UnityEngine.HoloLens.xml 9.7 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="yes"?>
  2. <doc>
  3. <members>
  4. <assembly>
  5. <name>UnityEngine.HoloLens</name>
  6. </assembly>
  7. <member name="T:UnityEngine.Audio.AudioSpatializerMicrosoft">
  8. <summary>
  9. <para>This component enables control over properties attached to AudioSource components for spatial sound in Unity.</para>
  10. </summary>
  11. </member>
  12. <member name="P:UnityEngine.Audio.AudioSpatializerMicrosoft.roomSize">
  13. <summary>
  14. <para>Describes room size to for audio effects.</para>
  15. </summary>
  16. </member>
  17. <member name="T:UnityEngine.Audio.AudioSpatializerMicrosoft.RoomSize">
  18. <summary>
  19. <para>Describes room size to for audio effects.</para>
  20. </summary>
  21. </member>
  22. <member name="T:UnityEngine.EventSystems.HoloLensInputModule">
  23. <summary>
  24. <para>A BaseInputModule designed for HoloLens input.</para>
  25. </summary>
  26. </member>
  27. <member name="P:UnityEngine.EventSystems.HoloLensInputModule.normalizedNavigationToScreenOffsetScalar">
  28. <summary>
  29. <para>Defines the number of pixels of emulated mouse movement when a value of positive or negative 1 is reported by the device for a navigation gesture.</para>
  30. </summary>
  31. </member>
  32. <member name="P:UnityEngine.EventSystems.HoloLensInputModule.timeToPressOnTap">
  33. <summary>
  34. <para>Controls the number of seconds that taps (emulated mouse clicks) will leave any tapped UI object in the Pressed state for better user feedback.</para>
  35. </summary>
  36. </member>
  37. <member name="M:UnityEngine.EventSystems.HoloLensInputModule.ActivateModule">
  38. <summary>
  39. <para>See BaseInputModule.</para>
  40. </summary>
  41. </member>
  42. <member name="M:UnityEngine.EventSystems.HoloLensInputModule.IsModuleSupported">
  43. <summary>
  44. <para>See BaseInputModule.</para>
  45. </summary>
  46. </member>
  47. <member name="M:UnityEngine.EventSystems.HoloLensInputModule.ShouldActivateModule">
  48. <summary>
  49. <para>See BaseInputModule.</para>
  50. </summary>
  51. </member>
  52. <member name="M:UnityEngine.EventSystems.HoloLensInputModule.UpdateModule">
  53. <summary>
  54. <para>See BaseInputModule.</para>
  55. </summary>
  56. </member>
  57. <member name="T:UnityEngine.VR.WSA.SpatialMappingBase">
  58. <summary>
  59. <para>The base class for all spatial mapping components.</para>
  60. </summary>
  61. </member>
  62. <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.bakePhysics">
  63. <summary>
  64. <para>This property specifies whether or not collision data will be generated when computing the surface mesh's triangulation. (Read Only)</para>
  65. </summary>
  66. </member>
  67. <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.freezeUpdates">
  68. <summary>
  69. <para>Specifies if the component should listen and respond to spatial surface changes.</para>
  70. </summary>
  71. </member>
  72. <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.halfBoxExtents">
  73. <summary>
  74. <para>The half extents of the bounding box from its center.</para>
  75. </summary>
  76. </member>
  77. <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.lodType">
  78. <summary>
  79. <para>The level of detail that should be used when generating surface meshes.</para>
  80. </summary>
  81. </member>
  82. <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.numUpdatesBeforeRemoval">
  83. <summary>
  84. <para>The number of frames to keep a surface mesh alive for before destroying it after the system has determined that its real world counterpart has been removed.</para>
  85. </summary>
  86. </member>
  87. <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.secondsBetweenUpdates">
  88. <summary>
  89. <para>The time in seconds between system queries for changes in physical space.</para>
  90. </summary>
  91. </member>
  92. <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.sphereRadius">
  93. <summary>
  94. <para>The radius of the bounding sphere volume.</para>
  95. </summary>
  96. </member>
  97. <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.surfaceParent">
  98. <summary>
  99. <para>The GameObject that should be the parent of all the component's surface mesh game objects.</para>
  100. </summary>
  101. </member>
  102. <member name="P:UnityEngine.VR.WSA.SpatialMappingBase.volumeType">
  103. <summary>
  104. <para>The surface observer volume to use when querying the system for changes in physical space.</para>
  105. </summary>
  106. </member>
  107. <member name="T:UnityEngine.VR.WSA.SpatialMappingBase.LODType">
  108. <summary>
  109. <para>The number of triangles per cubic meter or level of detail that should be used when creating a surface mesh.</para>
  110. </summary>
  111. </member>
  112. <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.High">
  113. <summary>
  114. <para>Generates surface meshes with the maximum amount of triangles.</para>
  115. </summary>
  116. </member>
  117. <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.Low">
  118. <summary>
  119. <para>Generates surface meshes with as few triangles as possible.</para>
  120. </summary>
  121. </member>
  122. <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.LODType.Medium">
  123. <summary>
  124. <para>Generates a medium quality surface mesh.</para>
  125. </summary>
  126. </member>
  127. <member name="M:UnityEngine.VR.WSA.SpatialMappingBase.OnBeginSurfaceEviction(System.Boolean,UnityEngine.VR.WSA.SpatialMappingBase/Surface)">
  128. <summary>
  129. <para>This method is called when the system notifies the spatial mapping component that a surface has been removed.</para>
  130. </summary>
  131. <param name="shouldBeActiveWhileRemoved"></param>
  132. <param name="surface"></param>
  133. </member>
  134. <member name="M:UnityEngine.VR.WSA.SpatialMappingBase.OnSurfaceDataReady(UnityEngine.VR.WSA.SpatialMappingBase,UnityEngine.VR.WSA.SurfaceData,System.Boolean,System.Single)">
  135. <summary>
  136. <para>This method will be called by the system when the surface data has been generated.</para>
  137. </summary>
  138. <param name="requester"></param>
  139. <param name="bakedData"></param>
  140. <param name="outputWritten"></param>
  141. <param name="elapsedBakeTimeSeconds"></param>
  142. </member>
  143. <member name="T:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType">
  144. <summary>
  145. <para>The surface observer volume type to use when querying the system for changes in physical space.</para>
  146. </summary>
  147. </member>
  148. <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType.AxisAlignedBox">
  149. <summary>
  150. <para>An axis aligned bounding box volume.</para>
  151. </summary>
  152. </member>
  153. <member name="F:UnityEngine.VR.WSA.SpatialMappingBase.VolumeType.Sphere">
  154. <summary>
  155. <para>A sphere bounding volume.</para>
  156. </summary>
  157. </member>
  158. <member name="T:UnityEngine.VR.WSA.SpatialMappingCollider">
  159. <summary>
  160. <para>Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter and MeshCollider will automatically be added to these game objects so that holograms can interact with physical surfaces.</para>
  161. </summary>
  162. </member>
  163. <member name="P:UnityEngine.VR.WSA.SpatialMappingCollider.enableCollisions">
  164. <summary>
  165. <para>Enables/Disables MeshCollider components on all spatial surfaces associated with the SpatialMappingCollider component instance.</para>
  166. </summary>
  167. </member>
  168. <member name="P:UnityEngine.VR.WSA.SpatialMappingCollider.layer">
  169. <summary>
  170. <para>Sets the layer on all spatial surfaces associated with the SpatialMappingCollider component instance.</para>
  171. </summary>
  172. </member>
  173. <member name="P:UnityEngine.VR.WSA.SpatialMappingCollider.material">
  174. <summary>
  175. <para>Sets the PhysicMaterial on all spatial surfaces associated with the SpatialMappingCollider component instance.</para>
  176. </summary>
  177. </member>
  178. <member name="T:UnityEngine.VR.WSA.SpatialMappingRenderer">
  179. <summary>
  180. <para>Creates and manages the GameObjects that represent spatial surfaces. A MeshFilter, MeshRenderer, and material will automatically be added to these GameObjects so that the spatial surface can be visualized.</para>
  181. </summary>
  182. </member>
  183. <member name="P:UnityEngine.VR.WSA.SpatialMappingRenderer.occlusionMaterial">
  184. <summary>
  185. <para>A Material applied to all surface meshes to enable occlusion of holograms by real world objects.</para>
  186. </summary>
  187. </member>
  188. <member name="P:UnityEngine.VR.WSA.SpatialMappingRenderer.renderState">
  189. <summary>
  190. <para>Controls which Material will be used when rendering a surface mesh.</para>
  191. </summary>
  192. </member>
  193. <member name="P:UnityEngine.VR.WSA.SpatialMappingRenderer.visualMaterial">
  194. <summary>
  195. <para>A material that can be used to visualize the spatial surface.</para>
  196. </summary>
  197. </member>
  198. <member name="T:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState">
  199. <summary>
  200. <para>Specifies how to render the spatial surfaces associated with the SpatialMappingRenderer component instance.</para>
  201. </summary>
  202. </member>
  203. <member name="F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.None">
  204. <summary>
  205. <para>Disables all MeshRenderer components associated with the SpatialMappingRenderer component instance.</para>
  206. </summary>
  207. </member>
  208. <member name="F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.Occlusion">
  209. <summary>
  210. <para>Indicates that the Occlusion material should be used to render the surfaces.</para>
  211. </summary>
  212. </member>
  213. <member name="F:UnityEngine.VR.WSA.SpatialMappingRenderer.RenderState.Visualization">
  214. <summary>
  215. <para>Indicates that the Visualization material should be used to render the surfaces.</para>
  216. </summary>
  217. </member>
  218. </members>
  219. </doc>