Test.cs 310 B

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  1. using UnityEngine.UI;
  2. namespace AtlasUtility
  3. {
  4. using UnityEngine;
  5. public class Test : MonoBehaviour
  6. {
  7. #region Variable
  8. public Sprite Sprite;
  9. public Texture2D Texture2D;
  10. public Text Text;
  11. public SpriteRenderer SpriteRenderer;
  12. #endregion
  13. }
  14. }