ManaSign.cs 4.4 KB

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  1. using System;
  2. using UnityEngine;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Xml;
  6. using UnityEngine.UI;
  7. public class Sign
  8. {
  9. public int Coin;
  10. public int Diamond;
  11. public Text Lab1;
  12. public Text Lab2;
  13. public Image Icon;
  14. public Image Mark;
  15. public List<int> FlowerList;
  16. public Sign(int index, Transform tra, XmlAttributeCollection attribute)
  17. {
  18. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  19. Auxiliary.CompileDic(tra, dic);
  20. Lab1 = dic["Lab1"].GetComponent<Text>();
  21. Lab2 = dic["Lab2"].GetComponent<Text>();
  22. Icon = dic["Icon1"].GetComponent<Image>();
  23. Mark = dic["Icon2"].GetComponent<Image>();
  24. Lab2.text = index.ToString();
  25. if (!string.IsNullOrEmpty(attribute[1].Value))
  26. {
  27. FlowerList = new List<int>();
  28. string[] strings = attribute[1].Value.Split(',');
  29. for (int i = 0; i < strings.Length; i++)
  30. {
  31. FlowerList.Add(int.Parse(strings[i]));
  32. }
  33. Icon.sprite = ManaReso.Load<Sprite>("管理花园按钮", Folder.UI);
  34. }
  35. if (!string.IsNullOrEmpty(attribute[2].Value))
  36. {
  37. Diamond = int.Parse(attribute[2].Value);
  38. if (FlowerList == null)
  39. {
  40. Lab1.text = Diamond.ToString("0");
  41. Icon.sprite = ManaReso.Load<Sprite>("钻石", Folder.UI);
  42. }
  43. }
  44. if (!string.IsNullOrEmpty(attribute[3].Value))
  45. {
  46. Coin = int.Parse(attribute[3].Value);
  47. Lab1.text = Coin.ToString("0");
  48. Icon.sprite = ManaReso.Load<Sprite>("金币", Folder.UI);
  49. }
  50. }
  51. public void Get()
  52. {
  53. Mark.SetActive(true);
  54. if (FlowerList != null)
  55. {
  56. for (int i = 0; i < FlowerList.Count; i++)
  57. {
  58. if (ManaGarden.FlowerInfoList[FlowerList[i] - 1].Unlock == false)
  59. {
  60. ManaGarden.FlowerInfoList[FlowerList[i] - 1].Unlock = true;
  61. ManaData.Sign++;
  62. ManaData.Sign %= 21;
  63. ManaReso.SetText("Bb_InfoLab", Language.GetStr("FlowerName", "Flower" + FlowerList[i]));
  64. ManaReso.SetSprite("Bb_Info", ManaReso.Load<Sprite>("管理花园按钮", Folder.UI));
  65. Icon.sprite = ManaReso.Load<Sprite>("管理花园按钮", Folder.UI);
  66. Icon.SetActive(true);
  67. return;
  68. }
  69. }
  70. }
  71. if (Diamond > 0)
  72. {
  73. ManaData.Sign++;
  74. ManaData.Sign %= 21;
  75. ManaData.Diamond += Diamond;
  76. ManaReso.SetText("Bb_InfoLab", Diamond.ToString());
  77. ManaReso.SetSprite("Bb_Info", ManaReso.Load<Sprite>("钻石", Folder.UI));
  78. Icon.sprite = ManaReso.Load<Sprite>("钻石", Folder.UI);
  79. Icon.SetActive(true);
  80. }
  81. else if (Coin > 0)
  82. {
  83. ManaData.Sign++;
  84. ManaData.Sign %= 21;
  85. ManaData.Coin += Coin;
  86. ManaReso.SetText("Bb_InfoLab", Coin.ToString());
  87. ManaReso.SetSprite("Bb_Info", ManaReso.Load<Sprite>("金币", Folder.UI));
  88. Icon.sprite = ManaReso.Load<Sprite>("金币", Folder.UI);
  89. Icon.SetActive(true);
  90. }
  91. else
  92. {
  93. throw new Exception();
  94. }
  95. }
  96. }
  97. public class ManaSign : Regist
  98. {
  99. #region 变量
  100. public static Dictionary<int, Sign> SignDic;
  101. #endregion
  102. public static void Get()
  103. {
  104. SignDic[ManaData.Sign].Get();
  105. }
  106. public override void Instantiate()
  107. {
  108. }
  109. public override void RegistValueB()
  110. {
  111. SignDic = new Dictionary<int, Sign>();
  112. List<XmlAttributeCollection> attributeList = Data.GetSignConfig();
  113. Transform tra = ManaReso.Get("Bb_Grid");
  114. for (int i = 0; i < attributeList.Count; i++)
  115. {
  116. Transform tra1 = ManaReso.Get("SignInItem", Folder.UI, false, tra, false);
  117. SignDic.Add(i, new Sign(i + 1, tra1, attributeList[i]));
  118. }
  119. for (int i = 0; i < ManaData.Sign + 1; i++)
  120. {
  121. SignDic[i].Mark.SetActive(true);
  122. if (i != ManaData.Sign)
  123. {
  124. SignDic[i].Icon.SetActive(true);
  125. }
  126. }
  127. }
  128. public override void RegistReference()
  129. {
  130. }
  131. }