Chest.cs 3.5 KB

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  1. using UnityEngine;
  2. using UnityEngine.EventSystems;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. public class Chest : MonoBehaviour
  6. {
  7. #region 变量
  8. public Animator Animator
  9. {
  10. get
  11. {
  12. if (Animator_ == null)
  13. {
  14. Animator_ = GetComponent<Animator>();
  15. }
  16. return Animator_;
  17. }
  18. set { Animator_ = value; }
  19. }
  20. public Animator Animator_;
  21. public Rigidbody2D Rigidbody
  22. {
  23. get
  24. {
  25. if (Rigidbody_ == null)
  26. {
  27. Rigidbody_ = GetComponentInParent<Rigidbody2D>();
  28. }
  29. return Rigidbody_;
  30. }
  31. set { Rigidbody_ = value; }
  32. }
  33. public BoxCollider2D BoxCollider2D
  34. {
  35. get
  36. {
  37. if (BoxCollider2D_ == null)
  38. {
  39. BoxCollider2D_ = GetComponentInParent<BoxCollider2D>();
  40. }
  41. return BoxCollider2D_;
  42. }
  43. set { BoxCollider2D_ = value; }
  44. }
  45. public SpriteRenderer SpriteRenderer
  46. {
  47. get
  48. {
  49. if (SpriteRenderer_ == null)
  50. {
  51. SpriteRenderer_ = GetComponent<SpriteRenderer>();
  52. SpriteRenderer_.CreateTweenScale(0, 0.75f, 0.25f, false, true, Curve.EaseOutQuad);
  53. TweenRoot tween = SpriteRenderer_.CreateTweenSr(0, 1, 0.25f, true, false, Curve.EaseOutQuad);
  54. tween.OnBackwardFinish = () =>
  55. {
  56. Animator.SetInteger("Count", 2);
  57. ManaReso.Save(transform.parent.gameObject, true);
  58. };
  59. }
  60. return SpriteRenderer_;
  61. }
  62. set { SpriteRenderer_ = value; }
  63. }
  64. public Rigidbody2D Rigidbody_;
  65. public BoxCollider BoxCollider_;
  66. public BoxCollider2D BoxCollider2D_;
  67. public SpriteRenderer SpriteRenderer_;
  68. public float Timer;
  69. public float SpeedY = 6f;
  70. public float FreezeY;
  71. public static float Time = 5;
  72. #endregion
  73. public void Update()
  74. {
  75. Timer += UnityEngine.Time.deltaTime;
  76. if (Timer >= Time)
  77. {
  78. Timer = 0;
  79. Animator.SetInteger("Count", 0);
  80. }
  81. if (transform.position.y <= FreezeY - 0.1f)
  82. {
  83. Rigidbody.velocity = new Vector2();
  84. Rigidbody.isKinematic = true;
  85. }
  86. }
  87. public void Initialize(float freezY, bool forceLeft, bool forceRight)
  88. {
  89. ManaAudio.PlayClip(Clip.BubbleClip);
  90. float speedX = Mathf.Lerp(1.5f, 3f, Random.Range(0f, 1f));
  91. if (forceLeft)
  92. {
  93. speedX = -speedX;
  94. }
  95. else if (forceRight)
  96. {
  97. }
  98. else
  99. {
  100. if (Random.Range(0f, 1f) < 0.5f)
  101. {
  102. speedX = -speedX;
  103. }
  104. }
  105. Rigidbody.velocity = new Vector2(speedX, SpeedY);
  106. Rigidbody.isKinematic = false;
  107. SetCollider(true);
  108. Timer = 0;
  109. FreezeY = freezY;
  110. SpriteRenderer.GetTweenSr().InDestination = true;
  111. SpriteRenderer.GetTweenScale().InOrigin = true;
  112. SpriteRenderer.TweenForScale();
  113. }
  114. protected void SetCollider(bool status)
  115. {
  116. BoxCollider2D.enabled = status;
  117. }
  118. public virtual void OnPointerClick(PointerEventData eventData)
  119. {
  120. ManaAudio.PlayClip(Clip.CurrentClip);
  121. Rigidbody.velocity = new Vector2();
  122. Rigidbody.isKinematic = true;
  123. }
  124. public void OnFinish()
  125. {
  126. Animator.SetInteger("Count", Animator.GetInteger("Count") + 1);
  127. }
  128. }