TextPlus.cs 17 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System.Linq;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Text;
  7. public class ImageInfo
  8. {
  9. public int Left;
  10. public int Right;
  11. public SpriteInfo SpriteInfo;
  12. }
  13. public class TextPlus : Text
  14. {
  15. #region 变量
  16. public ImagePlus ImagePlus
  17. {
  18. get
  19. {
  20. if (ImagePlus_ == null)
  21. {
  22. ImagePlus_ = GetComponentInChildren<ImagePlus>();
  23. if (ImagePlus_ == null)
  24. {
  25. GameObject go = new GameObject("ImagePlus", typeof(ImagePlus));
  26. RectTransform tra = go.GetComponent<RectTransform>();
  27. tra.SetParent(rectTransform);
  28. }
  29. }
  30. return ImagePlus_;
  31. }
  32. set { ImagePlus_ = value; }
  33. }
  34. private ImagePlus ImagePlus_;
  35. public bool Draw;
  36. public bool SetY = false;
  37. public float Y = 0;
  38. public float LineHeight;
  39. public VertexHelper ToFill;
  40. public List<int> RemovePos = new List<int>();
  41. public List<int> ImageIndex = new List<int>();
  42. public List<int> RemoveIndex = new List<int>();
  43. public List<int> NewTextIndex = new List<int>();
  44. public List<Vector3> NewTextPos = new List<Vector3>();
  45. public List<UIVertex> TextVertex = new List<UIVertex>();
  46. public List<UIVertex> ImageVertex = new List<UIVertex>();
  47. #endregion
  48. protected override void OnPopulateMesh(VertexHelper toFill)
  49. {
  50. base.OnPopulateMesh(toFill);
  51. List<ImageInfo> imageList = GetImageList();
  52. if (imageList.Count == 0)
  53. {
  54. Draw = false;
  55. }
  56. else
  57. {
  58. Draw = true;
  59. }
  60. if (Draw)
  61. {
  62. Draw = false;
  63. ToFill = toFill;
  64. Initialize();
  65. for (int i = 0; i < imageList.Count; i++)
  66. {
  67. for (int j = imageList[i].Left; j <= imageList[i].Right; j++)
  68. {
  69. ClearChar(j);
  70. }
  71. RemoveChar(imageList[i]);
  72. CreateImage(imageList[i]);
  73. }
  74. for (int i = 0; i < RemovePos.Count; i++)
  75. {
  76. NewTextPos.RemoveAt(RemovePos[i] - i);
  77. }
  78. for (int i = 0; i < RemoveIndex.Count; i++)
  79. {
  80. NewTextIndex.RemoveAt(RemoveIndex[i] - i);
  81. }
  82. #region 调试
  83. //for (int i = 0; i < NewTextPos.Count; i+=6)
  84. //{
  85. // Debug.Log(NewTextPos[i] + " " + NewTextPos[i + 1] + " " + NewTextPos[i + 2] + " " + NewTextPos[i + 3] + " " + NewTextPos[i + 4] + " " + NewTextPos[i + 5]);
  86. //}
  87. //for (int i = 0; i < NewTextIndex.Count; i++)
  88. //{
  89. // Debug.Log(NewTextIndex[i]);
  90. //}
  91. //for (int i = 0; i < ImageIndex.Count; i++)
  92. //{
  93. // Debug.Log(ImageIndex[i]);
  94. //}
  95. #endregion
  96. Retract();
  97. for (int i = 0; i < ImageIndex.Count; i++)
  98. {
  99. UIVertex v0 = ImageVertex[0 + i*4];
  100. UIVertex v1 = ImageVertex[1 + i*4];
  101. UIVertex v2 = ImageVertex[2 + i*4];
  102. UIVertex v3 = ImageVertex[3 + i*4];
  103. v0.position = NewTextPos[0 + (ImageIndex[i] - i)*6];
  104. v1.position = NewTextPos[1 + (ImageIndex[i] - i)*6];
  105. v2.position = NewTextPos[2 + (ImageIndex[i] - i)*6];
  106. v3.position = NewTextPos[4 + (ImageIndex[i] - i)*6];
  107. ImageVertex[0 + i*4] = v0;
  108. ImageVertex[1 + i*4] = v1;
  109. ImageVertex[2 + i*4] = v2;
  110. ImageVertex[3 + i*4] = v3;
  111. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  112. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  113. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  114. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  115. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  116. NewTextPos.RemoveAt(0 + (ImageIndex[i] - i)*6);
  117. NewTextIndex.RemoveAt(ImageIndex[i] - i);
  118. }
  119. for (int i = 0; i < NewTextIndex.Count; i++)
  120. {
  121. int index0 = 0 + NewTextIndex[i]*6;
  122. int index1 = 1 + NewTextIndex[i]*6;
  123. int index2 = 2 + NewTextIndex[i]*6;
  124. int index3 = 4 + NewTextIndex[i]*6;
  125. UIVertex v0 = TextVertex[index0];
  126. UIVertex v1 = TextVertex[index1];
  127. UIVertex v2 = TextVertex[index2];
  128. UIVertex v3 = TextVertex[index3];
  129. v0.position = NewTextPos[0 + i*6];
  130. v1.position = NewTextPos[1 + i*6];
  131. v2.position = NewTextPos[2 + i*6];
  132. v3.position = NewTextPos[4 + i*6];
  133. toFill.SetUIVertex(v0, 0 + NewTextIndex[i]*4);
  134. toFill.SetUIVertex(v1, 1 + NewTextIndex[i]*4);
  135. toFill.SetUIVertex(v2, 2 + NewTextIndex[i]*4);
  136. toFill.SetUIVertex(v3, 3 + NewTextIndex[i]*4);
  137. }
  138. ImagePlus.UpdateStatus(true, new VertexHelper(), ImageVertex);
  139. }
  140. else
  141. {
  142. ImagePlus.UpdateStatus(false, new VertexHelper(), null);
  143. }
  144. }
  145. protected void Initialize()
  146. {
  147. LineHeight = preferredHeight/cachedTextGenerator.lineCount;
  148. ImageIndex = new List<int>();
  149. RemovePos = new List<int>();
  150. RemoveIndex = new List<int>();
  151. NewTextIndex = new List<int>();
  152. NewTextPos = new List<Vector3>();
  153. ImageVertex = new List<UIVertex>();
  154. ToFill.GetUIVertexStream(TextVertex);
  155. for (int i = 0; i < text.Length; i++)
  156. {
  157. NewTextIndex.Add(i);
  158. }
  159. for (int i = 0; i < TextVertex.Count; i++)
  160. {
  161. NewTextPos.Add(TextVertex[i].position);
  162. }
  163. }
  164. protected void Move(int index1, int index2, float x, float y)
  165. {
  166. Vector3 offset = new Vector3(x, y, 0);
  167. for (int i = index1; i <= index2; i++)
  168. {
  169. NewTextPos[0 + i * 6] += offset;
  170. NewTextPos[1 + i * 6] += offset;
  171. NewTextPos[2 + i * 6] += offset;
  172. NewTextPos[3 + i * 6] += offset;
  173. NewTextPos[4 + i * 6] += offset;
  174. NewTextPos[5 + i * 6] += offset;
  175. }
  176. }
  177. protected void Retract()
  178. {
  179. StringBuilder sb = new StringBuilder();
  180. for (int i = 0; i < NewTextIndex.Count; i++)
  181. {
  182. sb.Append(text[NewTextIndex[i]]);
  183. }
  184. string newText = sb.ToString();
  185. List<int> endIndex = new List<int>();
  186. List<int> startIndex = new List<int>();
  187. List<List<int>> imageGroup = new List<List<int>>();
  188. imageGroup.Add(new List<int>());
  189. startIndex.Add(0);
  190. for (int i = 0; i < newText.Length; i++)
  191. {
  192. if (newText[i] == '\n')
  193. {
  194. endIndex.Add(i);
  195. startIndex.Add(i + 1);
  196. imageGroup.Add(new List<int>());
  197. }
  198. else if (newText[i] == '<')
  199. {
  200. ImageIndex.Add(i);
  201. }
  202. }
  203. endIndex.Add(-1);
  204. for (int i = 0; i < ImageIndex.Count; i++)
  205. {
  206. bool recycle = false;
  207. for (int j = 0; j < endIndex.Count; j++)
  208. {
  209. if (ImageIndex[i] < endIndex[j])
  210. {
  211. imageGroup[j].Add(ImageIndex[i]);
  212. recycle = true;
  213. break;
  214. }
  215. }
  216. if (recycle)
  217. {
  218. continue;
  219. }
  220. imageGroup.Back(0).Add(ImageIndex[i]);
  221. }
  222. for (int i = 0; i < imageGroup.Count; i++)
  223. {
  224. RetractLine(endIndex[i], imageGroup[i]);
  225. }
  226. float offset;
  227. if (alignment == TextAnchor.LowerCenter || alignment == TextAnchor.MiddleCenter || alignment == TextAnchor.UpperCenter)
  228. {
  229. for (int i = 0; i < startIndex.Count; i++)
  230. {
  231. if (i == startIndex.Count - 1)
  232. {
  233. offset = -GetWidth(startIndex[i], newText.Length - 1)/2;
  234. offset -= NewTextPos[0 + startIndex[i] * 6].x;
  235. Move(startIndex[i], newText.Length - 1, offset, 0);
  236. }
  237. else
  238. {
  239. offset = -GetWidth(startIndex[i], endIndex[i]-1)/2;
  240. offset -= NewTextPos[0 + startIndex[i]*6].x;
  241. Move(startIndex[i], endIndex[i]-1, offset, 0);
  242. }
  243. }
  244. }
  245. else if (alignment == TextAnchor.LowerRight || alignment == TextAnchor.MiddleRight || alignment == TextAnchor.UpperRight)
  246. {
  247. for (int i = 0; i < startIndex.Count; i++)
  248. {
  249. if (i == startIndex.Count - 1)
  250. {
  251. offset = cachedTextGenerator.rectExtents.xMax / 2 - NewTextPos[1 + (newText.Length - 1) * 6].x;
  252. Move(startIndex[i], newText.Length - 1, offset, 0);
  253. }
  254. else
  255. {
  256. offset = cachedTextGenerator.rectExtents.xMax/2 - NewTextPos[1 + (endIndex[i] - 1)*6].x;
  257. Move(startIndex[i], endIndex[i] - 1, offset, 0);
  258. }
  259. }
  260. }
  261. else if (alignment == TextAnchor.LowerLeft || alignment == TextAnchor.MiddleLeft || alignment == TextAnchor.UpperLeft)
  262. {
  263. }
  264. if (alignment == TextAnchor.LowerCenter || alignment == TextAnchor.LowerLeft || alignment == TextAnchor.LowerRight)
  265. {
  266. }
  267. else if (alignment == TextAnchor.MiddleCenter || alignment == TextAnchor.MiddleLeft || alignment == TextAnchor.MiddleRight)
  268. {
  269. }
  270. else if (alignment == TextAnchor.UpperCenter || alignment == TextAnchor.UpperLeft || alignment == TextAnchor.UpperRight)
  271. {
  272. }
  273. }
  274. protected void RetractLine(int endIndex, List<int> imageIndex)
  275. {
  276. if (imageIndex.Count == 0)
  277. {
  278. return;
  279. }
  280. int rear;
  281. int front;
  282. if (imageIndex.Count == 1)
  283. {
  284. rear = endIndex - 1;
  285. front = imageIndex[0] + 1;
  286. if (endIndex == -1)
  287. {
  288. rear = NewTextIndex.Count - 1;
  289. }
  290. if (rear < front)
  291. {
  292. return;
  293. }
  294. Move(front, rear, -GetSpan(imageIndex[0], front), 0);
  295. }
  296. else
  297. {
  298. for (int i = 0; i < imageIndex.Count; i++)
  299. {
  300. if (endIndex == -1)
  301. {
  302. rear = NewTextIndex.Count - 1;
  303. }
  304. else
  305. {
  306. rear = endIndex - 1;
  307. }
  308. front = imageIndex.Back(i) + 1;
  309. if (rear < front)
  310. {
  311. continue;
  312. }
  313. Move(front, rear, -GetSpan(imageIndex.Back(i), front), 0);
  314. }
  315. }
  316. }
  317. protected void ClearChar(int index)
  318. {
  319. UIVertex v0 = TextVertex[0 + index*6];
  320. UIVertex v1 = TextVertex[1 + index*6];
  321. UIVertex v2 = TextVertex[2 + index*6];
  322. UIVertex v3 = TextVertex[4 + index*6];
  323. v0.uv0 = new Vector2();
  324. v1.uv0 = new Vector2();
  325. v2.uv0 = new Vector2();
  326. v3.uv0 = new Vector2();
  327. ToFill.SetUIVertex(v0, 0 + index * 4);
  328. ToFill.SetUIVertex(v1, 1 + index * 4);
  329. ToFill.SetUIVertex(v2, 2 + index * 4);
  330. ToFill.SetUIVertex(v3, 3 + index * 4);
  331. }
  332. protected void RemoveChar(ImageInfo imageInfo)
  333. {
  334. for (int i = imageInfo.Left + 1; i <= imageInfo.Right; i++)
  335. {
  336. RemoveIndex.Add(i);
  337. RemovePos.Add(0 + i*6);
  338. RemovePos.Add(1 + i*6);
  339. RemovePos.Add(2 + i*6);
  340. RemovePos.Add(3 + i*6);
  341. RemovePos.Add(4 + i*6);
  342. RemovePos.Add(5 + i*6);
  343. }
  344. }
  345. protected void CreateImage(ImageInfo imageInfo)
  346. {
  347. float height = LineHeight;
  348. float width = (height / imageInfo.SpriteInfo.Height) * imageInfo.SpriteInfo.Width;
  349. bool first = false;
  350. if (imageInfo.Left == 0)
  351. {
  352. first = true;
  353. }
  354. else if (!SameLine(imageInfo.Left-1, imageInfo.Left))
  355. {
  356. first = true;
  357. }
  358. UIVertex v0 = new UIVertex();
  359. UIVertex v1 = new UIVertex();
  360. UIVertex v2 = new UIVertex();
  361. UIVertex v3 = new UIVertex();
  362. v0.color = Color.white;
  363. v1.color = Color.white;
  364. v2.color = Color.white;
  365. v3.color = Color.white;
  366. v0.uv0 = imageInfo.SpriteInfo.UvList[0];
  367. v1.uv0 = imageInfo.SpriteInfo.UvList[1];
  368. v2.uv0 = imageInfo.SpriteInfo.UvList[2];
  369. v3.uv0 = imageInfo.SpriteInfo.UvList[3];
  370. if (first)
  371. {
  372. Vector3 middleLeft = (TextVertex[0 + imageInfo.Left*6].position + TextVertex[4 + imageInfo.Left*6].position)/2;
  373. v0.position = middleLeft + new Vector3(0, height/2);
  374. v1.position = middleLeft + new Vector3(width, height / 2);
  375. v2.position = middleLeft + new Vector3(width, -height / 2);
  376. v3.position = middleLeft + new Vector3(0, -height / 2);
  377. ImageVertex.Add(v0);
  378. ImageVertex.Add(v1);
  379. ImageVertex.Add(v2);
  380. ImageVertex.Add(v3);
  381. }
  382. else
  383. {
  384. Vector3 middleRight = (TextVertex[1 + (imageInfo.Left - 1) * 6].position + TextVertex[2 + (imageInfo.Left - 1) * 6].position) / 2;
  385. if (SetY)
  386. {
  387. middleRight.y = Y;
  388. }
  389. v0.position = middleRight + new Vector3(0, height / 2);
  390. v1.position = middleRight + new Vector3(width, height / 2);
  391. v2.position = middleRight + new Vector3(width, -height / 2);
  392. v3.position = middleRight + new Vector3(0, -height / 2);
  393. ImageVertex.Add(v0);
  394. ImageVertex.Add(v1);
  395. ImageVertex.Add(v2);
  396. ImageVertex.Add(v3);
  397. }
  398. NewTextPos[0 + imageInfo.Left*6] = v0.position;
  399. NewTextPos[1 + imageInfo.Left*6] = v1.position;
  400. NewTextPos[2 + imageInfo.Left*6] = v2.position;
  401. NewTextPos[3 + imageInfo.Left*6] = v2.position;
  402. NewTextPos[4 + imageInfo.Left*6] = v3.position;
  403. NewTextPos[5 + imageInfo.Left*6] = v0.position;
  404. }
  405. protected bool SameLine(int index1, int index2)
  406. {
  407. //if (text[index1] == '\n' || text[index2] == '\n')
  408. //{
  409. // return false;
  410. //}
  411. if (Mathf.Abs(GetCenter(index1).y - GetCenter(index2).y) < LineHeight/4)
  412. {
  413. return true;
  414. }
  415. else
  416. {
  417. return false;
  418. }
  419. }
  420. protected float GetSpan(int index1, int index2)
  421. {
  422. return (NewTextPos[0 + index2*6].x - NewTextPos[1 + index1*6].x);
  423. }
  424. protected float GetWidth(int index1, int index2)
  425. {
  426. return (NewTextPos[1 + index2 * 6].x - NewTextPos[0 + index1 * 6].x);
  427. }
  428. protected float GetHeight(int index1, int index2)
  429. {
  430. return (NewTextPos[0 + index1 * 6].y - NewTextPos[2 + index2 * 6].y);
  431. }
  432. protected Vector3 GetCenter(int index)
  433. {
  434. return (TextVertex[0 + index*6].position + TextVertex[3 + index*6].position)/2;
  435. }
  436. protected List<ImageInfo> GetImageList()
  437. {
  438. List<ImageInfo> imageList = new List<ImageInfo>();
  439. ImageInfo imageInfo = new ImageInfo();
  440. for (int i = 0; i < text.Length; i++)
  441. {
  442. if (text[i] == '<')
  443. {
  444. if (i + 1 != text.Length)
  445. {
  446. if (text[i + 1] == '(')
  447. {
  448. imageInfo = new ImageInfo();
  449. imageInfo.Left = i;
  450. }
  451. }
  452. }
  453. else if (text[i] == ')')
  454. {
  455. if (i + 1 != text.Length)
  456. {
  457. if (text[i + 1] == '>')
  458. {
  459. imageInfo.Right = i + 1;
  460. string imageName = text.Between(imageInfo.Left + 2, imageInfo.Right - 2);
  461. if (SpriteAsset.SpriteInfoDic.TryGetValue(imageName, out imageInfo.SpriteInfo))
  462. {
  463. imageList.Add(imageInfo);
  464. }
  465. }
  466. }
  467. }
  468. }
  469. return imageList;
  470. }
  471. }