MiniGameManager.cs 75 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using Random = UnityEngine.Random;
  11. public class MinigameAward
  12. {
  13. #region Config
  14. public static int DropCoin;
  15. public static int DropDiamond;
  16. public static string DisplayContent;
  17. public int Rate; //小游戏评级
  18. public int Score;
  19. public float MinScore = 1;
  20. public float MaxScore = Mathf.Infinity;
  21. public int CoinAward;
  22. public int DiamondAward;
  23. public bool HaveDiamondFlag;
  24. public static int UnlockFlowerID;
  25. public static bool UnlockFlowerFlag;
  26. public static bool HaveNewFlowerFlag;
  27. #region 配置
  28. public int MinDiamondAward;
  29. public int MaxDiamondAward;
  30. public string CoinAwardFml;
  31. public string UnlockFlowerFml;
  32. public string DiamondAwardFml;
  33. public static string FlowerIDRateFml; //根据花的ID计算获得的概率
  34. public static string FlowerAmtRateFml; //根据花的数量计算获得的概率
  35. public List<float> RateStandard = new List<float>();
  36. public List<float> UnlockFlowerRate = new List<float>();
  37. #endregion
  38. #endregion
  39. public void GetAward(int score)
  40. {
  41. #region 获得奖励
  42. #region Rate
  43. Score = (int)Mathf.Clamp(score, MinScore, MaxScore);
  44. if (Score < RateStandard[1])
  45. {
  46. Rate = 0;
  47. }
  48. else if (Score < RateStandard[2])
  49. {
  50. Rate = 1;
  51. }
  52. else
  53. {
  54. Rate = 2;
  55. }
  56. #endregion
  57. #region Reset
  58. UnlockFlowerFlag = false;
  59. HaveDiamondFlag = false;
  60. #endregion
  61. StringBuilder sb = new StringBuilder();
  62. #region Coin
  63. CoinAward = (int)Auxiliary.FmlParse(CoinAwardFml, "s", Score.ToString(), "l", Mathf.Clamp(Manager.GardenLevel, 1, 9999).ToString());
  64. CoinAward = (int)(CoinAward * (1 + Manager.IncomeBuff) + DropCoin);
  65. CoinAward = (int) Mathf.Clamp(CoinAward, 1, Mathf.Infinity);
  66. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).text = CoinAward.ToString();
  67. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).Resize(true, false);
  68. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_CoinGroup).enabled = true;
  69. ResourceManager.SetActive(CanvasLabel.Da_CoinLab, true);
  70. Manager.AddCoin(CoinAward, StaticsManager.ItemID.获得金币, StaticsManager.ConsumeModule.MiniGame);
  71. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.CoinSprite, CoinAward);
  72. #endregion
  73. #region Diamond
  74. float diamondRate = (float)Auxiliary.FmlParse(DiamondAwardFml, "l", Mathf.Clamp(Manager.GardenLevel, 1, 1000).ToString());
  75. if (Random.Range(0, 1f) <= diamondRate)
  76. {
  77. HaveDiamondFlag = true;
  78. DiamondAward = (int)(Mathf.Lerp(MinDiamondAward, MaxDiamondAward, Random.Range(0, 1f)) + DropDiamond);
  79. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).text = DiamondAward.ToString();
  80. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).Resize(true, false);
  81. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = true;
  82. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, true);
  83. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  84. ResourceManager.SetActive(CanvasLabel.Da_Diamond, true);
  85. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  86. }
  87. else
  88. {
  89. if (DropDiamond > 0)
  90. {
  91. HaveDiamondFlag = true;
  92. DiamondAward = DropDiamond;
  93. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).text = DiamondAward.ToString();
  94. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).Resize(true, false);
  95. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = true;
  96. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, true);
  97. Manager.AddDiamond(DiamondAward, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.MiniGame);
  98. ResourceManager.SetActive(CanvasLabel.Da_Diamond, true);
  99. sb.AppendFormat("{0}{1}{2} ", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.DiamondSprite, DiamondAward);
  100. }
  101. else
  102. {
  103. DiamondAward = 0;
  104. }
  105. }
  106. #endregion
  107. #region Flower
  108. if (TutorialManager.NewplayerTutorial)
  109. {
  110. UnlockFlowerFlag = true;
  111. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[1];
  112. ResourceManager.SetActive(CanvasLabel.Da_FlowerIcon, true);
  113. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  114. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  115. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, flowerInfo.Name);
  116. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  117. }
  118. else
  119. {
  120. if (!HaveNewFlowerFlag)
  121. {
  122. UnlockFlowerFlag = true;
  123. float unlockFlowerRate = UnlockFlowerRate[Rate];
  124. float extraRate = (score - RateStandard[Rate])/10*0.01f;
  125. unlockFlowerRate += extraRate;
  126. unlockFlowerRate = Mathf.Min(1, unlockFlowerRate);
  127. if (Random.Range(0f, 1f) <= unlockFlowerRate)
  128. {
  129. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[UnlockFlowerID];
  130. flowerInfo.Add();
  131. ResourceManager.SetActive(CanvasLabel.Da_Flower, true);
  132. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).sprite = flowerInfo.Icon;
  133. ResourceManager.Get<Image>(CanvasLabel.Da_FlowerIcon).Resize(true, 0.25f, 0.25f);
  134. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, flowerInfo.Name);
  135. sb.AppendFormat("{0}{1}{2}", Language.GetStr(LanguageLabel.UI__J_Info0), TransferLabel.FlowerSprite, flowerInfo.Name);
  136. }
  137. else
  138. {
  139. ResourceManager.SetActive(CanvasLabel.Da_Flower, false);
  140. ResourceManager.SetText(CanvasLabel.Da_FlowerLab, Language.GetStr(LanguageLabel.UI__Da_HigherScore));
  141. }
  142. }
  143. }
  144. #endregion
  145. DisplayContent = sb.ToString();
  146. DropCoin = 0;
  147. DropDiamond = 0;
  148. #endregion
  149. ResourceManager.SetActive(CanvasLabel.Da_Info, true);
  150. Auxiliary.Instance.DelayCall
  151. (
  152. () =>
  153. {
  154. ResourceManager.Get<Text>(CanvasLabel.Da_CoinLab).SetLayoutDirty();
  155. ResourceManager.Get<Text>(CanvasLabel.Da_DiamondLab).SetLayoutDirty();
  156. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_CoinGroup).enabled = false;
  157. ResourceManager.Get<ContentSizeFitter>(CanvasLabel.Da_DiamondGroup).enabled = false;
  158. SetupAnimation();
  159. },
  160. 2
  161. );
  162. }
  163. public static int SelectUnlockFlowerID(List<int> flowerIDs)
  164. {
  165. //foreach (var flowerID in flowerIDs)
  166. //{
  167. // Debug.Log(flowerID);
  168. //}
  169. flowerIDs.MySort((id0, id1) => id1 > id0);
  170. List<float> weights = new List<float>();
  171. for (int j = 0; j < flowerIDs.Count; j++)
  172. {
  173. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary[flowerIDs[j]];
  174. float flowerIDRate = (float) Auxiliary.FmlParse(FlowerIDRateFml, "i", flowerIDs[j].ToString());
  175. float flowerAmtRate = (float) Auxiliary.FmlParse(FlowerAmtRateFml, "a", flowerInfo.amount.ToString());
  176. float weight = flowerIDRate*flowerAmtRate;
  177. weights.Add(weight);
  178. }
  179. for (int i = 0; i < 20; i++)
  180. {
  181. for (int j = 0; j < weights.Count; j++)
  182. {
  183. weights[j] = weights[j]*(1 + i*0.1f);
  184. if (Random.Range(0f, 1f) <= weights[j])
  185. {
  186. return flowerIDs[j];
  187. }
  188. }
  189. }
  190. return flowerIDs[weights.MyMaxIndex(f => f)];
  191. }
  192. public void SetupAnimation()
  193. {
  194. #region 构造动画
  195. #region Reset
  196. ResourceManager.Get(CanvasLabel.Da_Info).TweenForCG();
  197. ResourceManager.SetText(CanvasLabel.Da_Tit, Language.GetStr(LanguageLabel.UI__Da_Tit1));
  198. ResourceManager.SetText(CanvasLabel.Da_CoinLab, "0");
  199. ResourceManager.SetText(CanvasLabel.Da_DiamondLab, "0");
  200. ResourceManager.SetActive(CanvasLabel.Da_Lab, false);
  201. ResourceManager.SetActive(CanvasLabel.Da_Quit, false);
  202. ResourceManager.SetActive(CanvasLabel.Da_Cancel, false);
  203. ResourceManager.SetActive(CanvasLabel.Da_CoinLab, false);
  204. ResourceManager.SetActive(CanvasLabel.Da_ScoreTit, false);
  205. ResourceManager.SetActive(CanvasLabel.Da_ScoreLab, false);
  206. ResourceManager.SetActive(CanvasLabel.Da_GetAward, false);
  207. ResourceManager.SetActive(CanvasLabel.Da_DiamondLab, false);
  208. ResourceManager.SetActive(CanvasLabel.Da_VGroup, true);
  209. ResourceManager.SetActive(CanvasLabel.Da_HGroup1, false);
  210. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, false);
  211. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, false);
  212. if (UnlockFlowerFlag)
  213. {
  214. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, true);
  215. }
  216. if (HaveDiamondFlag)
  217. {
  218. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, true);
  219. }
  220. Auxiliary.Instance.DelayCall
  221. (
  222. () =>
  223. {
  224. ResourceManager.Get<VerticalLayoutGroup>(CanvasLabel.Da_VGroup).enabled = false;
  225. ResourceManager.SetActive(CanvasLabel.Da_CoinGroup, false);
  226. ResourceManager.SetActive(CanvasLabel.Da_FlowerGroup, false);
  227. ResourceManager.SetActive(CanvasLabel.Da_DiamondGroup, false);
  228. },
  229. 1
  230. );
  231. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(CoinAward / 15f));
  232. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(Score / 50f));
  233. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(DiamondAward / 15f));
  234. float time = Mathf.Max(timeCoin, timeDiamond);
  235. ResourceManager.Get(CanvasLabel.Da_CoinLab).CreateTweenNumber(0, CoinAward, time, false, true, Curve.EaseOutQuad);
  236. ResourceManager.Get(CanvasLabel.Da_ScoreLab).CreateTweenNumber(0, Score, timeScore, false, true, Curve.EaseOutQuad);
  237. ResourceManager.Get(CanvasLabel.Da_DiamondLab).CreateTweenNumber(0, DiamondAward, time, false, true, Curve.EaseOutQuad);
  238. #endregion
  239. #region 花
  240. TweenRoot tween;
  241. if (UnlockFlowerFlag)
  242. {
  243. tween = ResourceManager.Get(CanvasLabel.Da_CoinLab).GetTweenNumber();
  244. tween.AddEventOnetime
  245. (
  246. EventType.ForwardFinish,
  247. () =>
  248. {
  249. ResourceManager.Get(CanvasLabel.Da_FlowerGroup).TweenReForScale();
  250. }
  251. );
  252. }
  253. #endregion
  254. #region 按钮
  255. if (UnlockFlowerFlag)
  256. {
  257. tween = ResourceManager.Get(CanvasLabel.Da_FlowerGroup).GetTweenScale();
  258. tween.AddEventOnetime
  259. (
  260. EventType.ForwardFinish,
  261. () =>
  262. {
  263. ResourceManager.Get(CanvasLabel.Da_GetAward).TweenReForCG();
  264. }
  265. );
  266. }
  267. else
  268. {
  269. tween = ResourceManager.Get(CanvasLabel.Da_CoinLab).GetTweenNumber();
  270. tween.AddEventOnetime
  271. (
  272. EventType.ForwardFinish,
  273. () =>
  274. {
  275. ResourceManager.Get(CanvasLabel.Da_GetAward).TweenReForCG();
  276. }
  277. );
  278. }
  279. if (TutorialManager.NewplayerTutorial)
  280. {
  281. tween = ResourceManager.Get(CanvasLabel.Da_GetAward).GetTweenCG();
  282. tween.AddEventOnetime
  283. (
  284. EventType.ForwardFinish,
  285. () =>
  286. {
  287. Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.Da_Arrow0), ResourceManager.Get(CanvasLabel.Da_Arrow1), ResourceManager.Get(CanvasLabel.Da_GetAward));
  288. }
  289. );
  290. }
  291. ResourceManager.AddButtonEventOnetime
  292. (
  293. CanvasLabel.Da_GetAward,
  294. () =>
  295. {
  296. ResourceManager.Get(CanvasLabel.Da_VGroup).GetComponent<VerticalLayoutGroup>().enabled = true;
  297. }
  298. );
  299. #endregion
  300. #region 得分
  301. if (Rate == 0)
  302. {
  303. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  304. }
  305. else if (Rate == 1)
  306. {
  307. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  308. }
  309. else if (Rate == 2)
  310. {
  311. tween = ResourceManager.Get(CanvasLabel.Da_Star3).GetTweenScale();
  312. }
  313. tween.AddEventOnetime
  314. (
  315. EventType.ForwardFinish,
  316. () =>
  317. {
  318. ResourceManager.Get(CanvasLabel.Da_ScoreTit).TweenReForFont();
  319. }
  320. );
  321. tween = ResourceManager.Get(CanvasLabel.Da_ScoreTit).GetTweenFont();
  322. tween.InOrigin = true;
  323. tween.AddEventOnetime
  324. (
  325. EventType.ForwardFinish,
  326. () =>
  327. {
  328. ResourceManager.Get(CanvasLabel.Da_ScoreLab).TweenReForNumber();
  329. }
  330. );
  331. #endregion
  332. #region 五角星
  333. tween = ResourceManager.Get(CanvasLabel.Da_Star3).GetTweenScale();
  334. tween.InOrigin = true;
  335. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  336. tween.InOrigin = true;
  337. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  338. tween.InOrigin = true;
  339. tween = ResourceManager.Get(CanvasLabel.Da_Info).GetTweenCG();
  340. tween.AddEventOnetime
  341. (
  342. EventType.ForwardFinish,
  343. () =>
  344. {
  345. ResourceManager.Get(CanvasLabel.Da_Star1).TweenReForScale();
  346. ResourceManager.SetActive(CanvasLabel.Da_HGroup1, true);
  347. }
  348. );
  349. if (Rate == 0)
  350. {
  351. ResourceManager.SetActive(CanvasLabel.Da_Star2, false);
  352. ResourceManager.SetActive(CanvasLabel.Da_Star3, false);
  353. }
  354. else if (Rate == 1)
  355. {
  356. ResourceManager.SetActive(CanvasLabel.Da_Star2, true);
  357. ResourceManager.SetActive(CanvasLabel.Da_Star3, false);
  358. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  359. tween.AddEventOnetime
  360. (
  361. EventType.ForwardFinish,
  362. () =>
  363. {
  364. ResourceManager.Get(CanvasLabel.Da_Star2).TweenReForScale();
  365. }
  366. );
  367. }
  368. else if (Rate == 2)
  369. {
  370. ResourceManager.SetActive(CanvasLabel.Da_Star2, true);
  371. ResourceManager.SetActive(CanvasLabel.Da_Star3, true);
  372. tween = ResourceManager.Get(CanvasLabel.Da_Star1).GetTweenScale();
  373. tween.AddEventOnetime
  374. (
  375. EventType.ForwardFinish,
  376. () =>
  377. {
  378. ResourceManager.Get(CanvasLabel.Da_Star2).TweenReForScale();
  379. }
  380. );
  381. tween = ResourceManager.Get(CanvasLabel.Da_Star2).GetTweenScale();
  382. tween.AddEventOnetime
  383. (
  384. EventType.ForwardFinish,
  385. () =>
  386. {
  387. ResourceManager.Get(CanvasLabel.Da_Star3).TweenReForScale();
  388. }
  389. );
  390. }
  391. #endregion
  392. #region 金币钻石
  393. tween = ResourceManager.Get(CanvasLabel.Da_ScoreLab).GetTweenNumber();
  394. tween.AddEventOnetime
  395. (
  396. EventType.ForwardFinish,
  397. () =>
  398. {
  399. ResourceManager.Get(CanvasLabel.Da_CoinGroup).TweenReForScale();
  400. if (HaveDiamondFlag)
  401. {
  402. ResourceManager.Get(CanvasLabel.Da_DiamondGroup).TweenReForScale();
  403. }
  404. }
  405. );
  406. tween = ResourceManager.Get(CanvasLabel.Da_CoinGroup).GetTweenScale();
  407. tween.AddEventOnetime
  408. (
  409. EventType.ForwardFinish,
  410. () =>
  411. {
  412. ResourceManager.Get(CanvasLabel.Da_CoinLab).TweenReForNumber();
  413. }
  414. );
  415. if (HaveDiamondFlag)
  416. {
  417. tween = ResourceManager.Get(CanvasLabel.Da_DiamondGroup).GetTweenScale();
  418. tween.AddEventOnetime
  419. (
  420. EventType.ForwardFinish,
  421. () =>
  422. {
  423. ResourceManager.Get(CanvasLabel.Da_DiamondLab).TweenReForNumber();
  424. }
  425. );
  426. }
  427. #endregion
  428. #endregion
  429. }
  430. public MinigameAward(XmlAttributeCollection attribute)
  431. {
  432. Flower.AwardCoinFml = attribute[8].Value;
  433. DropGold.CoinFml = attribute[7].Value;
  434. Star.MinigameCD = float.Parse(attribute[9].Value);
  435. Star.Time = float.Parse(attribute[11].Value);
  436. string[] strings = attribute[10].Value.Split(',');
  437. GardenManager.MinCreateStarTime = float.Parse(strings[0]);
  438. GardenManager.MaxCreateStarTime = float.Parse(strings[1]);
  439. GardenManager.CreateStarTimer = Mathf.Lerp(GardenManager.MinCreateStarTime, GardenManager.MaxCreateStarTime, Random.Range(0f, 1f));
  440. CoinAwardFml = attribute[1].Value;
  441. UnlockFlowerFml = attribute[4].Value;
  442. DiamondAwardFml = attribute[3].Value;
  443. FlowerIDRateFml = attribute[12].Value;
  444. FlowerAmtRateFml = attribute[13].Value;
  445. strings = attribute[2].Value.Split(',');
  446. MinDiamondAward = int.Parse(strings[0]);
  447. MaxDiamondAward = int.Parse(strings[1]);
  448. strings = attribute[5].Value.Split(',');
  449. UnlockFlowerRate = new List<float>()
  450. {
  451. float.Parse(strings[0]),
  452. float.Parse(strings[1]),
  453. float.Parse(strings[2]),
  454. };
  455. strings = attribute[6].Value.Split(',');
  456. RateStandard = new List<float>()
  457. {
  458. float.Parse(strings[0]),
  459. float.Parse(strings[1]),
  460. float.Parse(strings[2]),
  461. };
  462. }
  463. }
  464. public enum MiniGameType
  465. {
  466. None, //需要重置
  467. Punch, //打地鼠
  468. Memory, //记住花的消失顺序
  469. FindSolo, //找落单的花
  470. FindMissing, //找不见了的花
  471. }
  472. public class MiniGameManager : Regist
  473. {
  474. #region Config
  475. public static int Score
  476. {
  477. get { return score; }
  478. set
  479. {
  480. score = value;
  481. ResourceManager.SetText(CanvasLabel.D_ScoreLab, ScoreTextPrefix + score);
  482. }
  483. }
  484. private static int score;
  485. public static string ScoreTextPrefix;
  486. public static bool Game
  487. {
  488. get { return game; }
  489. set
  490. {
  491. game = value;
  492. if (game)
  493. {
  494. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  495. }
  496. else
  497. {
  498. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab0));
  499. }
  500. }
  501. }
  502. private static bool game;
  503. public static bool Pause
  504. {
  505. get { return pause; }
  506. set
  507. {
  508. pause = value;
  509. if (Game)
  510. {
  511. if (pause)
  512. {
  513. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab2));
  514. }
  515. else
  516. {
  517. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  518. }
  519. }
  520. else if (IsPrepare)
  521. {
  522. if (pause)
  523. {
  524. PrepareText.GetStreamScale().Pause();
  525. }
  526. else
  527. {
  528. PrepareText.GetStreamScale().Resume();
  529. }
  530. }
  531. }
  532. }
  533. private static bool pause;
  534. public static bool Panalty
  535. {
  536. get { return panalty; }
  537. set
  538. {
  539. panalty = value;
  540. if (Game)
  541. {
  542. if (panalty)
  543. {
  544. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab3));
  545. }
  546. else
  547. {
  548. ResourceManager.SetText(CanvasLabel.D_StatusLab, Language.GetStr(LanguageLabel.UI__D_StatusLab1));
  549. }
  550. }
  551. }
  552. }
  553. private static bool panalty;
  554. public static float GameTimer
  555. {
  556. get { return gameTimer; }
  557. set
  558. {
  559. gameTimer = value;
  560. MinigameTimerText.text = (GameTime-gameTimer).ToString("0.0");
  561. MinigameTimerBk.fillAmount = gameTimer/GameTime;
  562. MinigameTimerBk.material.SetFloat(MaterialLabel.TimerMatFill, MinigameTimerBk.fillAmount);
  563. }
  564. }
  565. private static float gameTimer;
  566. public static Text PrepareText;
  567. public static Text MinigameTimerText;
  568. public static Image MinigameTimerBk;
  569. public static Transform DisplayGrid;
  570. public static Transform MinigameTimerParent;
  571. public static Transform MinigameBeginButtonParent;
  572. public static Transform PunchGameStatusParent;
  573. public static Transform MemoryGameStatusParent;
  574. public static Transform FindSoloGameStatusParent;
  575. public static Transform FindMissingGameStatusParent;
  576. public static Transform PunchGameOperateParent;
  577. public static Transform MemoryGameOperateParent;
  578. public static Transform FindSoloGameOperateParent;
  579. public static Transform FindSoloGameCorrectButtonParent;
  580. public static Transform FindMissingGameOperateParent;
  581. public static List<Drop> DropAwardList = new List<Drop>();
  582. public static List<Flower> MinigameIdleFlowerList = new List<Flower>();
  583. public static Dictionary<int, Flower> MinigameFlowerDictionary = new Dictionary<int, Flower>();
  584. public static int PunchCorrectScore = 15;
  585. public static int PunchGameSlotAmt = 9;
  586. public static List<int> PunchGameSlotIDs = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
  587. public static List<Flower> PunchGameOperateList = new List<Flower>();
  588. public static int FindSoloCorrectScore = 40;
  589. public static List<int> FindSoloGameSlotIDs = new List<int> {0, 1, 2, 3, 4, 5, 6, 7, 8};
  590. public static List<int> FindSoloGameIndexList = new List<int>();
  591. public static List<int> FindSoloGameFlowerIDs = new List<int>();
  592. public static Flower FindMissingNewFlower;
  593. public static Flower FindMissingCorrectFlower;
  594. public static int FindMissingCorrectScore = 60;
  595. public static float FindMissingGameFadeTimer;
  596. public static float FindMissingGameCurrentFadeTime;
  597. public static float FindMissingGameDecreaseTime = 0.5f;
  598. public static float FindMissingGameFlowerDisappearTime = 0.5f;
  599. public static float FindMissingGameFlowerMinDisplayTime = 1f;
  600. public static float FindMissingGameFlowerMaxDisplayTime = 3f;
  601. public static List<int> FindMissingGameSlotIDs = new List<int> { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
  602. public static List<int> FindMissingGameFlowerIDs = new List<int>();
  603. public static Transform FindMissingGameMask;
  604. public static float MemoryGameFlowerFadeTime = 2f;
  605. public static float MemoryGameFlowerFadeTimer;
  606. public static float MemoryGameCurrentFlowerFadeTime;
  607. public static int MemoryGameMaxFadeAmt = 6;
  608. public static int MemoryCorrectScore = 20;
  609. public static float MemoryGameDecreaseRate = 0.3f;
  610. public static List<int> MemoryGameSlotIDs = new List<int> { 0, 1, 3, 4, 6, 7 };
  611. public static List<Flower> MemoryGameFadeList = new List<Flower>();
  612. public static int MiniGameIndex; //从上一次掉落钻石开始计起 进行了几次小游戏
  613. public static bool IsPrepare;
  614. public static bool PlayNewflowerEffectFlag;
  615. public static float CreateOperateTime = 1.5f;
  616. public static float CreateOperateTimer;
  617. public static float OperateDecreaseRate = 0.03f;
  618. public static float CurrentCreateOperateTime;
  619. public static bool PunchGameTutorialFlag = true;
  620. public static int DropGoldMinIndex = 3;
  621. public static int DropGoldMaxIndex = 6;
  622. public static int DropDiamondMinIndex = 5;
  623. public static int DropDiamondMaxIndex = 9;
  624. public static float DropDiamondRate = 0.01f;
  625. public static float DropDiamondOffsetTime = 5;
  626. public static float DropGoldTimer;
  627. public static float DropDiamondTimer;
  628. public static bool CreateDropDiamondFlag;
  629. public static float PanaltyTime = 1f;
  630. public static float PanaltyTimer;
  631. public static float PrepareTime = 3;
  632. public static float PrepareTimer;
  633. public static float GameTime = 45f;
  634. public static float MinMinigameCD = 180;
  635. public static float MaxMinigameCD = 300;
  636. public static MiniGameType miniGameType;
  637. public static List<Transform> D_MemoryGameBtns = new List<Transform>();
  638. public static List<Transform> D_MemoryGameIcons = new List<Transform>();
  639. public static List<Transform> D_MemoryGameTicks = new List<Transform>();
  640. public static List<Transform> D_MemoryGameArrows = new List<Transform>();
  641. public static List<Transform> D_FindSoloGameBtns = new List<Transform>();
  642. public static List<Transform> D_FindSoloGameIcons = new List<Transform>();
  643. public static List<Transform> D_FindSoloGameArrows = new List<Transform>();
  644. public static List<Transform> D_FindMissingGameBtns = new List<Transform>();
  645. public static List<Transform> D_FindMissingGameIcons = new List<Transform>();
  646. public static List<Transform> D_FindMissingGameArrows = new List<Transform>();
  647. public static List<Transform> MinigameSlots = new List<Transform>();
  648. public static MinigameAward MinigameAward;
  649. #endregion
  650. private void Update()
  651. {
  652. if (Pause)
  653. {
  654. return;
  655. }
  656. if (Game)
  657. {
  658. PunchGameThread();
  659. MemoryGameThread();
  660. FindSoloGameThread();
  661. FindMissingGameThread();
  662. }
  663. if (IsPrepare)
  664. {
  665. PrepareThread();
  666. }
  667. }
  668. private void PunchGameThread()
  669. {
  670. if (miniGameType != MiniGameType.Punch)
  671. {
  672. return;
  673. }
  674. GameTimer += Time.deltaTime;
  675. if (GameTimer >= GameTime)
  676. {
  677. GameOver();
  678. return;
  679. }
  680. if (Panalty)
  681. {
  682. PanaltyTimer -= Time.deltaTime;
  683. if (PanaltyTimer <= 0)
  684. {
  685. Panalty = false;
  686. }
  687. }
  688. if (MinigameIdleFlowerList.Count > 0)
  689. {
  690. CreateOperateTimer -= Time.deltaTime;
  691. if (CreateOperateTimer <= 0)
  692. {
  693. CurrentCreateOperateTime -= CurrentCreateOperateTime * OperateDecreaseRate;
  694. CreateOperateTimer = CurrentCreateOperateTime;
  695. CreatePunchGameOperate();
  696. }
  697. }
  698. DropAwardThread();
  699. }
  700. private void MemoryGameThread()
  701. {
  702. if (miniGameType != MiniGameType.Memory)
  703. {
  704. return;
  705. }
  706. GameTimer += Time.deltaTime;
  707. if (GameTimer >= GameTime)
  708. {
  709. GameOver();
  710. return;
  711. }
  712. if (Panalty)
  713. {
  714. PanaltyTimer -= Time.deltaTime;
  715. if (PanaltyTimer <= 0)
  716. {
  717. Panalty = false;
  718. }
  719. }
  720. if (MemoryGameFadeList.Count < MemoryGameMaxFadeAmt)
  721. {
  722. MemoryGameFlowerFadeTimer -= Time.deltaTime;
  723. if (MemoryGameFlowerFadeTimer <= 0)
  724. {
  725. MemoryGameFlowerFadeTimer = MemoryGameCurrentFlowerFadeTime;
  726. MemoryGameFadeNext();
  727. }
  728. }
  729. DropAwardThread();
  730. }
  731. private void FindSoloGameThread()
  732. {
  733. if (miniGameType != MiniGameType.FindSolo)
  734. {
  735. return;
  736. }
  737. GameTimer += Time.deltaTime;
  738. if (GameTimer >= GameTime)
  739. {
  740. GameOver();
  741. return;
  742. }
  743. if (Panalty)
  744. {
  745. PanaltyTimer -= Time.deltaTime;
  746. if (PanaltyTimer <= 0)
  747. {
  748. Panalty = false;
  749. }
  750. }
  751. DropAwardThread();
  752. }
  753. private void FindMissingGameThread()
  754. {
  755. if (miniGameType != MiniGameType.FindMissing)
  756. {
  757. return;
  758. }
  759. GameTimer += Time.deltaTime;
  760. if (GameTimer >= GameTime)
  761. {
  762. GameOver();
  763. return;
  764. }
  765. if (Panalty)
  766. {
  767. PanaltyTimer -= Time.deltaTime;
  768. if (PanaltyTimer <= 0)
  769. {
  770. Panalty = false;
  771. }
  772. }
  773. if (FindMissingGameFadeTimer >= 0)
  774. {
  775. FindMissingGameFadeTimer -= Time.deltaTime;
  776. if (FindMissingGameFadeTimer <= 0)
  777. {
  778. FindMissingFadeFlowers();
  779. }
  780. }
  781. DropAwardThread();
  782. }
  783. private void DropAwardThread()
  784. {
  785. DropGoldTimer -= Time.deltaTime;
  786. if (DropGoldTimer < 0)
  787. {
  788. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  789. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropGold));
  790. }
  791. if (CreateDropDiamondFlag)
  792. {
  793. DropDiamondTimer -= Time.deltaTime;
  794. if (DropDiamondTimer < 0)
  795. {
  796. CreateDropDiamondFlag = false;
  797. DropAwardList.Add(ResourceManager.GetDrop(ObjType.DropDiamond));
  798. }
  799. }
  800. }
  801. private void PrepareThread()
  802. {
  803. PrepareTimer -= Time.deltaTime;
  804. if (PrepareTimer <= 0)
  805. {
  806. IsPrepare = false;
  807. GameBegin();
  808. }
  809. }
  810. public override void FirstInit()
  811. {
  812. MinigameAward = new MinigameAward(ConfigManager.GetAwardConfig());
  813. MiniGameIndex = ConfigManager.GetIntFormConfig(PlayerConfigLabel.MiniGameIndex);
  814. }
  815. public override void RegistReference()
  816. {
  817. DisplayGrid = ResourceManager.Get(CanvasLabel.D_Grid);
  818. MinigameBeginButtonParent = ResourceManager.Get(CanvasLabel.D_Begin);
  819. MinigameTimerParent = ResourceManager.Get(CanvasLabel.D_Timer);
  820. PunchGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status1);
  821. MemoryGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status2);
  822. FindSoloGameStatusParent = ResourceManager.Get(CanvasLabel.D_Status3);
  823. FindMissingGameStatusParent = ResourceManager.Get(CanvasLabel.D_FindMissingGameStatus);
  824. PunchGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate1);
  825. MemoryGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate2);
  826. FindSoloGameOperateParent = ResourceManager.Get(CanvasLabel.D_Operate3);
  827. FindMissingGameOperateParent = ResourceManager.Get(CanvasLabel.D_FindMissingGamePanel);
  828. FindMissingGameMask = ResourceManager.Get(CanvasLabel.D_FindMissingGameMask);
  829. FindMissingGameMask.CreateTweenGra(0, 0.25f, true, false, Curve.EaseOutQuad);
  830. MinigameTimerText = ResourceManager.Get<Text>(CanvasLabel.D_TimerLab);
  831. PrepareText = ResourceManager.Get<Text>(CanvasLabel.D_PrepareLab);
  832. MinigameTimerBk = ResourceManager.Get<Image>(CanvasLabel.D_TimerIcon);
  833. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot1));
  834. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot2));
  835. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot3));
  836. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot4));
  837. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot5));
  838. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot6));
  839. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot7));
  840. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot8));
  841. MinigameSlots.Add(ResourceManager.Get(GardenLabel.MinigameSlot9));
  842. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn1));
  843. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn2));
  844. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn3));
  845. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn4));
  846. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn5));
  847. D_MemoryGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn6));
  848. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick1));
  849. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick2));
  850. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick3));
  851. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick4));
  852. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick5));
  853. D_MemoryGameTicks.Add(ResourceManager.Get(CanvasLabel.D_FlowerTick6));
  854. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon1));
  855. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon2));
  856. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon3));
  857. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon4));
  858. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon5));
  859. D_MemoryGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon6));
  860. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow1));
  861. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow2));
  862. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow3));
  863. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow4));
  864. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow5));
  865. D_MemoryGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow6));
  866. D_FindSoloGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn7));
  867. D_FindSoloGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn8));
  868. D_FindSoloGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FlowerBtn9));
  869. D_FindSoloGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon7));
  870. D_FindSoloGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon8));
  871. D_FindSoloGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FlowerIcon9));
  872. D_FindSoloGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow7));
  873. D_FindSoloGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow8));
  874. D_FindSoloGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FlowerArrow9));
  875. D_FindMissingGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameButton0));
  876. D_FindMissingGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameButton1));
  877. D_FindMissingGameBtns.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameButton2));
  878. D_FindMissingGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameIcon0));
  879. D_FindMissingGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameIcon1));
  880. D_FindMissingGameIcons.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameIcon2));
  881. D_FindMissingGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameArrow0));
  882. D_FindMissingGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameArrow1));
  883. D_FindMissingGameArrows.Add(ResourceManager.Get(CanvasLabel.D_FindMissingGameArrow2));
  884. }
  885. public static void TryGetNewFlower()
  886. {
  887. bool newFlowerFlag = ConfigManager.GetBoolFormConfig(PlayerConfigLabel.NewFlowerFlag);
  888. if (newFlowerFlag)
  889. {
  890. List<int> flowerIDs = GardenManager.FlowerInfoDictionary.Keys.ToList();
  891. MinigameAward.UnlockFlowerID = MinigameAward.SelectUnlockFlowerID(flowerIDs);
  892. MinigameAward.HaveNewFlowerFlag = false;
  893. }
  894. else
  895. {
  896. MinigameAward.HaveNewFlowerFlag = true;
  897. }
  898. }
  899. public static void ResetNewFlowerFlag()
  900. {
  901. float flowerRate = (float) Auxiliary.FmlParse(MinigameAward.UnlockFlowerFml, "l", Manager.GardenLevel.ToString(), "f", GardenManager.TotalUnlockFlower.ToString());
  902. if (Random.Range(0, 1f) <= flowerRate)
  903. {
  904. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, true);
  905. }
  906. else
  907. {
  908. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  909. }
  910. }
  911. public static MiniGameType SelectMinigameType(List<MiniGameType> availableGameTypes)
  912. {
  913. //PunchGameOperateParent.SetActive(false);
  914. //MemoryGameOperateParent.SetActive(false);
  915. //FindSoloGameOperateParent.SetActive(false);
  916. //FindMissingGameOperateParent.SetActive(false);
  917. bool memoryGameAvailable = Manager.GardenLevel >= TutorialManager.MemoryMinigameTutorialLevel;
  918. bool findSoloGameAvailable = GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindSoloGame && Manager.GardenLevel >= TutorialManager.FindSoloMinigameTutorialLevel;
  919. bool findMissingGameAvailable = GardenManager.TotalUnlockFlower >= TutorialManager.MinFlowerForFindMissingGame && Manager.GardenLevel >= TutorialManager.FindMissingMinigameTutorialLevel;
  920. availableGameTypes.Add(MiniGameType.Punch);
  921. if (memoryGameAvailable)
  922. {
  923. availableGameTypes.Add(MiniGameType.Memory);
  924. }
  925. if (findSoloGameAvailable)
  926. {
  927. availableGameTypes.Add(MiniGameType.FindSolo);
  928. }
  929. if (findMissingGameAvailable)
  930. {
  931. availableGameTypes.Add(MiniGameType.FindMissing);
  932. }
  933. float posibility = Random.Range(0f, 1f);
  934. for (int i = 0; i < availableGameTypes.Count; i++)
  935. {
  936. float average = 1f/availableGameTypes.Count;
  937. float leftBorder = average*i;
  938. float rightBorder = average*(i+1);
  939. if (posibility >= leftBorder && posibility <= rightBorder)
  940. {
  941. return availableGameTypes[i];
  942. }
  943. }
  944. return MiniGameType.Punch;
  945. }
  946. public static void GameEnter(MiniGameType type)
  947. {
  948. PunchGameOperateParent.SetActive(false);
  949. MemoryGameOperateParent.SetActive(false);
  950. FindSoloGameOperateParent.SetActive(false);
  951. FindMissingGameOperateParent.SetActive(false);
  952. miniGameType = type;
  953. TryGetNewFlower();
  954. if (miniGameType == MiniGameType.Punch)
  955. {
  956. EnterPunchGame();
  957. }
  958. if (miniGameType == MiniGameType.Memory)
  959. {
  960. EnterMemoryGame();
  961. }
  962. if (miniGameType == MiniGameType.FindSolo)
  963. {
  964. EnterFindSoloGame();
  965. }
  966. if (miniGameType == MiniGameType.FindMissing)
  967. {
  968. EnterFindMissingGame();
  969. }
  970. ScoreTextPrefix = Language.GetStr(LanguageLabel.UI__D_ScoreLab);
  971. MinigameTimerBk.fillAmount = 0;
  972. MinigameTimerText.text = GameTime.ToString("0");
  973. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenBacCG();
  974. ResourceManager.Get(GardenLabel.Minigame).TweenForVec();
  975. ResourceManager.Get(CanvasLabel.D_MiniGame).TweenForCG();
  976. AudioManager.PlayClip(AudioLabel.Bubble);
  977. }
  978. public static void GameBegin()
  979. {
  980. ConfigManager.SaveBoolToConfig(PlayerConfigLabel.NewFlowerFlag, false);
  981. Game = true;
  982. MiniGameIndex++;
  983. Score = 0;
  984. CreateOperateTimer = CreateOperateTime;
  985. MemoryGameFlowerFadeTimer = MemoryGameFlowerFadeTime;
  986. FindMissingGameCurrentFadeTime = FindMissingGameFlowerMaxDisplayTime;
  987. DropGoldTimer = Random.Range(DropGoldMinIndex, DropGoldMaxIndex);
  988. GameTimer = 0;
  989. CurrentCreateOperateTime = CreateOperateTime;
  990. MemoryGameCurrentFlowerFadeTime = MemoryGameFlowerFadeTime;
  991. DropDiamondTimer = Random.Range(0f, GameTime - DropDiamondOffsetTime);
  992. StaticsManager.GetInstance().UseItem(StaticsManager.ItemID.开始小游戏, StaticsManager.ItemType.小游戏, "1", StaticsManager.ConsumeModule.None);
  993. if (miniGameType == MiniGameType.Punch)
  994. {
  995. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  996. {
  997. MinigameIdleFlowerList[i].GameBegin();
  998. }
  999. }
  1000. if (miniGameType == MiniGameType.Memory)
  1001. {
  1002. MemoryGameRoundReset();
  1003. }
  1004. if (miniGameType == MiniGameType.FindSolo)
  1005. {
  1006. FindSoloGameRoundBegin(true);
  1007. }
  1008. if (miniGameType == MiniGameType.FindMissing)
  1009. {
  1010. FindMissingGameRoundBegin();
  1011. }
  1012. if (Random.Range(DropDiamondMinIndex, DropDiamondMaxIndex) <= MiniGameIndex)
  1013. {
  1014. MiniGameIndex = 0;
  1015. CreateDropDiamondFlag = true;
  1016. }
  1017. else
  1018. {
  1019. if (Random.Range(0, 1f) <= DropDiamondRate)
  1020. {
  1021. CreateDropDiamondFlag = true;
  1022. }
  1023. else
  1024. {
  1025. CreateDropDiamondFlag = false;
  1026. }
  1027. }
  1028. }
  1029. public static void GamePrepare()
  1030. {
  1031. IsPrepare = true;
  1032. PrepareTimer = PrepareTime;
  1033. ResourceManager.Get(CanvasLabel.D_Begin).SetActive(false);
  1034. ResourceManager.Get(CanvasLabel.D_DescA).SetActive(false);
  1035. ResourceManager.Get(CanvasLabel.D_DescB).SetActive(false);
  1036. ResourceManager.Get(CanvasLabel.D_DescC).SetActive(false);
  1037. ResourceManager.Get(CanvasLabel.D_FindMissingGameDesc).SetActive(false);
  1038. if (miniGameType == MiniGameType.Punch)
  1039. {
  1040. ResourceManager.Get(CanvasLabel.D_Rip1).SetActive(true);
  1041. ResourceManager.Get(CanvasLabel.D_Water1).SetActive(true);
  1042. ResourceManager.Get(CanvasLabel.D_Fertilize1).SetActive(true);
  1043. }
  1044. if (miniGameType == MiniGameType.Memory)
  1045. {
  1046. ResourceManager.Get(CanvasLabel.D_Mask).TweenForGra();
  1047. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn1, true);
  1048. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn2, true);
  1049. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn3, true);
  1050. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn4, true);
  1051. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn5, true);
  1052. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn6, true);
  1053. float deltaSIzeX = 1.0625f;
  1054. float deltaSIzeY = 1.0625f;
  1055. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon1, MinigameFlowerDictionary[0].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1056. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon2, MinigameFlowerDictionary[1].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1057. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon3, MinigameFlowerDictionary[3].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1058. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon4, MinigameFlowerDictionary[4].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1059. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon5, MinigameFlowerDictionary[6].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1060. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon6, MinigameFlowerDictionary[7].FlowerInfo.Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1061. }
  1062. PrepareText.StreamForScale();
  1063. }
  1064. public static void GameEnd()
  1065. {
  1066. PrepareText.GetStreamScale().InOrigin = true;
  1067. //if (Game)
  1068. //{
  1069. Manager.MinigameFlag = false;
  1070. Manager.MinigameCDTimer = Mathf.Lerp(MinMinigameCD, MaxMinigameCD, Random.Range(0, 1f));
  1071. ResetNewFlowerFlag();
  1072. //}
  1073. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForCG();
  1074. if (Manager.MinigameCDTimer > 0)
  1075. {
  1076. ResourceManager.Get(CanvasLabel.C_MiniGame).TweenForRect();
  1077. }
  1078. Score = 0;
  1079. Pause = false;
  1080. Game = false;
  1081. Panalty = false;
  1082. IsPrepare = false;
  1083. GameTimer = GameTime;
  1084. for (int i = 0; i < PunchGameOperateList.Count; i++)
  1085. {
  1086. PunchGameOperateList[i].GameOver();
  1087. }
  1088. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1089. {
  1090. MinigameIdleFlowerList[i].GameOver();
  1091. }
  1092. for (int i = 0; i < DropAwardList.Count; i++)
  1093. {
  1094. DropAwardList[i].Retrieve();
  1095. DropAwardList.RemoveAt(i--);
  1096. }
  1097. }
  1098. public static void GameOver()
  1099. {
  1100. AudioManager.PlayClip(AudioLabel.MinigameEnd);
  1101. MinigameAward.GetAward(Score);
  1102. Manager.PlayMinigameAmt++;
  1103. ConfigManager.SaveIntToConfig(PlayerConfigLabel.CurrentMinigameType, MiniGameType.None.GetHashCode());
  1104. GameEnd();
  1105. }
  1106. public static void OnFindSoloGameButtonClick(int id, int btnIndex)
  1107. {
  1108. if (!Game)
  1109. {
  1110. return;
  1111. }
  1112. if (Panalty)
  1113. {
  1114. return;
  1115. }
  1116. if (FindSoloGameFlowerIDs[0] == id)
  1117. {
  1118. Flower flower = MinigameIdleFlowerList.Find(tempFlower => { return tempFlower.ID == id; });
  1119. ResourceManager.GetHudText($"+{FindSoloCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1120. Score += FindSoloCorrectScore;
  1121. flower.PlayFlashLight();
  1122. AudioManager.PlayClip(AudioLabel.ClickButton);
  1123. FindSoloGameRoundEnd();
  1124. }
  1125. else
  1126. {
  1127. Panalty = true;
  1128. PanaltyTimer = PanaltyTime;
  1129. D_FindSoloGameIcons[btnIndex].TweenForGra();
  1130. D_FindSoloGameBtns[btnIndex].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1131. AudioManager.PlayClip(AudioLabel.Error);
  1132. }
  1133. }
  1134. public static void OnMemoryGameClick(int index, int slotIndex)
  1135. {
  1136. if (Panalty || !MemoryGameFadeList.Valid())
  1137. {
  1138. return;
  1139. }
  1140. if (FindSoloGameIndexList.Count == 0)
  1141. {
  1142. return;
  1143. }
  1144. if (slotIndex == FindSoloGameIndexList[0])
  1145. {
  1146. D_MemoryGameBtns[index].GetComponent<Image>().material = Lib.GrayMat;
  1147. D_MemoryGameBtns[index].GetComponent<Button>().interactable = false;
  1148. D_MemoryGameIcons[index].GetComponent<Image>().material = Lib.GrayMat;
  1149. D_MemoryGameTicks[index].SetActive(true);
  1150. FindSoloGameIndexList.RemoveAt(0);
  1151. Flower flower = MinigameFlowerDictionary[slotIndex];
  1152. ResourceManager.GetHudText($"+{MemoryCorrectScore}", Color.white, 90, flower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1153. Score += MemoryCorrectScore;
  1154. flower.PlayFlashLight();
  1155. if (!MinigameAward.HaveNewFlowerFlag && MinigameAward.UnlockFlowerID == flower.ID && !PlayNewflowerEffectFlag)
  1156. {
  1157. flower.PlayNewFlowerEffec();
  1158. PlayNewflowerEffectFlag = true;
  1159. }
  1160. AudioManager.PlayClip(AudioLabel.ClickButton);
  1161. TweenRoot tween = flower.FlowerIcon.TweenBacSr();
  1162. if (FindSoloGameIndexList.Count == 0)
  1163. {
  1164. tween.AddEventOnetime
  1165. (
  1166. EventType.BackwardFinish,
  1167. () =>
  1168. {
  1169. MemoryGameRoundEnd();
  1170. MemoryGameRoundReset();
  1171. MemoryGameRoundBegin();
  1172. }
  1173. );
  1174. }
  1175. }
  1176. else
  1177. {
  1178. Panalty = true;
  1179. PanaltyTimer = PanaltyTime;
  1180. D_MemoryGameIcons[index].TweenForGra();
  1181. D_MemoryGameBtns[index].Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1182. AudioManager.PlayClip(AudioLabel.Error);
  1183. }
  1184. }
  1185. public static void CreatePunchGameOperate()
  1186. {
  1187. AudioManager.PlayClip(AudioLabel.Bubble);
  1188. if (TutorialManager.NewplayerTutorial && PunchGameTutorialFlag)
  1189. {
  1190. Pause = true;
  1191. PunchGameTutorialFlag = false;
  1192. Flower flower = MinigameIdleFlowerList[4];
  1193. flower.CreateOp(PunchGameOperateList.Count, OpType.Water);
  1194. PunchGameOperateList.Add(flower);
  1195. MinigameIdleFlowerList.Remove(flower);
  1196. Tutorial.HightScreen(ResourceManager.Get(CanvasLabel.D_WaterArrow0), ResourceManager.Get(CanvasLabel.D_WaterArrow1), ResourceManager.Get(CanvasLabel.D_Water1));
  1197. Tutorial.SetArea(PunchGameOperateList[0].OperateIcon.transform, 0.1f, 0.125f);
  1198. ResourceManager.AddButtonEventOnetime
  1199. (
  1200. CanvasLabel.D_Water2,
  1201. () =>
  1202. {
  1203. Pause = false;
  1204. Tutorial.HightDisable();
  1205. }
  1206. );
  1207. }
  1208. else
  1209. {
  1210. Flower flower = MinigameIdleFlowerList[Random.Range(0, MinigameIdleFlowerList.Count)];
  1211. flower.CreateOp(PunchGameOperateList.Count);
  1212. PunchGameOperateList.Add(flower);
  1213. MinigameIdleFlowerList.Remove(flower);
  1214. }
  1215. }
  1216. public static void OnPunchGameClick(OpType opType)
  1217. {
  1218. if (Panalty || !PunchGameOperateList.Valid())
  1219. {
  1220. return;
  1221. }
  1222. if (PunchGameOperateList[0].Operate(opType))
  1223. {
  1224. MinigameIdleFlowerList.Add(PunchGameOperateList[0]);
  1225. PunchGameOperateList.Remove(PunchGameOperateList[0]);
  1226. if (PunchGameOperateList.Count >= 2)
  1227. {
  1228. PunchGameOperateList[0].SetFirstOp();
  1229. PunchGameOperateList[1].SetSecondOp();
  1230. }
  1231. else if (PunchGameOperateList.Count >= 1)
  1232. {
  1233. PunchGameOperateList[0].SetFirstOp();
  1234. }
  1235. }
  1236. else
  1237. {
  1238. Panalty = true;
  1239. PanaltyTimer = PanaltyTime;
  1240. }
  1241. }
  1242. public static void EnterPunchGame()
  1243. {
  1244. PunchGameOperateParent.SetActive(true);
  1245. MinigameTimerParent.SetParent(PunchGameStatusParent);
  1246. DisplayGrid.SetParent(PunchGameStatusParent);
  1247. MinigameBeginButtonParent.SetParent(PunchGameOperateParent);
  1248. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout1));
  1249. ResourceManager.SetActive(CanvasLabel.D_Rip1, false);
  1250. ResourceManager.SetActive(CanvasLabel.D_Water1, false);
  1251. ResourceManager.SetActive(CanvasLabel.D_Fertilize1, false);
  1252. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1253. ResourceManager.SetActive(CanvasLabel.D_DescA, true);
  1254. if (MinigameAward.HaveNewFlowerFlag)
  1255. {
  1256. for (int i = 0; i < PunchGameSlotAmt; i++)
  1257. {
  1258. while (true)
  1259. {
  1260. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1261. if (flowerInfo.Unlock)
  1262. {
  1263. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[i]));
  1264. break;
  1265. }
  1266. }
  1267. }
  1268. }
  1269. else
  1270. {
  1271. List<int> idList = new List<int>();
  1272. idList = new List<int>(PunchGameSlotIDs);
  1273. int specialSlotID = idList.Random(1, true, true)[0];
  1274. Flower flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1275. flower.PlayNewFlowerEffec();
  1276. MinigameIdleFlowerList.Add(flower);
  1277. for (int i = 0; i < idList.Count; i++)
  1278. {
  1279. while (true)
  1280. {
  1281. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1282. if (flowerInfo.Unlock)
  1283. {
  1284. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1285. MinigameIdleFlowerList.Add(flower);
  1286. break;
  1287. }
  1288. }
  1289. }
  1290. }
  1291. }
  1292. public static void EnterMemoryGame()
  1293. {
  1294. MemoryGameOperateParent.SetActive(true);
  1295. MinigameTimerParent.SetParent(MemoryGameStatusParent);
  1296. DisplayGrid.SetParent(MemoryGameStatusParent);
  1297. MinigameBeginButtonParent.SetParent(MemoryGameOperateParent);
  1298. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout2));
  1299. ResetMemoryGameButtons();
  1300. ResourceManager.Get(CanvasLabel.D_Mask).TweenBacGra();
  1301. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn1, false);
  1302. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn2, false);
  1303. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn3, false);
  1304. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn4, false);
  1305. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn5, false);
  1306. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn6, false);
  1307. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1308. ResourceManager.SetActive(CanvasLabel.D_DescB, true);
  1309. List<int> idList = new List<int>(MemoryGameSlotIDs);
  1310. MinigameFlowerDictionary = new Dictionary<int, Flower>();
  1311. Flower flower;
  1312. if (MinigameAward.HaveNewFlowerFlag)
  1313. {
  1314. for (int i = 0; i < idList.Count; i++)
  1315. {
  1316. while (true)
  1317. {
  1318. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1319. if (flowerInfo.Unlock)
  1320. {
  1321. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1322. MinigameIdleFlowerList.Add(flower);
  1323. MinigameFlowerDictionary.Add(idList[i], flower);
  1324. break;
  1325. }
  1326. }
  1327. }
  1328. }
  1329. else
  1330. {
  1331. int specialSlotID = idList.Random(1, true, true)[0];
  1332. flower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1333. flower.PlayNewFlowerEffec();
  1334. MinigameIdleFlowerList.Add(flower);
  1335. MinigameFlowerDictionary.Add(specialSlotID, flower);
  1336. for (int i = 0; i < idList.Count; i++)
  1337. {
  1338. while (true)
  1339. {
  1340. FlowerInfo flowerInfo = GardenManager.FlowerInfoDictionary.Random();
  1341. if (flowerInfo.Unlock)
  1342. {
  1343. flower = ResourceManager.GetFlower(flowerInfo, MinigameSlots[idList[i]]);
  1344. MinigameIdleFlowerList.Add(flower);
  1345. MinigameFlowerDictionary.Add(idList[i], flower);
  1346. break;
  1347. }
  1348. }
  1349. }
  1350. }
  1351. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1352. {
  1353. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true);
  1354. }
  1355. }
  1356. public static void EnterFindSoloGame()
  1357. {
  1358. FindSoloGameOperateParent.SetActive(true);
  1359. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1360. ResourceManager.SetActive(CanvasLabel.D_DescC, true);
  1361. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn7, false);
  1362. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn8, false);
  1363. ResourceManager.SetActive(CanvasLabel.D_FlowerBtn9, false);
  1364. MinigameBeginButtonParent.SetParent(FindSoloGameOperateParent);
  1365. MinigameTimerParent.SetParent(FindSoloGameStatusParent);
  1366. DisplayGrid.SetParent(FindSoloGameStatusParent);
  1367. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_PrepareLayout3));
  1368. FindSoloGameRoundReset(true);
  1369. }
  1370. public static void EnterFindMissingGame()
  1371. {
  1372. FindMissingGameOperateParent.SetActive(true);
  1373. MinigameTimerParent.SetParent(FindMissingGameStatusParent);
  1374. DisplayGrid.SetParent(FindMissingGameStatusParent);
  1375. MinigameBeginButtonParent.SetParent(FindMissingGameOperateParent);
  1376. PrepareText.SetParent(ResourceManager.Get(CanvasLabel.D_FindMissingGamePrepareLayout));
  1377. ResourceManager.Get(CanvasLabel.D_FindMissingGameMask).GetTweenGra().InDestination = true;
  1378. for (int i = 0; i < D_FindMissingGameBtns.Count; i++)
  1379. {
  1380. D_FindMissingGameBtns[i].GetTweenCG().InOrigin = true;
  1381. D_FindMissingGameBtns[i].SetActive(false);
  1382. }
  1383. ResourceManager.SetActive(CanvasLabel.D_Begin, true);
  1384. ResourceManager.SetActive(CanvasLabel.D_FindMissingGameDesc, true);
  1385. FindMissingGameRoundReset(true);
  1386. }
  1387. public static void MemoryGameRoundEnd()
  1388. {
  1389. ResourceManager.Get(CanvasLabel.D_Mask).TweenForGra();
  1390. }
  1391. public static void MemoryGameRoundReset()
  1392. {
  1393. for (int i = 0; i < MemoryGameFadeList.Count; i++)
  1394. {
  1395. MinigameIdleFlowerList.Add(MemoryGameFadeList[i]);
  1396. }
  1397. MemoryGameCurrentFlowerFadeTime -= MemoryGameCurrentFlowerFadeTime * MemoryGameDecreaseRate;
  1398. MemoryGameFlowerFadeTimer = MemoryGameCurrentFlowerFadeTime;
  1399. MemoryGameFadeList = new List<Flower>();
  1400. FindSoloGameIndexList = new List<int>();
  1401. List<int> randomList = new List<int>(MemoryGameSlotIDs);
  1402. for (int i = 0; i < randomList.Count; i++)
  1403. {
  1404. FindSoloGameIndexList.Add(randomList.Random(1, true, true)[0]);
  1405. i--;
  1406. }
  1407. ResetMemoryGameButtons();
  1408. }
  1409. public static void MemoryGameRoundBegin()
  1410. {
  1411. ResourceManager.Get(CanvasLabel.D_Mask).TweenBacGra();
  1412. if (TutorialManager.MemoryMinigameTutorial)
  1413. {
  1414. TutorialManager.PlayMemoryGame();
  1415. }
  1416. }
  1417. public static void ResetMemoryGameButtons()
  1418. {
  1419. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn1).material = null;
  1420. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn2).material = null;
  1421. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn3).material = null;
  1422. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn4).material = null;
  1423. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn5).material = null;
  1424. ResourceManager.Get<Image>(CanvasLabel.D_FlowerBtn6).material = null;
  1425. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn1).interactable = true;
  1426. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn2).interactable = true;
  1427. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn3).interactable = true;
  1428. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn4).interactable = true;
  1429. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn5).interactable = true;
  1430. ResourceManager.Get<Button>(CanvasLabel.D_FlowerBtn6).interactable = true;
  1431. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon1).material = null;
  1432. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon2).material = null;
  1433. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon3).material = null;
  1434. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon4).material = null;
  1435. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon5).material = null;
  1436. ResourceManager.Get<Image>(CanvasLabel.D_FlowerIcon6).material = null;
  1437. ResourceManager.SetActive(CanvasLabel.D_FlowerTick1, false);
  1438. ResourceManager.SetActive(CanvasLabel.D_FlowerTick2, false);
  1439. ResourceManager.SetActive(CanvasLabel.D_FlowerTick3, false);
  1440. ResourceManager.SetActive(CanvasLabel.D_FlowerTick4, false);
  1441. ResourceManager.SetActive(CanvasLabel.D_FlowerTick5, false);
  1442. ResourceManager.SetActive(CanvasLabel.D_FlowerTick6, false);
  1443. }
  1444. public static void MemoryGameFadeNext()
  1445. {
  1446. for (int i = 0; i < FindSoloGameIndexList.Count; i++)
  1447. {
  1448. Flower flower = MinigameFlowerDictionary[FindSoloGameIndexList[i]];
  1449. if (MemoryGameFadeList.UniqueAdd(flower))
  1450. {
  1451. MinigameIdleFlowerList.Remove(flower);
  1452. flower.PlayFlashLight();
  1453. flower.StopNewFlowerEffec();
  1454. PlayNewflowerEffectFlag = false;
  1455. flower.FlowerIcon.TweenForSr();
  1456. if (MemoryGameFadeList.Count == MemoryGameMaxFadeAmt)
  1457. {
  1458. MemoryGameRoundBegin();
  1459. }
  1460. break;
  1461. }
  1462. }
  1463. }
  1464. public static int GetMemoryGameButtonIndex(int slotIndex)
  1465. {
  1466. if (slotIndex == 0)
  1467. {
  1468. return 0;
  1469. }
  1470. else if (slotIndex == 1)
  1471. {
  1472. return 1;
  1473. }
  1474. else if (slotIndex == 3)
  1475. {
  1476. return 2;
  1477. }
  1478. else if (slotIndex == 4)
  1479. {
  1480. return 3;
  1481. }
  1482. else if (slotIndex == 6)
  1483. {
  1484. return 4;
  1485. }
  1486. else if (slotIndex == 7)
  1487. {
  1488. return 5;
  1489. }
  1490. else
  1491. {
  1492. throw new Exception();
  1493. }
  1494. }
  1495. public static void FindSoloGameRoundEnd()
  1496. {
  1497. if (MinigameIdleFlowerList[0].ID == MinigameAward.UnlockFlowerID)
  1498. {
  1499. MinigameIdleFlowerList[0].StopNewFlowerEffec();
  1500. }
  1501. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1502. {
  1503. MinigameIdleFlowerList[i].FlowerIcon.TweenForSr();
  1504. }
  1505. ResourceManager.Get(CanvasLabel.D_FlowerBtn7).TweenBacCG();
  1506. ResourceManager.Get(CanvasLabel.D_FlowerBtn8).TweenBacCG();
  1507. ResourceManager.Get(CanvasLabel.D_FlowerBtn9).TweenBacCG();
  1508. Auxiliary.Instance.DelayCall
  1509. (
  1510. () =>
  1511. {
  1512. if (Game)
  1513. {
  1514. FindSoloGameRoundReset();
  1515. FindSoloGameRoundBegin();
  1516. }
  1517. },
  1518. 1.5f
  1519. );
  1520. }
  1521. public static void FindSoloGameRoundReset(bool firstRound = false)
  1522. {
  1523. ExtList.ForEach(MinigameIdleFlowerList, flower => { flower.FlowerIcon.SetAlpha(1); flower.FlowerIcon.SetActive(true); flower.RetrieveFlower();});
  1524. MinigameIdleFlowerList = new List<Flower>();
  1525. FindSoloGameFlowerIDs = new List<int>();
  1526. List<int> slotIDs = new List<int>(FindSoloGameSlotIDs);
  1527. FlowerInfo flowerInfo;
  1528. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1529. {
  1530. flowerInfo = GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID];
  1531. }
  1532. else
  1533. {
  1534. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, flowerIndo => { return flowerIndo.Unlock; });
  1535. }
  1536. FindSoloGameFlowerIDs.Add(flowerInfo.ID);
  1537. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1538. while (slotIDs.Count > 0)
  1539. {
  1540. flowerInfo = GardenManager.FlowerInfoDictionary.Random(false, info => { return info.Unlock && info.ID != FindSoloGameFlowerIDs[0]; });
  1541. if (slotIDs.Count == 1)
  1542. {
  1543. if (!FindSoloGameFlowerIDs.Contains(flowerInfo.ID))
  1544. {
  1545. continue;
  1546. }
  1547. }
  1548. else
  1549. {
  1550. FindSoloGameFlowerIDs.UniqueAdd(flowerInfo.ID);
  1551. }
  1552. int amt = Mathf.Min(Random.Range(2, 9), slotIDs.Count);
  1553. for (int i = 0; i < amt; i++)
  1554. {
  1555. MinigameIdleFlowerList.Add(ResourceManager.GetFlower(flowerInfo, MinigameSlots[slotIDs.Random(1, true, true)[0]]));
  1556. }
  1557. }
  1558. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1559. {
  1560. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true).AlphaOnly = true;
  1561. MinigameIdleFlowerList[i].FlowerIcon.GetTweenSr().InDestination = true;
  1562. }
  1563. List<int> idList = new List<int>()
  1564. {
  1565. FindSoloGameFlowerIDs[0],
  1566. };
  1567. if (FindSoloGameFlowerIDs.Count == 2)
  1568. {
  1569. idList.Add(FindSoloGameFlowerIDs[1]);
  1570. idList.Add(FindSoloGameFlowerIDs[1]);
  1571. idList.RemoveAt(0);
  1572. idList.Insert(Random.Range(0, 3), FindSoloGameFlowerIDs[0]);
  1573. }
  1574. else if (FindSoloGameFlowerIDs.Count > 2)
  1575. {
  1576. idList.AddRange(FindSoloGameFlowerIDs.Random(2, true, false, id => { return id != idList[0]; }));
  1577. idList = idList.Disturb();
  1578. }
  1579. else
  1580. {
  1581. throw new Exception();
  1582. }
  1583. float deltaSIzeX = 1.0625f;
  1584. float deltaSIzeY = 1.0625f;
  1585. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon7, GardenManager.FlowerInfoDictionary[idList[0]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1586. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon8, GardenManager.FlowerInfoDictionary[idList[1]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1587. ResourceManager.SetSprite(CanvasLabel.D_FlowerIcon9, GardenManager.FlowerInfoDictionary[idList[2]].Icon).Resize(true, deltaSIzeX, deltaSIzeY);
  1588. for (int i = 0; i < idList.Count; i++)
  1589. {
  1590. int id = idList[i];
  1591. int index = i;
  1592. if (firstRound && TutorialManager.FindSoloMinigameTutorial && id == FindSoloGameFlowerIDs[0])
  1593. {
  1594. FindSoloGameCorrectButtonParent = D_FindSoloGameBtns[i];
  1595. Button button = FindSoloGameCorrectButtonParent.GetComponent<Button>();
  1596. button.onClick.RemoveAllListeners();
  1597. button.onClick.AddListener(() => { OnFindSoloGameButtonClick(id, index); TutorialManager.EndClickFindSoloCorrectButton(); });
  1598. }
  1599. else
  1600. {
  1601. Button button = D_FindSoloGameBtns[i].GetComponent<Button>();
  1602. button.onClick.RemoveAllListeners();
  1603. button.onClick.AddListener(() => { OnFindSoloGameButtonClick(id, index); });
  1604. }
  1605. }
  1606. }
  1607. public static void FindSoloGameRoundBegin(bool firstRound = false)
  1608. {
  1609. if (firstRound && !MinigameAward.HaveNewFlowerFlag)
  1610. {
  1611. MinigameIdleFlowerList[0].PlayNewFlowerEffec();
  1612. }
  1613. ResourceManager.Get(CanvasLabel.D_FlowerBtn7).TweenReForCG();
  1614. ResourceManager.Get(CanvasLabel.D_FlowerBtn8).TweenReForCG();
  1615. ResourceManager.Get(CanvasLabel.D_FlowerBtn9).TweenReForCG();
  1616. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1617. {
  1618. MinigameIdleFlowerList[i].FlowerIcon.TweenBacSr();
  1619. }
  1620. if (firstRound && TutorialManager.FindSoloMinigameTutorial)
  1621. {
  1622. TutorialManager.ShowFindSoloCorrectButton(FindSoloGameCorrectButtonParent.GetChild(1), FindSoloGameCorrectButtonParent);
  1623. }
  1624. }
  1625. public static void FindMissingGameRoundStartOperate()
  1626. {
  1627. List<Flower> flowers = new List<Flower>(MinigameIdleFlowerList);
  1628. flowers = flowers.Disturb();
  1629. for (int i = 1; i < flowers.Count; i++)
  1630. {
  1631. flowers[i].FlowerIcon.TweenBacSr();
  1632. }
  1633. if (FindMissingNewFlower != null)
  1634. {
  1635. FindMissingNewFlower.PlayNewFlowerEffec();
  1636. }
  1637. List<Flower> buttonFlowers = new List<Flower>();
  1638. buttonFlowers.Add(flowers[0]);
  1639. for (int i = 1; i < flowers.Count; i++)
  1640. {
  1641. int index = i;
  1642. if (!buttonFlowers.MyContains(flower => flower.ID == flowers[index].ID))
  1643. {
  1644. buttonFlowers.Add(flowers[index]);
  1645. }
  1646. }
  1647. List<Image> icons = new List<Image>();
  1648. for (int i = 0; i < D_FindMissingGameIcons.Count; i++)
  1649. {
  1650. icons.Add(D_FindMissingGameIcons[i].GetComponent<Image>());
  1651. }
  1652. List<Button> buttons = new List<Button>();
  1653. for (int i = 0; i < D_FindMissingGameBtns.Count; i++)
  1654. {
  1655. buttons.Add(D_FindMissingGameBtns[i].GetComponent<Button>());
  1656. }
  1657. FindMissingCorrectFlower = buttonFlowers[0];
  1658. Image correctImage = icons.Random()[0];
  1659. int correctIndex = icons.IndexOf(correctImage);
  1660. Button correctButton = buttons[correctIndex];
  1661. icons.RemoveAt(correctIndex);
  1662. buttons.RemoveAt(correctIndex);
  1663. correctImage.sprite = buttonFlowers[0].FlowerInfo.Icon;
  1664. icons[0].sprite = buttonFlowers[1].FlowerInfo.Icon;
  1665. icons[1].sprite = buttonFlowers[2].FlowerInfo.Icon;
  1666. float deltaSIzeX = 1.0625f;
  1667. float deltaSIzeY = 1.0625f;
  1668. correctImage.Resize(true, deltaSIzeX, deltaSIzeY);
  1669. icons[0].Resize(true, deltaSIzeX, deltaSIzeY);
  1670. icons[1].Resize(true, deltaSIzeX, deltaSIzeY);
  1671. correctButton.TweenForCG();
  1672. buttons[0].TweenForCG();
  1673. buttons[1].TweenForCG();
  1674. correctButton.onClick.RemoveAllListeners();
  1675. buttons[0].onClick.RemoveAllListeners();
  1676. buttons[1].onClick.RemoveAllListeners();
  1677. correctButton.onClick.AddListener(() => OnFindMissingGameRightButtonClick(correctButton, correctImage));
  1678. buttons[0].onClick.AddListener(() => OnFindMissingGameWrongButtonClick(buttons[0], icons[0]));
  1679. buttons[1].onClick.AddListener(() => OnFindMissingGameWrongButtonClick(buttons[1], icons[1]));
  1680. if (TutorialManager.FindMissingMinigameTutorial)
  1681. {
  1682. TutorialManager.ShowFindMissingCorrectButton(D_FindMissingGameArrows[correctIndex], D_FindMissingGameBtns[correctIndex]);
  1683. correctButton.AddButtonEventOnetime(TutorialManager.EndClickFindMissingCorrectButton);
  1684. }
  1685. }
  1686. public static void FindMissingGameRoundEnd()
  1687. {
  1688. if (FindMissingNewFlower != null)
  1689. {
  1690. FindMissingNewFlower.StopNewFlowerEffec();
  1691. }
  1692. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1693. {
  1694. MinigameIdleFlowerList[i].FlowerIcon.TweenForSr();
  1695. }
  1696. DelayCall.Call
  1697. (
  1698. 0.5f, () =>
  1699. {
  1700. FindMissingGameRoundReset(false);
  1701. FindMissingGameRoundBegin();
  1702. }
  1703. );
  1704. }
  1705. public static void FindMissingGameRoundReset(bool firstRound)
  1706. {
  1707. if (!firstRound)
  1708. {
  1709. FindMissingGameCurrentFadeTime -= FindMissingGameDecreaseTime;
  1710. FindMissingGameCurrentFadeTime = Mathf.Max(FindMissingGameCurrentFadeTime, FindMissingGameFlowerMinDisplayTime);
  1711. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1712. {
  1713. MinigameIdleFlowerList[i].RetrieveFlower();
  1714. }
  1715. MinigameIdleFlowerList = new List<Flower>();
  1716. }
  1717. List<int> idList = new List<int>(FindMissingGameSlotIDs);
  1718. Flower flower;
  1719. if (MinigameAward.HaveNewFlowerFlag)
  1720. {
  1721. FindMissingNewFlower = null;
  1722. List<FlowerInfo> flowerInfos = new List<FlowerInfo>(GardenManager.FlowerInfoDictionary.Values.ToList());
  1723. for (int i = 0; i < flowerInfos.Count; i++)
  1724. {
  1725. if (!flowerInfos[i].Unlock)
  1726. {
  1727. flowerInfos.RemoveAt(i);
  1728. i--;
  1729. }
  1730. }
  1731. flowerInfos = flowerInfos.Disturb();
  1732. for (int i = 0; i < 3; i++)
  1733. {
  1734. flower = ResourceManager.GetFlower(flowerInfos[i], MinigameSlots[idList[i]]);
  1735. MinigameIdleFlowerList.Add(flower);
  1736. }
  1737. for (int i = 3; i < 9; i++)
  1738. {
  1739. flower = ResourceManager.GetFlower(flowerInfos.Random()[0], MinigameSlots[idList[i]]);
  1740. MinigameIdleFlowerList.Add(flower);
  1741. }
  1742. }
  1743. else
  1744. {
  1745. int specialSlotID = idList.Random(1, true, true)[0];
  1746. FindMissingNewFlower = ResourceManager.GetFlower(GardenManager.FlowerInfoDictionary[MinigameAward.UnlockFlowerID], MinigameSlots[specialSlotID]);
  1747. MinigameIdleFlowerList.Add(FindMissingNewFlower);
  1748. List<FlowerInfo> flowerInfos = new List<FlowerInfo>(GardenManager.FlowerInfoDictionary.Values.ToList());
  1749. for (int i = 0; i < flowerInfos.Count; i++)
  1750. {
  1751. if (!flowerInfos[i].Unlock || flowerInfos[i].ID == MinigameAward.UnlockFlowerID)
  1752. {
  1753. flowerInfos.RemoveAt(i);
  1754. i--;
  1755. }
  1756. }
  1757. flowerInfos = flowerInfos.Disturb();
  1758. for (int i = 0; i < 2; i++)
  1759. {
  1760. flower = ResourceManager.GetFlower(flowerInfos[i], MinigameSlots[idList[i]]);
  1761. MinigameIdleFlowerList.Add(flower);
  1762. }
  1763. for (int i = 2; i < 8; i++)
  1764. {
  1765. flower = ResourceManager.GetFlower(flowerInfos.Random()[0], MinigameSlots[idList[i]]);
  1766. MinigameIdleFlowerList.Add(flower);
  1767. }
  1768. }
  1769. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1770. {
  1771. MinigameIdleFlowerList[i].FlowerIcon.CreateTweenSr(1, 0, 0.25f, true, false, Curve.EaseOutQuad, false, true);
  1772. MinigameIdleFlowerList[i].FlowerIcon.GetTweenSr().InDestination = true;
  1773. }
  1774. }
  1775. public static void FindMissingGameRoundBegin()
  1776. {
  1777. if (FindMissingNewFlower != null)
  1778. {
  1779. FindMissingNewFlower.PlayNewFlowerEffec();
  1780. }
  1781. FindMissingGameFadeTimer = FindMissingGameCurrentFadeTime;
  1782. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1783. {
  1784. MinigameIdleFlowerList[i].FlowerIcon.TweenBacSr();
  1785. }
  1786. }
  1787. public static void FindMissingFadeFlowers()
  1788. {
  1789. for (int i = 0; i < MinigameIdleFlowerList.Count; i++)
  1790. {
  1791. MinigameIdleFlowerList[i].FlowerIcon.TweenForSr();
  1792. }
  1793. if (FindMissingNewFlower != null)
  1794. {
  1795. FindMissingNewFlower.StopNewFlowerEffec();
  1796. }
  1797. DelayCall.Call
  1798. (
  1799. FindMissingGameFlowerDisappearTime,
  1800. FindMissingGameRoundStartOperate
  1801. );
  1802. }
  1803. public static void OnFindMissingGameRightButtonClick(Button button, Image icon)
  1804. {
  1805. if (!Game)
  1806. {
  1807. return;
  1808. }
  1809. if (Panalty)
  1810. {
  1811. return;
  1812. }
  1813. ResourceManager.GetHudText($"+{FindMissingCorrectScore}", Color.white, 90, FindMissingCorrectFlower.ChildDic[FlowerLabel.ScorePos], ResourceManager.Get(CanvasLabel.D_HudParent), true);
  1814. Score += FindSoloCorrectScore;
  1815. FindMissingCorrectFlower.PlayFlashLight();
  1816. FindMissingCorrectFlower.FlowerIcon.TweenBacSr();
  1817. AudioManager.PlayClip(AudioLabel.ClickButton);
  1818. for (int i = 0; i < D_FindMissingGameBtns.Count; i++)
  1819. {
  1820. D_FindMissingGameBtns[i].TweenBacCG();
  1821. }
  1822. DelayCall.Call(0.5f, FindMissingGameRoundEnd);
  1823. }
  1824. public static void OnFindMissingGameWrongButtonClick(Button button, Image icon)
  1825. {
  1826. if (!Game)
  1827. {
  1828. return;
  1829. }
  1830. if (Panalty)
  1831. {
  1832. return;
  1833. }
  1834. Panalty = true;
  1835. PanaltyTimer = PanaltyTime;
  1836. icon.TweenForGra();
  1837. button.Shake(0.5f, 3, new Vector3(20f, 0, 0), Curve.EaseOutQuad);
  1838. AudioManager.PlayClip(AudioLabel.Error);
  1839. }
  1840. public void OnApplicationPause(bool pause)
  1841. {
  1842. if (!pause)
  1843. {
  1844. if (!TutorialManager.NewplayerTutorial)
  1845. {
  1846. if (Game || IsPrepare)
  1847. {
  1848. ResourceManager.Get<Button>(CanvasLabel.D_Quit).onClick.Invoke();
  1849. }
  1850. }
  1851. }
  1852. }
  1853. }