Auxiliary.cs 35 KB

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  1. using LitJson;
  2. using MiniJSON;
  3. using ScottGarland;
  4. using DragonBones;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityEngine.Events;
  8. using UnityEngine.Advertisements;
  9. using System;
  10. using System.IO;
  11. using System.Xml;
  12. using System.Linq;
  13. using System.Net.Mail;
  14. using System.Net;
  15. using System.Text;
  16. using System.Collections;
  17. using System.Diagnostics;
  18. using System.Collections.Generic;
  19. using System.ComponentModel.Design;
  20. using System.Security.Cryptography;
  21. using System.Runtime.Serialization.Formatters.Binary;
  22. using System.Security;
  23. using System.Text.RegularExpressions;
  24. using System.Security.Cryptography.Xml;
  25. using Sfs2X.Entities.Data;
  26. using Sfs2X.Requests;
  27. using Debug = UnityEngine.Debug;
  28. using Random = UnityEngine.Random;
  29. using Transform = UnityEngine.Transform;
  30. public enum Unit
  31. {
  32. Second
  33. }
  34. public class Amount
  35. {
  36. public static double 百 = 100;
  37. public static double 千 = 1000;
  38. public static double 万 = 10000;
  39. public static double 十万 = 100000;
  40. public static double 百万 = 1000000;
  41. public static double 千万 = 10000000;
  42. public static double 亿 = 100000000;
  43. public static double 十亿 = 1000000000;
  44. public static double 千亿 = 100000000000;
  45. public static double 兆 = 1000000000000;
  46. public static double 千兆 = 1000000000000000;
  47. public static double 京 = 10000000000000000;
  48. public static double 千京 = 10000000000000000000;
  49. public static BigInteger 垓 = new BigInteger("100000000000000000000");
  50. public static BigInteger 千垓 = new BigInteger("100000000000000000000000");
  51. }
  52. public class Auxiliary : Regist
  53. {
  54. #region 变量
  55. public string String1;
  56. public string String2;
  57. public Sprite Sprite;
  58. public TextAsset TextAsset;
  59. public Texture2D Texture;
  60. public Texture2D Texture1;
  61. public Texture2D Texture2;
  62. public Font Font;
  63. public GameObject Go;
  64. public List<Sprite> Sprites;
  65. public List<GameObject> GoList;
  66. public List<SpriteRenderer> SrList;
  67. public static bool AnyKeyUp;
  68. public static bool AnyKeyDown;
  69. public static Auxiliary Instance;
  70. public static MD5 MD5
  71. {
  72. get
  73. {
  74. if (_MD5 == null)
  75. {
  76. _MD5 = new MD5CryptoServiceProvider();
  77. }
  78. return _MD5;
  79. }
  80. set { _MD5 = value; }
  81. }
  82. public static DESCryptoServiceProvider Des
  83. {
  84. get
  85. {
  86. if (_Des == null)
  87. {
  88. _Des = new DESCryptoServiceProvider();
  89. _Des.IV = Encoding.UTF8.GetBytes("19283740");
  90. _Des.Key = Encoding.UTF8.GetBytes("93287123");
  91. }
  92. return _Des;
  93. }
  94. set { _Des = value; }
  95. }
  96. private static MD5 _MD5;
  97. private static DESCryptoServiceProvider _Des;
  98. #endregion
  99. public override bool RegistImmed()
  100. {
  101. if (base.RegistImmed())
  102. {
  103. return true;
  104. }
  105. enabled = true;
  106. return false;
  107. }
  108. private void Awake()
  109. {
  110. Instance = this;
  111. }
  112. private void Update()
  113. {
  114. #region 调试
  115. //if (Input.GetKeyDown(KeyCode.Escape))
  116. //{
  117. //}
  118. if (Input.GetKeyDown(KeyCode.Space))
  119. {
  120. Resources.UnloadAsset(ManaReso.Get("U_LoadingPanel"));
  121. //foreach (var VARIABLE in ChestMge.PlazaRoomChests)
  122. //{
  123. // VARIABLE.ShadowSR.material = UnityFactory.Materials[0];
  124. // VARIABLE.ChestSR.material = UnityFactory.Materials[0];
  125. //}
  126. //ManaSocial.CloseCommentPanel();
  127. //Debug.LogWarning(ManaServer.SerialNumber);
  128. //SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultRoomStatus(1);
  129. //ManaReso.Get<VerticalLayoutGroup>("R_Grid").CalculateLayoutInputVertical();
  130. //ManaReso.Get<VerticalLayoutGroup>("R_Grid").SetLayoutVertical();
  131. }
  132. if (Input.GetKeyDown(KeyCode.A))
  133. {
  134. ManaSocial.UpdatePage(true);
  135. //PlazaRoomMge.DownloadRoomData(0);
  136. //DatabaseManager.GetRoomList(-1);
  137. //ManaServer.NotificationIndex = ManaData.GetPlayerInt("NotificationIndex") + 1;
  138. //ManaCenter.OfflineLock = true;
  139. //ManaSign.ShowOfflinePanel();
  140. //ManaTutorial.EnterC1();
  141. }
  142. if (Input.GetKeyDown(KeyCode.S))
  143. {
  144. ManaTutorial.EnterD1();
  145. }
  146. if (Input.GetKeyDown(KeyCode.D))
  147. {
  148. //SFSManager.GardenSmartFox.PlazaRoomManager.BeginEnterPlazaRoom();
  149. }
  150. if (Input.GetKeyDown(KeyCode.Z))
  151. {
  152. //byte[] bytes = Encoding.UTF8.GetBytes(ManaData.PlayerDoc.OuterXml);
  153. //MD5 md5 = new MD5CryptoServiceProvider();
  154. //PlayerPrefs.SetString("config", ToString(md5.ComputeHash(bytes)));
  155. ManaCenter.MiniTimer = 0;
  156. //GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.OnEnterPlazaRoomButton();
  157. }
  158. if (Input.GetKeyDown(KeyCode.X))
  159. {
  160. //GardenSmartFoxManager.GardenSmartFox.ExtensionManager.PlazaRoomExtension.SendPublicMessage("123");
  161. //ManaPlayer.Player.PlayAnim("newAnimation");
  162. //StartCoroutine(ManaServer.DownloadAllAsset(new List<string>() { "http://or5zgoeui.bkt.clouddn.com/game_icon.png", "https://ss2.bdstatic.com/70cFvnSh_Q1YnxGkpoWK1HF6hhy/it/u=3853411417,2245648913&fm=26&gp=0.jpg" }, ManaServer.DownloadAllTexture));
  163. ManaMiniGame.GameTimer = 45;
  164. //Lottery.TempTypeList = new List<int>();
  165. //Lottery.TempValueList = new List<int>();
  166. //Lottery.TempLotteryList = new List<Lottery>();
  167. //Lottery.EnterAnimation();
  168. //ManaReso.Get("Bc_LotteryItem1").TweenForEuler();
  169. //ManaReso.Get("Bc_LotteryItem2").TweenForEuler();
  170. //ManaReso.Get("Bc_LotteryItem3").TweenForEuler();
  171. }
  172. if (Input.GetKeyDown(KeyCode.C))
  173. {
  174. //GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.SendExpression(ExpressionID.郁闷);
  175. //SFSObject sfsObject = new SFSObject();
  176. //sfsObject.PutInt(DataID.SenderID.GetHashString(), 0);
  177. //sfsObject.PutText(DataID.Message.GetHashString(), "123");
  178. //SFSObject parameter = GardenSmartFox.ConstructCommandParameter(CommandID.ReceivePublicMessage.GetHashCode(), sfsObject, -1);
  179. //GardenSmartFoxManager.GardenSmartFox.AddRequest(parameter, RequestType.Immediate);
  180. //GardenSmartFoxManager.GardenSmartFox.SmartFox.Send(new ExtensionRequest("0", sfsObject));
  181. //ManaPlayer.Player.PlayAnim("newAnimation1");
  182. //ManaReso.Get("C_Notify").TweenForCG();
  183. ManaMiniGame.Score += 400;
  184. //ManaSign.SignTime = new DateTime(2007, 1, 1);
  185. }
  186. if (Input.GetKeyDown(KeyCode.V))
  187. {
  188. //ManaData.PlayerDoc.SelectSingleNode("PlayerConfig").SelectSingleNode("Version").Attributes[0].Value = 6.ToString();
  189. //ManaData.PlayerNode.RemoveChild(ManaData.PlayerNode.SelectSingleNode("FlowerAmtList"));
  190. Debug.Log(ManaData.GetPlayerString("FlowerList"));
  191. Debug.Log(ManaData.GetPlayerString("FlowerAmtList"));
  192. //ManaPlayer.Player.PlayAnim("newAnimation2");
  193. //ManaPlayer.Player.Flip(PlayerDirection.Right);
  194. //ManaServer.MailReward mailReward = new ManaServer.MailReward("1", "pack", "4");
  195. //ManaServer.MailReward mailReward1 = new ManaServer.MailReward("1", "close", "2");
  196. //ManaServer.GetMainReward(mailReward);
  197. //ManaServer.GetMainReward(mailReward1);
  198. //ManaGarden.ElfTimer = 0;
  199. //ManaServer.Time = new DateTime(2007, 1, 1);
  200. }
  201. if (Input.GetKeyDown(KeyCode.B))
  202. {
  203. //ManaPlayer.Player.PlayAnim("newAnimation3");
  204. //ManaPlayer.Player.Flip(PlayerDirection.Left);
  205. //foreach (var VARIABLE in ManaPlayer.CloseUnitDic)
  206. //{
  207. // VARIABLE.Value.Unlock();
  208. //}
  209. }
  210. //if (Input.GetKeyDown(KeyCode.M))
  211. //{
  212. // ManaReso.Get("G_Flower").SetActive(false);
  213. // Debug.Log(ManaGarden.Slot);
  214. //}
  215. //if (Input.GetKeyDown(KeyCode.N))
  216. //{
  217. // ManaCenter.Coin = 0;
  218. // ManaCenter.Diamond = 0;
  219. // foreach (var VARIABLE in ManaGarden.FlowerInfoDic)
  220. // {
  221. // VARIABLE.Value.Unlock = true;
  222. // }
  223. // foreach (var VARIABLE in ManaGarden.FlowerInfoDic)
  224. // {
  225. // VARIABLE.Value.Unlock = false;
  226. // }
  227. // ManaGarden.FlowerInfoDic.First().Value.Unlock = true;
  228. //}
  229. //if (Input.GetKeyDown(KeyCode.P))
  230. //{
  231. // ManaData.Level += 20;
  232. //}
  233. //if (Input.GetKeyDown(KeyCode.O))
  234. //{
  235. // for (int i = 0; i < ManaCenter.CoolList.Count; i++)
  236. // {
  237. // ManaCenter.CoolList[i].CoolTimer = 0;
  238. // }
  239. //}
  240. //if (Input.GetKeyDown(KeyCode.I))
  241. //{
  242. // ManaCenter.Coin += 1000;
  243. // ManaCenter.Diamond += 1000;
  244. //}
  245. //if (Input.GetKeyDown(KeyCode.U))
  246. //{
  247. // Data.SavePlayerConfig();
  248. // Data.SaveXml();
  249. //}
  250. //if (Input.GetKeyDown(KeyCode.Y))
  251. //{
  252. // Data.ResetPlayerConfig();
  253. // Data.SaveXml();
  254. //}
  255. //if (Input.GetKeyDown(KeyCode.T))
  256. //{
  257. // ManaData.Pause = !ManaData.Pause;
  258. //}
  259. #endregion
  260. #region 输入检测
  261. if (Input.GetKeyDown(KeyCode.Escape))
  262. {
  263. ManaMiniGame.Pause = true;
  264. Bubble.Show(Language.GetStr("Common", "QuitGame"), null, null, null, Application.Quit, () => { ManaMiniGame.Pause = false; });
  265. }
  266. if (AnyKeyUp)
  267. {
  268. if (Input.anyKey == false)
  269. {
  270. AnyKeyUp = false;
  271. }
  272. }
  273. if (Input.anyKeyDown)
  274. {
  275. AnyKeyDown = true;
  276. }
  277. if (AnyKeyDown)
  278. {
  279. if (Input.anyKey == false)
  280. {
  281. AnyKeyUp = true;
  282. AnyKeyDown = false;
  283. }
  284. }
  285. #endregion
  286. }
  287. private static void ResetAllCd()
  288. {
  289. for (int i = 0; i < ManaCenter.CoolList.Count; i++)
  290. {
  291. ManaCenter.CoolList[i].CoolTimer = 0;
  292. }
  293. }
  294. public static byte[] GetMD5(object obj)
  295. {
  296. MemoryStream memoryStream = new MemoryStream();
  297. BinaryFormatter binaryFormatter = new BinaryFormatter();
  298. binaryFormatter.Serialize(memoryStream, obj);
  299. byte[] bytes = memoryStream.GetBuffer();
  300. memoryStream.Dispose();
  301. return MD5.ComputeHash(bytes);
  302. }
  303. public static void EncryptXml(XmlDocument doc)
  304. {
  305. EncryptedXml encryptedXml = new EncryptedXml();
  306. XmlElement xmlElement = doc.DocumentElement;
  307. byte[] bytes = encryptedXml.EncryptData(xmlElement, Des, false);
  308. EncryptedData encryptedData = new EncryptedData();
  309. encryptedData.Type = EncryptedXml.XmlEncElementUrl;
  310. encryptedData.EncryptionMethod = new EncryptionMethod(EncryptedXml.XmlEncDESUrl);
  311. encryptedData.CipherData.CipherValue = bytes;
  312. EncryptedXml.ReplaceElement(xmlElement, encryptedData, false);
  313. }
  314. public static void DecryptXml(XmlDocument doc)
  315. {
  316. EncryptedXml encryptedXml = new EncryptedXml();
  317. XmlElement encryptXmlElement = (XmlElement)doc.GetElementsByTagName("EncryptedData")[0];
  318. EncryptedData encryptedData = new EncryptedData();
  319. encryptedData.LoadXml(encryptXmlElement);
  320. byte[] bytes = encryptedXml.DecryptData(encryptedData, Des);
  321. encryptedXml.ReplaceData(encryptXmlElement, bytes);
  322. }
  323. public static byte[] Encrypt(string str)
  324. {
  325. byte[] bytes = Encoding.UTF8.GetBytes(str);
  326. byte[] encryptBytes = Des.CreateEncryptor().TransformFinalBlock(bytes, 0, bytes.Length);
  327. return encryptBytes;
  328. }
  329. public static byte[] ToBytes(string str)
  330. {
  331. string[] strings = str.Split(' ');
  332. byte[] bytes = new byte[strings.Length];
  333. for (int i = 0; i < bytes.Length; i++)
  334. {
  335. bytes[i] = byte.Parse(strings[i]);
  336. }
  337. return bytes;
  338. }
  339. public static string Decrypt(string str)
  340. {
  341. byte[] encryptBytes = ToBytes(str);
  342. byte[] decryptBytes = Des.CreateDecryptor().TransformFinalBlock(encryptBytes, 0, encryptBytes.Length);
  343. return Encoding.UTF8.GetString(decryptBytes);
  344. }
  345. public static string ToString(byte[] bytes)
  346. {
  347. StringBuilder strB = new StringBuilder();
  348. for (int i = 0; i < bytes.Length; i++)
  349. {
  350. if (i == bytes.Length - 1)
  351. {
  352. strB.Append(bytes[i]);
  353. }
  354. else
  355. {
  356. strB.Append(bytes[i] + " ");
  357. }
  358. }
  359. return strB.ToString();
  360. }
  361. public static void CompileDic(Transform tra, Dictionary<string, Transform> dic, bool enableIgnore = true)
  362. {
  363. Transform[] transforms = tra.GetComponentsInChildren<Transform>(true);
  364. for (int i = 0; i < transforms.Length; i++)
  365. {
  366. if (enableIgnore)
  367. {
  368. if (transforms[i].GetComponent<IgnoreIndexing>())
  369. {
  370. continue;
  371. }
  372. }
  373. if (dic.ContainsKey(transforms[i].name))
  374. {
  375. throw new Exception(transforms[i].name);
  376. }
  377. else
  378. {
  379. dic.Add(transforms[i].name, transforms[i]);
  380. }
  381. }
  382. }
  383. public static string GetUnit(int value, Unit unit)
  384. {
  385. if (unit == Unit.Second)
  386. {
  387. if (ManaLan.CurrentLan == Lan.English)
  388. {
  389. if (value == 0 || value == 1)
  390. {
  391. return " Second";
  392. }
  393. else
  394. {
  395. return " Seconds";
  396. }
  397. }
  398. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  399. {
  400. return "秒";
  401. }
  402. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  403. {
  404. return "秒";
  405. }
  406. else
  407. {
  408. throw new Exception();
  409. }
  410. }
  411. else
  412. {
  413. throw new Exception();
  414. }
  415. }
  416. public static string GetStreamPath()
  417. {
  418. if (Application.isEditor)
  419. {
  420. return "file://" + Application.streamingAssetsPath;
  421. }
  422. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  423. {
  424. return "file://" + Application.streamingAssetsPath;
  425. }
  426. else if (Application.isMobilePlatform)
  427. {
  428. return Application.streamingAssetsPath;
  429. }
  430. else
  431. {
  432. throw new Exception();
  433. }
  434. }
  435. public Coroutine DelayCall(UnityAction function, int frame)
  436. {
  437. return StartCoroutine(IDelayCall(function, frame));
  438. }
  439. public Coroutine DelayCall(UnityAction function, float time)
  440. {
  441. return StartCoroutine(IDelayCall(function, time));
  442. }
  443. public static IEnumerator IDelayCall(UnityAction function, int frame)
  444. {
  445. int count = 0;
  446. while (count < frame)
  447. {
  448. count++;
  449. yield return null;
  450. }
  451. function.Invoke();
  452. }
  453. public static IEnumerator IDelayCall(UnityAction function, float time)
  454. {
  455. yield return new WaitForSeconds(time);
  456. function.Invoke();
  457. }
  458. public static string FmlParse1(string str)
  459. {
  460. int index = 0;
  461. int openIndex = 0;
  462. bool flag = false;
  463. bool group = false;
  464. for (int i = 0; i < str.Length; i++)
  465. {
  466. if (group)
  467. {
  468. if (str[i] == '+' || str[i] == '-' || str[i] == '*' || str[i] == '/')
  469. {
  470. str = str.Replace(openIndex, i - 1, FmlParse2(str[index], str.Between(openIndex, index - 1), str.Between(index + 1, i - 1)));
  471. i = 0;
  472. group = false;
  473. }
  474. else if (i == str.Length - 1)
  475. {
  476. str = str.Replace(openIndex, i, FmlParse2(str[index], str.Between(openIndex, index - 1), str.Between(index + 1, i)));
  477. break;
  478. }
  479. }
  480. else
  481. {
  482. if (str[i] == '+' || str[i] == '-')
  483. {
  484. flag = true;
  485. openIndex = i + 1;
  486. }
  487. else if (str[i] == '*' || str[i] == '/')
  488. {
  489. index = i;
  490. group = true;
  491. if (!flag)
  492. {
  493. openIndex = 0;
  494. }
  495. }
  496. }
  497. }
  498. group = false;
  499. for (int i = 0; i < str.Length; i++)
  500. {
  501. if (group)
  502. {
  503. if (str[i] == '+' || str[i] == '-')
  504. {
  505. str = str.Replace(0, i - 1, FmlParse2(str[index], str.Between(0, index - 1), str.Between(index + 1, i - 1)));
  506. i = -1;
  507. group = false;
  508. }
  509. else if (i == str.Length - 1)
  510. {
  511. return FmlParse2(str[index], str.Between(0, index - 1), str.Between(index + 1, i));
  512. }
  513. }
  514. else
  515. {
  516. if (str[i] == '+' || str[i] == '-')
  517. {
  518. index = i;
  519. group = true;
  520. }
  521. }
  522. }
  523. return str;
  524. }
  525. public static string FmlParse2(char op, string str1, string str2)
  526. {
  527. double var1 = double.Parse(str1);
  528. double var2 = double.Parse(str2);
  529. if (op == '+')
  530. {
  531. return (var1 + var2).ToString();
  532. }
  533. else if (op == '-')
  534. {
  535. return (var1 - var2).ToString();
  536. }
  537. else if (op == '*')
  538. {
  539. return (var1 * var2).ToString();
  540. }
  541. else if (op == '/')
  542. {
  543. return (var1 / var2).ToString();
  544. }
  545. else
  546. {
  547. throw new Exception(op.ToString());
  548. }
  549. }
  550. public static double FmlParse(string str, params string[] strings)
  551. {
  552. for (int i = 0; i < strings.Length; i += 2)
  553. {
  554. if (str.Contains(strings[i]))
  555. {
  556. str = str.Replace(strings[i], strings[i + 1]);
  557. }
  558. else
  559. {
  560. //Debug.Log("No such var " + strings[i + 1]);
  561. }
  562. }
  563. int openIndex = 0;
  564. for (int i = 0; i < str.Length; i++)
  565. {
  566. if (str[i] == '(')
  567. {
  568. openIndex = i;
  569. }
  570. else if (str[i] == ')')
  571. {
  572. str = str.Replace(openIndex, i, FmlParse1(str.Between(openIndex + 1, i - 1)));
  573. i = -1;
  574. }
  575. }
  576. return double.Parse(FmlParse1(str));
  577. }
  578. public static string OmitNumberStr(int accuray, string str)
  579. {
  580. int index = str.IndexOf('.');
  581. if (index == -1)
  582. {
  583. return str;
  584. }
  585. if (accuray == 0)
  586. {
  587. return str.Substring(0, index);
  588. }
  589. else
  590. {
  591. for (int i = index + 1; i < index + accuray + 1; i++)
  592. {
  593. if (str[i] != '0')
  594. {
  595. return str.Substring(0, index + accuray + 1);
  596. }
  597. }
  598. return str.Substring(0, index);
  599. }
  600. }
  601. public static double ShrinkNumber(double value, int accuracy = 1)
  602. {
  603. if (ManaLan.CurrentLan == Lan.English)
  604. {
  605. if (value < Amount.千)
  606. {
  607. return value;
  608. }
  609. else if (value < Amount.百万)
  610. {
  611. string str = (value / Amount.千).ToString("F" + (accuracy + 1));
  612. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千;
  613. }
  614. else if (value < Amount.十亿)
  615. {
  616. string str = (value / Amount.百万).ToString("F" + (accuracy + 1));
  617. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.百万;
  618. }
  619. else if (value < Amount.兆)
  620. {
  621. string str = (value / Amount.十亿).ToString("F" + (accuracy + 1));
  622. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.十亿;
  623. }
  624. else if (value < Amount.千兆)
  625. {
  626. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  627. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.兆;
  628. }
  629. else
  630. {
  631. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  632. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千兆;
  633. }
  634. }
  635. else if (ManaLan.CurrentLan == Lan.ChineseSimplified || ManaLan.CurrentLan == Lan.ChineseTraditional)
  636. {
  637. if (value < Amount.万)
  638. {
  639. return value;
  640. }
  641. else if (value < Amount.千万)
  642. {
  643. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  644. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.万;
  645. }
  646. else if (value < Amount.亿)
  647. {
  648. string str = (value / Amount.千万).ToString("F" + (accuracy + 1));
  649. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千万;
  650. }
  651. else if (value < Amount.千亿)
  652. {
  653. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  654. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.亿;
  655. }
  656. else if (value < Amount.兆)
  657. {
  658. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  659. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千亿;
  660. }
  661. else if (value < Amount.千兆)
  662. {
  663. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  664. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.兆;
  665. }
  666. else if (value < Amount.京)
  667. {
  668. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  669. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千兆;
  670. }
  671. else if (value < Amount.千京)
  672. {
  673. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  674. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.京;
  675. }
  676. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  677. {
  678. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  679. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千京;
  680. }
  681. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  682. {
  683. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  684. return double.Parse(OmitNumberStr(0, str)) * Amount.千京 * 10;
  685. }
  686. else
  687. {
  688. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  689. return double.Parse(OmitNumberStr(0, str)) * Amount.千京 * 10000;
  690. }
  691. }
  692. else
  693. {
  694. throw new Exception();
  695. }
  696. }
  697. public static string ShrinkNumberStr(double value, int accuracy = 1)
  698. {
  699. if (ManaLan.CurrentLan == Lan.English)
  700. {
  701. if (value < Amount.千)
  702. {
  703. return value.ToString("0");
  704. }
  705. else if (value < Amount.百万)
  706. {
  707. string str = (value / Amount.千).ToString("F" + (accuracy + 1));
  708. return OmitNumberStr(accuracy, str) + "K";
  709. }
  710. else if (value < Amount.十亿)
  711. {
  712. string str = (value / Amount.百万).ToString("F" + (accuracy + 1));
  713. return OmitNumberStr(accuracy, str) + "M";
  714. }
  715. else if (value < Amount.兆)
  716. {
  717. string str = (value / Amount.十亿).ToString("F" + (accuracy + 1));
  718. return OmitNumberStr(accuracy, str) + "B";
  719. }
  720. else if (value < Amount.千兆)
  721. {
  722. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  723. return OmitNumberStr(accuracy, str) + "T";
  724. }
  725. else
  726. {
  727. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  728. return OmitNumberStr(accuracy, str) + "T";
  729. }
  730. }
  731. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  732. {
  733. if (value < Amount.万)
  734. {
  735. return value.ToString("0");
  736. }
  737. else if (value < Amount.千万)
  738. {
  739. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  740. return OmitNumberStr(accuracy, str) + "万";
  741. }
  742. else if (value < Amount.亿)
  743. {
  744. string str = (value/Amount.千万).ToString("F" + (accuracy + 1));
  745. return OmitNumberStr(accuracy, str) + "千万";
  746. }
  747. else if (value < Amount.千亿)
  748. {
  749. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  750. return OmitNumberStr(accuracy, str) + "亿";
  751. }
  752. else if (value < Amount.兆)
  753. {
  754. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  755. return OmitNumberStr(accuracy, str) + "千亿";
  756. }
  757. else if (value < Amount.千兆)
  758. {
  759. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  760. return OmitNumberStr(accuracy, str) + "兆";
  761. }
  762. else if (value < Amount.京)
  763. {
  764. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  765. return OmitNumberStr(accuracy, str) + "千兆";
  766. }
  767. else if (value < Amount.千京)
  768. {
  769. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  770. return OmitNumberStr(accuracy, str) + "京";
  771. }
  772. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  773. {
  774. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  775. return OmitNumberStr(accuracy, str) + "千京";
  776. }
  777. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  778. {
  779. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  780. return OmitNumberStr(0, str) + "垓";
  781. }
  782. else
  783. {
  784. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  785. return OmitNumberStr(0, str) + "千垓";
  786. }
  787. }
  788. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  789. {
  790. if (value < Amount.万)
  791. {
  792. return value.ToString("0");
  793. }
  794. else if (value < Amount.千万)
  795. {
  796. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  797. return OmitNumberStr(accuracy, str) + "萬";
  798. }
  799. else if (value < Amount.亿)
  800. {
  801. string str = (value / Amount.千万).ToString("F" + (accuracy + 1));
  802. return OmitNumberStr(accuracy, str) + "千萬";
  803. }
  804. else if (value < Amount.千亿)
  805. {
  806. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  807. return OmitNumberStr(accuracy, str) + "億";
  808. }
  809. else if (value < Amount.兆)
  810. {
  811. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  812. return OmitNumberStr(accuracy, str) + "千億";
  813. }
  814. else if (value < Amount.千兆)
  815. {
  816. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  817. return OmitNumberStr(accuracy, str) + "兆";
  818. }
  819. else if (value < Amount.京)
  820. {
  821. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  822. return OmitNumberStr(accuracy, str) + "千兆";
  823. }
  824. else if (value < Amount.千京)
  825. {
  826. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  827. return OmitNumberStr(accuracy, str) + "京";
  828. }
  829. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  830. {
  831. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  832. return OmitNumberStr(accuracy, str) + "千京";
  833. }
  834. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  835. {
  836. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  837. return OmitNumberStr(0, str) + "垓";
  838. }
  839. else
  840. {
  841. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  842. return OmitNumberStr(0, str) + "千垓";
  843. }
  844. }
  845. else
  846. {
  847. throw new Exception();
  848. }
  849. }
  850. public static string ImageParse(Current current)
  851. {
  852. if (current == Current.Coin)
  853. {
  854. return "<(金币)>";
  855. }
  856. else if (current == Current.Diamond)
  857. {
  858. return "<(钻石)>";
  859. }
  860. else if (current == Current.Cash)
  861. {
  862. return Language.GetStr("Common", "Cash");
  863. }
  864. else
  865. {
  866. throw new Exception(current.ToString());
  867. }
  868. }
  869. public static Current CurrentParse(string str)
  870. {
  871. if (string.IsNullOrEmpty(str))
  872. {
  873. return Current.Free;
  874. }
  875. else
  876. {
  877. int number = int.Parse(str);
  878. if (number == 1)
  879. {
  880. return Current.Coin;
  881. }
  882. else if (number == 2)
  883. {
  884. return Current.Diamond;
  885. }
  886. else if (number == 3)
  887. {
  888. return Current.Cash;
  889. }
  890. else if (number == 4)
  891. {
  892. return Current.Other;
  893. }
  894. else if (number == 5)
  895. {
  896. return Current.AD;
  897. }
  898. else
  899. {
  900. throw new Exception(number.ToString());
  901. }
  902. }
  903. }
  904. public static int IntParse(string str, int defaultValue)
  905. {
  906. if (string.IsNullOrEmpty(str))
  907. {
  908. return defaultValue;
  909. }
  910. else
  911. {
  912. return int.Parse(str);
  913. }
  914. }
  915. public static long LongParse(string str, long defaultValue)
  916. {
  917. if (string.IsNullOrEmpty(str))
  918. {
  919. return defaultValue;
  920. }
  921. else
  922. {
  923. return long.Parse(str);
  924. }
  925. }
  926. public static bool BoolParse(string str, bool defaultValue)
  927. {
  928. if (string.IsNullOrEmpty(str))
  929. {
  930. return defaultValue;
  931. }
  932. else
  933. {
  934. return Convert.ToBoolean(int.Parse(str));
  935. }
  936. }
  937. public static float FloatParse(string str, float defaultValue)
  938. {
  939. if (string.IsNullOrEmpty(str))
  940. {
  941. return defaultValue;
  942. }
  943. else
  944. {
  945. return float.Parse(str);
  946. }
  947. }
  948. public static double DoubleParse(string str, double defaultValue)
  949. {
  950. if (string.IsNullOrEmpty(str))
  951. {
  952. return defaultValue;
  953. }
  954. else
  955. {
  956. return float.Parse(str);
  957. }
  958. }
  959. public static Vector3 VectorParse(char cah, string str, Vector3 defaultValue)
  960. {
  961. if (string.IsNullOrEmpty(str))
  962. {
  963. return defaultValue;
  964. }
  965. else
  966. {
  967. string[] strings = str.Split(',');
  968. if (strings.Length == 2)
  969. {
  970. Vector2 result = new Vector2();
  971. result.x = float.Parse(strings[0]);
  972. result.y = float.Parse(strings[1]);
  973. return result;
  974. }
  975. else if (strings.Length == 3)
  976. {
  977. Vector3 result = new Vector3();
  978. result.x = float.Parse(strings[0]);
  979. result.y = float.Parse(strings[1]);
  980. result.z = float.Parse(strings[2]);
  981. return result;
  982. }
  983. else
  984. {
  985. Debug.Log(str);
  986. throw new Exception();
  987. }
  988. }
  989. }
  990. public static List<int> IntListParse(char cah, string str, List<int> defaultValue)
  991. {
  992. if (string.IsNullOrEmpty(str))
  993. {
  994. return defaultValue;
  995. }
  996. else
  997. {
  998. string[] strings = str.Split(cah);
  999. List<int> list = new List<int>();
  1000. for (int i = 0; i < strings.Length; i++)
  1001. {
  1002. list.Add(int.Parse(strings[i]));
  1003. }
  1004. return list;
  1005. }
  1006. }
  1007. public static List<string> StringListParse(char cah, string str, List<string> defaultValue)
  1008. {
  1009. if (string.IsNullOrEmpty(str))
  1010. {
  1011. return defaultValue;
  1012. }
  1013. else
  1014. {
  1015. string[] strings = str.Split(cah);
  1016. List<string> list = new List<string>();
  1017. for (int i = 0; i < strings.Length; i++)
  1018. {
  1019. list.Add(strings[i]);
  1020. }
  1021. return list;
  1022. }
  1023. }
  1024. public static List<double> DoubleListParse(char cah, string str, List<double> defaultValue)
  1025. {
  1026. if (string.IsNullOrEmpty(str))
  1027. {
  1028. return defaultValue;
  1029. }
  1030. else
  1031. {
  1032. string[] strings = str.Split(cah);
  1033. List<double> list = new List<double>();
  1034. for (int i = 0; i < strings.Length; i++)
  1035. {
  1036. list.Add(double.Parse(strings[i]));
  1037. }
  1038. return list;
  1039. }
  1040. }
  1041. }