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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class Shortcut
- {
- public static Color Orange = new Color(233/255f, 63/255f, 20/255f, 1);
- public static Color LightGray = new Color(165/255f, 192/255f, 200/255f, 1);
- public static Material GrayMat
- {
- get { return ManaReso.Load<Material>("GrayMat", Folder.UI); }
- }
- }
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