ManaAnim.cs 40 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. public enum Curve
  8. {
  9. Linear,
  10. EaseOutQuad,
  11. }
  12. public delegate float ShakeFunctionF(float timer, float duration, int repeat, float start, float strength);
  13. public delegate Color ShakeFunctionC(float timer, float duration, int repeat, Color start, Color strength);
  14. public delegate Vector3 ShakeFunctionV(float timer, float duration, int repeat, Vector3 start, Vector3 strength);
  15. public delegate float CurveFunctionF(float timer, float duration, float start, float delta);
  16. public delegate Color CurveFunctionC(float timer, float duration, Color start, Color delta);
  17. public delegate Vector3 CurveFunctionV(float timer, float duration, Vector3 start, Vector3 delta);
  18. public class ManaAnim : Regist
  19. {
  20. #region 变量
  21. public static List<Anim> AnimList;
  22. public static List<Tween> TweenForList;
  23. public static List<Tween> TweenBacList;
  24. public static Dictionary<Curve, ShakeFunctionF> ShakeFunctionDicF;
  25. public static Dictionary<Curve, ShakeFunctionC> ShakeFunctionDicC;
  26. public static Dictionary<Curve, ShakeFunctionV> ShakeFunctionDicV;
  27. public static Dictionary<Curve, CurveFunctionF> CurveFunctionDicF;
  28. public static Dictionary<Curve, CurveFunctionC> CurveFunctionDicC;
  29. public static Dictionary<Curve, CurveFunctionV> CurveFunctionDicV;
  30. public static Dictionary<Transform, Move> MoveDic;
  31. public static Dictionary<Transform, Shake> ShakeDic;
  32. public static Dictionary<Transform, TweenSr> TweenSrDic;
  33. public static Dictionary<Transform, TweenCG> TweenCgDic;
  34. public static Dictionary<Transform, TweenGra> TweenGraDic;
  35. public static Dictionary<Transform, TweenVec> TweenVecDic;
  36. public static Dictionary<Transform, TweenText> TweenTextDic;
  37. public static Dictionary<Transform, TweenRect> TweenRectDic;
  38. public static Dictionary<Transform, TweenScale> TweenScaleDic;
  39. public static Dictionary<Transform, TweenAudio> TweenAudioDic;
  40. #endregion
  41. private void FixedUpdate()
  42. {
  43. for (int i = 0; i < AnimList.Count; i++)
  44. {
  45. if (AnimList[i].Do())
  46. {
  47. i--;
  48. }
  49. }
  50. for (int i = 0; i < TweenForList.Count; i++)
  51. {
  52. if (TweenForList[i].DoForward())
  53. {
  54. i--;
  55. }
  56. }
  57. for (int i = 0; i < TweenBacList.Count; i++)
  58. {
  59. if (TweenBacList[i].DoBackward())
  60. {
  61. i--;
  62. }
  63. }
  64. }
  65. public override void RegistValueA()
  66. {
  67. AnimList = new List<Anim>();
  68. TweenForList = new List<Tween>();
  69. TweenBacList = new List<Tween>();
  70. CurveFunctionDicF = new Dictionary<Curve, CurveFunctionF>();
  71. CurveFunctionDicC = new Dictionary<Curve, CurveFunctionC>();
  72. CurveFunctionDicV = new Dictionary<Curve, CurveFunctionV>();
  73. ShakeFunctionDicF = new Dictionary<Curve, ShakeFunctionF>();
  74. ShakeFunctionDicC = new Dictionary<Curve, ShakeFunctionC>();
  75. ShakeFunctionDicV = new Dictionary<Curve, ShakeFunctionV>();
  76. MoveDic = new Dictionary<Transform, Move>();
  77. ShakeDic = new Dictionary<Transform, Shake>();
  78. TweenSrDic = new Dictionary<Transform, TweenSr>();
  79. TweenCgDic = new Dictionary<Transform, TweenCG>();
  80. TweenGraDic = new Dictionary<Transform, TweenGra>();
  81. TweenVecDic = new Dictionary<Transform, TweenVec>();
  82. TweenTextDic = new Dictionary<Transform, TweenText>();
  83. TweenRectDic = new Dictionary<Transform, TweenRect>();
  84. TweenScaleDic = new Dictionary<Transform, TweenScale>();
  85. TweenAudioDic = new Dictionary<Transform, TweenAudio>();
  86. ShakeFunctionDicF.Add(Curve.Linear, ShakeLinear);
  87. ShakeFunctionDicF.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  88. ShakeFunctionDicC.Add(Curve.Linear, ShakeLinear);
  89. ShakeFunctionDicC.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  90. ShakeFunctionDicV.Add(Curve.Linear, ShakeLinear);
  91. ShakeFunctionDicV.Add(Curve.EaseOutQuad, ShakeEaseOutQuad);
  92. CurveFunctionDicF.Add(Curve.Linear, Linear);
  93. CurveFunctionDicF.Add(Curve.EaseOutQuad, EaseOutQuad);
  94. CurveFunctionDicC.Add(Curve.Linear, Linear);
  95. CurveFunctionDicC.Add(Curve.EaseOutQuad, EaseOutQuad);
  96. CurveFunctionDicV.Add(Curve.Linear, Linear);
  97. CurveFunctionDicV.Add(Curve.EaseOutQuad, EaseOutQuad);
  98. }
  99. public override void TutorialRegistValue()
  100. {
  101. RegistValueA();
  102. }
  103. #region 曲线
  104. public static float LinearTimer(float value, float duration, float start, float delta)
  105. {
  106. return (value - start) * duration / delta;
  107. }
  108. public static float EaseOutQuadTimer(float value, float duration, float start, float delta)
  109. {
  110. return ((2 - Mathf.Sqrt(4 - 4*(value - start)/delta))/2)*duration;
  111. }
  112. public static float ShakeLinear(float timer, float duration, int repeat, float start, float strength)
  113. {
  114. float sliceTime = duration/(4*repeat);
  115. for (int i = 0; i < repeat*4; i += 4)
  116. {
  117. if (timer > duration)
  118. {
  119. return start;
  120. }
  121. if (timer <= (i + 1) * sliceTime)
  122. {
  123. timer -= (i)*sliceTime;
  124. return Linear(timer, sliceTime, start, strength/(i/4 + 1));
  125. }
  126. else if (timer <= (i + 3)*sliceTime)
  127. {
  128. timer -= (i + 1)*sliceTime;
  129. return Linear(timer, 2*sliceTime, start + strength/(i/4 + 1), -2*strength/(i/4 + 1));
  130. }
  131. else if (timer <= (i + 4)*sliceTime)
  132. {
  133. timer -= (i + 3)*sliceTime;
  134. return Linear(timer, sliceTime, start - strength/(i/4 + 1), strength/(i/4 + 1));
  135. }
  136. }
  137. throw new Exception();
  138. }
  139. public static Color ShakeLinear(float timer, float duration, int repeat, Color start, Color strength)
  140. {
  141. float sliceTime = duration / (4 * repeat);
  142. for (int i = 0; i < repeat * 4; i += 4)
  143. {
  144. if (timer > duration)
  145. {
  146. return start;
  147. }
  148. if (timer <= (i + 1) * sliceTime)
  149. {
  150. timer -= (i) * sliceTime;
  151. return Linear(timer, sliceTime, start, strength / (i / 4 + 1));
  152. }
  153. else if (timer <= (i + 3) * sliceTime)
  154. {
  155. timer -= (i + 1) * sliceTime;
  156. return Linear(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  157. }
  158. else if (timer <= (i + 4) * sliceTime)
  159. {
  160. timer -= (i + 3) * sliceTime;
  161. return Linear(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  162. }
  163. }
  164. throw new Exception();
  165. }
  166. public static Vector3 ShakeLinear(float timer, float duration, int repeat, Vector3 start, Vector3 strength)
  167. {
  168. float sliceTime = duration / (4 * repeat);
  169. for (int i = 0; i < repeat * 4; i += 4)
  170. {
  171. if (timer > duration)
  172. {
  173. return start;
  174. }
  175. if (timer <= (i + 1) * sliceTime)
  176. {
  177. timer -= (i) * sliceTime;
  178. return Linear(timer, sliceTime, start, strength / (i / 4 + 1));
  179. }
  180. else if (timer <= (i + 3) * sliceTime)
  181. {
  182. timer -= (i + 1) * sliceTime;
  183. return Linear(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  184. }
  185. else if (timer <= (i + 4) * sliceTime)
  186. {
  187. timer -= (i + 3) * sliceTime;
  188. return Linear(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  189. }
  190. }
  191. throw new Exception();
  192. }
  193. public static float ShakeEaseOutQuad(float timer, float duration, int repeat, float start, float strength)
  194. {
  195. float sliceTime = duration / (4 * repeat);
  196. for (int i = 0; i < repeat * 4; i += 4)
  197. {
  198. if (timer > duration)
  199. {
  200. return start;
  201. }
  202. if (timer <= (i + 1) * sliceTime)
  203. {
  204. timer -= (i) * sliceTime;
  205. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  206. }
  207. else if (timer <= (i + 3) * sliceTime)
  208. {
  209. timer -= (i + 1) * sliceTime;
  210. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  211. }
  212. else if (timer <= (i + 4) * sliceTime)
  213. {
  214. timer -= (i + 3) * sliceTime;
  215. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  216. }
  217. }
  218. throw new Exception();
  219. }
  220. public static Color ShakeEaseOutQuad(float timer, float duration, int repeat, Color start, Color strength)
  221. {
  222. float sliceTime = duration / (4 * repeat);
  223. for (int i = 0; i < repeat * 4; i += 4)
  224. {
  225. if (timer > duration)
  226. {
  227. return start;
  228. }
  229. if (timer <= (i + 1) * sliceTime)
  230. {
  231. timer -= (i) * sliceTime;
  232. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  233. }
  234. else if (timer <= (i + 3) * sliceTime)
  235. {
  236. timer -= (i + 1) * sliceTime;
  237. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  238. }
  239. else if (timer <= (i + 4) * sliceTime)
  240. {
  241. timer -= (i + 3) * sliceTime;
  242. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  243. }
  244. }
  245. throw new Exception();
  246. }
  247. public static Vector3 ShakeEaseOutQuad(float timer, float duration, int repeat, Vector3 start, Vector3 strength)
  248. {
  249. float sliceTime = duration / (4 * repeat);
  250. for (int i = 0; i < repeat * 4; i += 4)
  251. {
  252. if (timer > duration)
  253. {
  254. return start;
  255. }
  256. if (timer <= (i + 1) * sliceTime)
  257. {
  258. timer -= (i) * sliceTime;
  259. return EaseOutQuad(timer, sliceTime, start, strength / (i / 4 + 1));
  260. }
  261. else if (timer <= (i + 3) * sliceTime)
  262. {
  263. timer -= (i + 1) * sliceTime;
  264. return EaseOutQuad(timer, 2 * sliceTime, start + strength / (i / 4 + 1), -2 * strength / (i / 4 + 1));
  265. }
  266. else if (timer <= (i + 4) * sliceTime)
  267. {
  268. timer -= (i + 3) * sliceTime;
  269. return EaseOutQuad(timer, sliceTime, start - strength / (i / 4 + 1), strength / (i / 4 + 1));
  270. }
  271. }
  272. throw new Exception();
  273. }
  274. public static float Linear(float timer, float duration, float start, float delta)
  275. {
  276. if (Math.Abs(duration) < 0.0005f)
  277. {
  278. return delta + start;
  279. }
  280. else
  281. {
  282. return delta * timer / duration + start;
  283. }
  284. }
  285. public static Color Linear(float timer, float duration, Color start, Color delta)
  286. {
  287. return new Color(Linear(timer, duration, start.r, delta.r), Linear(timer, duration, start.g, delta.g), Linear(timer, duration, start.b, delta.b), Linear(timer, duration, start.a, delta.a));
  288. }
  289. public static Vector3 Linear(float timer, float duration, Vector3 start, Vector3 delta)
  290. {
  291. return new Vector3(Linear(timer, duration, start.x, delta.x), Linear(timer, duration, start.y, delta.y), Linear(timer, duration, start.z, delta.z));
  292. }
  293. public static float EaseOutQuad(float timer, float duration, float start, float delta)
  294. {
  295. if (Math.Abs(duration) < 0.0005f)
  296. {
  297. return delta + start;
  298. }
  299. else
  300. {
  301. timer /= duration;
  302. return -delta * timer * (timer - 2) + start;
  303. }
  304. }
  305. public static Color EaseOutQuad(float timer, float duration, Color start, Color delta)
  306. {
  307. return new Color(EaseOutQuad(timer, duration, start.r, delta.r), EaseOutQuad(timer, duration, start.g, delta.g), EaseOutQuad(timer, duration, start.b, delta.b), EaseOutQuad(timer, duration, start.a, delta.a));
  308. }
  309. public static Vector3 EaseOutQuad(float timer, float duration, Vector3 start, Vector3 delta)
  310. {
  311. return new Vector3(EaseOutQuad(timer, duration, start.x, delta.x), EaseOutQuad(timer, duration, start.y, delta.y), EaseOutQuad(timer, duration, start.z, delta.z));
  312. }
  313. #endregion
  314. #region 播放动画
  315. public static void Move(Transform target, Vector3 destination, float duration, bool local, Curve curve)
  316. {
  317. Move move;
  318. if (MoveDic.TryGetValue(target, out move))
  319. {
  320. move.StartMove(destination, duration, local, curve);
  321. }
  322. else
  323. {
  324. move = CreateMove(target);
  325. move.StartMove(destination, duration, local, curve);
  326. }
  327. }
  328. public static void Shake(Transform target, float duration, int repeat, Vector3 strength, Curve curve)
  329. {
  330. Shake shake;
  331. if (ShakeDic.TryGetValue(target, out shake))
  332. {
  333. shake.StartShake(repeat, duration, strength, curve);
  334. }
  335. else
  336. {
  337. shake = CreateShake(target);
  338. shake.StartShake(repeat, duration, strength, curve);
  339. }
  340. }
  341. public static void TweenForSr(Transform target)
  342. {
  343. TweenSr tweenSr;
  344. if (TweenSrDic.TryGetValue(target, out tweenSr))
  345. {
  346. tweenSr.StartForward();
  347. }
  348. else
  349. {
  350. throw new Exception();
  351. }
  352. }
  353. public static void TweenForCG(Transform target)
  354. {
  355. TweenCG tweenCG;
  356. if (TweenCgDic.TryGetValue(target, out tweenCG))
  357. {
  358. tweenCG.StartForward();
  359. }
  360. else
  361. {
  362. throw new Exception();
  363. }
  364. }
  365. public static void TweenForGra(Transform target)
  366. {
  367. TweenGra tweenGra;
  368. if (TweenGraDic.TryGetValue(target, out tweenGra))
  369. {
  370. tweenGra.StartForward();
  371. }
  372. else
  373. {
  374. throw new Exception();
  375. }
  376. }
  377. public static void TweenForVec(Transform target)
  378. {
  379. TweenVec tweenVec;
  380. if (TweenVecDic.TryGetValue(target, out tweenVec))
  381. {
  382. tweenVec.StartForward();
  383. }
  384. else
  385. {
  386. throw new Exception();
  387. }
  388. }
  389. public static void TweenForText(Transform target)
  390. {
  391. TweenText tweenText;
  392. if (TweenTextDic.TryGetValue(target, out tweenText))
  393. {
  394. tweenText.StartForward();
  395. }
  396. else
  397. {
  398. throw new Exception();
  399. }
  400. }
  401. public static void TweenForRect(Transform target)
  402. {
  403. TweenRect tweenRect;
  404. if (TweenRectDic.TryGetValue(target, out tweenRect))
  405. {
  406. tweenRect.StartForward();
  407. }
  408. else
  409. {
  410. throw new Exception();
  411. }
  412. }
  413. public static void TweenForScale(Transform target)
  414. {
  415. TweenScale tweenScale;
  416. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  417. {
  418. tweenScale.StartForward();
  419. }
  420. else
  421. {
  422. throw new Exception();
  423. }
  424. }
  425. public static void TweenForAudio(Transform target)
  426. {
  427. TweenAudio tween;
  428. if (TweenAudioDic.TryGetValue(target, out tween))
  429. {
  430. tween.StartForward();
  431. }
  432. else
  433. {
  434. throw new Exception();
  435. }
  436. }
  437. public static void TweenBacSr(Transform target)
  438. {
  439. TweenSr tweenSr;
  440. if (TweenSrDic.TryGetValue(target, out tweenSr))
  441. {
  442. tweenSr.StartBackward();
  443. }
  444. else
  445. {
  446. throw new Exception();
  447. }
  448. }
  449. public static void TweenBacCG(Transform target)
  450. {
  451. TweenCG tweenCG;
  452. if (TweenCgDic.TryGetValue(target, out tweenCG))
  453. {
  454. tweenCG.StartBackward();
  455. }
  456. else
  457. {
  458. throw new Exception();
  459. }
  460. }
  461. public static void TweenBacGra(Transform target)
  462. {
  463. TweenGra tweenGra;
  464. if (TweenGraDic.TryGetValue(target, out tweenGra))
  465. {
  466. tweenGra.StartBackward();
  467. }
  468. else
  469. {
  470. throw new Exception(target.name);
  471. }
  472. }
  473. public static void TweenBacVec(Transform target)
  474. {
  475. TweenVec tweenVec;
  476. if (TweenVecDic.TryGetValue(target, out tweenVec))
  477. {
  478. tweenVec.StartBackward();
  479. }
  480. else
  481. {
  482. throw new Exception(target.name);
  483. }
  484. }
  485. public static void TweenBacText(Transform target)
  486. {
  487. TweenText tweenText;
  488. if (TweenTextDic.TryGetValue(target, out tweenText))
  489. {
  490. tweenText.StartBackward();
  491. }
  492. else
  493. {
  494. throw new Exception();
  495. }
  496. }
  497. public static void TweenBacRect(Transform target)
  498. {
  499. TweenRect tweenRect;
  500. if (TweenRectDic.TryGetValue(target, out tweenRect))
  501. {
  502. tweenRect.StartBackward();
  503. }
  504. else
  505. {
  506. throw new Exception();
  507. }
  508. }
  509. public static void TweenBacScale(Transform target)
  510. {
  511. TweenScale tweenScale;
  512. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  513. {
  514. tweenScale.StartBackward();
  515. }
  516. else
  517. {
  518. throw new Exception();
  519. }
  520. }
  521. public static void TweenBacAudio(Transform target)
  522. {
  523. TweenAudio tween;
  524. if (TweenAudioDic.TryGetValue(target, out tween))
  525. {
  526. tween.StartBackward();
  527. }
  528. else
  529. {
  530. throw new Exception();
  531. }
  532. }
  533. public static void TweenConForSr(Transform target)
  534. {
  535. TweenSr tweenSr;
  536. if (TweenSrDic.TryGetValue(target, out tweenSr))
  537. {
  538. tweenSr.ConfineForward();
  539. }
  540. else
  541. {
  542. throw new Exception();
  543. }
  544. }
  545. public static void TweenConForCG(Transform target)
  546. {
  547. TweenCG tweenCG;
  548. if (TweenCgDic.TryGetValue(target, out tweenCG))
  549. {
  550. tweenCG.ConfineForward();
  551. }
  552. else
  553. {
  554. throw new Exception();
  555. }
  556. }
  557. public static void TweenConForGra(Transform target)
  558. {
  559. TweenGra tweenGra;
  560. if (TweenGraDic.TryGetValue(target, out tweenGra))
  561. {
  562. tweenGra.ConfineForward();
  563. }
  564. else
  565. {
  566. throw new Exception();
  567. }
  568. }
  569. public static void TweenConForVec(Transform target)
  570. {
  571. TweenVec tweenVec;
  572. if (TweenVecDic.TryGetValue(target, out tweenVec))
  573. {
  574. tweenVec.ConfineForward();
  575. }
  576. else
  577. {
  578. throw new Exception();
  579. }
  580. }
  581. public static void TweenConForText(Transform target)
  582. {
  583. TweenText tweenText;
  584. if (TweenTextDic.TryGetValue(target, out tweenText))
  585. {
  586. tweenText.ConfineForward();
  587. }
  588. else
  589. {
  590. throw new Exception();
  591. }
  592. }
  593. public static void TweenConForRect(Transform target)
  594. {
  595. TweenRect tweenRect;
  596. if (TweenRectDic.TryGetValue(target, out tweenRect))
  597. {
  598. tweenRect.ConfineForward();
  599. }
  600. else
  601. {
  602. throw new Exception();
  603. }
  604. }
  605. public static void TweenConForScale(Transform target)
  606. {
  607. TweenScale tweenScale;
  608. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  609. {
  610. tweenScale.ConfineForward();
  611. }
  612. else
  613. {
  614. throw new Exception();
  615. }
  616. }
  617. public static void TweenConForAudio(Transform target)
  618. {
  619. TweenAudio tween;
  620. if (TweenAudioDic.TryGetValue(target, out tween))
  621. {
  622. tween.ConfineForward();
  623. }
  624. else
  625. {
  626. throw new Exception();
  627. }
  628. }
  629. public static void TweenConBacSr(Transform target)
  630. {
  631. TweenSr tweenSr;
  632. if (TweenSrDic.TryGetValue(target, out tweenSr))
  633. {
  634. tweenSr.ConfineBackward();
  635. }
  636. else
  637. {
  638. throw new Exception();
  639. }
  640. }
  641. public static void TweenConBacCG(Transform target)
  642. {
  643. TweenCG tweenCG;
  644. if (TweenCgDic.TryGetValue(target, out tweenCG))
  645. {
  646. tweenCG.ConfineBackward();
  647. }
  648. else
  649. {
  650. throw new Exception();
  651. }
  652. }
  653. public static void TweenConBacGra(Transform target)
  654. {
  655. TweenGra tweenGra;
  656. if (TweenGraDic.TryGetValue(target, out tweenGra))
  657. {
  658. tweenGra.ConfineBackward();
  659. }
  660. else
  661. {
  662. throw new Exception(target.name);
  663. }
  664. }
  665. public static void TweenConBacVec(Transform target)
  666. {
  667. TweenVec tweenVec;
  668. if (TweenVecDic.TryGetValue(target, out tweenVec))
  669. {
  670. tweenVec.ConfineBackward();
  671. }
  672. else
  673. {
  674. throw new Exception(target.name);
  675. }
  676. }
  677. public static void TweenConBacText(Transform target)
  678. {
  679. TweenText tweenText;
  680. if (TweenTextDic.TryGetValue(target, out tweenText))
  681. {
  682. tweenText.ConfineBackward();
  683. }
  684. else
  685. {
  686. throw new Exception();
  687. }
  688. }
  689. public static void TweenConBacRect(Transform target)
  690. {
  691. TweenRect tweenRect;
  692. if (TweenRectDic.TryGetValue(target, out tweenRect))
  693. {
  694. tweenRect.ConfineBackward();
  695. }
  696. else
  697. {
  698. throw new Exception();
  699. }
  700. }
  701. public static void TweenConBacScale(Transform target)
  702. {
  703. TweenScale tweenScale;
  704. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  705. {
  706. tweenScale.ConfineBackward();
  707. }
  708. else
  709. {
  710. throw new Exception();
  711. }
  712. }
  713. public static void TweenConBacAudio(Transform target)
  714. {
  715. TweenAudio tween;
  716. if (TweenAudioDic.TryGetValue(target, out tween))
  717. {
  718. tween.ConfineBackward();
  719. }
  720. else
  721. {
  722. throw new Exception();
  723. }
  724. }
  725. #endregion
  726. #region 得到动画
  727. public static Move GetMove(Transform target)
  728. {
  729. Move move;
  730. if (MoveDic.TryGetValue(target, out move))
  731. {
  732. return move;
  733. }
  734. else
  735. {
  736. throw new Exception();
  737. }
  738. }
  739. public static Shake GetShake(Transform target)
  740. {
  741. Shake shake;
  742. if (ShakeDic.TryGetValue(target, out shake))
  743. {
  744. return shake;
  745. }
  746. else
  747. {
  748. throw new Exception();
  749. }
  750. }
  751. public static TweenSr GetTweenSr(Transform target)
  752. {
  753. TweenSr tweenSr;
  754. if (TweenSrDic.TryGetValue(target, out tweenSr))
  755. {
  756. return tweenSr;
  757. }
  758. else
  759. {
  760. throw new Exception();
  761. }
  762. }
  763. public static TweenCG GetTweenCG(Transform target)
  764. {
  765. TweenCG tweenCG;
  766. if (TweenCgDic.TryGetValue(target, out tweenCG))
  767. {
  768. return tweenCG;
  769. }
  770. else
  771. {
  772. throw new Exception();
  773. }
  774. }
  775. public static TweenGra GetTweenGra(Transform target)
  776. {
  777. TweenGra tweenGra;
  778. if (TweenGraDic.TryGetValue(target, out tweenGra))
  779. {
  780. return tweenGra;
  781. }
  782. else
  783. {
  784. throw new Exception();
  785. }
  786. }
  787. public static TweenVec GetTweenVec(Transform target)
  788. {
  789. TweenVec tweenVec;
  790. if (TweenVecDic.TryGetValue(target, out tweenVec))
  791. {
  792. return tweenVec;
  793. }
  794. else
  795. {
  796. throw new Exception();
  797. }
  798. }
  799. public static TweenText GetTweenText(Transform target)
  800. {
  801. TweenText tweenText;
  802. if (TweenTextDic.TryGetValue(target, out tweenText))
  803. {
  804. return tweenText;
  805. }
  806. else
  807. {
  808. throw new Exception();
  809. }
  810. }
  811. public static TweenRect GetTweenRect(Transform target)
  812. {
  813. TweenRect tweenRect;
  814. if (TweenRectDic.TryGetValue(target, out tweenRect))
  815. {
  816. return tweenRect;
  817. }
  818. else
  819. {
  820. throw new Exception();
  821. }
  822. }
  823. public static TweenScale GetTweenScale(Transform target)
  824. {
  825. TweenScale tweenScale;
  826. if (TweenScaleDic.TryGetValue(target, out tweenScale))
  827. {
  828. return tweenScale;
  829. }
  830. else
  831. {
  832. throw new Exception();
  833. }
  834. }
  835. public static TweenAudio GetTweenAudio(Transform target)
  836. {
  837. TweenAudio tween;
  838. if (TweenAudioDic.TryGetValue(target, out tween))
  839. {
  840. return tween;
  841. }
  842. else
  843. {
  844. throw new Exception();
  845. }
  846. }
  847. #endregion
  848. #region 创建动画
  849. public static Move CreateMove(Transform target)
  850. {
  851. if (MoveDic.ContainsKey(target))
  852. {
  853. Move move = MoveDic[target];
  854. move = new Move(target);
  855. return move;
  856. }
  857. else
  858. {
  859. Move move = new Move(target);
  860. MoveDic.Add(target, move);
  861. return move;
  862. }
  863. }
  864. public static Shake CreateShake(Transform target)
  865. {
  866. if (ShakeDic.ContainsKey(target))
  867. {
  868. Shake shake = ShakeDic[target];
  869. shake = new Shake(target);
  870. return shake;
  871. }
  872. else
  873. {
  874. Shake shake = new Shake(target);
  875. ShakeDic.Add(target, shake);
  876. return shake;
  877. }
  878. }
  879. public static TweenSr CreateTweenSr(Transform target, Color origin, Color destination, float duration, bool group, bool originActive, bool destActive, Curve curve)
  880. {
  881. if (TweenSrDic.ContainsKey(target))
  882. {
  883. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  884. TweenSr tween = TweenSrDic[target];
  885. tween = new TweenSr(sr, origin, destination, duration, group, originActive, destActive, curve);
  886. return tween;
  887. }
  888. else
  889. {
  890. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  891. TweenSr tween = new TweenSr(sr, origin, destination, duration, group, originActive, destActive, curve);
  892. TweenSrDic.Add(target, tween);
  893. return tween;
  894. }
  895. }
  896. public static TweenSr CreateTweenSr(Transform target, Color destination, float duration, bool group, bool originActive, bool destActive, Curve curve)
  897. {
  898. if (TweenSrDic.ContainsKey(target))
  899. {
  900. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  901. TweenSr tween = TweenSrDic[target];
  902. tween = new TweenSr(sr, sr.color, destination, duration, group, originActive, destActive, curve);
  903. return tween;
  904. }
  905. else
  906. {
  907. SpriteRenderer sr = target.GetComponent<SpriteRenderer>();
  908. TweenSr tween = new TweenSr(sr, sr.color, destination, duration, group, originActive, destActive, curve);
  909. TweenSrDic.Add(target, tween);
  910. return tween;
  911. }
  912. }
  913. public static TweenCG CreateTweenCG(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  914. {
  915. if (TweenCgDic.ContainsKey(target))
  916. {
  917. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  918. TweenCG tween = TweenCgDic[target];
  919. tween = new TweenCG(cg, origin, destination, duration, originActive, destActive, curve);
  920. return tween;
  921. }
  922. else
  923. {
  924. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  925. TweenCG tween = new TweenCG(cg, origin, destination, duration, originActive, destActive, curve);
  926. TweenCgDic.Add(target, tween);
  927. return tween;
  928. }
  929. }
  930. public static TweenCG CreateTweenCG(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  931. {
  932. if (TweenCgDic.ContainsKey(target))
  933. {
  934. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  935. TweenCG tween = TweenCgDic[target];
  936. tween = new TweenCG(cg, cg.alpha, destination, duration, originActive, destActive, curve);
  937. return tween;
  938. }
  939. else
  940. {
  941. CanvasGroup cg = target.GetComponent<CanvasGroup>();
  942. TweenCG tween = new TweenCG(cg, cg.alpha, destination, duration, originActive, destActive, curve);
  943. TweenCgDic.Add(target, tween);
  944. return tween;
  945. }
  946. }
  947. public static TweenGra CreateTweenGra(Transform target, Color origin, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  948. {
  949. if (TweenGraDic.ContainsKey(target))
  950. {
  951. Graphic graphic = target.GetComponent<Graphic>();
  952. TweenGra tween = TweenGraDic[target];
  953. tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  954. return tween;
  955. }
  956. else
  957. {
  958. Graphic graphic = target.GetComponent<Graphic>();
  959. TweenGra tween = new TweenGra(graphic, origin, destination, duration, originActive, destActive, curve);
  960. TweenGraDic.Add(target, tween);
  961. return tween;
  962. }
  963. }
  964. public static TweenGra CreateTweenGra(Transform target, Color destination, float duration, bool originActive, bool destActive, Curve curve)
  965. {
  966. if (TweenGraDic.ContainsKey(target))
  967. {
  968. Graphic graphic = target.GetComponent<Graphic>();
  969. TweenGra tween = TweenGraDic[target];
  970. tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  971. return tween;
  972. }
  973. else
  974. {
  975. Graphic graphic = target.GetComponent<Graphic>();
  976. TweenGra tween = new TweenGra(graphic, graphic.color, destination, duration, originActive, destActive, curve);
  977. TweenGraDic.Add(target, tween);
  978. return tween;
  979. }
  980. }
  981. public static TweenVec CreateTweenVec2D(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  982. {
  983. origin.z = target.position.z;
  984. destination.z = target.position.z;
  985. if (TweenVecDic.ContainsKey(target))
  986. {
  987. TweenVec tween = TweenVecDic[target];
  988. tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  989. return tween;
  990. }
  991. else
  992. {
  993. TweenVec tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  994. TweenVecDic.Add(target, tween);
  995. return tween;
  996. }
  997. }
  998. public static TweenVec CreateTweenVec2D(Transform target, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  999. {
  1000. destination.z = target.position.z;
  1001. if (TweenVecDic.ContainsKey(target))
  1002. {
  1003. TweenVec tween = TweenVecDic[target];
  1004. if (local)
  1005. {
  1006. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1007. }
  1008. else
  1009. {
  1010. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1011. }
  1012. return tween;
  1013. }
  1014. else
  1015. {
  1016. TweenVec tween;
  1017. if (local)
  1018. {
  1019. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1020. }
  1021. else
  1022. {
  1023. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1024. }
  1025. TweenVecDic.Add(target, tween);
  1026. return tween;
  1027. }
  1028. }
  1029. public static TweenVec CreateTweenVec3D(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  1030. {
  1031. if (TweenVecDic.ContainsKey(target))
  1032. {
  1033. TweenVec tween = TweenVecDic[target];
  1034. tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  1035. return tween;
  1036. }
  1037. else
  1038. {
  1039. TweenVec tween = new TweenVec(target, origin, destination, duration, local, originActive, destActive, curve);
  1040. TweenVecDic.Add(target, tween);
  1041. return tween;
  1042. }
  1043. }
  1044. public static TweenVec CreateTweenVec3D(Transform target, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve)
  1045. {
  1046. if (TweenVecDic.ContainsKey(target))
  1047. {
  1048. TweenVec tween = TweenVecDic[target];
  1049. if (local)
  1050. {
  1051. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1052. }
  1053. else
  1054. {
  1055. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1056. }
  1057. return tween;
  1058. }
  1059. else
  1060. {
  1061. TweenVec tween;
  1062. if (local)
  1063. {
  1064. tween = new TweenVec(target, target.localPosition, destination, duration, local, originActive, destActive, curve);
  1065. }
  1066. else
  1067. {
  1068. tween = new TweenVec(target, target.position, destination, duration, local, originActive, destActive, curve);
  1069. }
  1070. TweenVecDic.Add(target, tween);
  1071. return tween;
  1072. }
  1073. }
  1074. public static TweenText CreateTweenText(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1075. {
  1076. if (TweenRectDic.ContainsKey(target))
  1077. {
  1078. Text text = target.GetComponent<Text>();
  1079. TweenText tween = TweenTextDic[target];
  1080. tween = new TweenText(text, origin, destination, duration, originActive, destActive, curve);
  1081. return tween;
  1082. }
  1083. else
  1084. {
  1085. Text text = target.GetComponent<Text>();
  1086. TweenText tween = new TweenText(text, origin, destination, duration, originActive, destActive, curve);
  1087. TweenTextDic.Add(target, tween);
  1088. return tween;
  1089. }
  1090. }
  1091. public static TweenText CreateTweenText(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1092. {
  1093. if (TweenRectDic.ContainsKey(target))
  1094. {
  1095. Text text = target.GetComponent<Text>();
  1096. TweenText tween = TweenTextDic[target];
  1097. tween = new TweenText(text, text.fontSize, destination, duration, originActive, destActive, curve);
  1098. return tween;
  1099. }
  1100. else
  1101. {
  1102. Text text = target.GetComponent<Text>();
  1103. TweenText tween = new TweenText(text, text.fontSize, destination, duration, originActive, destActive, curve);
  1104. TweenTextDic.Add(target, tween);
  1105. return tween;
  1106. }
  1107. }
  1108. public static TweenRect CreateTweenRect(Transform target, Vector2 origin, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve)
  1109. {
  1110. if (TweenRectDic.ContainsKey(target))
  1111. {
  1112. RectTransform rectTra = target.GetComponent<RectTransform>();
  1113. TweenRect tween = TweenRectDic[target];
  1114. tween = new TweenRect(rectTra, origin, destination, duration, originActive, destActive, curve);
  1115. return tween;
  1116. }
  1117. else
  1118. {
  1119. RectTransform rectTra = target.GetComponent<RectTransform>();
  1120. TweenRect tween = new TweenRect(rectTra, origin, destination, duration, originActive, destActive, curve);
  1121. TweenRectDic.Add(target, tween);
  1122. return tween;
  1123. }
  1124. }
  1125. public static TweenRect CreateTweenRect(Transform target, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve)
  1126. {
  1127. if (TweenRectDic.ContainsKey(target))
  1128. {
  1129. RectTransform rectTra = target.GetComponent<RectTransform>();
  1130. TweenRect tween = TweenRectDic[target];
  1131. tween = new TweenRect(rectTra, rectTra.rect.size, destination, duration, originActive, destActive, curve);
  1132. return tween;
  1133. }
  1134. else
  1135. {
  1136. RectTransform rectTra = target.GetComponent<RectTransform>();
  1137. TweenRect tween = new TweenRect(rectTra, rectTra.rect.size, destination, duration, originActive, destActive, curve);
  1138. TweenRectDic.Add(target, tween);
  1139. return tween;
  1140. }
  1141. }
  1142. public static TweenScale CreateTweenScale(Transform target, Vector3 origin, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
  1143. {
  1144. if (TweenScaleDic.ContainsKey(target))
  1145. {
  1146. TweenScale tween = TweenScaleDic[target];
  1147. tween = new TweenScale(target, origin, destination, duration, originActive, destActive, curve);
  1148. return tween;
  1149. }
  1150. else
  1151. {
  1152. TweenScale tween = new TweenScale(target, origin, destination, duration, originActive, destActive, curve);
  1153. TweenScaleDic.Add(target, tween);
  1154. return tween;
  1155. }
  1156. }
  1157. public static TweenScale CreateTweenScale(Transform target, Vector3 destination, float duration, bool originActive, bool destActive, Curve curve)
  1158. {
  1159. if (TweenScaleDic.ContainsKey(target))
  1160. {
  1161. TweenScale tween = TweenScaleDic[target];
  1162. tween = new TweenScale(target, target.lossyScale, destination, duration, originActive, destActive, curve);
  1163. return tween;
  1164. }
  1165. else
  1166. {
  1167. TweenScale tween = new TweenScale(target, target.lossyScale, destination, duration, originActive, destActive, curve);
  1168. TweenScaleDic.Add(target, tween);
  1169. return tween;
  1170. }
  1171. }
  1172. public static TweenAudio CreateTweenAudio(Transform target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1173. {
  1174. if (TweenAudioDic.ContainsKey(target))
  1175. {
  1176. TweenAudio tween = TweenAudioDic[target];
  1177. tween = new TweenAudio(target.GetComponent<AudioSource>(), origin, destination, duration, originActive, destActive, curve);
  1178. return tween;
  1179. }
  1180. else
  1181. {
  1182. TweenAudio tween = new TweenAudio(target.GetComponent<AudioSource>(), origin, destination, duration, originActive, destActive, curve);
  1183. TweenAudioDic.Add(target, tween);
  1184. return tween;
  1185. }
  1186. }
  1187. public static TweenAudio CreateTweenAudio(Transform target, float destination, float duration, bool originActive, bool destActive, Curve curve)
  1188. {
  1189. if (TweenAudioDic.ContainsKey(target))
  1190. {
  1191. AudioSource audio = target.GetComponent<AudioSource>();
  1192. TweenAudio tween = TweenAudioDic[target];
  1193. tween = new TweenAudio(audio , audio.volume, destination, duration, originActive, destActive, curve);
  1194. return tween;
  1195. }
  1196. else
  1197. {
  1198. AudioSource audio = target.GetComponent<AudioSource>();
  1199. TweenAudio tween = new TweenAudio(audio, audio.volume, destination, duration, originActive, destActive, curve);
  1200. TweenAudioDic.Add(target, tween);
  1201. return tween;
  1202. }
  1203. }
  1204. #endregion
  1205. }