Auxiliary.cs 34 KB

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  1. using LitJson;
  2. using MiniJSON;
  3. using ScottGarland;
  4. using DragonBones;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using UnityEngine.Events;
  8. using UnityEngine.Advertisements;
  9. using System;
  10. using System.IO;
  11. using System.Xml;
  12. using System.Linq;
  13. using System.Net.Mail;
  14. using System.Net;
  15. using System.Text;
  16. using System.Collections;
  17. using System.Diagnostics;
  18. using System.Collections.Generic;
  19. using System.ComponentModel.Design;
  20. using System.Security.Cryptography;
  21. using System.Runtime.Serialization.Formatters.Binary;
  22. using System.Security;
  23. using System.Text.RegularExpressions;
  24. using System.Security.Cryptography.Xml;
  25. using Sfs2X.Entities.Data;
  26. using Sfs2X.Requests;
  27. using Debug = UnityEngine.Debug;
  28. using Random = UnityEngine.Random;
  29. using Transform = UnityEngine.Transform;
  30. public enum Unit
  31. {
  32. Second
  33. }
  34. public class Amount
  35. {
  36. public static double 百 = 100;
  37. public static double 千 = 1000;
  38. public static double 万 = 10000;
  39. public static double 十万 = 100000;
  40. public static double 百万 = 1000000;
  41. public static double 千万 = 10000000;
  42. public static double 亿 = 100000000;
  43. public static double 十亿 = 1000000000;
  44. public static double 千亿 = 100000000000;
  45. public static double 兆 = 1000000000000;
  46. public static double 千兆 = 1000000000000000;
  47. public static double 京 = 10000000000000000;
  48. public static double 千京 = 10000000000000000000;
  49. public static BigInteger 垓 = new BigInteger("100000000000000000000");
  50. public static BigInteger 千垓 = new BigInteger("100000000000000000000000");
  51. }
  52. public class Auxiliary : Regist
  53. {
  54. #region 变量
  55. public string String1;
  56. public string String2;
  57. public Sprite Sprite;
  58. public TextAsset TextAsset;
  59. public Texture2D Texture;
  60. public Texture2D Texture1;
  61. public Texture2D Texture2;
  62. public Font Font;
  63. public GameObject Go;
  64. public List<Sprite> Sprites;
  65. public List<GameObject> GoList;
  66. public List<SpriteRenderer> SrList;
  67. public static bool AnyKeyUp;
  68. public static bool AnyKeyDown;
  69. public static Auxiliary Instance;
  70. public static MD5 MD5
  71. {
  72. get
  73. {
  74. if (_MD5 == null)
  75. {
  76. _MD5 = new MD5CryptoServiceProvider();
  77. }
  78. return _MD5;
  79. }
  80. set { _MD5 = value; }
  81. }
  82. public static DESCryptoServiceProvider Des
  83. {
  84. get
  85. {
  86. if (_Des == null)
  87. {
  88. _Des = new DESCryptoServiceProvider();
  89. _Des.IV = Encoding.UTF8.GetBytes("19283740");
  90. _Des.Key = Encoding.UTF8.GetBytes("93287123");
  91. }
  92. return _Des;
  93. }
  94. set { _Des = value; }
  95. }
  96. private static MD5 _MD5;
  97. private static DESCryptoServiceProvider _Des;
  98. #endregion
  99. public override bool RegistImmed()
  100. {
  101. if (base.RegistImmed())
  102. {
  103. return true;
  104. }
  105. enabled = true;
  106. return false;
  107. }
  108. private void Awake()
  109. {
  110. Instance = this;
  111. }
  112. private void Update()
  113. {
  114. #region 调试
  115. //if (Input.GetKeyDown(KeyCode.Escape))
  116. //{
  117. //}
  118. if (Input.GetKeyDown(KeyCode.Space))
  119. {
  120. //foreach (var VARIABLE in ChestMge.PlazaRoomChests)
  121. //{
  122. // VARIABLE.ShadowSR.material = UnityFactory.Materials[0];
  123. // VARIABLE.ChestSR.material = UnityFactory.Materials[0];
  124. //}
  125. ManaSocial.CloseCommentPanel();
  126. //Debug.LogWarning(ManaServer.SerialNumber);
  127. //SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckDefaultRoomStatus(1);
  128. //ManaReso.Get<VerticalLayoutGroup>("R_Grid").CalculateLayoutInputVertical();
  129. //ManaReso.Get<VerticalLayoutGroup>("R_Grid").SetLayoutVertical();
  130. }
  131. if (Input.GetKeyDown(KeyCode.A))
  132. {
  133. ManaSocial.UpdatePage(true);
  134. //PlazaRoomMge.DownloadRoomData(0);
  135. //DatabaseManager.GetRoomList(-1);
  136. //ManaServer.NotificationIndex = ManaData.GetPlayerInt("NotificationIndex") + 1;
  137. //ManaCenter.OfflineLock = true;
  138. //ManaSign.ShowOfflinePanel();
  139. //ManaTutorial.EnterC1();
  140. }
  141. if (Input.GetKeyDown(KeyCode.S))
  142. {
  143. ManaTutorial.EnterD1();
  144. }
  145. if (Input.GetKeyDown(KeyCode.D))
  146. {
  147. //SFSManager.GardenSmartFox.PlazaRoomManager.BeginEnterPlazaRoom();
  148. }
  149. if (Input.GetKeyDown(KeyCode.Z))
  150. {
  151. //byte[] bytes = Encoding.UTF8.GetBytes(ManaData.PlayerDoc.OuterXml);
  152. //MD5 md5 = new MD5CryptoServiceProvider();
  153. //PlayerPrefs.SetString("config", ToString(md5.ComputeHash(bytes)));
  154. ManaCenter.MiniTimer = 0;
  155. //GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.OnEnterPlazaRoomButton();
  156. }
  157. if (Input.GetKeyDown(KeyCode.X))
  158. {
  159. //GardenSmartFoxManager.GardenSmartFox.ExtensionManager.PlazaRoomExtension.SendPublicMessage("123");
  160. //ManaPlayer.Player.PlayAnim("newAnimation");
  161. //StartCoroutine(ManaServer.DownloadAllAsset(new List<string>() { "http://or5zgoeui.bkt.clouddn.com/game_icon.png", "https://ss2.bdstatic.com/70cFvnSh_Q1YnxGkpoWK1HF6hhy/it/u=3853411417,2245648913&fm=26&gp=0.jpg" }, ManaServer.DownloadAllTexture));
  162. ManaMiniGame.GameTimer = 45;
  163. //Lottery.TempTypeList = new List<int>();
  164. //Lottery.TempValueList = new List<int>();
  165. //Lottery.TempLotteryList = new List<Lottery>();
  166. //Lottery.EnterAnimation();
  167. //ManaReso.Get("Bc_LotteryItem1").TweenForEuler();
  168. //ManaReso.Get("Bc_LotteryItem2").TweenForEuler();
  169. //ManaReso.Get("Bc_LotteryItem3").TweenForEuler();
  170. }
  171. if (Input.GetKeyDown(KeyCode.C))
  172. {
  173. //GardenSmartFoxManager.GardenSmartFox.PlazaRoomManager.SendExpression(ExpressionID.郁闷);
  174. //SFSObject sfsObject = new SFSObject();
  175. //sfsObject.PutInt(DataID.SenderID.GetHashString(), 0);
  176. //sfsObject.PutText(DataID.Message.GetHashString(), "123");
  177. //SFSObject parameter = GardenSmartFox.ConstructCommandParameter(CommandID.ReceivePublicMessage.GetHashCode(), sfsObject, -1);
  178. //GardenSmartFoxManager.GardenSmartFox.AddRequest(parameter, RequestType.Immediate);
  179. //GardenSmartFoxManager.GardenSmartFox.SmartFox.Send(new ExtensionRequest("0", sfsObject));
  180. //ManaPlayer.Player.PlayAnim("newAnimation1");
  181. //ManaReso.Get("C_Notify").TweenForCG();
  182. ManaMiniGame.Score += 400;
  183. //ManaSign.SignTime = new DateTime(2007, 1, 1);
  184. }
  185. if (Input.GetKeyDown(KeyCode.V))
  186. {
  187. //ManaData.PlayerDoc.SelectSingleNode("PlayerConfig").SelectSingleNode("Version").Attributes[0].Value = 6.ToString();
  188. //ManaData.PlayerNode.RemoveChild(ManaData.PlayerNode.SelectSingleNode("FlowerAmtList"));
  189. Debug.Log(ManaData.GetPlayerString("FlowerList"));
  190. Debug.Log(ManaData.GetPlayerString("FlowerAmtList"));
  191. //ManaPlayer.Player.PlayAnim("newAnimation2");
  192. //ManaPlayer.Player.Flip(PlayerDirection.Right);
  193. //ManaServer.MailReward mailReward = new ManaServer.MailReward("1", "pack", "4");
  194. //ManaServer.MailReward mailReward1 = new ManaServer.MailReward("1", "close", "2");
  195. //ManaServer.GetMainReward(mailReward);
  196. //ManaServer.GetMainReward(mailReward1);
  197. //ManaGarden.ElfTimer = 0;
  198. //ManaServer.Time = new DateTime(2007, 1, 1);
  199. }
  200. if (Input.GetKeyDown(KeyCode.B))
  201. {
  202. //ManaPlayer.Player.PlayAnim("newAnimation3");
  203. //ManaPlayer.Player.Flip(PlayerDirection.Left);
  204. //foreach (var VARIABLE in ManaPlayer.CloseUnitDic)
  205. //{
  206. // VARIABLE.Value.Unlock();
  207. //}
  208. }
  209. //if (Input.GetKeyDown(KeyCode.M))
  210. //{
  211. // ManaReso.Get("G_Flower").SetActive(false);
  212. // Debug.Log(ManaGarden.Slot);
  213. //}
  214. //if (Input.GetKeyDown(KeyCode.N))
  215. //{
  216. // ManaCenter.Coin = 0;
  217. // ManaCenter.Diamond = 0;
  218. // foreach (var VARIABLE in ManaGarden.FlowerInfoDic)
  219. // {
  220. // VARIABLE.Value.Unlock = true;
  221. // }
  222. // foreach (var VARIABLE in ManaGarden.FlowerInfoDic)
  223. // {
  224. // VARIABLE.Value.Unlock = false;
  225. // }
  226. // ManaGarden.FlowerInfoDic.First().Value.Unlock = true;
  227. //}
  228. //if (Input.GetKeyDown(KeyCode.P))
  229. //{
  230. // ManaData.Level += 20;
  231. //}
  232. //if (Input.GetKeyDown(KeyCode.O))
  233. //{
  234. // for (int i = 0; i < ManaCenter.CoolList.Count; i++)
  235. // {
  236. // ManaCenter.CoolList[i].CoolTimer = 0;
  237. // }
  238. //}
  239. //if (Input.GetKeyDown(KeyCode.I))
  240. //{
  241. // ManaCenter.Coin += 1000;
  242. // ManaCenter.Diamond += 1000;
  243. //}
  244. //if (Input.GetKeyDown(KeyCode.U))
  245. //{
  246. // Data.SavePlayerConfig();
  247. // Data.SaveXml();
  248. //}
  249. //if (Input.GetKeyDown(KeyCode.Y))
  250. //{
  251. // Data.ResetPlayerConfig();
  252. // Data.SaveXml();
  253. //}
  254. //if (Input.GetKeyDown(KeyCode.T))
  255. //{
  256. // ManaData.Pause = !ManaData.Pause;
  257. //}
  258. #endregion
  259. #region 输入检测
  260. if (Input.GetKeyDown(KeyCode.Escape))
  261. {
  262. ManaMiniGame.Pause = true;
  263. Bubble.Show(Language.GetStr("Common", "QuitGame"), null, null, null, Application.Quit, () => { ManaMiniGame.Pause = false; });
  264. }
  265. if (AnyKeyUp)
  266. {
  267. if (Input.anyKey == false)
  268. {
  269. AnyKeyUp = false;
  270. }
  271. }
  272. if (Input.anyKeyDown)
  273. {
  274. AnyKeyDown = true;
  275. }
  276. if (AnyKeyDown)
  277. {
  278. if (Input.anyKey == false)
  279. {
  280. AnyKeyUp = true;
  281. AnyKeyDown = false;
  282. }
  283. }
  284. #endregion
  285. }
  286. private static void ResetAllCd()
  287. {
  288. for (int i = 0; i < ManaCenter.CoolList.Count; i++)
  289. {
  290. ManaCenter.CoolList[i].CoolTimer = 0;
  291. }
  292. }
  293. public static byte[] GetMD5(object obj)
  294. {
  295. MemoryStream memoryStream = new MemoryStream();
  296. BinaryFormatter binaryFormatter = new BinaryFormatter();
  297. binaryFormatter.Serialize(memoryStream, obj);
  298. byte[] bytes = memoryStream.GetBuffer();
  299. memoryStream.Dispose();
  300. return MD5.ComputeHash(bytes);
  301. }
  302. public static void EncryptXml(XmlDocument doc)
  303. {
  304. EncryptedXml encryptedXml = new EncryptedXml();
  305. XmlElement xmlElement = doc.DocumentElement;
  306. byte[] bytes = encryptedXml.EncryptData(xmlElement, Des, false);
  307. EncryptedData encryptedData = new EncryptedData();
  308. encryptedData.Type = EncryptedXml.XmlEncElementUrl;
  309. encryptedData.EncryptionMethod = new EncryptionMethod(EncryptedXml.XmlEncDESUrl);
  310. encryptedData.CipherData.CipherValue = bytes;
  311. EncryptedXml.ReplaceElement(xmlElement, encryptedData, false);
  312. }
  313. public static void DecryptXml(XmlDocument doc)
  314. {
  315. EncryptedXml encryptedXml = new EncryptedXml();
  316. XmlElement encryptXmlElement = (XmlElement)doc.GetElementsByTagName("EncryptedData")[0];
  317. EncryptedData encryptedData = new EncryptedData();
  318. encryptedData.LoadXml(encryptXmlElement);
  319. byte[] bytes = encryptedXml.DecryptData(encryptedData, Des);
  320. encryptedXml.ReplaceData(encryptXmlElement, bytes);
  321. }
  322. public static byte[] Encrypt(string str)
  323. {
  324. byte[] bytes = Encoding.UTF8.GetBytes(str);
  325. byte[] encryptBytes = Des.CreateEncryptor().TransformFinalBlock(bytes, 0, bytes.Length);
  326. return encryptBytes;
  327. }
  328. public static byte[] ToBytes(string str)
  329. {
  330. string[] strings = str.Split(' ');
  331. byte[] bytes = new byte[strings.Length];
  332. for (int i = 0; i < bytes.Length; i++)
  333. {
  334. bytes[i] = byte.Parse(strings[i]);
  335. }
  336. return bytes;
  337. }
  338. public static string Decrypt(string str)
  339. {
  340. byte[] encryptBytes = ToBytes(str);
  341. byte[] decryptBytes = Des.CreateDecryptor().TransformFinalBlock(encryptBytes, 0, encryptBytes.Length);
  342. return Encoding.UTF8.GetString(decryptBytes);
  343. }
  344. public static string ToString(byte[] bytes)
  345. {
  346. StringBuilder strB = new StringBuilder();
  347. for (int i = 0; i < bytes.Length; i++)
  348. {
  349. if (i == bytes.Length - 1)
  350. {
  351. strB.Append(bytes[i]);
  352. }
  353. else
  354. {
  355. strB.Append(bytes[i] + " ");
  356. }
  357. }
  358. return strB.ToString();
  359. }
  360. public static void CompileDic(Transform tra, Dictionary<string, Transform> dic, bool enableIgnore = true)
  361. {
  362. Transform[] transforms = tra.GetComponentsInChildren<Transform>(true);
  363. for (int i = 0; i < transforms.Length; i++)
  364. {
  365. if (enableIgnore)
  366. {
  367. if (transforms[i].GetComponent<IgnoreIndexing>())
  368. {
  369. continue;
  370. }
  371. }
  372. if (dic.ContainsKey(transforms[i].name))
  373. {
  374. throw new Exception(transforms[i].name);
  375. }
  376. else
  377. {
  378. dic.Add(transforms[i].name, transforms[i]);
  379. }
  380. }
  381. }
  382. public static string GetUnit(int value, Unit unit)
  383. {
  384. if (unit == Unit.Second)
  385. {
  386. if (ManaLan.CurrentLan == Lan.English)
  387. {
  388. if (value == 0 || value == 1)
  389. {
  390. return " Second";
  391. }
  392. else
  393. {
  394. return " Seconds";
  395. }
  396. }
  397. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  398. {
  399. return "秒";
  400. }
  401. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  402. {
  403. return "秒";
  404. }
  405. else
  406. {
  407. throw new Exception();
  408. }
  409. }
  410. else
  411. {
  412. throw new Exception();
  413. }
  414. }
  415. public static string GetStreamPath()
  416. {
  417. if (Application.isEditor)
  418. {
  419. return "file://" + Application.streamingAssetsPath;
  420. }
  421. else if (Application.platform == RuntimePlatform.IPhonePlayer)
  422. {
  423. return "file://" + Application.streamingAssetsPath;
  424. }
  425. else if (Application.isMobilePlatform)
  426. {
  427. return Application.streamingAssetsPath;
  428. }
  429. else
  430. {
  431. throw new Exception();
  432. }
  433. }
  434. public Coroutine DelayCall(UnityAction function, int frame)
  435. {
  436. return StartCoroutine(IDelayCall(function, frame));
  437. }
  438. public Coroutine DelayCall(UnityAction function, float time)
  439. {
  440. return StartCoroutine(IDelayCall(function, time));
  441. }
  442. public static IEnumerator IDelayCall(UnityAction function, int frame)
  443. {
  444. int count = 0;
  445. while (count < frame)
  446. {
  447. count++;
  448. yield return null;
  449. }
  450. function.Invoke();
  451. }
  452. public static IEnumerator IDelayCall(UnityAction function, float time)
  453. {
  454. yield return new WaitForSeconds(time);
  455. function.Invoke();
  456. }
  457. public static string FmlParse1(string str)
  458. {
  459. int index = 0;
  460. int openIndex = 0;
  461. bool flag = false;
  462. bool group = false;
  463. for (int i = 0; i < str.Length; i++)
  464. {
  465. if (group)
  466. {
  467. if (str[i] == '+' || str[i] == '-' || str[i] == '*' || str[i] == '/')
  468. {
  469. str = str.Replace(openIndex, i - 1, FmlParse2(str[index], str.Between(openIndex, index - 1), str.Between(index + 1, i - 1)));
  470. i = 0;
  471. group = false;
  472. }
  473. else if (i == str.Length - 1)
  474. {
  475. str = str.Replace(openIndex, i, FmlParse2(str[index], str.Between(openIndex, index - 1), str.Between(index + 1, i)));
  476. break;
  477. }
  478. }
  479. else
  480. {
  481. if (str[i] == '+' || str[i] == '-')
  482. {
  483. flag = true;
  484. openIndex = i + 1;
  485. }
  486. else if (str[i] == '*' || str[i] == '/')
  487. {
  488. index = i;
  489. group = true;
  490. if (!flag)
  491. {
  492. openIndex = 0;
  493. }
  494. }
  495. }
  496. }
  497. group = false;
  498. for (int i = 0; i < str.Length; i++)
  499. {
  500. if (group)
  501. {
  502. if (str[i] == '+' || str[i] == '-')
  503. {
  504. str = str.Replace(0, i - 1, FmlParse2(str[index], str.Between(0, index - 1), str.Between(index + 1, i - 1)));
  505. i = -1;
  506. group = false;
  507. }
  508. else if (i == str.Length - 1)
  509. {
  510. return FmlParse2(str[index], str.Between(0, index - 1), str.Between(index + 1, i));
  511. }
  512. }
  513. else
  514. {
  515. if (str[i] == '+' || str[i] == '-')
  516. {
  517. index = i;
  518. group = true;
  519. }
  520. }
  521. }
  522. return str;
  523. }
  524. public static string FmlParse2(char op, string str1, string str2)
  525. {
  526. double var1 = double.Parse(str1);
  527. double var2 = double.Parse(str2);
  528. if (op == '+')
  529. {
  530. return (var1 + var2).ToString();
  531. }
  532. else if (op == '-')
  533. {
  534. return (var1 - var2).ToString();
  535. }
  536. else if (op == '*')
  537. {
  538. return (var1 * var2).ToString();
  539. }
  540. else if (op == '/')
  541. {
  542. return (var1 / var2).ToString();
  543. }
  544. else
  545. {
  546. throw new Exception(op.ToString());
  547. }
  548. }
  549. public static double FmlParse(string str, params string[] strings)
  550. {
  551. for (int i = 0; i < strings.Length; i += 2)
  552. {
  553. if (str.Contains(strings[i]))
  554. {
  555. str = str.Replace(strings[i], strings[i + 1]);
  556. }
  557. else
  558. {
  559. //Debug.Log("No such var " + strings[i + 1]);
  560. }
  561. }
  562. int openIndex = 0;
  563. for (int i = 0; i < str.Length; i++)
  564. {
  565. if (str[i] == '(')
  566. {
  567. openIndex = i;
  568. }
  569. else if (str[i] == ')')
  570. {
  571. str = str.Replace(openIndex, i, FmlParse1(str.Between(openIndex + 1, i - 1)));
  572. i = -1;
  573. }
  574. }
  575. return double.Parse(FmlParse1(str));
  576. }
  577. public static string OmitNumberStr(int accuray, string str)
  578. {
  579. int index = str.IndexOf('.');
  580. if (index == -1)
  581. {
  582. return str;
  583. }
  584. if (accuray == 0)
  585. {
  586. return str.Substring(0, index);
  587. }
  588. else
  589. {
  590. for (int i = index + 1; i < index + accuray + 1; i++)
  591. {
  592. if (str[i] != '0')
  593. {
  594. return str.Substring(0, index + accuray + 1);
  595. }
  596. }
  597. return str.Substring(0, index);
  598. }
  599. }
  600. public static double ShrinkNumber(double value, int accuracy = 1)
  601. {
  602. if (ManaLan.CurrentLan == Lan.English)
  603. {
  604. if (value < Amount.千)
  605. {
  606. return value;
  607. }
  608. else if (value < Amount.百万)
  609. {
  610. string str = (value / Amount.千).ToString("F" + (accuracy + 1));
  611. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千;
  612. }
  613. else if (value < Amount.十亿)
  614. {
  615. string str = (value / Amount.百万).ToString("F" + (accuracy + 1));
  616. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.百万;
  617. }
  618. else if (value < Amount.兆)
  619. {
  620. string str = (value / Amount.十亿).ToString("F" + (accuracy + 1));
  621. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.十亿;
  622. }
  623. else if (value < Amount.千兆)
  624. {
  625. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  626. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.兆;
  627. }
  628. else
  629. {
  630. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  631. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千兆;
  632. }
  633. }
  634. else if (ManaLan.CurrentLan == Lan.ChineseSimplified || ManaLan.CurrentLan == Lan.ChineseTraditional)
  635. {
  636. if (value < Amount.万)
  637. {
  638. return value;
  639. }
  640. else if (value < Amount.千万)
  641. {
  642. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  643. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.万;
  644. }
  645. else if (value < Amount.亿)
  646. {
  647. string str = (value / Amount.千万).ToString("F" + (accuracy + 1));
  648. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千万;
  649. }
  650. else if (value < Amount.千亿)
  651. {
  652. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  653. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.亿;
  654. }
  655. else if (value < Amount.兆)
  656. {
  657. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  658. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千亿;
  659. }
  660. else if (value < Amount.千兆)
  661. {
  662. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  663. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.兆;
  664. }
  665. else if (value < Amount.京)
  666. {
  667. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  668. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千兆;
  669. }
  670. else if (value < Amount.千京)
  671. {
  672. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  673. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.京;
  674. }
  675. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  676. {
  677. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  678. return double.Parse(OmitNumberStr(accuracy, str)) * Amount.千京;
  679. }
  680. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  681. {
  682. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  683. return double.Parse(OmitNumberStr(0, str)) * Amount.千京 * 10;
  684. }
  685. else
  686. {
  687. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  688. return double.Parse(OmitNumberStr(0, str)) * Amount.千京 * 10000;
  689. }
  690. }
  691. else
  692. {
  693. throw new Exception();
  694. }
  695. }
  696. public static string ShrinkNumberStr(double value, int accuracy = 1)
  697. {
  698. if (ManaLan.CurrentLan == Lan.English)
  699. {
  700. if (value < Amount.千)
  701. {
  702. return value.ToString("0");
  703. }
  704. else if (value < Amount.百万)
  705. {
  706. string str = (value / Amount.千).ToString("F" + (accuracy + 1));
  707. return OmitNumberStr(accuracy, str) + "K";
  708. }
  709. else if (value < Amount.十亿)
  710. {
  711. string str = (value / Amount.百万).ToString("F" + (accuracy + 1));
  712. return OmitNumberStr(accuracy, str) + "M";
  713. }
  714. else if (value < Amount.兆)
  715. {
  716. string str = (value / Amount.十亿).ToString("F" + (accuracy + 1));
  717. return OmitNumberStr(accuracy, str) + "B";
  718. }
  719. else if (value < Amount.千兆)
  720. {
  721. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  722. return OmitNumberStr(accuracy, str) + "T";
  723. }
  724. else
  725. {
  726. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  727. return OmitNumberStr(accuracy, str) + "T";
  728. }
  729. }
  730. else if (ManaLan.CurrentLan == Lan.ChineseSimplified)
  731. {
  732. if (value < Amount.万)
  733. {
  734. return value.ToString("0");
  735. }
  736. else if (value < Amount.千万)
  737. {
  738. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  739. return OmitNumberStr(accuracy, str) + "万";
  740. }
  741. else if (value < Amount.亿)
  742. {
  743. string str = (value/Amount.千万).ToString("F" + (accuracy + 1));
  744. return OmitNumberStr(accuracy, str) + "千万";
  745. }
  746. else if (value < Amount.千亿)
  747. {
  748. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  749. return OmitNumberStr(accuracy, str) + "亿";
  750. }
  751. else if (value < Amount.兆)
  752. {
  753. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  754. return OmitNumberStr(accuracy, str) + "千亿";
  755. }
  756. else if (value < Amount.千兆)
  757. {
  758. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  759. return OmitNumberStr(accuracy, str) + "兆";
  760. }
  761. else if (value < Amount.京)
  762. {
  763. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  764. return OmitNumberStr(accuracy, str) + "千兆";
  765. }
  766. else if (value < Amount.千京)
  767. {
  768. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  769. return OmitNumberStr(accuracy, str) + "京";
  770. }
  771. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  772. {
  773. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  774. return OmitNumberStr(accuracy, str) + "千京";
  775. }
  776. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  777. {
  778. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  779. return OmitNumberStr(0, str) + "垓";
  780. }
  781. else
  782. {
  783. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  784. return OmitNumberStr(0, str) + "千垓";
  785. }
  786. }
  787. else if (ManaLan.CurrentLan == Lan.ChineseTraditional)
  788. {
  789. if (value < Amount.万)
  790. {
  791. return value.ToString("0");
  792. }
  793. else if (value < Amount.千万)
  794. {
  795. string str = (value / Amount.万).ToString("F" + (accuracy + 1));
  796. return OmitNumberStr(accuracy, str) + "萬";
  797. }
  798. else if (value < Amount.亿)
  799. {
  800. string str = (value / Amount.千万).ToString("F" + (accuracy + 1));
  801. return OmitNumberStr(accuracy, str) + "千萬";
  802. }
  803. else if (value < Amount.千亿)
  804. {
  805. string str = (value / Amount.亿).ToString("F" + (accuracy + 1));
  806. return OmitNumberStr(accuracy, str) + "億";
  807. }
  808. else if (value < Amount.兆)
  809. {
  810. string str = (value / Amount.千亿).ToString("F" + (accuracy + 1));
  811. return OmitNumberStr(accuracy, str) + "千億";
  812. }
  813. else if (value < Amount.千兆)
  814. {
  815. string str = (value / Amount.兆).ToString("F" + (accuracy + 1));
  816. return OmitNumberStr(accuracy, str) + "兆";
  817. }
  818. else if (value < Amount.京)
  819. {
  820. string str = (value / Amount.千兆).ToString("F" + (accuracy + 1));
  821. return OmitNumberStr(accuracy, str) + "千兆";
  822. }
  823. else if (value < Amount.千京)
  824. {
  825. string str = (value / Amount.京).ToString("F" + (accuracy + 1));
  826. return OmitNumberStr(accuracy, str) + "京";
  827. }
  828. else if (new BigInteger(value.ToString("0")) < Amount.垓)
  829. {
  830. string str = (value / Amount.千京).ToString("F" + (accuracy + 1));
  831. return OmitNumberStr(accuracy, str) + "千京";
  832. }
  833. else if (new BigInteger(value.ToString("0")) < Amount.千垓)
  834. {
  835. string str = (new BigInteger(value.ToString("0")) / Amount.垓).ToString();
  836. return OmitNumberStr(0, str) + "垓";
  837. }
  838. else
  839. {
  840. string str = (new BigInteger(value.ToString("0")) / Amount.千垓).ToString();
  841. return OmitNumberStr(0, str) + "千垓";
  842. }
  843. }
  844. else
  845. {
  846. throw new Exception();
  847. }
  848. }
  849. public static string ImageParse(Current current)
  850. {
  851. if (current == Current.Coin)
  852. {
  853. return "<(金币)>";
  854. }
  855. else if (current == Current.Diamond)
  856. {
  857. return "<(钻石)>";
  858. }
  859. else if (current == Current.Cash)
  860. {
  861. return Language.GetStr("Common", "Cash");
  862. }
  863. else
  864. {
  865. throw new Exception(current.ToString());
  866. }
  867. }
  868. public static Current CurrentParse(string str)
  869. {
  870. if (string.IsNullOrEmpty(str))
  871. {
  872. return Current.Free;
  873. }
  874. else
  875. {
  876. int number = int.Parse(str);
  877. if (number == 1)
  878. {
  879. return Current.Coin;
  880. }
  881. else if (number == 2)
  882. {
  883. return Current.Diamond;
  884. }
  885. else if (number == 3)
  886. {
  887. return Current.Cash;
  888. }
  889. else if (number == 4)
  890. {
  891. return Current.Other;
  892. }
  893. else if (number == 5)
  894. {
  895. return Current.AD;
  896. }
  897. else
  898. {
  899. throw new Exception(number.ToString());
  900. }
  901. }
  902. }
  903. public static int IntParse(string str, int defaultValue)
  904. {
  905. if (string.IsNullOrEmpty(str))
  906. {
  907. return defaultValue;
  908. }
  909. else
  910. {
  911. return int.Parse(str);
  912. }
  913. }
  914. public static long LongParse(string str, long defaultValue)
  915. {
  916. if (string.IsNullOrEmpty(str))
  917. {
  918. return defaultValue;
  919. }
  920. else
  921. {
  922. return long.Parse(str);
  923. }
  924. }
  925. public static bool BoolParse(string str, bool defaultValue)
  926. {
  927. if (string.IsNullOrEmpty(str))
  928. {
  929. return defaultValue;
  930. }
  931. else
  932. {
  933. return Convert.ToBoolean(int.Parse(str));
  934. }
  935. }
  936. public static float FloatParse(string str, float defaultValue)
  937. {
  938. if (string.IsNullOrEmpty(str))
  939. {
  940. return defaultValue;
  941. }
  942. else
  943. {
  944. return float.Parse(str);
  945. }
  946. }
  947. public static double DoubleParse(string str, double defaultValue)
  948. {
  949. if (string.IsNullOrEmpty(str))
  950. {
  951. return defaultValue;
  952. }
  953. else
  954. {
  955. return float.Parse(str);
  956. }
  957. }
  958. public static Vector3 VectorParse(char cah, string str, Vector3 defaultValue)
  959. {
  960. if (string.IsNullOrEmpty(str))
  961. {
  962. return defaultValue;
  963. }
  964. else
  965. {
  966. string[] strings = str.Split(',');
  967. if (strings.Length == 2)
  968. {
  969. Vector2 result = new Vector2();
  970. result.x = float.Parse(strings[0]);
  971. result.y = float.Parse(strings[1]);
  972. return result;
  973. }
  974. else if (strings.Length == 3)
  975. {
  976. Vector3 result = new Vector3();
  977. result.x = float.Parse(strings[0]);
  978. result.y = float.Parse(strings[1]);
  979. result.z = float.Parse(strings[2]);
  980. return result;
  981. }
  982. else
  983. {
  984. Debug.Log(str);
  985. throw new Exception();
  986. }
  987. }
  988. }
  989. public static List<int> IntListParse(char cah, string str, List<int> defaultValue)
  990. {
  991. if (string.IsNullOrEmpty(str))
  992. {
  993. return defaultValue;
  994. }
  995. else
  996. {
  997. string[] strings = str.Split(cah);
  998. List<int> list = new List<int>();
  999. for (int i = 0; i < strings.Length; i++)
  1000. {
  1001. list.Add(int.Parse(strings[i]));
  1002. }
  1003. return list;
  1004. }
  1005. }
  1006. public static List<string> StringListParse(char cah, string str, List<string> defaultValue)
  1007. {
  1008. if (string.IsNullOrEmpty(str))
  1009. {
  1010. return defaultValue;
  1011. }
  1012. else
  1013. {
  1014. string[] strings = str.Split(cah);
  1015. List<string> list = new List<string>();
  1016. for (int i = 0; i < strings.Length; i++)
  1017. {
  1018. list.Add(strings[i]);
  1019. }
  1020. return list;
  1021. }
  1022. }
  1023. public static List<double> DoubleListParse(char cah, string str, List<double> defaultValue)
  1024. {
  1025. if (string.IsNullOrEmpty(str))
  1026. {
  1027. return defaultValue;
  1028. }
  1029. else
  1030. {
  1031. string[] strings = str.Split(cah);
  1032. List<double> list = new List<double>();
  1033. for (int i = 0; i < strings.Length; i++)
  1034. {
  1035. list.Add(double.Parse(strings[i]));
  1036. }
  1037. return list;
  1038. }
  1039. }
  1040. }