DropGold.cs 670 B

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class DropGold : Drop
  6. {
  7. #region 变量
  8. public static string CoinFml;
  9. #endregion
  10. public override void OnPointerClick(PointerEventData eventData)
  11. {
  12. base.OnPointerClick(eventData);
  13. int coin = Mathf.CeilToInt((float) Auxiliary.FmlParse(CoinFml, "l", Mathf.Clamp(ManaCenter.Level, 1, Mathf.Infinity).ToString(), "r", Random.Range(0f, 1f).ToString()));
  14. Award.BonusCoin += coin;
  15. ManaReso.GetHudText("<(金币)>+" + coin, Color.white, 90, transform, ManaReso.Get("D_MiniGame"), true);
  16. }
  17. }