ManaMiniGame.cs 23 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Random = UnityEngine.Random;
  10. public class Award
  11. {
  12. #region 变量
  13. public static int BonusCoin;
  14. public static int BonusDiamond;
  15. public static string Info;
  16. public int DiamondMin;
  17. public int DiamondMax;
  18. public string CoinFml;
  19. public string FlowerFml;
  20. public string DiamondFml;
  21. public List<float> Odds = new List<float>();
  22. public List<float> Standard = new List<float>();
  23. #endregion
  24. public void GetAward(int score)
  25. {
  26. #region 获得奖励
  27. #region Rate
  28. int rate;
  29. if (score < Standard[1])
  30. {
  31. rate = 0;
  32. }
  33. else if (score < Standard[2])
  34. {
  35. rate = 1;
  36. }
  37. else
  38. {
  39. rate = 2;
  40. }
  41. #endregion
  42. #region Reset
  43. bool flowerFlag = false;
  44. bool diamondFlag = false;
  45. #endregion
  46. StringBuilder sb = new StringBuilder();
  47. #region Coin
  48. int coin = (int)Auxiliary.FmlParse(CoinFml, "s", score.ToString(), "l", Mathf.Clamp(ManaCenter.Level, 1, 9999).ToString());
  49. coin = (int)(coin * (1 + ManaCenter.SkillPlus) + BonusCoin);
  50. ManaCenter.Coin += coin;
  51. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(金币)>", coin);
  52. #endregion
  53. #region Diamond
  54. int diamond = 0;
  55. float diamondRate = (float)Auxiliary.FmlParse(DiamondFml, "l", Mathf.Clamp(ManaCenter.Level, 1, 1000).ToString());
  56. if (Random.Range(0, 1f) <= diamondRate)
  57. {
  58. diamondFlag = true;
  59. diamond = (int)(Mathf.Lerp(DiamondMin, DiamondMax, Random.Range(0, 1f)) + BonusDiamond);
  60. ManaCenter.Diamond += diamond;
  61. ManaReso.SetActive("Da_Diamond", true);
  62. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", diamond);
  63. }
  64. else
  65. {
  66. if (BonusDiamond > 0)
  67. {
  68. diamondFlag = true;
  69. diamond = BonusDiamond;
  70. ManaCenter.Diamond += diamond;
  71. ManaReso.SetActive("Da_Diamond", true);
  72. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", diamond);
  73. }
  74. }
  75. #endregion
  76. #region Flower
  77. if (ManaTutorial.TutorialA)
  78. {
  79. flowerFlag = true;
  80. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[1];
  81. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  82. ManaReso.Get<Image>("Da_FlowerIcon").Resize(0.2f, 0.2f);
  83. ManaReso.SetText("Da_FlowerLab", flowerInfo.Name);
  84. sb.AppendFormat("{0}{1}{2}", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  85. }
  86. else
  87. {
  88. if (!ManaMiniGame.FlowerLock)
  89. {
  90. if (Random.Range(0, 1f) <= Odds[rate])
  91. {
  92. flowerFlag = true;
  93. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[ManaMiniGame.Flower];
  94. flowerInfo.Unlock = true;
  95. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  96. ManaReso.Get<Image>("Da_FlowerIcon").Resize(0.2f, 0.2f);
  97. ManaReso.SetText("Da_FlowerLab", flowerInfo.Name);
  98. sb.AppendFormat("{0}{1}{2}", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  99. }
  100. }
  101. }
  102. #endregion
  103. Info = sb.ToString();
  104. BonusCoin = 0;
  105. BonusDiamond = 0;
  106. #endregion
  107. #region 构造动画
  108. #region Reset
  109. ManaReso.Get("Da_Info").TweenForCG();
  110. ManaReso.SetText("Da_Tit", Language.GetStr("UI", "Da_Tit1"));
  111. ManaReso.SetText("Da_CoinLab", "0");
  112. ManaReso.SetText("Da_DiamondLab", "0");
  113. ManaReso.SetActive("Da_Lab", false);
  114. ManaReso.SetActive("Da_Quit", false);
  115. ManaReso.SetActive("Da_Cancel", false);
  116. ManaReso.SetActive("Da_CoinLab", false);
  117. ManaReso.SetActive("Da_ScoreTit", false);
  118. ManaReso.SetActive("Da_ScoreLab", false);
  119. ManaReso.SetActive("Da_GetAward", false);
  120. ManaReso.SetActive("Da_DiamondLab", false);
  121. ManaReso.SetActive("Da_VGroup", true);
  122. ManaReso.SetActive("Da_HGroup", false);
  123. ManaReso.SetActive("Da_FlowerGroup", false);
  124. ManaReso.SetActive("Da_DiamondGroup", false);
  125. if (flowerFlag)
  126. {
  127. ManaReso.SetActive("Da_FlowerGroup", true);
  128. }
  129. if (diamondFlag)
  130. {
  131. ManaReso.SetActive("Da_DiamondGroup", true);
  132. }
  133. Auxiliary.Instance.DelayCall
  134. (
  135. () =>
  136. {
  137. ManaReso.Get<VerticalLayoutGroup>("Da_VGroup").enabled = false;
  138. ManaReso.SetActive("Da_CoinGroup", false);
  139. ManaReso.SetActive("Da_FlowerGroup", false);
  140. ManaReso.SetActive("Da_DiamondGroup", false);
  141. },
  142. 1
  143. );
  144. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(coin / 15f));
  145. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(score / 50f));
  146. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(diamond / 15f));
  147. float time = Mathf.Max(timeCoin, timeDiamond);
  148. ManaReso.Get("Da_CoinLab").CreateTweenNumber(0, coin, time, false, true, Curve.EaseOutQuad);
  149. ManaReso.Get("Da_ScoreLab").CreateTweenNumber(0, score, timeScore, false, true, Curve.EaseOutQuad);
  150. ManaReso.Get("Da_DiamondLab").CreateTweenNumber(0, diamond, time, false, true, Curve.EaseOutQuad);
  151. #endregion
  152. #region 花
  153. TweenRoot tween;
  154. if (flowerFlag)
  155. {
  156. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  157. tween.AddEventOnetime
  158. (
  159. EventType.ForwardFinish,
  160. () =>
  161. {
  162. ManaReso.Get("Da_FlowerGroup").TweenReForScale();
  163. }
  164. );
  165. }
  166. #endregion
  167. #region 按钮
  168. if (flowerFlag)
  169. {
  170. tween = ManaReso.Get("Da_FlowerGroup").GetTweenScale();
  171. tween.AddEventOnetime
  172. (
  173. EventType.ForwardFinish,
  174. () =>
  175. {
  176. ManaReso.Get("Da_GetAward").TweenReForCG();
  177. }
  178. );
  179. }
  180. else
  181. {
  182. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  183. tween.AddEventOnetime
  184. (
  185. EventType.ForwardFinish,
  186. () =>
  187. {
  188. ManaReso.Get("Da_GetAward").TweenReForCG();
  189. }
  190. );
  191. }
  192. if (ManaTutorial.TutorialA)
  193. {
  194. tween = ManaReso.Get("Da_GetAward").GetTweenCG();
  195. tween.AddEventOnetime
  196. (
  197. EventType.ForwardFinish,
  198. () =>
  199. {
  200. Tutorial.HightScreen(ManaReso.Get("Da_Arrow0"), ManaReso.Get("Da_Arrow1"), ManaReso.Get("Da_GetAward"));
  201. }
  202. );
  203. }
  204. ManaReso.AddButtonEventOnetime
  205. (
  206. "Da_GetAward",
  207. () =>
  208. {
  209. ManaReso.Get("Da_VGroup").GetComponent<VerticalLayoutGroup>().enabled = true;
  210. }
  211. );
  212. #endregion
  213. #region 得分
  214. if (rate == 0)
  215. {
  216. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  217. }
  218. else if (rate == 1)
  219. {
  220. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  221. }
  222. else if (rate == 2)
  223. {
  224. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  225. }
  226. tween.AddEventOnetime
  227. (
  228. EventType.ForwardFinish,
  229. () =>
  230. {
  231. ManaReso.Get("Da_ScoreTit").TweenReForFont();
  232. }
  233. );
  234. tween = ManaReso.Get("Da_ScoreTit").GetTweenFont();
  235. tween.InOrigin = true;
  236. tween.AddEventOnetime
  237. (
  238. EventType.ForwardFinish,
  239. () =>
  240. {
  241. ManaReso.Get("Da_ScoreLab").TweenReForNumber();
  242. }
  243. );
  244. #endregion
  245. #region 五角星
  246. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  247. tween.InOrigin = true;
  248. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  249. tween.InOrigin = true;
  250. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  251. tween.InOrigin = true;
  252. tween = ManaReso.Get("Da_Info").GetTweenCG();
  253. tween.AddEventOnetime
  254. (
  255. EventType.ForwardFinish,
  256. () =>
  257. {
  258. ManaReso.Get("Da_Star1").TweenReForScale();
  259. ManaReso.SetActive("Da_HGroup", true);
  260. }
  261. );
  262. if (rate == 0)
  263. {
  264. ManaReso.SetActive("Da_Star2", false);
  265. ManaReso.SetActive("Da_Star3", false);
  266. }
  267. else if (rate == 1)
  268. {
  269. ManaReso.SetActive("Da_Star2", true);
  270. ManaReso.SetActive("Da_Star3", false);
  271. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  272. tween.AddEventOnetime
  273. (
  274. EventType.ForwardFinish,
  275. () =>
  276. {
  277. ManaReso.Get("Da_Star2").TweenReForScale();
  278. }
  279. );
  280. }
  281. else if (rate == 2)
  282. {
  283. ManaReso.SetActive("Da_Star2", true);
  284. ManaReso.SetActive("Da_Star3", true);
  285. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  286. tween.AddEventOnetime
  287. (
  288. EventType.ForwardFinish,
  289. () =>
  290. {
  291. ManaReso.Get("Da_Star2").TweenReForScale();
  292. }
  293. );
  294. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  295. tween.AddEventOnetime
  296. (
  297. EventType.ForwardFinish,
  298. () =>
  299. {
  300. ManaReso.Get("Da_Star3").TweenReForScale();
  301. }
  302. );
  303. }
  304. #endregion
  305. #region 金币钻石
  306. tween = ManaReso.Get("Da_ScoreLab").GetTweenNumber();
  307. tween.AddEventOnetime
  308. (
  309. EventType.ForwardFinish,
  310. () =>
  311. {
  312. ManaReso.Get("Da_CoinGroup").TweenReForScale();
  313. if (diamondFlag)
  314. {
  315. ManaReso.Get("Da_DiamondGroup").TweenReForScale();
  316. }
  317. }
  318. );
  319. tween = ManaReso.Get("Da_CoinGroup").GetTweenScale();
  320. tween.AddEventOnetime
  321. (
  322. EventType.ForwardFinish,
  323. () =>
  324. {
  325. ManaReso.Get("Da_CoinLab").TweenReForNumber();
  326. }
  327. );
  328. if (diamondFlag)
  329. {
  330. tween = ManaReso.Get("Da_DiamondGroup").GetTweenScale();
  331. tween.AddEventOnetime
  332. (
  333. EventType.ForwardFinish,
  334. () =>
  335. {
  336. ManaReso.Get("Da_DiamondLab").TweenReForNumber();
  337. }
  338. );
  339. }
  340. #endregion
  341. #endregion
  342. }
  343. public Award(XmlAttributeCollection attribute)
  344. {
  345. Flower.CoinFml = attribute[8].Value;
  346. DropGold.CoinFml = attribute[7].Value;
  347. CoinFml = attribute[1].Value;
  348. FlowerFml = attribute[4].Value;
  349. DiamondFml = attribute[3].Value;
  350. string[] strings = attribute[2].Value.Split(',');
  351. DiamondMin = int.Parse(strings[0]);
  352. DiamondMax = int.Parse(strings[1]);
  353. strings = attribute[5].Value.Split(',');
  354. Odds = new List<float>()
  355. {
  356. float.Parse(strings[0]),
  357. float.Parse(strings[1]),
  358. float.Parse(strings[2]),
  359. };
  360. strings = attribute[6].Value.Split(',');
  361. Standard = new List<float>()
  362. {
  363. float.Parse(strings[0]),
  364. float.Parse(strings[1]),
  365. float.Parse(strings[2]),
  366. };
  367. }
  368. }
  369. public class ManaMiniGame : Regist
  370. {
  371. #region 变量
  372. public static int Score
  373. {
  374. get { return Score_; }
  375. set
  376. {
  377. Score_ = value;
  378. ManaReso.SetText("D_ScoreLab", ScoreLab + Score_);
  379. }
  380. }
  381. public static bool Game
  382. {
  383. get { return Game_; }
  384. set
  385. {
  386. Game_ = value;
  387. if (Game_)
  388. {
  389. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  390. }
  391. else
  392. {
  393. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab0"));
  394. }
  395. }
  396. }
  397. public static bool Pause
  398. {
  399. get { return Pause_; }
  400. set
  401. {
  402. Pause_ = value;
  403. if (Game)
  404. {
  405. if (Pause_)
  406. {
  407. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab2"));
  408. }
  409. else
  410. {
  411. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  412. }
  413. }
  414. else if (Prepare)
  415. {
  416. if (Pause_)
  417. {
  418. PrepareLab.GetStreamScale().Pause();
  419. }
  420. else
  421. {
  422. PrepareLab.GetStreamScale().Resume();
  423. }
  424. }
  425. }
  426. }
  427. public static bool Panalty
  428. {
  429. get { return Panalty_; }
  430. set
  431. {
  432. Panalty_ = value;
  433. if (Game)
  434. {
  435. if (Panalty_)
  436. {
  437. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab3"));
  438. }
  439. else
  440. {
  441. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  442. }
  443. }
  444. }
  445. }
  446. public static float GameTimer
  447. {
  448. get { return GameTimer_; }
  449. set
  450. {
  451. GameTimer_ = value;
  452. TimerLab.text = (GameTime-GameTimer_).ToString("0.0");
  453. TimerBk.fillAmount = GameTimer_/GameTime;
  454. TimerBk.material.SetFloat("_Fill", TimerBk.fillAmount);
  455. }
  456. }
  457. private static int Score_;
  458. private static bool Game_;
  459. private static bool Pause_;
  460. private static bool Panalty_;
  461. private static float GameTimer_;
  462. public static Text TimerLab;
  463. public static Text PrepareLab;
  464. public static Image TimerBk;
  465. public static Award Award;
  466. public static List<Drop> DropList = new List<Drop>();
  467. public static List<Flower> OpList = new List<Flower>();
  468. public static List<Flower> IdleList = new List<Flower>();
  469. public static int Flower;
  470. public static int MiniGameIndex;
  471. public static string ScoreLab;
  472. public static bool Prepare;
  473. public static bool FlowerLock;
  474. public static bool TutorialLock = true;
  475. public static bool DropDiamond;
  476. public static float OpTimer;
  477. public static float GoldTimer;
  478. public static float PanaltyTimer;
  479. public static float PrepareTimer;
  480. public static float DiamondTimer;
  481. public static float OpTime = 1.5f;
  482. public static float GameTime = 45;
  483. public static float PanaltyTime = 1;
  484. public static float NewOpTime;
  485. #endregion
  486. private void FixedUpdate()
  487. {
  488. if (Pause)
  489. {
  490. return;
  491. }
  492. if (Game)
  493. {
  494. GameThread();
  495. }
  496. if (Prepare)
  497. {
  498. PrepareThread();
  499. }
  500. }
  501. private void GameThread()
  502. {
  503. GameTimer += Time.fixedDeltaTime;
  504. if (GameTimer >= GameTime)
  505. {
  506. GameOver();
  507. return;
  508. }
  509. if (Panalty)
  510. {
  511. PanaltyTimer -= Time.fixedDeltaTime;
  512. if (PanaltyTimer <= 0)
  513. {
  514. Panalty = false;
  515. }
  516. }
  517. if (IdleList.Count > 0)
  518. {
  519. OpTimer -= Time.fixedDeltaTime;
  520. if (OpTimer <= 0)
  521. {
  522. NewOpTime -= NewOpTime * 0.03f;
  523. OpTimer = NewOpTime;
  524. CreateOperate();
  525. }
  526. }
  527. BonusThread();
  528. }
  529. private void BonusThread()
  530. {
  531. GoldTimer -= Time.fixedDeltaTime;
  532. if (GoldTimer < 0)
  533. {
  534. GoldTimer = Random.Range(3f, 6f);
  535. DropList.Add(ManaReso.GetDrop(ObjType.DropGold));
  536. }
  537. if (DropDiamond)
  538. {
  539. DiamondTimer -= Time.fixedDeltaTime;
  540. if (DiamondTimer < 0)
  541. {
  542. DropDiamond = false;
  543. DropList.Add(ManaReso.GetDrop(ObjType.DropDiamond));
  544. }
  545. }
  546. }
  547. private void PrepareThread()
  548. {
  549. PrepareTimer -= Time.fixedDeltaTime;
  550. if (PrepareTimer <= 0)
  551. {
  552. Prepare = false;
  553. GameBegin();
  554. }
  555. }
  556. public override void RegistValueA()
  557. {
  558. Award = new Award(ManaData.GetAwardConfig());
  559. MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
  560. }
  561. public override void RegistReference()
  562. {
  563. TimerLab = ManaReso.Get<Text>("D_TimerLab");
  564. PrepareLab = ManaReso.Get<Text>("D_PrepareLab");
  565. TimerBk = ManaReso.Get<Image>("D_TimerIcon");
  566. }
  567. public static void Operate(OpType opType)
  568. {
  569. if (Panalty || !OpList.Valid())
  570. {
  571. return;
  572. }
  573. if (OpList[0].Operate(opType))
  574. {
  575. IdleList.Add(OpList[0]);
  576. OpList.Remove(OpList[0]);
  577. if (OpList.Count >= 2)
  578. {
  579. OpList[0].SetFirstOp();
  580. OpList[1].SetSecondOp();
  581. }
  582. else if (OpList.Count >= 1)
  583. {
  584. OpList[0].SetFirstOp();
  585. }
  586. }
  587. else
  588. {
  589. Panalty = true;
  590. PanaltyTimer = PanaltyTime;
  591. }
  592. }
  593. public static void CreateOperate()
  594. {
  595. ManaAudio.PlayClip(Clip.BubbleClip);
  596. if (ManaTutorial.TutorialA && TutorialLock)
  597. {
  598. Pause = true;
  599. TutorialLock = false;
  600. Flower flower = IdleList[4];
  601. flower.CreateOp(OpList.Count, OpType.Water);
  602. OpList.Add(flower);
  603. IdleList.Remove(flower);
  604. Tutorial.HightScreen(ManaReso.Get("D_WaterArrow0"), ManaReso.Get("D_WaterArrow1"), ManaReso.Get("D_Water1"));
  605. Tutorial.SetArea(OpList[0].OperateIcon.transform, 0.1f, 0.125f);
  606. ManaReso.AddButtonEventOnetime
  607. (
  608. "D_Water2",
  609. () =>
  610. {
  611. Pause = false;
  612. Tutorial.HightDisable();
  613. }
  614. );
  615. }
  616. else
  617. {
  618. Flower flower = IdleList[Random.Range(0, IdleList.Count)];
  619. flower.CreateOp(OpList.Count);
  620. OpList.Add(flower);
  621. IdleList.Remove(flower);
  622. }
  623. }
  624. public static void GameEnd()
  625. {
  626. PrepareLab.GetStreamScale().InOrigin = true;
  627. if (Game)
  628. {
  629. ManaCenter.MiniLock = false;
  630. ManaCenter.MiniTimer = Mathf.Lerp(180, 300, Random.Range(0, 1f));
  631. }
  632. if (ManaCenter.MiniTimer <= 0)
  633. {
  634. ManaReso.Get("C_MiniGame").TweenForCG();
  635. }
  636. Score = 0;
  637. Pause = false;
  638. Game = false;
  639. Panalty = false;
  640. Prepare = false;
  641. GameTimer = GameTime;
  642. for (int i = 0; i < OpList.Count; i++)
  643. {
  644. OpList[i].GameOver();
  645. }
  646. for (int i = 0; i < IdleList.Count; i++)
  647. {
  648. IdleList[i].GameOver();
  649. }
  650. for (int i = 0; i < DropList.Count; i++)
  651. {
  652. DropList[i].Retrieve();
  653. DropList.RemoveAt(i--);
  654. }
  655. }
  656. public static void GameOver()
  657. {
  658. ManaAudio.PlayClip(Clip.MiniEndClip);
  659. Award.GetAward(Score);
  660. ManaCenter.MiniGameAmt++;
  661. GameEnd();
  662. }
  663. public static void GameEnter()
  664. {
  665. float flowerRate = (float)Auxiliary.FmlParse(Award.FlowerFml, "l", ManaCenter.Level.ToString(), "f", ManaGarden.MyFlower.ToString());
  666. if (Random.Range(0, 1f) <= flowerRate)
  667. {
  668. if (ManaGarden.MyFlower < ManaGarden.TotalFlower)
  669. {
  670. while (true)
  671. {
  672. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  673. if (!flowerInfo.Unlock)
  674. {
  675. Flower = flowerInfo.ID_;
  676. FlowerLock = false;
  677. break;
  678. }
  679. }
  680. }
  681. else
  682. {
  683. FlowerLock = true;
  684. }
  685. }
  686. else
  687. {
  688. FlowerLock = true;
  689. }
  690. if (FlowerLock)
  691. {
  692. for (int i = 1; i < 10; i++)
  693. {
  694. IdleList.Add(ManaReso.GetFlower(ManaGarden.FlowerInfoDic[1], ManaReso.Get("SlotMini" + i)));
  695. }
  696. }
  697. else
  698. {
  699. List<int> idList = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
  700. int special = idList.Random(true);
  701. IdleList.Add(ManaReso.GetFlower(ManaGarden.FlowerInfoDic[Flower], ManaReso.Get("SlotMini" + special)));
  702. for (int i = 0; i < idList.Count; i++)
  703. {
  704. IdleList.Add(ManaReso.GetFlower(ManaGarden.FlowerInfoDic[1], ManaReso.Get("SlotMini" + idList[i])));
  705. }
  706. }
  707. ScoreLab = Language.GetStr("UI", "D_ScoreLab");
  708. TimerBk.fillAmount = 0;
  709. TimerLab.text = GameTime.ToString("0");
  710. ManaReso.Get("C_MiniGame").TweenBacCG();
  711. ManaReso.SetActive("D_Rip1", false);
  712. ManaReso.SetActive("D_Begin", true);
  713. ManaReso.SetActive("D_Water1", false);
  714. ManaReso.SetActive("D_Fertilize1", false);
  715. }
  716. public static void GameBegin()
  717. {
  718. Game = true;
  719. MiniGameIndex++;
  720. OpTimer = OpTime;
  721. GoldTimer = Random.Range(3f, 6f);
  722. GameTimer = 0;
  723. NewOpTime = OpTime;
  724. DiamondTimer = Random.Range(0f, GameTime - 5);
  725. for (int i = 0; i < IdleList.Count; i++)
  726. {
  727. IdleList[i].GameBegin();
  728. }
  729. if (Random.Range(5, 9) <= MiniGameIndex)
  730. {
  731. MiniGameIndex = 0;
  732. DropDiamond = true;
  733. }
  734. else
  735. {
  736. if (Random.Range(0, 1f) <= 0.01f)
  737. {
  738. DropDiamond = true;
  739. }
  740. else
  741. {
  742. DropDiamond = false;
  743. }
  744. }
  745. }
  746. public static void GamePrepare()
  747. {
  748. Prepare = true;
  749. PrepareTimer = 3;
  750. ManaReso.Get("D_Rip1").SetActive(true);
  751. ManaReso.Get("D_Water1").SetActive(true);
  752. ManaReso.Get("D_Fertilize1").SetActive(true);
  753. ManaReso.Get("D_Begin").SetActive(false);
  754. PrepareLab.StreamForScale();
  755. }
  756. public void OnApplicationPause(bool pause)
  757. {
  758. if (!pause)
  759. {
  760. if (!ManaTutorial.TutorialA)
  761. {
  762. if (Game || Prepare)
  763. {
  764. ManaReso.Get<Button>("D_Quit").onClick.Invoke();
  765. }
  766. }
  767. }
  768. }
  769. }
  770. #region DebugList
  771. //结束界面的图标能否重复显示
  772. #endregion