Pack.cs 12 KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Xml;
  4. using System.Text;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. public class Pack : SkillRoot
  8. {
  9. #region 变量
  10. #region 配置
  11. public override string ID
  12. {
  13. get
  14. {
  15. return "Pack" + ID_;
  16. }
  17. }
  18. public override string Name
  19. {
  20. get
  21. {
  22. return Language.GetStr("SkillName", ID);
  23. }
  24. }
  25. protected int MinUseLv;
  26. protected int MaxUseLv;
  27. protected float Person;
  28. protected float SkillCD;
  29. protected float UseAmt;
  30. protected float CoinPerson;
  31. protected float DiamondOnce;
  32. protected string CoinFml;
  33. protected float Plus;
  34. protected float PersonBuff;
  35. protected float SkillCdBuff;
  36. protected string Label;
  37. protected string Anim;
  38. protected string Flower;
  39. protected string[] Flowers;
  40. protected string[] Diamonds;
  41. protected Current BuyCur;
  42. #endregion
  43. public override int Level
  44. {
  45. get; set;
  46. }
  47. public override SkillStatus ItemStatus
  48. {
  49. get { return ItemStatus_; }
  50. set
  51. {
  52. ItemStatus_ = value;
  53. if (ItemStatus_ == SkillStatus.Buy)
  54. {
  55. ItemBtn.interactable = true;
  56. SkillItem.SetActive(true);
  57. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab3"), "\n", ImageParse(BuyCur), UseAmt.ToString("0"));
  58. }
  59. else if (ItemStatus_ == SkillStatus.Lock)
  60. {
  61. ItemBtn.interactable = false;
  62. SkillItem.SetActive(false);
  63. }
  64. }
  65. }
  66. #endregion
  67. public Pack(XmlAttributeCollection attribute)
  68. {
  69. #region 配置
  70. ID_ = int.Parse(attribute[0].Value);
  71. Icon_ = attribute[14].Value;
  72. Anim = attribute[15].Value;
  73. Label = attribute[16].Value;
  74. Flower = attribute[9].Value;
  75. CoinFml = attribute[7].Value;
  76. UseAmt = Auxiliary.FloatParse(attribute[12].Value,0);
  77. ItemIndex = Auxiliary.IntParse(attribute[3].Value,0);
  78. DiamondOnce = Auxiliary.FloatParse(attribute[8].Value,0);
  79. BuyCur = CurrentParse(attribute[11].Value);
  80. SkillTab = SkillClassParse(attribute[2].Value);
  81. MinUseLv = MinLevelParse(attribute[10].Value);
  82. MaxUseLv = MaxLevelParse(attribute[10].Value);
  83. ValueBuffParse(out Person, out PersonBuff, attribute[5].Value);
  84. ValueBuffParse(out SkillCD, out SkillCdBuff, attribute[6].Value);
  85. ValueBuffParse(out CoinPerson, out Plus, attribute[4].Value);
  86. if (!string.IsNullOrEmpty(Flower))
  87. {
  88. Flowers = Flower.Split(' ')[0].Split(',');
  89. Diamonds = Flower.Split(' ')[1].Split(',');
  90. }
  91. #endregion
  92. SkillType = SkillType.Pack;
  93. }
  94. public override void AnnulA()
  95. {
  96. ManaCenter.SkillPlus -= Plus;
  97. ManaCenter.SkillPerson -= Person;
  98. ManaCenter.SkillPersonBuff -= PersonBuff;
  99. ManaCenter.SkillCoinPerson -= CoinPerson;
  100. if (!SkillCD.Equal(0))
  101. {
  102. for (int j = 0; j < ManaCenter.SkillList.Count; j++)
  103. {
  104. ManaCenter.SkillList[j].ReceiveCool(-SkillCD, false, false);
  105. }
  106. }
  107. if (!SkillCdBuff.Equal(0))
  108. {
  109. for (int j = 0; j < ManaCenter.SkillList.Count; j++)
  110. {
  111. ManaCenter.SkillList[j].ReceiveCool(-SkillCdBuff, false, true);
  112. }
  113. }
  114. }
  115. public override void Reactive()
  116. {
  117. for (int i = 0; i < Level; i++)
  118. {
  119. AnnulA();
  120. }
  121. }
  122. public override void RegistValue(float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
  123. {
  124. Level = int.Parse(attribute[3].Value);
  125. ItemStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
  126. for (int i = 0; i < Level; i++)
  127. {
  128. UseA();
  129. }
  130. ItemBtn.onClick.RemoveAllListeners();
  131. ItemBtn.onClick.AddListener(OnClick);
  132. ItemLab.text = GetDescription(0);
  133. ManaLan.Add(ItemTit, new LanStr("SkillName", ID));
  134. ManaIAP.ProductDic.UniqueAdd(ID, PurchaseResult);
  135. ItemStatus = ItemStatus;
  136. }
  137. public override void UpdateStatus()
  138. {
  139. if (!ManaCenter.Complete)
  140. {
  141. return;
  142. }
  143. ItemLab.text = GetDescription(0);
  144. if (MaxUseLv == MinUseLv)
  145. {
  146. ItemStatus = SkillStatus.Buy;
  147. }
  148. else
  149. {
  150. if (ManaCenter.Level > MaxUseLv || ManaCenter.Level < MinUseLv)
  151. {
  152. ItemStatus = SkillStatus.Lock;
  153. }
  154. else
  155. {
  156. ItemStatus = SkillStatus.Buy;
  157. }
  158. }
  159. }
  160. protected void UseB()
  161. {
  162. if (!string.IsNullOrEmpty(CoinFml))
  163. {
  164. ManaCenter.Coin += Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000"));
  165. }
  166. ManaCenter.Diamond += DiamondOnce;
  167. }
  168. protected void UseA()
  169. {
  170. if (!string.IsNullOrEmpty(Flower))
  171. {
  172. for (int i = 0; i < Flowers.Length; i++)
  173. {
  174. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[int.Parse(Flowers[i])];
  175. if (!flowerInfo.Unlock)
  176. {
  177. flowerInfo.Unlock = true;
  178. }
  179. else
  180. {
  181. ManaCenter.Diamond += int.Parse(Diamonds[i]);
  182. }
  183. }
  184. }
  185. ManaCenter.SkillPlus += Plus;
  186. ManaCenter.SkillPerson += Person;
  187. ManaCenter.SkillPersonBuff += PersonBuff;
  188. ManaCenter.SkillCoinPerson += CoinPerson;
  189. if (!SkillCD.Equal(0))
  190. {
  191. for (int i = 0; i < ManaCenter.SkillList.Count; i++)
  192. {
  193. ManaCenter.SkillList[i].ReceiveCool(SkillCD, false, false);
  194. }
  195. }
  196. if (!SkillCdBuff.Equal(0))
  197. {
  198. for (int i = 0; i < ManaCenter.SkillList.Count; i++)
  199. {
  200. ManaCenter.SkillList[i].ReceiveCool(SkillCdBuff, false, true);
  201. }
  202. }
  203. }
  204. protected void OnClick()
  205. {
  206. ManaAudio.PlayClip(Clip.BtnClip);
  207. ManaReso.Get("Fe_Info").TweenForCG();
  208. ManaReso.SetText("Fe_Tit", Name);
  209. ManaReso.SetSprite("Fe_Icon", ItemIcon.sprite);
  210. if (ItemStatus == SkillStatus.Buy)
  211. {
  212. ManaReso.SetText("Fe_Lab0", "");
  213. ManaReso.SetText("Fe_Lab1", GetDescription(0));
  214. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab3"), ImageParse(BuyCur), UseAmt));
  215. ManaReso.SetButtonEvent
  216. (
  217. "Fe_Btn",
  218. () =>
  219. {
  220. Purchase();
  221. ManaReso.Get("Fe_Info").TweenBacCG();
  222. }
  223. );
  224. }
  225. }
  226. protected void Purchase()
  227. {
  228. ManaAudio.PlayClip(Clip.BtnClip);
  229. ManaCenter.Pay(ID, UseAmt, Current.Cash, PurchaseResult);
  230. }
  231. protected void PurchaseResult()
  232. {
  233. int tempDiamond = (int) DiamondOnce;
  234. string tempFlower = "";
  235. if (!string.IsNullOrEmpty(Flower))
  236. {
  237. for (int i = 0; i < Flowers.Length; i++)
  238. {
  239. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[int.Parse(Flowers[i])];
  240. if (flowerInfo.Unlock == false)
  241. {
  242. tempFlower += string.Format("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  243. }
  244. else
  245. {
  246. tempDiamond += int.Parse(Diamonds[i]);
  247. }
  248. }
  249. }
  250. StringBuilder sb = new StringBuilder();
  251. if (!string.IsNullOrEmpty(CoinFml))
  252. {
  253. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(金币)>", Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000")).ToString("0"));
  254. }
  255. if (!tempDiamond.Equal(0))
  256. {
  257. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", tempDiamond);
  258. }
  259. if (!string.IsNullOrEmpty(tempFlower))
  260. {
  261. sb.Append(tempFlower);
  262. }
  263. string str = sb.ToString();
  264. if (!string.IsNullOrEmpty(str))
  265. {
  266. ManaInfo.Show(str, 10f);
  267. }
  268. Level++;
  269. ManaAudio.PlayClip(Clip.SkillClip);
  270. if (BuyCur == Current.Cash)
  271. {
  272. ManaServer.Save();
  273. }
  274. UseA();
  275. UseB();
  276. }
  277. #region 解读器
  278. protected int MinLevelParse(string str)
  279. {
  280. if (string.IsNullOrEmpty(str))
  281. {
  282. return 0;
  283. }
  284. else
  285. {
  286. return Auxiliary.IntParse(str.Split(',')[0],0);
  287. }
  288. }
  289. protected int MaxLevelParse(string str)
  290. {
  291. if (string.IsNullOrEmpty(str))
  292. {
  293. return 0;
  294. }
  295. else
  296. {
  297. return Auxiliary.IntParse(str.Split(',')[1],0);
  298. }
  299. }
  300. protected override string GetDescription(int offset)
  301. {
  302. string[] strings = Desc.Split('[', ']');
  303. StringBuilder stringBuilder = new StringBuilder();
  304. for (int i = 0; i < strings.Length; i++)
  305. {
  306. if (strings[i].Contains("lv"))
  307. {
  308. }
  309. else if (strings[i].Contains("&coin&"))
  310. {
  311. #region MyRegion
  312. if (!string.IsNullOrEmpty(CoinFml))
  313. {
  314. stringBuilder.Append(Auxiliary.FmlParse(CoinFml, "l", ManaCenter.Level.ToString(), "c", ManaCenter.CoinPerson.ToString("0.000")).ToString("0"));
  315. }
  316. #endregion
  317. }
  318. else if (strings[i].Contains("&flower&"))
  319. {
  320. #region MyRegion
  321. if (!string.IsNullOrEmpty(Flower))
  322. {
  323. for (int j = 0; j < Flowers.Length; j++)
  324. {
  325. stringBuilder.Append(Language.GetStr("FlowerName", "Flower" + Flowers[j]));
  326. if (j != Flowers.Length - 1)
  327. {
  328. stringBuilder.Append(",");
  329. }
  330. }
  331. }
  332. #endregion
  333. }
  334. else if (strings[i].Contains("&replace&"))
  335. {
  336. #region MyRegion
  337. if (!string.IsNullOrEmpty(Flower))
  338. {
  339. for (int j = 0; j < Diamonds.Length; j++)
  340. {
  341. stringBuilder.Append(int.Parse(Diamonds[j]));
  342. if (j != Diamonds.Length - 1)
  343. {
  344. stringBuilder.Append(",");
  345. }
  346. }
  347. }
  348. #endregion
  349. }
  350. else if (strings[i].Contains("&diamond&"))
  351. {
  352. #region MyRegion
  353. if (!DiamondOnce.Equal(0))
  354. {
  355. stringBuilder.Append(DiamondOnce.ToString("0"));
  356. }
  357. #endregion
  358. }
  359. else if (strings[i].Contains("&coin_person&"))
  360. {
  361. #region MyRegion
  362. if (!Plus.Equal(0))
  363. {
  364. stringBuilder.Append(string.Format("{0:0}%", Plus*100));
  365. }
  366. else if (!CoinPerson.Equal(0))
  367. {
  368. stringBuilder.Append(CoinPerson.ToString("0"));
  369. }
  370. #endregion
  371. }
  372. else
  373. {
  374. stringBuilder.Append(strings[i]);
  375. }
  376. }
  377. return stringBuilder.ToString();
  378. }
  379. #endregion
  380. }