TweenVec.cs 5.2 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Collections;
  4. public class TweenVec : TweenRoot
  5. {
  6. #region
  7. public override bool InOrigin
  8. {
  9. get
  10. {
  11. if (Local)
  12. {
  13. if (Target.localPosition.Equal(Origin))
  14. {
  15. InOrigin_ = true;
  16. }
  17. else
  18. {
  19. InOrigin_ = false;
  20. }
  21. }
  22. else
  23. {
  24. if (Target.position.Equal(Origin))
  25. {
  26. InOrigin_ = true;
  27. }
  28. else
  29. {
  30. InOrigin_ = false;
  31. }
  32. }
  33. BackwardFinish();
  34. return InOrigin_;
  35. }
  36. set
  37. {
  38. InOrigin_ = value;
  39. InPause = false;
  40. InForward = false;
  41. InBackward = false;
  42. if (InOrigin_)
  43. {
  44. if (Local)
  45. {
  46. Target.localPosition = Origin;
  47. }
  48. else
  49. {
  50. Target.position = Origin;
  51. }
  52. BackwardFinish();
  53. }
  54. }
  55. }
  56. public override bool InDestination
  57. {
  58. get
  59. {
  60. if (Local)
  61. {
  62. if (Target.localPosition.Equal(Destination))
  63. {
  64. InDestination_ = true;
  65. }
  66. else
  67. {
  68. InDestination_ = false;
  69. }
  70. }
  71. else
  72. {
  73. if (Target.position.Equal(Destination))
  74. {
  75. InDestination_ = true;
  76. }
  77. else
  78. {
  79. InDestination_ = false;
  80. }
  81. }
  82. ForwardFinish();
  83. return InDestination_;
  84. }
  85. set
  86. {
  87. InDestination_ = value;
  88. InPause = false;
  89. InForward = false;
  90. InBackward = false;
  91. if (InDestination_)
  92. {
  93. if (Local)
  94. {
  95. Target.localPosition = Destination;
  96. }
  97. else
  98. {
  99. Target.position = Destination;
  100. }
  101. ForwardFinish();
  102. }
  103. }
  104. }
  105. public bool Local;
  106. public Vector3 Delta;
  107. public Vector3 Origin;
  108. public Vector3 Destination;
  109. public Transform Target;
  110. public CurveFunctionV Func;
  111. #endregion
  112. public TweenVec(Transform target, Vector3 origin, Vector3 destination, float duration, bool local, bool originActive, bool destActive, Curve curve, bool cg = false) : base(cg, curve, target)
  113. {
  114. CanvasGroup = target.GetComponent<CanvasGroup>();
  115. Curve = curve;
  116. Func = ManaAnim.CurveFuncDicV[curve];
  117. Target = target;
  118. InForward = false;
  119. InBackward = false;
  120. Local = local;
  121. Delta = destination - origin;
  122. Origin = origin;
  123. Duration = duration;
  124. DestActive = destActive;
  125. Destination = destination;
  126. OriginActive = originActive;
  127. }
  128. public override bool StartForward()
  129. {
  130. if (base.StartForward())
  131. {
  132. return true;
  133. }
  134. if (InBackward)
  135. {
  136. InBackward = false;
  137. Timer = ManaAnim.GetTimerVec(Target.position, Duration, Origin, Delta, Curve);
  138. }
  139. return false;
  140. }
  141. public override bool StartBackward()
  142. {
  143. if (base.StartBackward())
  144. {
  145. return true;
  146. }
  147. if (InForward)
  148. {
  149. InForward = false;
  150. Timer = ManaAnim.GetTimerVec(Target.position, Duration, Destination, -Delta, Curve);
  151. }
  152. return false;
  153. }
  154. public override bool DoForward()
  155. {
  156. Timer += Time.fixedDeltaTime;
  157. if (Timer > Duration)
  158. {
  159. InDestination = true;
  160. if (OnForwardFinish != null)
  161. {
  162. OnForwardFinish.Invoke();
  163. }
  164. SetLoop(EventType.ForwardFinish);
  165. return true;
  166. }
  167. else
  168. {
  169. if (Local)
  170. {
  171. Target.localPosition = Func(Timer, Duration, Origin, Delta);
  172. }
  173. else
  174. {
  175. Target.position = Func(Timer, Duration, Origin, Delta);
  176. }
  177. return false;
  178. }
  179. }
  180. public override bool DoBackward()
  181. {
  182. Timer += Time.fixedDeltaTime;
  183. if (Timer > Duration)
  184. {
  185. InOrigin = true;
  186. if (OnBackwardFinish != null)
  187. {
  188. OnBackwardFinish.Invoke();
  189. }
  190. SetLoop(EventType.BackwardFinish);
  191. return true;
  192. }
  193. else
  194. {
  195. if (Local)
  196. {
  197. Target.localPosition = Func(Timer, Duration, Destination, -Delta);
  198. }
  199. else
  200. {
  201. Target.position = Func(Timer, Duration, Destination, -Delta);
  202. }
  203. return false;
  204. }
  205. }
  206. }