ManaCenter.cs 28 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double ShareAmt
  43. {
  44. get { return ShareAmt_; }
  45. set
  46. {
  47. ShareAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  49. }
  50. }
  51. public static double MiniGameAmt
  52. {
  53. get { return MiniGameAmt_; }
  54. set
  55. {
  56. MiniGameAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  58. }
  59. }
  60. public static double ElfLevel
  61. {
  62. get { return ElfLevel_; }
  63. set
  64. {
  65. ElfLevel_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  67. }
  68. }
  69. public static double TotalCoin
  70. {
  71. get { return TotalCoin_; }
  72. set
  73. {
  74. TotalCoin_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  76. }
  77. }
  78. public static double FlowerCoin
  79. {
  80. get { return FlowerCoin_; }
  81. set
  82. {
  83. FlowerCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  85. }
  86. }
  87. public static double TotalPerson
  88. {
  89. get { return TotalPerson_; }
  90. set
  91. {
  92. TotalPerson_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  94. }
  95. }
  96. private static double AdAmt_;
  97. private static double SkillAmt_;
  98. private static double SignAmt_;
  99. private static double ShareAmt_;
  100. private static double MiniGameAmt_;
  101. private static double ElfLevel_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. private static double TotalPerson_;
  105. #endregion
  106. public static int Level
  107. {
  108. get { return Level_; }
  109. set
  110. {
  111. Level_ = value;
  112. ManaVisit.UpdateCost();
  113. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  114. for (int i = 0; i < SkillList.Count; i++)
  115. {
  116. SkillList[i].UpdateStatus();
  117. }
  118. if (Level_ >= 8)
  119. {
  120. if (ManaTutorial.TutorialC_)
  121. {
  122. ManaTutorial.EnterC1();
  123. }
  124. else
  125. {
  126. ManaReso.SetActive("C_Visit", true);
  127. }
  128. }
  129. if (Level_ >= 18)
  130. {
  131. if (ManaTutorial.TutorialB_)
  132. {
  133. ManaTutorial.TutorialB = true;
  134. }
  135. }
  136. }
  137. }
  138. public static float Person
  139. {
  140. get { return Person_; }
  141. set
  142. {
  143. Person_ = value;
  144. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  145. }
  146. }
  147. public static float SkillPerson
  148. {
  149. get { return SkillPerson_; }
  150. set
  151. {
  152. SkillPerson_ = value;
  153. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  154. if (SkillPerson_.Equal(0))
  155. {
  156. tween.Pause();
  157. tween.Target.enabled = false;
  158. }
  159. else
  160. {
  161. if (tween.InPause)
  162. {
  163. tween.Resume();
  164. tween.Target.enabled = true;
  165. }
  166. else
  167. {
  168. tween.StartForward();
  169. }
  170. }
  171. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  172. }
  173. }
  174. public static float CoinPerson
  175. {
  176. get { return CoinPerson_; }
  177. set
  178. {
  179. CoinPerson_ = value;
  180. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  181. }
  182. }
  183. public static float SkillPersonBuff
  184. {
  185. get { return SkillPersonBuff_; }
  186. set
  187. {
  188. SkillPersonBuff_ = value;
  189. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  190. }
  191. }
  192. public static float SkillCoinPerson
  193. {
  194. get { return SkillCoinPerson_; }
  195. set
  196. {
  197. SkillCoinPerson_ = value;
  198. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  199. if (SkillCoinPerson_.Equal(0))
  200. {
  201. tween.Pause();
  202. tween.Target.enabled = false;
  203. }
  204. else
  205. {
  206. if (tween.InPause)
  207. {
  208. tween.Resume();
  209. tween.Target.enabled = true;
  210. }
  211. else
  212. {
  213. tween.StartForward();
  214. }
  215. }
  216. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  217. }
  218. }
  219. public static double Coin
  220. {
  221. get { return Coin_; }
  222. set
  223. {
  224. if (value - Coin_ > 0)
  225. {
  226. TotalCoin += value - Coin_;
  227. }
  228. Coin_ = value;
  229. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  230. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  231. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  232. }
  233. }
  234. public static double Diamond
  235. {
  236. get { return Diamond_; }
  237. set
  238. {
  239. Diamond_ = value;
  240. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  241. }
  242. }
  243. private static int Level_;
  244. private static bool Pause_;
  245. private static float Person_;
  246. private static float CoinPerson_;
  247. private static double Coin_;
  248. private static double Diamond_;
  249. public static bool MiniLock;
  250. public static bool SaveLock;
  251. public static bool LoginLock;
  252. public static bool OfflineLock;
  253. public static bool ReactiveLock;
  254. public static bool DownloadLock;
  255. public static bool Complete;
  256. public static bool FirstFrame = true;
  257. public static bool Background;
  258. public static float Elapse;
  259. public static float CircleTime = 10;
  260. public static float OpTimer;
  261. public static float MiniTimer;
  262. public static float SaveTimer;
  263. public static float LoginTimer;
  264. public static float CircleTimer;
  265. public static float NewPerson;
  266. public static float NewCoinPerson;
  267. public static string OfflineFml;
  268. public static double MaxCoin;
  269. public static double MaxTime;
  270. public static float SkillPlus;
  271. public static float SkillPerson_;
  272. public static float SkillPersonBuff_;
  273. public static float SkillCoinPerson_;
  274. public static DateTime QuitTime;
  275. public static ManaCenter Instance;
  276. public static List<Skill> UseList = new List<Skill>();
  277. public static List<Skill> CoolList = new List<Skill>();
  278. public static List<Skill> TempCoolList = new List<Skill>();
  279. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  280. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  281. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  282. #endregion
  283. private void Update()
  284. {
  285. if (ManaTutorial.TutorialA)
  286. {
  287. return;
  288. }
  289. OpThread();
  290. }
  291. private void FixedUpdate()
  292. {
  293. LoginThread();
  294. if (ManaTutorial.TutorialA)
  295. {
  296. return;
  297. }
  298. SkillThread();
  299. MiniThread();
  300. SaveThread();
  301. CircleThread();
  302. }
  303. private void OpThread()
  304. {
  305. if (Auxiliary.AnyKeyUp)
  306. {
  307. OpTimer = 0;
  308. ManaReso.Get("C_Group").TweenForCG();
  309. }
  310. else
  311. {
  312. OpTimer += Time.deltaTime;
  313. if (OpTimer >= 60)
  314. {
  315. OpTimer = 0;
  316. ManaReso.Get("C_Group").TweenBacCG();
  317. }
  318. }
  319. }
  320. private void SkillThread()
  321. {
  322. for (int i = 0; i < UseList.Count; i++)
  323. {
  324. if (UseList[i].DoUse())
  325. {
  326. UseList.RemoveAt(i--);
  327. }
  328. }
  329. for (int i = 0; i < CoolList.Count; i++)
  330. {
  331. if (CoolList[i].DoCool())
  332. {
  333. CoolList.RemoveAt(i--);
  334. }
  335. }
  336. }
  337. private void MiniThread()
  338. {
  339. if (!MiniLock)
  340. {
  341. MiniTimer -= Time.deltaTime;
  342. ManaReso.SetText("C_MiniGameLab", Mathf.CeilToInt(MiniTimer).ToString());
  343. if (MiniTimer < 0)
  344. {
  345. MiniLock = true;
  346. ManaReso.Get("C_MiniGame").TweenBacRect();
  347. ManaReso.SetText("C_MiniGameLab", "");
  348. }
  349. }
  350. }
  351. private void SaveThread()
  352. {
  353. if (DownloadLock)
  354. {
  355. return;
  356. }
  357. SaveTimer += Time.fixedDeltaTime;
  358. if (SaveTimer >= 60)
  359. {
  360. SaveTimer = 0;
  361. ManaServer.Save();
  362. }
  363. }
  364. private void LoginThread()
  365. {
  366. LoginTimer += Time.fixedDeltaTime;
  367. if (LoginTimer >= 10)
  368. {
  369. LoginTimer = 0;
  370. ManaServer.Login();
  371. }
  372. }
  373. private void CircleThread()
  374. {
  375. CircleTimer -= Time.deltaTime;
  376. if (CircleTimer < 0)
  377. {
  378. CircleTimer = CircleTime;
  379. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  380. NewCoinPerson = CoinPerson + SkillCoinPerson;
  381. TotalPerson += NewPerson * CircleTime;
  382. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  383. Coin += temp;
  384. ManaReso.Get("C_IncomeLab").TweenReForGra();
  385. ManaReso.Get("C_IncomeLab").TweenReForVec();
  386. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  387. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  388. }
  389. }
  390. public override void Reactive()
  391. {
  392. foreach (var kv in SkillDic)
  393. {
  394. kv.Value.Reactive();
  395. }
  396. RegistSkill(false);
  397. RegistIncome();
  398. if (OfflineLock)
  399. {
  400. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  401. {
  402. ManaReso.Get("C_Group").TweenBacCG();
  403. ManaReso.Get("B_SignIn").TweenForCG();
  404. ManaReso.Get("Ba_Notice").TweenForCG();
  405. }
  406. }
  407. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag") && ManaServer.Connect)
  408. {
  409. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  410. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  411. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  412. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  413. {
  414. ManaReso.Get("B_SignIn").TweenForCG();
  415. ManaReso.Get("Bb_SignIn").TweenForCG();
  416. }
  417. }
  418. }
  419. public override void Instantiate()
  420. {
  421. #region 生成技能条
  422. #region 读技能配置
  423. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  424. for (int i = 0; i < attributeList.Count; i++)
  425. {
  426. SkillRoot skillRoot;
  427. #region MyRegion
  428. if (attributeList[i].Count == 17)
  429. {
  430. skillRoot = new Pack(attributeList[i]);
  431. }
  432. else if (attributeList[i].Count == 24)
  433. {
  434. skillRoot = new Ability(attributeList[i]);
  435. }
  436. else if (attributeList[i].Count == 34)
  437. {
  438. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  439. {
  440. skillRoot = new Skill(attributeList[i]);
  441. }
  442. else
  443. {
  444. skillRoot = new BigSkill(attributeList[i]);
  445. }
  446. }
  447. else
  448. {
  449. throw new Exception(attributeList[i].Count.ToString());
  450. }
  451. #endregion
  452. SkillDic.Add(skillRoot.ID, skillRoot);
  453. SkillList.Add(skillRoot);
  454. }
  455. SkillList.Sort(SkillRoot.Sort);
  456. #endregion
  457. for (int i = 0; i < SkillList.Count; i++)
  458. {
  459. if (SkillList[i].SkillTab != SkillTab.Null)
  460. {
  461. if (Application.platform == RuntimePlatform.IPhonePlayer) //todo 暂时关闭
  462. {
  463. Pack pack = SkillList[i] as Pack;
  464. if (pack != null && pack.BuyCur == Current.Cash)
  465. {
  466. continue;
  467. }
  468. }
  469. ManaReso.GetSkillItem(SkillList[i]);
  470. }
  471. }
  472. #endregion
  473. }
  474. public override void RegistValueB()
  475. {
  476. Instance = this;
  477. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  478. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  479. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  480. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  481. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  482. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  483. ManaReso.Get<Button>("F_Elf").interactable = false;
  484. ManaReso.Get<Button>("F_Store").interactable = false;
  485. ManaReso.Get<Button>("F_Magic").interactable = false;
  486. Coin = ManaData.GetPlayerDouble("Coin");
  487. Diamond = ManaData.GetPlayerDouble("Diamond");
  488. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  489. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  490. if (MiniTimer > 0)
  491. {
  492. ManaReso.Get("C_MiniGame").TweenForRect();
  493. }
  494. else
  495. {
  496. MiniLock = true;
  497. }
  498. ManaServer.ID = ManaData.GetPlayerString("ID");
  499. List<string> offlineList = ManaData.GetOfflineConfig();
  500. MaxCoin = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  501. MaxTime = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  502. OfflineFml = offlineList[0];
  503. List<double> dataList = ManaData.GetAchieveData();
  504. AdAmt = dataList[0];
  505. ElfLevel = dataList[4];
  506. SkillAmt = dataList[1];
  507. SignAmt = dataList[2];
  508. ShareAmt = dataList[3];
  509. FlowerCoin = dataList[6];
  510. TotalPerson = dataList[7];
  511. MiniGameAmt = dataList[5];
  512. }
  513. public static void RegistSkill(bool firstRegist)
  514. {
  515. OfflineLock = false;
  516. ManaReso.SetActive("Ba_Lab2", false);
  517. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  518. {
  519. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  520. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  521. MiniTimer -= Elapse;
  522. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  523. if (Elapse <= 120)
  524. {
  525. Elapse = 0;
  526. }
  527. else
  528. {
  529. OfflineLock = true;
  530. }
  531. if (Elapse > MaxTime)
  532. {
  533. Elapse = (long)MaxTime;
  534. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  535. ManaReso.SetActive("Ba_Lab2", true);
  536. }
  537. }
  538. TempUseList = new List<List<Skill>>();
  539. TempCoolList = new List<Skill>();
  540. if (Elapse > CircleTimer)
  541. {
  542. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  543. for (int i = 0; i < circle; i++)
  544. {
  545. TempUseList.Add(new List<Skill>());
  546. }
  547. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  548. }
  549. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  550. for (int i = 0; i < attributeList.Count; i++)
  551. {
  552. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  553. skillRoot.RegistReference();
  554. skillRoot.RegistValue(firstRegist, Elapse, TempUseList, attributeList[i]);
  555. }
  556. }
  557. public static void RegistIncome()
  558. {
  559. double coin = 0;
  560. for (int i = 0; i < TempUseList.Count; i++)
  561. {
  562. for (int j = 0; j < TempCoolList.Count; j++)
  563. {
  564. TempCoolList[j].CoolTimer -= CircleTime;
  565. }
  566. for (int j = 0; j < TempUseList[i].Count; j++)
  567. {
  568. TempUseList[i][j].AnnulA();
  569. TempCoolList.Add(TempUseList[i][j]);
  570. }
  571. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  572. NewCoinPerson = CoinPerson + SkillCoinPerson;
  573. TotalPerson += NewPerson*CircleTime;
  574. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  575. }
  576. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  577. for (int j = 0; j < TempCoolList.Count; j++)
  578. {
  579. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  580. }
  581. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  582. if (coin > MaxCoin)
  583. {
  584. coin = MaxCoin;
  585. ManaReso.SetText("Ba_Lab2", Language.GetStr("UI", "Ba_Lab2"));
  586. ManaReso.SetActive("Ba_Lab2", true);
  587. }
  588. Coin += coin;
  589. ManaReso.SetText("Ba_IconLab", Auxiliary.ShrinkNumberStr(coin));
  590. }
  591. public static void SwitchLanguage()
  592. {
  593. Coin = Coin;
  594. Diamond = Diamond;
  595. }
  596. public static void Pay(string id, double amt, Current current, UnityAction callback, bool navigate = true)
  597. {
  598. if (ManaTutorial.PayExempt)
  599. {
  600. callback.Invoke();
  601. return;
  602. }
  603. amt = Auxiliary.ShrinkNumber(amt);
  604. if (current == Current.Free)
  605. {
  606. callback.Invoke();
  607. }
  608. else if (current == Current.AD)
  609. {
  610. ManaIAP.PlayAD(callback);
  611. }
  612. else if (current == Current.Cash)
  613. {
  614. ManaIAP.Purchase(id);
  615. }
  616. else if (current == Current.Coin)
  617. {
  618. #region MyRegion
  619. if (Coin >= amt)
  620. {
  621. Coin -= amt;
  622. callback.Invoke();
  623. }
  624. else
  625. {
  626. ManaReso.Get("Fe_Info").TweenBacCG();
  627. if (navigate)
  628. {
  629. Bubble.Show
  630. (
  631. Language.GetStr("Common", "ShortCoin"),
  632. Language.GetStr("Common", "NavigateCoin"),
  633. ManaReso.LoadSprite("金币", Folder.UI),
  634. () =>
  635. {
  636. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  637. tween.AddEventOnetime
  638. (
  639. EventType.BackwardFinish,
  640. () =>
  641. {
  642. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  643. Auxiliary.Instance.DelayCall
  644. (
  645. () =>
  646. {
  647. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  648. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  649. },
  650. 1
  651. );
  652. }
  653. );
  654. }
  655. );
  656. }
  657. else
  658. {
  659. Bubble.Show
  660. (
  661. Language.GetStr("Common", "ShortCoin"),
  662. null,
  663. ManaReso.LoadSprite("金币", Folder.UI)
  664. );
  665. }
  666. }
  667. #endregion
  668. }
  669. else if (current == Current.Diamond)
  670. {
  671. #region MyRegion
  672. if (Diamond >= amt)
  673. {
  674. Diamond -= amt;
  675. callback.Invoke();
  676. }
  677. else
  678. {
  679. ManaReso.Get("Fe_Info").TweenBacCG();
  680. if (navigate)
  681. {
  682. Bubble.Show
  683. (
  684. Language.GetStr("Common", "ShortDiamond"),
  685. Language.GetStr("Common", "NavigateDiamond"),
  686. ManaReso.LoadSprite("钻石", Folder.UI),
  687. () =>
  688. {
  689. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  690. if (Application.platform == RuntimePlatform.IPhonePlayer) //todo 暂时关闭
  691. {
  692. return;
  693. }
  694. tween.AddEventOnetime
  695. (
  696. EventType.BackwardFinish,
  697. () =>
  698. {
  699. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  700. Auxiliary.Instance.DelayCall
  701. (
  702. () =>
  703. {
  704. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  705. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  706. },
  707. 1
  708. );
  709. }
  710. );
  711. }
  712. );
  713. }
  714. else
  715. {
  716. Bubble.Show
  717. (
  718. Language.GetStr("Common", "ShortDiamond"),
  719. null,
  720. ManaReso.LoadSprite("钻石", Folder.UI)
  721. );
  722. }
  723. }
  724. #endregion
  725. }
  726. else
  727. {
  728. throw new Exception(current.ToString());
  729. }
  730. }
  731. public static void LoginCallbackInitial(JsonData jsonData)
  732. {
  733. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  734. {
  735. return;
  736. }
  737. if (ManaServer.Connect)
  738. {
  739. if (ManaData.GetPlayerString("ID") == "Default")
  740. {
  741. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  742. ManaReso.SetText("L_UserLab", ManaServer.ID);
  743. }
  744. }
  745. RegistSkill(true);
  746. RegistIncome();
  747. if (OfflineLock)
  748. {
  749. if (!ManaTutorial.TutorialA)
  750. {
  751. ManaReso.Get("B_SignIn").TweenForCG();
  752. ManaReso.Get("Ba_Notice").TweenForCG();
  753. }
  754. }
  755. else
  756. {
  757. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag") && ManaServer.Connect)
  758. {
  759. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  760. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  761. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  762. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  763. {
  764. ManaReso.Get("B_SignIn").TweenForCG();
  765. ManaReso.Get("Bb_SignIn").TweenForCG();
  766. }
  767. }
  768. }
  769. Analytics.SetUserId(ManaServer.ID);
  770. Complete = true;
  771. Level = Level;
  772. }
  773. public static void LoginCallbackReactive(JsonData jsonData)
  774. {
  775. LoginLock = false;
  776. for (int i = 0; i < Initializer.RegistList.Count; i++)
  777. {
  778. Initializer.RegistList[i].Reactive();
  779. }
  780. }
  781. public static void Download(string id)
  782. {
  783. ManaReso.SetText("La_Lab", "连接中");
  784. ManaReso.SetActive("La_Lab", true);
  785. ManaReso.SetActive("La_Mask", true);
  786. ManaServer.Download(id, DownloadCallback);
  787. }
  788. public static void DownloadCallback(JsonData jsonData)
  789. {
  790. if (jsonData.Inst_Object.Keys.Contains("l"))
  791. {
  792. ManaReso.Get("La_Info").TweenBacCG();
  793. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  794. //ManaReso.SetActive("La_Mask", false);
  795. int version = ManaData.GetPlayerInt("Version");
  796. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  797. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  798. ManaData.SavePlayerInt("Version", version);
  799. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  800. ManaServer.ID = ManaData.GetPlayerString("ID");
  801. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  802. SaveLock = true;
  803. DownloadLock = true;
  804. ManaData.SaveXml();
  805. }
  806. else
  807. {
  808. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  809. ManaReso.SetActive("La_Mask", false);
  810. }
  811. }
  812. public void OnApplicationQuit()
  813. {
  814. if (!SaveLock)
  815. {
  816. ManaVisit.DataReverse();
  817. ManaData.SavePlayerConfig();
  818. ManaData.SaveXml();
  819. }
  820. }
  821. public void OnApplicationPause(bool pause)
  822. {
  823. if (pause)
  824. {
  825. Background = true;
  826. if (DownloadLock)
  827. {
  828. return;
  829. }
  830. ManaVisit.DataReverse();
  831. ManaData.SavePlayerConfig();
  832. ManaData.SaveXml();
  833. }
  834. else
  835. {
  836. Background = false;
  837. if (FirstFrame)
  838. {
  839. FirstFrame = false;
  840. }
  841. else
  842. {
  843. if (!Initializer.Complete)
  844. {
  845. return;
  846. }
  847. if (DownloadLock)
  848. {
  849. return;
  850. }
  851. ManaVisit.DataRecover();
  852. if (LoginLock)
  853. {
  854. return;
  855. }
  856. if (ReactiveLock)
  857. {
  858. ReactiveLock = false;
  859. return;
  860. }
  861. LoginLock = true;
  862. ManaServer.Login(LoginCallbackReactive);
  863. }
  864. }
  865. }
  866. }
  867. #region DebugList
  868. //离线期间的收入
  869. //{
  870. // 技能等级大于1时
  871. // 有单个临时加成时
  872. // 有单个永久加成时
  873. // 有多个临时加成时
  874. // 有多个永久加成时
  875. //}
  876. //离线期间的使用时间
  877. //离线期间的冷却时间
  878. //离线期间从使用变为冷却
  879. //技能的存档
  880. //技能的效果
  881. //技能的Reactive
  882. //技能升级后的效果
  883. //技能结束后的效果
  884. #endregion