetStr("AchieveDesc", ID);
  40. }
  41. }
  42. public string Name
  43. {
  44. get
  45. {
  46. return Language.GetStr("AchieveName", ID);
  47. }
  48. }
  49. public Sprite Icon
  50. {
  51. get { return ManaReso.Load<Sprite>(Icon_, Folder.UI); }
  52. }
  53. public int ID_;
  54. public bool Available = true;
  55. public string Icon_;
  56. public int Index;
  57. public int Parent;
  58. public bool Delete;
  59. public float Person;
  60. public float CoinPerson;
  61. public float DiamondOnce;
  62. public double Value;
  63. public AchieveType Type;
  64. public List<Achieve> PostAchieveList = new List<Achieve>();
  65. public Text Tit;
  66. public Text Lab;
  67. public Text BtnLab;
  68. public Slider Slider;
  69. public Image Image;
  70. public Button Button;
  71. public Transform AchieveItem;
  72. #endregion
  73. public Achieve(XmlAttributeCollection attribute)
  74. {
  75. Icon_ = attribute[11].Value;
  76. Type = TypeParse(attribute[4].Value);
  77. Delete = Auxiliary.BoolParse(attribute[7].Value, false);
  78. Parent = Auxiliary.IntParse(attribute[6].Value, -1);
  79. ID_ = int.Parse(attribute[0].Value);
  80. Index = int.Parse(attribute[1].Value) - 1;
  81. Value = double.Parse(attribute[5].Value);
  82. Person = Auxiliary.FloatParse(attribute[10].Value, 0);
  83. CoinPerson = Auxiliary.FloatParse(attribute[9].Value, 0);
  84. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value, 0);
  85. ManaAchieve.AchieveDic.Add(ID_, this);
  86. if (Parent != -1)
  87. {
  88. ManaAchieve.AchieveDic[Parent].PostAchieveList.Add(this);
  89. }
  90. }
  91. public void Regist()
  92. {
  93. AchieveItem = ManaReso.GetAchieveItem();
  94. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  95. Auxiliary.CompileDic(AchieveItem, dic);
  96. Tit = dic["Tit"].GetComponent<Text>();
  97. Lab = dic["Lab"].GetComponent<Text>();
  98. Slider = dic["Slider"].GetComponent<Slider>();
  99. Image = dic["Icon"].GetComponent<Image>();
  100. Button = dic["Btn"].GetComponent<Button>();
  101. BtnLab = dic["BtnLab"].GetComponent<Text>();
  102. ManaLan.Add(Tit, new LanStr("AchieveName", ID));
  103. ManaLan.Add(Lab, new LanStr("AchieveDesc", ID));
  104. Image.sprite = Icon;
  105. AchieveItem.SetSiblingIndex(Index);
  106. Button.onClick.RemoveAllListeners();
  107. Button.onClick.AddListener(GetAward);
  108. if (Available)
  109. {
  110. UpdateValue();
  111. ManaAchieve.DeleDic[Type] += UpdateValue;
  112. }
  113. else
  114. {
  115. ToComplete();
  116. }
  117. }
  118. public void GetAward()
  119. {
  120. ManaDebug.Log(string.Format("获得钻石<color=red>{0}</color> 参观人次+<color=red>{1}</color> 每人次金币+<color=red>{2}</color>", DiamondOnce, Person, CoinPerson));
  121. ManaAudio.PlayClip(Clip.BtnClip);
  122. ManaData.Diamond += DiamondOnce;
  123. ManaData.SkillPerson += Person;
  124. ManaData.SkillCoinPerson += CoinPerson;
  125. Available = false;
  126. ManaAchieve.DeleDic[Type] -= UpdateValue;
  127. if (Delete)
  128. {
  129. ManaReso.Save(AchieveItem);
  130. if (PostAchieveList.Count > 0)
  131. {
  132. PostAchieveList[0].Regist();
  133. }
  134. }
  135. else
  136. {
  137. ToComplete();
  138. }
  139. }
  140. public AchieveType TypeParse(string str)
  141. {
  142. int integer = int.Parse(str);
  143. if (integer == 1)
  144. {
  145. return AchieveType.GardenLevel;
  146. }
  147. else if (integer == 2)
  148. {
  149. return AchieveType.CurrentCoin;
  150. }
  151. else if (integer == 3)
  152. {
  153. return AchieveType.TotalCoin;
  154. }
  155. else if (integer == 4)
  156. {
  157. return AchieveType.ElfLevel;
  158. }
  159. else if (integer == 5)
  160. {
  161. return AchieveType.FlowerAmt;
  162. }
  163. else if (integer == 6)
  164. {
  165. return AchieveType.TotalPerson;
  166. }
  167. else if (integer == 7)
  168. {
  169. return AchieveType.SkillAmt;
  170. }
  171. else if (integer == 8)
  172. {
  173. return AchieveType.AdAmt;
  174. }
  175. else if (integer == 9)
  176. {
  177. return AchieveType.SignAmt;
  178. }
  179. else if (integer == 10)
  180. {
  181. return AchieveType.ShareAmt;
  182. }
  183. else if (integer == 11)
  184. {
  185. return AchieveType.MiniGameAmt;
  186. }
  187. else if (integer == 12)
  188. {
  189. return AchieveType.FlowerCoin;
  190. }
  191. else
  192. {
  193. throw new Exception();
  194. }
  195. }
  196. public void UpdateValue()
  197. {
  198. double value;
  199. if (Type == AchieveType.AdAmt)
  200. {
  201. value = ManaData.AdAmt;
  202. }
  203. else if (Type == AchieveType.SkillAmt)
  204. {
  205. value = ManaData.SkillAmt;
  206. }
  207. else if (Type == AchieveType.SignAmt)
  208. {
  209. value = ManaData.SignAmt;
  210. }
  211. else if (Type == AchieveType.ShareAmt)
  212. {
  213. value = ManaData.ShareAmt;
  214. }
  215. else if (Type == AchieveType.FlowerAmt)
  216. {
  217. value = ManaGarden.MyFlower;
  218. }
  219. else if (Type == AchieveType.TotalPerson)
  220. {
  221. value = ManaData.TotalPerson;
  222. }
  223. else if (Type == AchieveType.ElfLevel)
  224. {
  225. value = ManaData.ElfLevel;
  226. }
  227. else if (Type == AchieveType.TotalCoin)
  228. {
  229. value = ManaData.TotalCoin;
  230. }
  231. else if (Type == AchieveType.MiniGameAmt)
  232. {
  233. value = ManaData.MiniGameAmt;
  234. }
  235. else if (Type == AchieveType.FlowerCoin)
  236. {
  237. value = ManaData.FlowerCoin;
  238. }
  239. else if (Type == AchieveType.CurrentCoin)
  240. {
  241. value = ManaData.Coin;
  242. }
  243. else if (Type == AchieveType.GardenLevel)
  244. {
  245. value = ManaData.Level;
  246. }
  247. else
  248. {
  249. throw new Exception();
  250. }
  251. UpdateValue(value);
  252. }
  253. public void UpdateValue(double value)
  254. {
  255. Slider.value = (float)(value / Value);
  256. if (value >= Value)
  257. {
  258. ToAvailible();
  259. }
  260. else
  261. {
  262. ToProcess(value);
  263. }
  264. }
  265. public void ToProcess(double value)
  266. {
  267. List<object> objList = new List<object>();
  268. objList.Add(new LanStr("Object", "AchieveItem_BtnLab0"));
  269. objList.Add("\n");
  270. if (Math.Abs(DiamondOnce) > 0.0005f)
  271. {
  272. objList.Add("<(钻石)>" + DiamondOnce.ToString("0"));
  273. }
  274. if (Math.Abs(CoinPerson) > 0.0005f)
  275. {
  276. objList.Add(new LanStr("Common", "CoinPerson"));
  277. objList.Add("+");
  278. objList.Add(CoinPerson.ToString("0") + " ");
  279. }
  280. if (Math.Abs(Person) > 0.0005f)
  281. {
  282. objList.Add(new LanStr("Common", "Person"));
  283. objList.Add("+");
  284. objList.Add(Person.ToString("0") + " ");
  285. }
  286. Button.image.material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  287. Button.interactable = false;
  288. ManaLan.Add(BtnLab, objList.ToArray());
  289. }
  290. public void ToAvailible()
  291. {
  292. List<object> objList = new List<object>();
  293. objList.Add(new LanStr("Object", "AchieveItem_BtnLab1"));
  294. objList.Add("\n");
  295. if (Math.Abs(DiamondOnce) > 0.0005f)
  296. {
  297. objList.Add("<(钻石)>" + DiamondOnce.ToString("0"));
  298. }
  299. if (Math.Abs(CoinPerson) > 0.0005f)
  300. {
  301. objList.Add(new LanStr("Common", "CoinPerson"));
  302. objList.Add("+");
  303. objList.Add(CoinPerson.ToString("0") + " ");
  304. }
  305. if (Math.Abs(Person) > 0.0005f)
  306. {
  307. objList.Add(new LanStr("Common", "Person"));
  308. objList.Add("+");
  309. objList.Add(Person.ToString("0") + " ");
  310. }
  311. Button.image.material = null;
  312. Button.interactable = true;
  313. ManaLan.Add(BtnLab, objList.ToArray());
  314. }
  315. public void ToComplete()
  316. {
  317. Slider.value = 1;
  318. Button.image.material = null;
  319. Button.interactable = false;
  320. ManaLan.Add(BtnLab, new LanStr("Object", "AchieveItem_BtnLab2"));
  321. }
  322. }
  323. public class ManaAchieve : Regist
  324. {
  325. #region 变量
  326. public static UnityAction<double> TotalPerson;
  327. public static UnityAction<double> AdAmt;
  328. public static UnityAction<double> SkillAmt;
  329. public static UnityAction<double> SignAmt;
  330. public static UnityAction<double> ShareAmt;
  331. public static UnityAction<double> FlowerAmt;
  332. public static UnityAction<double> MiniGameAmt;
  333. public static UnityAction<double> ElfLevel;
  334. public static UnityAction<double> GardenLevel;
  335. public static UnityAction<double> TotalCoin;
  336. public static UnityAction<double> FlowerCoin;
  337. public static UnityAction<double> CurrentCoin;
  338. public static Dictionary<int, Achieve> AchieveDic = new Dictionary<int, Achieve>();
  339. public static Dictionary<AchieveType, UnityAction<double>> DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  340. public static ManaAchieve Instance;
  341. #endregion
  342. public override void RegistValueA()
  343. {
  344. Instance = this;
  345. DeleDic.Add(AchieveType.TotalPerson, TotalPerson);
  346. DeleDic.Add(AchieveType.ElfLevel, ElfLevel);
  347. DeleDic.Add(AchieveType.GardenLevel, GardenLevel);
  348. DeleDic.Add(AchieveType.TotalCoin, TotalCoin);
  349. DeleDic.Add(AchieveType.FlowerCoin, FlowerCoin);
  350. DeleDic.Add(AchieveType.CurrentCoin, CurrentCoin);
  351. DeleDic.Add(AchieveType.AdAmt, AdAmt);
  352. DeleDic.Add(AchieveType.SkillAmt, SkillAmt);
  353. DeleDic.Add(AchieveType.SignAmt, SignAmt);
  354. DeleDic.Add(AchieveType.ShareAmt, ShareAmt);
  355. DeleDic.Add(AchieveType.FlowerAmt, FlowerAmt);
  356. DeleDic.Add(AchieveType.MiniGameAmt, MiniGameAmt);
  357. List<XmlAttributeCollection> attributeList = Data.GetAchieveConfig();
  358. for (int i = 0; i < attributeList.Count; i++)
  359. {
  360. new Achieve(attributeList[i]);
  361. }
  362. List<int> achieveList = Data.GetAchieveList();
  363. for (int i = 0; i < achieveList.Count; i++)
  364. {
  365. AchieveDic[achieveList[i]].Available = false;
  366. }
  367. foreach (var kv in AchieveDic)
  368. {
  369. if (kv.Value.Available)
  370. {
  371. if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Available)
  372. {
  373. kv.Value.Regist();
  374. }
  375. }
  376. else
  377. {
  378. if (kv.Value.Delete == false)
  379. {
  380. kv.Value.Regist();
  381. }
  382. }
  383. }
  384. }
  385. public static void UpdateStatus(AchieveType type, double value)
  386. {
  387. DeleDic[type].SafeInvoke(value);
  388. }
  389. public static void Reload()
  390. {
  391. foreach (var kv in AchieveDic)
  392. {
  393. if (kv.Value.AchieveItem != null)
  394. {
  395. ManaReso.Save(kv.Value.AchieveItem, true);
  396. }
  397. }
  398. DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  399. AchieveDic = new Dictionary<int, Achieve>();
  400. Instance.RegistValueA();
  401. }
  402. }