TweenNumber.cs 3.7 KB

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  1. using System;
  2. using UnityEngine;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine.UI;
  6. public class TweenNumber : TweenRoot
  7. {
  8. #region 变量
  9. public override bool InOrigin
  10. {
  11. get
  12. {
  13. if (int.Parse(Target.text).Equal(Origin))
  14. {
  15. InOrigin_ = true;
  16. }
  17. else
  18. {
  19. InOrigin_ = false;
  20. }
  21. return InOrigin_;
  22. }
  23. set
  24. {
  25. InOrigin_ = value;
  26. InPause = false;
  27. InForward = false;
  28. InBackward = false;
  29. if (InOrigin_)
  30. {
  31. Target.text = Origin.ToString();
  32. BackwardFinish();
  33. }
  34. }
  35. }
  36. public override bool InDestination
  37. {
  38. get
  39. {
  40. if (int.Parse(Target.text).Equal(Destination))
  41. {
  42. InDestination_ = true;
  43. }
  44. else
  45. {
  46. InDestination_ = false;
  47. }
  48. return InDestination_;
  49. }
  50. set
  51. {
  52. InDestination_ = value;
  53. InPause = false;
  54. InForward = false;
  55. InBackward = false;
  56. if (InDestination_)
  57. {
  58. Target.text = Destination.ToString();
  59. ForwardFinish();
  60. }
  61. }
  62. }
  63. public int Delta;
  64. public int Origin;
  65. public int Destination;
  66. public Text Target;
  67. public CurveFunctionF Func;
  68. #endregion
  69. public TweenNumber(Text target, int origin, int destination, float duration, bool originActive, bool destActive, Curve curve, bool cg=false) : base(cg, curve, target)
  70. {
  71. Func = ManaAnim.CurveFuncDicF[curve];
  72. Target = target;
  73. InForward = false;
  74. InBackward = false;
  75. Delta = destination - origin;
  76. Origin = origin;
  77. Duration = duration;
  78. DestActive = destActive;
  79. Destination = destination;
  80. OriginActive = originActive;
  81. }
  82. public override bool StartForward()
  83. {
  84. if (base.StartForward())
  85. {
  86. return true;
  87. }
  88. if (InBackward)
  89. {
  90. InBackward = false;
  91. Timer = ManaAnim.GetTimerFloat(int.Parse(Target.text), Duration, Origin, Delta, Curve);
  92. }
  93. return false;
  94. }
  95. public override bool StartBackward()
  96. {
  97. if (base.StartBackward())
  98. {
  99. return true;
  100. }
  101. if (InForward)
  102. {
  103. InForward = false;
  104. Timer = ManaAnim.GetTimerFloat(int.Parse(Target.text), Duration, Destination, -Delta, Curve);
  105. }
  106. return false;
  107. }
  108. public override bool DoForward()
  109. {
  110. Timer += Time.fixedDeltaTime;
  111. if (Timer > Duration)
  112. {
  113. InDestination = true;
  114. if (OnForwardFinish != null)
  115. {
  116. OnForwardFinish.Invoke();
  117. }
  118. SetLoop(EventType.ForwardFinish);
  119. return true;
  120. }
  121. else
  122. {
  123. Target.text = ((int) Func(Timer, Duration, Origin, Delta)).ToString();
  124. return false;
  125. }
  126. }
  127. public override bool DoBackward()
  128. {
  129. Timer += Time.fixedDeltaTime;
  130. if (Timer > Duration)
  131. {
  132. InOrigin = true;
  133. if (OnBackwardFinish != null)
  134. {
  135. OnBackwardFinish.Invoke();
  136. }
  137. SetLoop(EventType.BackwardFinish);
  138. return true;
  139. }
  140. else
  141. {
  142. Target.text = ((int) Func(Timer, Duration, Destination, -Delta)).ToString();
  143. return false;
  144. }
  145. }
  146. }