UnityEngine.Advertisements.xml 11 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.Advertisements</name>
  6. </assembly>
  7. <member name="T:UnityEngine.Advertisements.Advertisement">
  8. <summary>
  9. <para>Unity Ads.</para>
  10. </summary>
  11. </member>
  12. <member name="P:UnityEngine.Advertisements.Advertisement.debugLevel">
  13. <summary>
  14. <para>Controls the amount of logging output from the advertisement system.</para>
  15. </summary>
  16. </member>
  17. <member name="P:UnityEngine.Advertisements.Advertisement.debugMode">
  18. <summary>
  19. <para>Controls the amount of logging output from the advertisement system.</para>
  20. </summary>
  21. </member>
  22. <member name="P:UnityEngine.Advertisements.Advertisement.gameId">
  23. <summary>
  24. <para>Returns the game identifier for the current platform.</para>
  25. </summary>
  26. </member>
  27. <member name="P:UnityEngine.Advertisements.Advertisement.isInitialized">
  28. <summary>
  29. <para>Returns whether the advertisement system is initialized successfully.</para>
  30. </summary>
  31. </member>
  32. <member name="P:UnityEngine.Advertisements.Advertisement.isShowing">
  33. <summary>
  34. <para>Returns whether an advertisement is currently being shown.</para>
  35. </summary>
  36. </member>
  37. <member name="P:UnityEngine.Advertisements.Advertisement.isSupported">
  38. <summary>
  39. <para>Returns if the current platform is supported by the advertisement system.</para>
  40. </summary>
  41. </member>
  42. <member name="P:UnityEngine.Advertisements.Advertisement.testMode">
  43. <summary>
  44. <para>Returns whether the testing mode is enabled.</para>
  45. </summary>
  46. </member>
  47. <member name="P:UnityEngine.Advertisements.Advertisement.version">
  48. <summary>
  49. <para>Returns the current Unity Ads version.</para>
  50. </summary>
  51. </member>
  52. <member name="T:UnityEngine.Advertisements.Advertisement.DebugLevel">
  53. <summary>
  54. <para>Player debug message level.</para>
  55. </summary>
  56. </member>
  57. <member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Debug">
  58. <summary>
  59. <para>Prints all debugging messages.</para>
  60. </summary>
  61. </member>
  62. <member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Error">
  63. <summary>
  64. <para>Prints all error messages.</para>
  65. </summary>
  66. </member>
  67. <member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Info">
  68. <summary>
  69. <para>Prints all informational messages.</para>
  70. </summary>
  71. </member>
  72. <member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.None">
  73. <summary>
  74. <para>Prints out no debugging output.</para>
  75. </summary>
  76. </member>
  77. <member name="F:UnityEngine.Advertisements.Advertisement.DebugLevel.Warning">
  78. <summary>
  79. <para>Prints out warnings.</para>
  80. </summary>
  81. </member>
  82. <member name="M:UnityEngine.Advertisements.Advertisement.GetPlacementState">
  83. <summary>
  84. <para>Returns the placement state.</para>
  85. </summary>
  86. <param name="placementId">Placement identifier.</param>
  87. <returns>
  88. <para>Placement state.</para>
  89. </returns>
  90. </member>
  91. <member name="M:UnityEngine.Advertisements.Advertisement.GetPlacementState(System.String)">
  92. <summary>
  93. <para>Returns the placement state.</para>
  94. </summary>
  95. <param name="placementId">Placement identifier.</param>
  96. <returns>
  97. <para>Placement state.</para>
  98. </returns>
  99. </member>
  100. <member name="M:UnityEngine.Advertisements.Advertisement.Initialize(System.String)">
  101. <summary>
  102. <para>Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you are using UnityAds with automatic initialization disabled.</para>
  103. </summary>
  104. <param name="gameId">Your game id. You can see a list of your registered games at the UnityAds admin site.</param>
  105. <param name="testMode">In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game.</param>
  106. </member>
  107. <member name="M:UnityEngine.Advertisements.Advertisement.Initialize(System.String,System.Boolean)">
  108. <summary>
  109. <para>Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you are using UnityAds with automatic initialization disabled.</para>
  110. </summary>
  111. <param name="gameId">Your game id. You can see a list of your registered games at the UnityAds admin site.</param>
  112. <param name="testMode">In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game.</param>
  113. </member>
  114. <member name="M:UnityEngine.Advertisements.Advertisement.IsReady">
  115. <summary>
  116. <para>Returns whether an advertisement is ready to be shown. Placements are configured per game in the UnityAds admin site, where you can also set your default placement.</para>
  117. </summary>
  118. <param name="placementId">Optional placement identifier. If not specified, your default placement specified in UnityAds server-side admin settings will be used.</param>
  119. <returns>
  120. <para>If the placement is ready.</para>
  121. </returns>
  122. </member>
  123. <member name="M:UnityEngine.Advertisements.Advertisement.IsReady(System.String)">
  124. <summary>
  125. <para>Returns whether an advertisement is ready to be shown. Placements are configured per game in the UnityAds admin site, where you can also set your default placement.</para>
  126. </summary>
  127. <param name="placementId">Optional placement identifier. If not specified, your default placement specified in UnityAds server-side admin settings will be used.</param>
  128. <returns>
  129. <para>If the placement is ready.</para>
  130. </returns>
  131. </member>
  132. <member name="M:UnityEngine.Advertisements.Advertisement.SetMetaData(UnityEngine.Advertisements.MetaData)">
  133. <summary>
  134. <para>Sets various metadata for Unity Ads.</para>
  135. </summary>
  136. <param name="metaData">MetaData to be set.</param>
  137. </member>
  138. <member name="M:UnityEngine.Advertisements.Advertisement.Show">
  139. <summary>
  140. <para>Show an advertisement in your project.</para>
  141. </summary>
  142. <param name="placementId">Optional placement identifier. If not specified, your default placement specified in the admin settings will be used.</param>
  143. <param name="showOptions">Specify e.g. callback handler to be called when video has finished.</param>
  144. </member>
  145. <member name="M:UnityEngine.Advertisements.Advertisement.Show(UnityEngine.Advertisements.ShowOptions)">
  146. <summary>
  147. <para>Show an advertisement in your project.</para>
  148. </summary>
  149. <param name="placementId">Optional placement identifier. If not specified, your default placement specified in the admin settings will be used.</param>
  150. <param name="showOptions">Specify e.g. callback handler to be called when video has finished.</param>
  151. </member>
  152. <member name="M:UnityEngine.Advertisements.Advertisement.Show(System.String)">
  153. <summary>
  154. <para>Show an advertisement in your project.</para>
  155. </summary>
  156. <param name="placementId">Optional placement identifier. If not specified, your default placement specified in the admin settings will be used.</param>
  157. <param name="showOptions">Specify e.g. callback handler to be called when video has finished.</param>
  158. </member>
  159. <member name="M:UnityEngine.Advertisements.Advertisement.Show(System.String,UnityEngine.Advertisements.ShowOptions)">
  160. <summary>
  161. <para>Show an advertisement in your project.</para>
  162. </summary>
  163. <param name="placementId">Optional placement identifier. If not specified, your default placement specified in the admin settings will be used.</param>
  164. <param name="showOptions">Specify e.g. callback handler to be called when video has finished.</param>
  165. </member>
  166. <member name="T:UnityEngine.Advertisements.MetaData">
  167. <summary>
  168. <para>Class for sending various metadata to UnityAds.</para>
  169. </summary>
  170. </member>
  171. <member name="P:UnityEngine.Advertisements.MetaData.category">
  172. <summary>
  173. <para>Metadata category.</para>
  174. </summary>
  175. </member>
  176. <member name="M:UnityEngine.Advertisements.MetaData.Get(System.String)">
  177. <summary>
  178. <para></para>
  179. </summary>
  180. <param name="key">Metadata key.</param>
  181. <returns>
  182. <para>Stored metadata.</para>
  183. </returns>
  184. </member>
  185. <member name="M:UnityEngine.Advertisements.MetaData.Set(System.String,System.Object)">
  186. <summary>
  187. <para>Sets new metadata fields.</para>
  188. </summary>
  189. <param name="key">Metadata key.</param>
  190. <param name="value">Metadata value, needs to be JSON serializable.</param>
  191. </member>
  192. <member name="P:UnityEngine.Advertisements.MetaData.Values">
  193. <summary>
  194. <para></para>
  195. </summary>
  196. <returns>
  197. <para>Stored metadata dictionary.</para>
  198. </returns>
  199. </member>
  200. <member name="T:UnityEngine.Advertisements.PlacementState">
  201. <summary>
  202. <para>Various states that Unity Ads placements can be in.</para>
  203. </summary>
  204. </member>
  205. <member name="F:UnityEngine.Advertisements.PlacementState.Disabled">
  206. <summary>
  207. <para>Placement has been disabled.</para>
  208. </summary>
  209. </member>
  210. <member name="F:UnityEngine.Advertisements.PlacementState.NoFill">
  211. <summary>
  212. <para>Placement has no advertisements to show.</para>
  213. </summary>
  214. </member>
  215. <member name="F:UnityEngine.Advertisements.PlacementState.NotAvailable">
  216. <summary>
  217. <para>Placement is not available.</para>
  218. </summary>
  219. </member>
  220. <member name="F:UnityEngine.Advertisements.PlacementState.Ready">
  221. <summary>
  222. <para>Placement is ready to be shown an advertisement from.</para>
  223. </summary>
  224. </member>
  225. <member name="F:UnityEngine.Advertisements.PlacementState.Waiting">
  226. <summary>
  227. <para>Placement is waiting to be ready.</para>
  228. </summary>
  229. </member>
  230. <member name="T:UnityEngine.Advertisements.ShowOptions">
  231. <summary>
  232. <para>Collection of options that can be passed to Advertisements.Show to modify advertisement behaviour.</para>
  233. </summary>
  234. </member>
  235. <member name="P:UnityEngine.Advertisements.ShowOptions.gamerSid">
  236. <summary>
  237. <para>Add a string to specify an identifier for a specific user in the game.</para>
  238. </summary>
  239. </member>
  240. <member name="P:UnityEngine.Advertisements.ShowOptions.resultCallback">
  241. <summary>
  242. <para>Callback to recieve the result of the advertisement.</para>
  243. </summary>
  244. </member>
  245. <member name="T:UnityEngine.Advertisements.ShowResult">
  246. <summary>
  247. <para>ShowResult is passed to ShowOptions.resultCallback after the advertisement has completed.</para>
  248. </summary>
  249. </member>
  250. <member name="F:UnityEngine.Advertisements.ShowResult.Failed">
  251. <summary>
  252. <para>Indicates that the advertisement failed to complete.</para>
  253. </summary>
  254. </member>
  255. <member name="F:UnityEngine.Advertisements.ShowResult.Finished">
  256. <summary>
  257. <para>Indicates that the advertisement completed successfully.</para>
  258. </summary>
  259. </member>
  260. <member name="F:UnityEngine.Advertisements.ShowResult.Skipped">
  261. <summary>
  262. <para>Indicates that the advertisement was skipped.</para>
  263. </summary>
  264. </member>
  265. </members>
  266. </doc>