ManaPlayer.cs 6.9 KB

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  1. using DragonBones;
  2. #if UNITY_EDITOR
  3. using UnityEditor;
  4. #endif
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using System;
  8. using System.Xml;
  9. using System.Text;
  10. using System.Linq;
  11. using System.Collections;
  12. using System.Diagnostics;
  13. using System.Collections.Generic;
  14. using Object = UnityEngine.Object;
  15. using Transform = UnityEngine.Transform;
  16. public class ManaPlayer : Regist
  17. {
  18. #region 变量
  19. public static bool Complete;
  20. public static Transform SeleTra;
  21. public static Player Player;
  22. public static Transform DressRoom;
  23. public static Transform PlayerPink;
  24. public static Transform PlayerBlond;
  25. public static Transform PlayerBrown;
  26. public static ManaPlayer Instance;
  27. public static List<int>BoughtCloseList = new List<int>();
  28. public static List<string> DressData = new List<string>();
  29. public static Dictionary<int, CloseUnit> CloseUnitDic = new Dictionary<int, CloseUnit>();
  30. public static Dictionary<string, int> CloseIDDic = new Dictionary<string, int>();
  31. public static Dictionary<string, Sprite> CloseSpriteDic = new Dictionary<string, Sprite>();
  32. #endregion
  33. public override void Instantiate()
  34. {
  35. #region Player
  36. if (!Complete)
  37. {
  38. UnityFactory.factory.LoadDragonBonesData(ManaReso.Load<TextAsset>("stand_ske", Folder.Config));
  39. UnityFactory.factory.LoadDragonBonesData(ManaReso.Load<TextAsset>("Closet_ske", Folder.Config));
  40. UnityFactory.factory.LoadTextureAtlasData(ManaReso.Load<TextAsset>("stand_tex", Folder.Config), "stand_texture");
  41. UnityFactory.factory.LoadTextureAtlasData(ManaReso.Load<TextAsset>("Closet_tex", Folder.Config), "Closet_texture");
  42. Complete = true;
  43. }
  44. if (!ManaTutorial.TutorialA || ManaTutorial.TutorialIndexA != 1)
  45. {
  46. GetPlayer();
  47. DressData = ManaData.GetDressData();
  48. }
  49. else
  50. {
  51. PlayerPink = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos3"), false, ObjType.Player);
  52. PlayerBlond = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos2"), false, ObjType.Player);
  53. PlayerBrown = ManaReso.Get("Player", Folder.Scene, false, ManaReso.Get("PlayerPos1"), false, ObjType.Player);
  54. if (PlayerPink.GetComponent<Player>() == null)
  55. {
  56. PlayerPink.AddScript<Player>().BuildPink();
  57. }
  58. if (PlayerBlond.GetComponent<Player>() == null)
  59. {
  60. PlayerBlond.AddScript<Player>().BuildBlond();
  61. }
  62. if (PlayerBrown.GetComponent<Player>() == null)
  63. {
  64. PlayerBrown.AddScript<Player>().BuildBrown();
  65. }
  66. PlayerPink.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  67. PlayerBlond.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  68. PlayerBrown.localScale = new Vector3(0.8f, 0.8f, 0.8f);
  69. SeleTra = PlayerBlond;
  70. }
  71. #endregion
  72. #region DressRoom
  73. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  74. Player.JumpFrequency = float.Parse(attributeList[0][1].Value);
  75. DressRoom = ManaReso.Get("DressRoom", Folder.Discard, true, null, true, ObjType.DressRoom);
  76. List<int> dressList = ManaData.GetDressList();
  77. for (int i = 0; i < dressList.Count; i++)
  78. {
  79. BoughtCloseList.Add(dressList[i]);
  80. }
  81. #endregion
  82. }
  83. public override void RegistValueA()
  84. {
  85. Instance = this;
  86. ManaReso.Get("DressRoom").CreateTweenSr(0, 1, 0.25f, false, true, Curve.EaseOutQuad);
  87. }
  88. public static void InitializeDressRoom()
  89. {
  90. if (Initializer.Instance.DebugMode)
  91. {
  92. #if UNITY_EDITOR
  93. string assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("stand_texture", Folder.Scene));
  94. Object[] objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
  95. for (int i = 0; i < objects.Length; i++)
  96. {
  97. Sprite sprite = objects[i] as Sprite;
  98. if (sprite != null)
  99. {
  100. CloseSpriteDic.Add(sprite.name, sprite);
  101. }
  102. }
  103. assetPath = AssetDatabase.GetAssetPath(ManaReso.Load<Texture2D>("Closet_texture", Folder.Scene));
  104. objects = AssetDatabase.LoadAllAssetsAtPath(assetPath);
  105. for (int i = 0; i < objects.Length; i++)
  106. {
  107. Sprite sprite = objects[i] as Sprite;
  108. if (sprite != null)
  109. {
  110. CloseSpriteDic.Add(sprite.name, sprite);
  111. }
  112. }
  113. #endif
  114. }
  115. else
  116. {
  117. Object[] objects = Bundle.Scene.LoadAssetWithSubAssets("stand_texture", typeof(Sprite));
  118. for (int i = 0; i < objects.Length; i++)
  119. {
  120. Sprite sprite = (Sprite)objects[i];
  121. CloseSpriteDic.Add(sprite.name, sprite);
  122. }
  123. objects = Bundle.Scene.LoadAssetWithSubAssets("Closet_texture", typeof(Sprite));
  124. for (int i = 0; i < objects.Length; i++)
  125. {
  126. Sprite sprite = (Sprite)objects[i];
  127. CloseSpriteDic.Add(sprite.name, sprite);
  128. }
  129. }
  130. List<XmlAttributeCollection> attributeList = ManaData.GetDressRoomConfig();
  131. for (int i = 1; i < attributeList.Count; i++)
  132. {
  133. new CloseUnit(attributeList[i]);
  134. }
  135. for (int i = 0; i < BoughtCloseList.Count; i++)
  136. {
  137. CloseUnitDic[BoughtCloseList[i]].Unlock();
  138. }
  139. }
  140. public Player GetPlayer(XmlNode xmlNode = null)
  141. {
  142. List<string> DressData = new List<string>();
  143. if (xmlNode == null)
  144. {
  145. DressData = ManaData.GetDressData();
  146. }
  147. else
  148. {
  149. DressData = ManaData.GetDressData(xmlNode);
  150. }
  151. Transform tra = ManaReso.Get("Player", Folder.Scene, false, transform, ManaReso.Get("PlayerPosTra").position, ObjType.Player);
  152. Player = tra.GetComponent<Player>();
  153. if (Player == null)
  154. {
  155. Player = tra.AddScript<Player>();
  156. Player.Build();
  157. }
  158. BuildPlayer(DressData);
  159. Player.SetAllCollider(true);
  160. tra.localScale = new Vector3(0.5f, 0.5f, 0.5f);
  161. ManaReso.TraDic.Add(tra.name, tra);
  162. return Player;
  163. }
  164. public static void BuildPlayer(List<string> dressData)
  165. {
  166. Player.ChangeClose(BodyPart.Head, dressData[0]);
  167. Player.ChangeClose(BodyPart.Dress, dressData[1]);
  168. Player.ChangeClose(BodyPart.Shoe, dressData[2]);
  169. Player.ChangeClose(BodyPart.Headwear, dressData[3]);
  170. Player.ChangeClose(BodyPart.Top, dressData[4]);
  171. Player.ChangeClose(BodyPart.Eye, dressData[5]);
  172. Player.ChangeClose(BodyPart.Mouse, dressData[6]);
  173. Player.ChangeClose(BodyPart.Wing, dressData[7]);
  174. }
  175. }