PlazaRoomChest.cs 11 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using DragonBones;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. using UnityEngine.UI;
  9. using Random = UnityEngine.Random;
  10. using Transform = UnityEngine.Transform;
  11. public class PlazaRoomChest : MonoBehaviour, IPointerClickHandler
  12. {
  13. #region Config
  14. public float Time = 5;
  15. public float Timer;
  16. public bool IsActive = true;
  17. public Animator Animator
  18. {
  19. get
  20. {
  21. if (Animator_ == null)
  22. {
  23. Animator_ = GetComponentInChildren<Animator>();
  24. }
  25. return Animator_;
  26. }
  27. set { Animator_ = value; }
  28. }
  29. public Animator Animator_;
  30. public ChestData ChestData;
  31. private string AnswerColor;
  32. private FlowerInfo AnswerInfo;
  33. public bool Initialized;
  34. public MeshFilter ChestMF;
  35. public MeshFilter ShadowMF;
  36. public MeshRenderer ChestMR;
  37. public MeshRenderer ParentMR;
  38. public MeshRenderer ShadowMR;
  39. private Mesh ShadowMesh
  40. {
  41. get
  42. {
  43. if (shadowMesh == null)
  44. {
  45. shadowMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("花影子", Folder.Scene));
  46. shadowMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), shadowMesh.vertices.Length).ToList());
  47. }
  48. return shadowMesh;
  49. }
  50. }
  51. private Mesh shadowMesh;
  52. private Mesh SystemMesh
  53. {
  54. get
  55. {
  56. if (systemMesh == null)
  57. {
  58. systemMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("系统宝箱", Folder.Scene));
  59. systemMesh.SetUVs(1, Enumerable.Repeat(new Vector2(1,1), systemMesh.vertices.Length).ToList());
  60. }
  61. return systemMesh;
  62. }
  63. }
  64. private Mesh systemMesh;
  65. private Mesh LuckyMesh
  66. {
  67. get
  68. {
  69. if (luckyMesh == null)
  70. {
  71. luckyMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("钻石宝箱", Folder.Scene));
  72. luckyMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), luckyMesh.vertices.Length).ToList());
  73. }
  74. return luckyMesh;
  75. }
  76. }
  77. private Mesh luckyMesh;
  78. private Mesh NumberMesh
  79. {
  80. get
  81. {
  82. if (numberMesh == null)
  83. {
  84. //foreach (var uv in ManaReso.LoadSprite("数字宝箱", Folder.Scene).uv)
  85. //{
  86. // Debug.LogWarning(uv);
  87. //}
  88. //Debug.Log(ManaReso.LoadSprite("数字宝箱", Folder.Scene).texture.name);
  89. numberMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("数字宝箱", Folder.Scene));
  90. numberMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), numberMesh.vertices.Length).ToList());
  91. }
  92. return numberMesh;
  93. }
  94. }
  95. private Mesh numberMesh;
  96. private Mesh ColorMesh
  97. {
  98. get
  99. {
  100. if (colorMesh == null)
  101. {
  102. colorMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("花朵宝箱", Folder.Scene));
  103. colorMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), colorMesh.vertices.Length).ToList());
  104. }
  105. return colorMesh;
  106. }
  107. }
  108. private Mesh colorMesh;
  109. public TweenGrayMesh TweenGrayMesh;
  110. public TweenRenderer TweenRenderer;
  111. public TweenScale TweenScale;
  112. public static InputField InputField;
  113. public static PlazaRoomChest CurrentChest;
  114. public static PlazaRoomChest SystemChest;
  115. #endregion
  116. public void Update()
  117. {
  118. if (!IsActive)
  119. {
  120. return;
  121. }
  122. Timer += UnityEngine.Time.deltaTime;
  123. if (Timer >= Time)
  124. {
  125. Timer = 0;
  126. Animator.SetInteger("Count", 0);
  127. }
  128. }
  129. public void GetAward(string inputValue)
  130. {
  131. if (ChestData.ChestType == ChestType.System || ChestData.ChestType == ChestType.Lucky)
  132. {
  133. Take();
  134. }
  135. else
  136. {
  137. Guess(inputValue);
  138. }
  139. }
  140. private void Take()
  141. {
  142. Deactive();
  143. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  144. if (ChestData.ChestType != ChestType.System)
  145. {
  146. SetColliders(false);
  147. }
  148. }
  149. private void Guess(string inputValue)
  150. {
  151. if (string.IsNullOrEmpty(inputValue))
  152. {
  153. GuessFailed();
  154. }
  155. else
  156. {
  157. inputValue = inputValue.ToLower();
  158. inputValue = inputValue.Trim();
  159. if (ChestData.ChestType == ChestType.GuessColor)
  160. {
  161. if (inputValue == AnswerColor)
  162. {
  163. GuessSucceed();
  164. }
  165. else
  166. {
  167. GuessFailed();
  168. }
  169. }
  170. else
  171. {
  172. int digit = ChestData.Value % 10;
  173. int guessNumber = int.Parse(inputValue);
  174. if (guessNumber == digit)
  175. {
  176. GuessSucceed();
  177. }
  178. else
  179. {
  180. GuessFailed();
  181. }
  182. }
  183. }
  184. }
  185. private void GuessFailed()
  186. {
  187. Bubble.Show(null, Language.GetStr("UI", "Y_GuessWrong"));
  188. }
  189. private void GuessSucceed()
  190. {
  191. ManaReso.Get<CanvasGroup>("Y_Chest").interactable = false;
  192. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  193. }
  194. public void RetriveChest()
  195. {
  196. TweenRenderer.StartBackward();
  197. }
  198. public void Init(ChestData chestData)
  199. {
  200. BaseInit(chestData);
  201. if (chestData.ChestType == ChestType.GuessColor)
  202. {
  203. AnswerInfo = ManaGarden.FlowerInfoDic.Random();
  204. AnswerColor = Language.GetStr("FlowerColor", AnswerInfo.ID).ToLower();
  205. }
  206. }
  207. public void SystemChestInit(ChestData chestData)
  208. {
  209. BaseInit(chestData);
  210. Deactive();
  211. SystemChest = this;
  212. }
  213. private void BaseInit(ChestData chestData)
  214. {
  215. if (InputField == null)
  216. {
  217. InputField = ManaReso.Get<InputField>("Y_InputField");
  218. }
  219. if (!Initialized)
  220. {
  221. Initialized = true;
  222. ParentMR = transform.parent.GetComponent<MeshRenderer>();
  223. ChestMF = transform.GetComponent<MeshFilter>();
  224. ChestMR = transform.GetComponent<MeshRenderer>();
  225. ShadowMF = transform.parent.GetChild(1).GetComponent<MeshFilter>();
  226. ShadowMR = transform.parent.GetChild(1).GetComponent<MeshRenderer>();
  227. ShadowMF.mesh = ShadowMesh;
  228. TweenRenderer = new TweenRenderer(ParentMR, new Color(1, 1, 1, 0), Color.white, 0.25f, true, true, Curve.EaseOutQuad, false, true);
  229. TweenRenderer.OnBackwardFinish = () => { ManaReso.Save(transform.parent.gameObject); };
  230. TweenScale = transform.CreateTweenScale(0, 0.8f, 0.25f, false, true, Curve.EaseOutQuad);
  231. TweenScale.StartForward();
  232. }
  233. else
  234. {
  235. TweenScale.InOrigin = true;
  236. TweenScale.StartForward();
  237. }
  238. SetColliders(true);
  239. ParentMR.sharedMaterial = UnityFactory.Materials[0];
  240. ChestMR.sharedMaterial = UnityFactory.Materials[0];
  241. ShadowMR.sharedMaterial = UnityFactory.Materials[0];
  242. GetMesh(chestData.ChestType);
  243. Active();
  244. TweenGrayMesh = new TweenGrayMesh(ChestMF, 1, 0, 0.25f, true, true, Curve.EaseOutQuad);
  245. TweenGrayMesh.InDestination = true;
  246. ChestData = chestData;
  247. }
  248. private void GetMesh(ChestType chestType)
  249. {
  250. if (chestType == ChestType.System)
  251. {
  252. if (ChestMF.mesh != SystemMesh)
  253. ChestMF.mesh = SystemMesh;
  254. }
  255. else if (chestType == ChestType.Lucky)
  256. {
  257. if (ChestMF.mesh != LuckyMesh)
  258. ChestMF.mesh = LuckyMesh;
  259. }
  260. else if (chestType == ChestType.GuessColor)
  261. {
  262. if (ChestMF.mesh != ColorMesh)
  263. ChestMF.mesh = ColorMesh;
  264. }
  265. else if (chestType == ChestType.GuessNumber)
  266. {
  267. if (ChestMF.mesh != NumberMesh)
  268. ChestMF.mesh = NumberMesh;
  269. }
  270. }
  271. public void OnFinish()
  272. {
  273. Animator.SetInteger("Count", Animator.GetInteger("Count") + 1);
  274. }
  275. public void Deactive()
  276. {
  277. if (ChestData.ChestType == ChestType.System)
  278. {
  279. TweenGrayMesh.StartBackward();
  280. }
  281. IsActive = false;
  282. }
  283. public void Active()
  284. {
  285. IsActive = true;
  286. }
  287. public void SetColliders(bool enable)
  288. {
  289. foreach (var collider in GetComponentsInChildren<Collider>())
  290. {
  291. collider.enabled = enable;
  292. }
  293. }
  294. public void OnPointerClick(PointerEventData eventData)
  295. {
  296. CurrentChest = this;
  297. ManaAudio.PlayClip(Clip.BtnClip);
  298. if (ChestData.ChestType == ChestType.Lucky)
  299. {
  300. GetAward(null);
  301. }
  302. else if (ChestData.ChestType == ChestType.System)
  303. {
  304. if (IsActive)
  305. {
  306. GetAward(null);
  307. }
  308. else
  309. {
  310. Bubble.Show(null, Language.GetStr("UI", "Y_Unactive"));
  311. }
  312. }
  313. else
  314. {
  315. ManaReso.Get("Y_Chest").TweenForCG();
  316. ManaReso.SetActive("Ya_GetAward", false);
  317. ManaReso.SetActive("Y_Guess", true);
  318. ManaReso.SetActive("Yb_CreateChest", false);
  319. if (ChestData.ChestType == ChestType.GuessColor)
  320. {
  321. ManaReso.SetActive("Y_RewardLab", false);
  322. ManaReso.SetActive("Y_RewardIcon", true);
  323. ManaReso.Get<Image>("Y_RewardIcon").sprite = AnswerInfo.Icon;
  324. ManaReso.Get<Image>("Y_RewardIcon").Resize(true, 0.3125f, 0.3125f);
  325. ManaReso.Get<Image>("Y_RewardIcon").color = Color.white;
  326. ManaLan.Add(ManaReso.Get<Text>("Y_Tit"), new LanStr("UI", "Yb_GuessColor"));
  327. ManaLan.Add(ManaReso.Get<Text>("Y_Desc"), new LanStr("UI", "Y_GuessColorDesc"));
  328. InputField.text = "";
  329. InputField.characterLimit = 30;
  330. }
  331. else
  332. {
  333. ManaReso.SetActive("Y_RewardLab", true);
  334. ManaReso.SetActive("Y_RewardIcon", false);
  335. ManaLan.Add(ManaReso.Get<Text>("Y_Tit"), new LanStr("UI", "Yb_GuessNumber"));
  336. ManaLan.Add(ManaReso.Get<Text>("Y_Desc"), new LanStr("UI", "Y_GuessNumberDesc"));
  337. InputField.text = "";
  338. InputField.characterLimit = 1;
  339. }
  340. }
  341. }
  342. }