Regist.cs 387 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class Regist : MonoBehaviour
  4. {
  5. public virtual void Instantiate()
  6. {
  7. }
  8. public virtual void RegistValueA()
  9. {
  10. }
  11. public virtual void RegistValueB()
  12. {
  13. }
  14. public virtual void RegistValueC()
  15. {
  16. }
  17. public virtual void RegistReference()
  18. {
  19. }
  20. }