ManaCenter.cs 28 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.EventSystems;
  6. using System;
  7. using System.Xml;
  8. using System.Collections;
  9. using System.Collections.Generic;
  10. using UnityEngine.Analytics;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double ShareAmt
  43. {
  44. get { return ShareAmt_; }
  45. set
  46. {
  47. ShareAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  49. }
  50. }
  51. public static double MiniGameAmt
  52. {
  53. get { return MiniGameAmt_; }
  54. set
  55. {
  56. MiniGameAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  58. }
  59. }
  60. public static double ElfLevel
  61. {
  62. get { return ElfLevel_; }
  63. set
  64. {
  65. ElfLevel_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  67. }
  68. }
  69. public static double TotalCoin
  70. {
  71. get { return TotalCoin_; }
  72. set
  73. {
  74. TotalCoin_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  76. }
  77. }
  78. public static double FlowerCoin
  79. {
  80. get { return FlowerCoin_; }
  81. set
  82. {
  83. FlowerCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  85. }
  86. }
  87. public static double TotalPerson
  88. {
  89. get { return TotalPerson_; }
  90. set
  91. {
  92. TotalPerson_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  94. }
  95. }
  96. private static double AdAmt_;
  97. private static double SkillAmt_;
  98. private static double SignAmt_;
  99. private static double ShareAmt_;
  100. private static double MiniGameAmt_;
  101. private static double ElfLevel_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. private static double TotalPerson_;
  105. #endregion
  106. public static int Level
  107. {
  108. get { return Level_; }
  109. set
  110. {
  111. Level_ = value;
  112. ManaVisit.UpdateCost();
  113. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  114. for (int i = 0; i < SkillList.Count; i++)
  115. {
  116. SkillList[i].UpdateStatus();
  117. }
  118. if (Level_ >= 8)
  119. {
  120. if (ManaTutorial.TutorialC_)
  121. {
  122. ManaTutorial.EnterC1();
  123. }
  124. else
  125. {
  126. ManaReso.SetActive("C_Visit", true);
  127. }
  128. }
  129. //if (Level_ == 200)
  130. //{
  131. // if (ManaTutorial.TutorialB_)
  132. // {
  133. // ManaTutorial.TutorialB = true;
  134. // ManaTutorial.PrepareStepB1();
  135. // }
  136. //}
  137. }
  138. }
  139. public static float Person
  140. {
  141. get { return Person_; }
  142. set
  143. {
  144. Person_ = value;
  145. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  146. }
  147. }
  148. public static float SkillPerson
  149. {
  150. get { return SkillPerson_; }
  151. set
  152. {
  153. SkillPerson_ = value;
  154. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  155. if (SkillPerson_.Equal(0))
  156. {
  157. tween.Pause();
  158. tween.Target.enabled = false;
  159. }
  160. else
  161. {
  162. if (tween.InPause)
  163. {
  164. tween.Resume();
  165. tween.Target.enabled = true;
  166. }
  167. else
  168. {
  169. tween.StartForward();
  170. }
  171. }
  172. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  173. }
  174. }
  175. public static float CoinPerson
  176. {
  177. get { return CoinPerson_; }
  178. set
  179. {
  180. CoinPerson_ = value;
  181. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  182. }
  183. }
  184. public static float SkillPersonBuff
  185. {
  186. get { return SkillPersonBuff_; }
  187. set
  188. {
  189. SkillPersonBuff_ = value;
  190. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  191. }
  192. }
  193. public static float SkillCoinPerson
  194. {
  195. get { return SkillCoinPerson_; }
  196. set
  197. {
  198. SkillCoinPerson_ = value;
  199. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  200. if (SkillCoinPerson_.Equal(0))
  201. {
  202. tween.Pause();
  203. tween.Target.enabled = false;
  204. }
  205. else
  206. {
  207. if (tween.InPause)
  208. {
  209. tween.Resume();
  210. tween.Target.enabled = true;
  211. }
  212. else
  213. {
  214. tween.StartForward();
  215. }
  216. }
  217. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  218. }
  219. }
  220. public static double Coin
  221. {
  222. get { return Coin_; }
  223. set
  224. {
  225. if (value - Coin_ > 0)
  226. {
  227. TotalCoin += value - Coin_;
  228. }
  229. Coin_ = value;
  230. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  231. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  232. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  233. }
  234. }
  235. public static double Diamond
  236. {
  237. get { return Diamond_; }
  238. set
  239. {
  240. Diamond_ = value;
  241. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  242. }
  243. }
  244. private static int Level_;
  245. private static bool Pause_;
  246. private static float Person_;
  247. private static float CoinPerson_;
  248. private static double Coin_;
  249. private static double Diamond_;
  250. public static bool MiniLock;
  251. public static bool SaveLock;
  252. public static bool LoginLock;
  253. public static bool OfflineLock;
  254. public static bool ReactiveLock;
  255. public static bool Complete;
  256. public static bool FirstFrame = true;
  257. public static bool Background;
  258. public static float Elapse;
  259. public static float CircleTime = 10;
  260. public static float OpTimer;
  261. public static float MiniTimer;
  262. public static float SaveTimer;
  263. public static float LoginTimer;
  264. public static float CircleTimer;
  265. public static float NewPerson;
  266. public static float NewCoinPerson;
  267. public static string OfflineFml;
  268. public static double MaxCoin;
  269. public static double MaxTime;
  270. public static float SkillPlus;
  271. public static float SkillPerson_;
  272. public static float SkillPersonBuff_;
  273. public static float SkillCoinPerson_;
  274. public static DateTime QuitTime;
  275. public static ManaCenter Instance;
  276. public static List<Skill> UseList = new List<Skill>();
  277. public static List<Skill> CoolList = new List<Skill>();
  278. public static List<Skill> TempCoolList = new List<Skill>();
  279. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  280. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  281. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  282. #endregion
  283. private void Update()
  284. {
  285. if (ManaTutorial.TutorialA)
  286. {
  287. return;
  288. }
  289. OpThread();
  290. }
  291. private void FixedUpdate()
  292. {
  293. LoginThread();
  294. if (ManaTutorial.TutorialA)
  295. {
  296. return;
  297. }
  298. SkillThread();
  299. MiniThread();
  300. MiniThread();
  301. SaveThread();
  302. CircleThread();
  303. }
  304. private void OpThread()
  305. {
  306. if (Auxiliary.AnyKeyUp)
  307. {
  308. OpTimer = 0;
  309. ManaReso.Get("C_Group").TweenForCG();
  310. }
  311. else
  312. {
  313. OpTimer += Time.deltaTime;
  314. if (OpTimer >= 60)
  315. {
  316. OpTimer = 0;
  317. ManaReso.Get("C_Group").TweenBacCG();
  318. }
  319. }
  320. }
  321. private void SkillThread()
  322. {
  323. for (int i = 0; i < UseList.Count; i++)
  324. {
  325. if (UseList[i].DoUse())
  326. {
  327. UseList.RemoveAt(i--);
  328. }
  329. }
  330. for (int i = 0; i < CoolList.Count; i++)
  331. {
  332. if (CoolList[i].DoCool())
  333. {
  334. CoolList.RemoveAt(i--);
  335. }
  336. }
  337. }
  338. private void MiniThread()
  339. {
  340. if (!MiniLock)
  341. {
  342. MiniTimer -= Time.deltaTime;
  343. if (MiniTimer < 0)
  344. {
  345. MiniLock = true;
  346. ManaReso.Get("C_MiniGame").TweenForCG();
  347. }
  348. }
  349. }
  350. private void SaveThread()
  351. {
  352. SaveTimer += Time.fixedDeltaTime;
  353. if (SaveTimer >= 60)
  354. {
  355. SaveTimer = 0;
  356. ManaServer.Save();
  357. }
  358. }
  359. private void LoginThread()
  360. {
  361. LoginTimer += Time.fixedDeltaTime;
  362. if (LoginTimer >= 10)
  363. {
  364. LoginTimer = 0;
  365. ManaServer.Login();
  366. }
  367. }
  368. private void CircleThread()
  369. {
  370. CircleTimer -= Time.deltaTime;
  371. if (CircleTimer < 0)
  372. {
  373. CircleTimer = CircleTime;
  374. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  375. NewCoinPerson = CoinPerson + SkillCoinPerson;
  376. TotalPerson += NewPerson * CircleTime;
  377. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  378. Coin += temp;
  379. ManaReso.Get("C_IncomeLab").TweenReForGra();
  380. ManaReso.Get("C_IncomeLab").TweenReForVec();
  381. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  382. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  383. }
  384. }
  385. public static void Reload()
  386. {
  387. Complete = false;
  388. SaveTimer = 0;
  389. ManaTutorial.TutorialB_ = ManaData.GetPlayerBool("TutorialB");
  390. ManaTutorial.TutorialC_ = ManaData.GetPlayerBool("TutorialC");
  391. ManaTutorial.TutorialIndexB = ManaData.GetPlayerInt("TutorialIndexB");
  392. ManaTutorial.TutorialIndexC = ManaData.GetPlayerInt("TutorialIndexC");
  393. foreach (var kv in SkillDic)
  394. {
  395. kv.Value.Reactive();
  396. }
  397. ManaReso.Get("Tree1").GetTweenSr().InOrigin = true;
  398. ManaReso.Get("Tree2").GetTweenSr().InOrigin = true;
  399. ManaReso.Get("Rainbow").GetTweenSr().InOrigin = true;
  400. UseList = new List<Skill>();
  401. CoolList = new List<Skill>();
  402. Instance.RegistValueB();
  403. RegistSkill();
  404. RegistIncome();
  405. if (OfflineLock)
  406. {
  407. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  408. {
  409. ManaReso.Get("C_Group").TweenBacCG();
  410. ManaReso.Get("B_SignIn").TweenForCG();
  411. ManaReso.Get("Ba_Notice").TweenForCG();
  412. }
  413. }
  414. Complete = true;
  415. Level = Level;
  416. }
  417. public override void Reactive()
  418. {
  419. foreach (var kv in SkillDic)
  420. {
  421. kv.Value.Reactive();
  422. }
  423. RegistSkill();
  424. RegistIncome();
  425. if (OfflineLock)
  426. {
  427. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  428. {
  429. ManaReso.Get("C_Group").TweenBacCG();
  430. ManaReso.Get("B_SignIn").TweenForCG();
  431. ManaReso.Get("Ba_Notice").TweenForCG();
  432. }
  433. }
  434. }
  435. public override void Instantiate()
  436. {
  437. #region 生成技能条
  438. #region 读技能配置
  439. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  440. for (int i = 0; i < attributeList.Count; i++)
  441. {
  442. SkillRoot skillRoot;
  443. #region MyRegion
  444. if (attributeList[i].Count == 17)
  445. {
  446. skillRoot = new Pack(attributeList[i]);
  447. }
  448. else if (attributeList[i].Count == 23)
  449. {
  450. skillRoot = new Ability(attributeList[i]);
  451. }
  452. else if (attributeList[i].Count == 33)
  453. {
  454. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  455. {
  456. skillRoot = new Skill(attributeList[i]);
  457. }
  458. else
  459. {
  460. skillRoot = new BigSkill(attributeList[i]);
  461. }
  462. }
  463. else
  464. {
  465. throw new Exception(attributeList[i].Count.ToString());
  466. }
  467. #endregion
  468. SkillDic.Add(skillRoot.ID, skillRoot);
  469. SkillList.Add(skillRoot);
  470. }
  471. SkillList.Sort(SkillRoot.Sort);
  472. #endregion
  473. for (int i = 0; i < SkillList.Count; i++)
  474. {
  475. if (SkillList[i].SkillTab != SkillTab.Null)
  476. {
  477. ManaReso.GetSkillItem(SkillList[i]);
  478. }
  479. }
  480. #endregion
  481. }
  482. public override void RegistValueB()
  483. {
  484. Instance = this;
  485. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  486. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  487. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  488. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  489. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  490. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  491. ManaReso.Get<Button>("F_Elf").interactable = false;
  492. ManaReso.Get<Button>("F_Store").interactable = false;
  493. ManaReso.Get<Button>("F_Magic").interactable = false;
  494. Coin = ManaData.GetPlayerDouble("Coin");
  495. Diamond = ManaData.GetPlayerDouble("Diamond");
  496. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  497. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  498. ManaServer.ID = ManaData.GetPlayerString("ID");
  499. List<string> offlineList = ManaData.GetOfflineConfig();
  500. MaxCoin = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  501. MaxTime = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  502. OfflineFml = offlineList[0];
  503. List<double> dataList = ManaData.GetAchieveData();
  504. AdAmt = dataList[0];
  505. ElfLevel = dataList[4];
  506. SkillAmt = dataList[1];
  507. SignAmt = dataList[2];
  508. ShareAmt = dataList[3];
  509. FlowerCoin = dataList[6];
  510. TotalPerson = dataList[7];
  511. MiniGameAmt = dataList[5];
  512. }
  513. public static void RegistSkill()
  514. {
  515. OfflineLock = false;
  516. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  517. {
  518. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  519. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  520. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  521. if (Elapse <= 120)
  522. {
  523. Elapse = 0;
  524. }
  525. else
  526. {
  527. OfflineLock = true;
  528. }
  529. if (Elapse > MaxTime)
  530. {
  531. Elapse = (long)MaxTime;
  532. }
  533. }
  534. TempUseList = new List<List<Skill>>();
  535. TempCoolList = new List<Skill>();
  536. if (Elapse > CircleTimer)
  537. {
  538. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  539. for (int i = 0; i < circle; i++)
  540. {
  541. TempUseList.Add(new List<Skill>());
  542. }
  543. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  544. }
  545. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  546. for (int i = 0; i < attributeList.Count; i++)
  547. {
  548. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  549. skillRoot.RegistReference();
  550. skillRoot.RegistValue(Elapse, TempUseList, attributeList[i]);
  551. }
  552. }
  553. public static void RegistIncome()
  554. {
  555. double coin = 0;
  556. for (int i = 0; i < TempUseList.Count; i++)
  557. {
  558. for (int j = 0; j < TempCoolList.Count; j++)
  559. {
  560. TempCoolList[j].CoolTimer -= CircleTime;
  561. }
  562. for (int j = 0; j < TempUseList[i].Count; j++)
  563. {
  564. TempUseList[i][j].AnnulA();
  565. TempCoolList.Add(TempUseList[i][j]);
  566. }
  567. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  568. NewCoinPerson = CoinPerson + SkillCoinPerson;
  569. TotalPerson += NewPerson*CircleTime;
  570. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  571. }
  572. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  573. for (int j = 0; j < TempCoolList.Count; j++)
  574. {
  575. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  576. }
  577. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  578. if (coin > MaxCoin)
  579. {
  580. coin = MaxCoin;
  581. }
  582. Coin += coin;
  583. ManaReso.SetText("Ba_IconLab", coin.ToString("0"));
  584. }
  585. public static void SwitchLanguage()
  586. {
  587. Coin = Coin;
  588. Diamond = Diamond;
  589. }
  590. public static void Pay(string id, double amt, Current current, UnityAction callback, bool navigate = true)
  591. {
  592. if (ManaTutorial.PayExempt)
  593. {
  594. callback.Invoke();
  595. return;
  596. }
  597. amt = Auxiliary.ShrinkNumber(amt);
  598. if (current == Current.Free)
  599. {
  600. callback.Invoke();
  601. }
  602. else if (current == Current.AD)
  603. {
  604. ManaIAP.PlayAD(callback);
  605. }
  606. else if (current == Current.Cash)
  607. {
  608. ManaIAP.Purchase(id);
  609. }
  610. else if (current == Current.Coin)
  611. {
  612. #region MyRegion
  613. if (Coin >= amt)
  614. {
  615. Coin -= amt;
  616. callback.Invoke();
  617. }
  618. else
  619. {
  620. ManaReso.Get("Fe_Info").TweenBacCG();
  621. if (navigate)
  622. {
  623. Bubble.Show
  624. (
  625. Language.GetStr("Common", "ShortCoin"),
  626. Language.GetStr("Common", "NavigateCoin"),
  627. ManaReso.LoadSprite("金币", Folder.UI),
  628. () =>
  629. {
  630. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  631. tween.AddEventOnetime
  632. (
  633. EventType.BackwardFinish,
  634. () =>
  635. {
  636. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  637. Auxiliary.Instance.DelayCall
  638. (
  639. () =>
  640. {
  641. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  642. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  643. },
  644. 1
  645. );
  646. }
  647. );
  648. }
  649. );
  650. }
  651. else
  652. {
  653. Bubble.Show
  654. (
  655. Language.GetStr("Common", "ShortCoin"),
  656. null,
  657. ManaReso.LoadSprite("金币", Folder.UI)
  658. );
  659. }
  660. }
  661. #endregion
  662. }
  663. else if (current == Current.Diamond)
  664. {
  665. #region MyRegion
  666. if (Diamond >= amt)
  667. {
  668. Diamond -= amt;
  669. callback.Invoke();
  670. }
  671. else
  672. {
  673. ManaReso.Get("Fe_Info").TweenBacCG();
  674. if (navigate)
  675. {
  676. Bubble.Show
  677. (
  678. Language.GetStr("Common", "ShortDiamond"),
  679. Language.GetStr("Common", "NavigateDiamond"),
  680. ManaReso.LoadSprite("钻石", Folder.UI),
  681. () =>
  682. {
  683. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  684. tween.AddEventOnetime
  685. (
  686. EventType.BackwardFinish,
  687. () =>
  688. {
  689. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  690. Auxiliary.Instance.DelayCall
  691. (
  692. () =>
  693. {
  694. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  695. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  696. },
  697. 1
  698. );
  699. }
  700. );
  701. }
  702. );
  703. }
  704. else
  705. {
  706. Bubble.Show
  707. (
  708. Language.GetStr("Common", "ShortDiamond"),
  709. null,
  710. ManaReso.LoadSprite("钻石", Folder.UI)
  711. );
  712. }
  713. }
  714. #endregion
  715. }
  716. else
  717. {
  718. throw new Exception(current.ToString());
  719. }
  720. }
  721. public static void LoginCallbackInitial(JsonData jsonData)
  722. {
  723. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  724. {
  725. return;
  726. }
  727. if (ManaServer.Connect)
  728. {
  729. if (ManaData.GetPlayerString("ID") == "Default")
  730. {
  731. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  732. ManaReso.SetText("L_UserLab", ManaServer.ID);
  733. }
  734. }
  735. RegistSkill();
  736. RegistIncome();
  737. if (OfflineLock)
  738. {
  739. if (!ManaTutorial.TutorialA)
  740. {
  741. ManaReso.Get("B_SignIn").TweenForCG();
  742. ManaReso.Get("Ba_Notice").TweenForCG();
  743. }
  744. }
  745. else
  746. {
  747. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag"))
  748. {
  749. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  750. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  751. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  752. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  753. {
  754. ManaReso.Get("B_SignIn").TweenForCG();
  755. ManaReso.Get("Bb_SignIn").TweenForCG();
  756. }
  757. }
  758. }
  759. Analytics.SetUserId(ManaServer.ID);
  760. Complete = true;
  761. Level = Level;
  762. }
  763. public static void LoginCallbackReactive(JsonData jsonData)
  764. {
  765. LoginLock = false;
  766. for (int i = 0; i < Initializer.RegistList.Count; i++)
  767. {
  768. Initializer.RegistList[i].Reactive();
  769. }
  770. }
  771. public static void Download(string id)
  772. {
  773. ManaReso.SetText("La_Lab", "连接中");
  774. ManaReso.SetActive("La_Lab", true);
  775. ManaReso.SetActive("La_Mask", true);
  776. ManaServer.Download(id, DownloadCallback);
  777. }
  778. public static void DownloadCallback(JsonData jsonData)
  779. {
  780. if (jsonData.Inst_Object.Keys.Contains("l"))
  781. {
  782. ManaReso.Get("La_Info").TweenBacCG();
  783. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  784. ManaReso.SetActive("La_Mask", false);
  785. int version = ManaData.GetPlayerInt("Version");
  786. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  787. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  788. ManaData.SavePlayerInt("Version", version);
  789. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  790. ManaServer.ID = ManaData.GetPlayerString("ID");
  791. ManaMiniGame.MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
  792. Garden.Reload();
  793. ManaCenter.Reload();
  794. ManaGarden.Reload();
  795. ManaAchieve.Reload();
  796. ManaPlayer.Reload();
  797. ManaSign.Reload();
  798. }
  799. else
  800. {
  801. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  802. ManaReso.SetActive("La_Mask", false);
  803. }
  804. }
  805. public void OnApplicationQuit()
  806. {
  807. if (!SaveLock)
  808. {
  809. ManaVisit.DataReverse();
  810. ManaData.SavePlayerConfig();
  811. ManaData.SaveXml();
  812. }
  813. }
  814. public void OnApplicationPause(bool pause)
  815. {
  816. if (pause)
  817. {
  818. Background = true;
  819. ManaVisit.DataReverse();
  820. ManaData.SavePlayerConfig();
  821. ManaData.SaveXml();
  822. }
  823. else
  824. {
  825. Background = false;
  826. if (FirstFrame)
  827. {
  828. FirstFrame = false;
  829. }
  830. else
  831. {
  832. if (!Initializer.Complete)
  833. {
  834. return;
  835. }
  836. ManaVisit.DataRecover();
  837. if (LoginLock)
  838. {
  839. return;
  840. }
  841. if (ReactiveLock)
  842. {
  843. ReactiveLock = false;
  844. return;
  845. }
  846. LoginLock = true;
  847. ManaServer.Login(LoginCallbackReactive);
  848. }
  849. }
  850. }
  851. }
  852. #region DebugList
  853. //离线期间的收入
  854. //{
  855. // 技能等级大于1时
  856. // 有单个临时加成时
  857. // 有单个永久加成时
  858. // 有多个临时加成时
  859. // 有多个永久加成时
  860. //}
  861. //离线期间的使用时间
  862. //离线期间的冷却时间
  863. //离线期间从使用变为冷却
  864. //多次Reload、Reactive后的技能效果(冷却减益)
  865. //技能的存档(各种状态 1级 1+级)
  866. //技能的效果
  867. //技能升级后的效果
  868. //技能结束后的效果
  869. #endregion