Language.cs 9.7 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. using UnityEngine.UI;
  7. public class Language
  8. {
  9. public enum Enabled
  10. {
  11. English,
  12. ChineseSimplified,
  13. ChineseTraditional,
  14. }
  15. public enum LangType
  16. {
  17. Public
  18. }
  19. public static string[] availableArr = new string[]{Enabled.ChineseSimplified.ToString(), Enabled.English.ToString(), Enabled.ChineseTraditional.ToString() };
  20. private static SystemLanguage defaultLan = SystemLanguage.English;
  21. public static XmlDocument xml;
  22. public static string lan = SystemLanguage.English.ToString();
  23. public static string lanForUI = SystemLanguage.English.ToString();
  24. public static Dictionary<Lan, TextAsset> LanguageDic = new Dictionary<Lan, TextAsset>();
  25. public static void Initialize()
  26. {
  27. ManaLan.CurrentLan = ManaData.GetPlayerString("Language").ToEnum<Lan>();
  28. LanguageDic.Add(Lan.English, ManaReso.Load<TextAsset>("English", Folder.Config));
  29. LanguageDic.Add(Lan.ChineseSimplified, ManaReso.Load<TextAsset>("ChineseSimplified", Folder.Config));
  30. LanguageDic.Add(Lan.ChineseTraditional, ManaReso.Load<TextAsset>("ChineseTraditional", Folder.Config));
  31. if (ManaLan.CurrentLan == Lan.Default)
  32. {
  33. if (Application.systemLanguage == SystemLanguage.ChineseSimplified)
  34. {
  35. ManaLan.CurrentLan = Lan.ChineseSimplified;
  36. }
  37. else if (Application.systemLanguage == SystemLanguage.ChineseTraditional)
  38. {
  39. ManaLan.CurrentLan = Lan.ChineseTraditional;
  40. }
  41. else
  42. {
  43. ManaLan.CurrentLan = Lan.English;
  44. }
  45. }
  46. TextAsset textAsset = LanguageDic[ManaLan.CurrentLan];
  47. xml = new XmlDocument();
  48. xml.LoadXml(textAsset.text);
  49. if (ManaLan.CurrentLan == Lan.English)
  50. {
  51. ManaReso.Get<Button>("L_TraChi").interactable = true;
  52. ManaReso.Get<Button>("L_SimChi").interactable = true;
  53. ManaReso.Get<Button>("L_English").interactable = false;
  54. ManaReso.Get<Button>("L_TraChi").image.color = Shortcut.LightGray;
  55. ManaReso.Get<Button>("L_SimChi").image.color = Shortcut.LightGray;
  56. ManaReso.Get<Button>("L_English").image.color = Shortcut.Orange;
  57. }
  58. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  59. {
  60. ManaReso.Get<Button>("L_TraChi").interactable = true;
  61. ManaReso.Get<Button>("L_SimChi").interactable = false;
  62. ManaReso.Get<Button>("L_English").interactable = true;
  63. ManaReso.Get<Button>("L_TraChi").image.color = Shortcut.LightGray;
  64. ManaReso.Get<Button>("L_SimChi").image.color = Shortcut.Orange;
  65. ManaReso.Get<Button>("L_English").image.color = Shortcut.LightGray;
  66. }
  67. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  68. {
  69. ManaReso.Get<Button>("L_TraChi").interactable = false;
  70. ManaReso.Get<Button>("L_SimChi").interactable = true;
  71. ManaReso.Get<Button>("L_English").interactable = true;
  72. ManaReso.Get<Button>("L_TraChi").image.color = Shortcut.Orange;
  73. ManaReso.Get<Button>("L_SimChi").image.color = Shortcut.LightGray;
  74. ManaReso.Get<Button>("L_English").image.color = Shortcut.LightGray;
  75. }
  76. }
  77. public static void SwitchLanguage(Lan lan)
  78. {
  79. ManaLan.CurrentLan = lan;
  80. TextAsset textAsset = LanguageDic[lan];
  81. xml = new XmlDocument();
  82. xml.LoadXml(textAsset.text);
  83. }
  84. //public static void Init(string lan)
  85. //{
  86. // Debug.Log("Init Language " + lan);
  87. // Language.lan = lan;
  88. // string path = "XML/Language/";
  89. // TextAsset textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + lan);
  90. // if (textAsset == null)
  91. // {
  92. // Debug.LogError("Can not find language use default " + defaultLan);
  93. // textAsset = ResourcesUtil.GetInstance().GetTextAsset("XML/Language/" + defaultLan.ToString());
  94. // Language.lan = defaultLan.ToString();
  95. // }
  96. // if (xml == null)
  97. // xml = new XmlDocument();
  98. // xml.LoadXml(text);
  99. //}
  100. public static bool initialized
  101. {
  102. get{
  103. return xml != null;
  104. }
  105. }
  106. public static void LoadFromResource()
  107. {
  108. //TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  109. xml = new XmlDocument ();
  110. //xml.LoadXml (textasset.text);
  111. }
  112. public static void Load(System.Action callBack)
  113. {
  114. //Language.lan = GetSpecifiedLang();
  115. // ResourcesManager.Instance.LoadAsset<TextAsset> ("xml/lan", lan, (objs) => {
  116. // if (objs != null && objs.Length > 0 && objs[0] != null) {
  117. // xml = new XmlDocument ();
  118. // xml.LoadXml ((objs[0] as TextAsset).text);
  119. //// Debug.LogError("bundleLoad-->"+(objs[0] as TextAsset).text);
  120. // } else {
  121. // TextAsset textasset = ResourcesManager.Instance.LoadConfig("xml/lan", lan);
  122. // xml = new XmlDocument ();
  123. // xml.LoadXml (textasset.text);
  124. //// Debug.LogError("resourceLoad-->"+(textasset.text));
  125. // }
  126. // callBack();
  127. // });
  128. // AssetBundleLoader.Load(path, lan.ToString(), typeof(TextAsset), (object asset)=>{
  129. // xml = new XmlDocument();
  130. // xml.LoadXml((asset as TextAsset).text);
  131. //// AssetBundleUtil.GetInstance().GetFont(AssetBundleUtil.Url.Font, lan.ToString(), (Font assetFont)=>{
  132. //// font = assetFont;
  133. //// });
  134. // font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, lan);
  135. //// font = ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, Enabled.Chinese.ToString());
  136. // callBack();
  137. // }, true);
  138. }
  139. /// <summary>
  140. /// 替换字符获取新的字符串
  141. /// </summary>
  142. /// <param name="old">需要替换的字符串</param>
  143. /// <param name="_replace">替换的数组</param>
  144. /// <returns></returns>
  145. public static string GetReplacedText(string old, params System.Object[] _replace)
  146. {
  147. if (old == "" || old == null) return "";
  148. string replaceStr = old;
  149. int length = _replace.Length;
  150. for (int i = 0; i < length; i++)
  151. {
  152. replaceStr = replaceStr.Replace("_$" + i + "_", _replace[i].ToString());
  153. }
  154. return replaceStr;
  155. }
  156. public static string GetStr(string id,LangType type = LangType.Public)
  157. {
  158. return GetStr (type.ToString(),id);
  159. }
  160. public static string GetStr(string page, string id)
  161. {
  162. if(xml == null)
  163. {
  164. Initialize();
  165. }
  166. try
  167. {
  168. XmlNode pageNode = xml.SelectSingleNode("lan/"+page);
  169. XmlNode node = pageNode.SelectSingleNode(id);
  170. if(node != null)
  171. return node.InnerText.Replace("\\n", "\n");
  172. }
  173. catch(Exception e)
  174. {
  175. Debug.LogException(e);
  176. }
  177. string error = "Topic missing page["+page+"] id["+id+"]";
  178. Debug.LogError(error);
  179. return error;
  180. }
  181. public static string GetShareUrl()
  182. {
  183. XmlDocument tempXML = new XmlDocument();
  184. tempXML.LoadXml(LanguageDic[Lan.ChineseSimplified].text);
  185. string page;
  186. if (Application.isEditor)
  187. {
  188. page = "Android";
  189. }
  190. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  191. {
  192. page = "IOS";
  193. }
  194. else if (Application.isMobilePlatform)
  195. {
  196. page = "Android";
  197. }
  198. else
  199. {
  200. throw new Exception();
  201. }
  202. try
  203. {
  204. XmlNode pageNode = tempXML.SelectSingleNode("lan/" + page);
  205. XmlNode node = pageNode.SelectSingleNode("ShareUrl");
  206. if (node != null)
  207. return node.InnerText.Replace("\\n", "\n");
  208. }
  209. catch (Exception e)
  210. {
  211. Debug.LogException(e);
  212. }
  213. string error = "Topic missing page[" + page + "] id[" + "ShareUrl" + "]";
  214. Debug.LogError(error);
  215. return error;
  216. }
  217. private static Font defaultFont;
  218. public static Font font; //todo Public改为private
  219. public static Font GetFont()
  220. {
  221. if (xml == null || font == null)
  222. {
  223. if(defaultFont == null)
  224. {
  225. Debug.LogError("Language not init");
  226. defaultFont = Font.CreateDynamicFontFromOSFont("Arial", 20);
  227. }
  228. return defaultFont;
  229. }
  230. return font;
  231. //return "Fonts/" + SystemLanguage.ChineseTraditional.ToString();
  232. //return "Fonts/" + SystemLanguage.Chinese.ToString();
  233. }
  234. public static Font GetFont(Enabled font)
  235. {
  236. return null;
  237. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, font.ToString());
  238. }
  239. public static Font GetSystemFont()
  240. {
  241. return Font.CreateDynamicFontFromOSFont("Arial", 20);
  242. }
  243. public static Font GetNumberFont()
  244. {
  245. return null;
  246. //return ResourcesUtil.GetInstance().GetFont(ResourcesUtil.Url.Font, "Number");
  247. }
  248. public static string GetSpecifiedLang1()
  249. {
  250. string language = "";
  251. if (Application.systemLanguage.ToString() == SystemLanguage.ChineseSimplified.ToString())
  252. language = SystemLanguage.Chinese.ToString();
  253. else
  254. language = Application.systemLanguage.ToString();
  255. if (!isInEnabled(language))
  256. language = defaultLan.ToString();
  257. #if UNITY_EDITOR || UNITY_STANDALONE
  258. language = SystemLanguage.English.ToString();
  259. #endif
  260. // language = SystemLanguage.Chinese.ToString();
  261. language = SystemLanguage.English.ToString();
  262. return language;
  263. }
  264. private static bool isInEnabled(string value)
  265. {
  266. bool isIn = false;
  267. foreach (string name in Enum.GetNames(typeof(Enabled)))
  268. {
  269. if (value == name)
  270. return true;
  271. }
  272. return isIn;
  273. }
  274. public static bool IsLanguageInit()
  275. {
  276. return (xml == null) ? false : true;
  277. }
  278. public static string GetLanguagePath()
  279. {
  280. return "XML/lan/" + lan;
  281. }
  282. }