Flower.cs 6.4 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using UnityEngine.EventSystems;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public enum OpType
  9. {
  10. Rip,
  11. Water,
  12. Fertilize,
  13. }
  14. public class FlowerInfo
  15. {
  16. #region 变量
  17. public bool Plant
  18. {
  19. get { return _Plant; }
  20. set
  21. {
  22. _Plant = value;
  23. if (_Plant)
  24. {
  25. Text.text = "已放置";
  26. }
  27. else
  28. {
  29. Text.text = "";
  30. }
  31. }
  32. }
  33. public bool Unlock
  34. {
  35. get { return _Unlock; }
  36. set
  37. {
  38. _Unlock = value;
  39. if (_Unlock)
  40. {
  41. Text.text = "";
  42. Button.interactable = true;
  43. if (Special)
  44. {
  45. ManaGarden.MyFlowerSpec++;
  46. }
  47. else
  48. {
  49. ManaGarden.MyFlowerRegu++;
  50. }
  51. ManaGarden.UpdateCollectStatus();
  52. ManaData.SkillPlus += 0.1f;
  53. ManaLog.Log("解锁花朵 收入<color=red>+10%</color>");
  54. }
  55. }
  56. }
  57. public bool _Plant;
  58. public bool _Unlock;
  59. public int Id;
  60. public bool Special;
  61. public string Name;
  62. public string Description;
  63. public Text Text;
  64. public Sprite Sprite;
  65. public Image Image;
  66. public Button Button;
  67. #endregion
  68. public FlowerInfo(XmlAttributeCollection attributes)
  69. {
  70. Transform tra = ManaReso.Get("FlowerHouseItem", Folder.PrefabUI, false, ManaReso.Get("G_RegularGrid"), false);
  71. Text = tra.FindChild("Lab").GetComponent<Text>();
  72. Image = tra.FindChild("Icon").GetComponent<Image>();
  73. Button = tra.GetComponent<Button>();
  74. Id = int.Parse(attributes[0].Value);
  75. Sprite = ManaReso.Load<Sprite>(attributes[3].Value, Folder.Garden);
  76. Name = attributes[1].Value;
  77. Description = attributes[2].Value;
  78. Image.sprite = Sprite;
  79. Vector2 newSize = Sprite.rect.size;
  80. newSize.x *= 0.2f;
  81. newSize.y *= 0.2f;
  82. Image.rectTransform.sizeDelta = newSize;
  83. Button.onClick.AddListener
  84. (
  85. () =>
  86. {
  87. ManaGarden.PlaceFlower(Id);
  88. }
  89. );
  90. }
  91. }
  92. public class Flower : ObjRoot, IPointerClickHandler
  93. {
  94. #region 变量
  95. #region MiniGame
  96. public int Phase
  97. {
  98. get { return _Phase; }
  99. set
  100. {
  101. _Phase = value;
  102. if (Phase == 0)
  103. {
  104. PhaseTexm.text = "阶段0";
  105. }
  106. else if (Phase == 1)
  107. {
  108. ManaReso.GetHudText("得分+1", ChildDic["ScoreTra"]);
  109. ManaMiniGame.Score += 1;
  110. GameReset();
  111. }
  112. }
  113. }
  114. private int _Phase;
  115. private OpType OpType;
  116. private TextMesh PhaseTexm;
  117. private SpriteRenderer FlowerSr;
  118. private SpriteRenderer OperateSr1;
  119. private SpriteRenderer OperateSr2;
  120. #endregion
  121. public Vector3 LocalPos;
  122. public Transform PosTra;
  123. public int Id
  124. {
  125. get { return _Id; }
  126. set
  127. {
  128. _Id = value;
  129. FlowerSr.sprite = ManaGarden.FlowerDic[Id].Sprite;
  130. }
  131. }
  132. private int _Id;
  133. private Dictionary<string, Transform> ChildDic;
  134. #endregion
  135. private void Awake()
  136. {
  137. ChildDic = new Dictionary<string, Transform>();
  138. Auxiliary.CompileDic(transform, ChildDic);
  139. FlowerSr = ChildDic["FlowerIcon"].GetComponent<SpriteRenderer>();
  140. OperateSr1 = ChildDic["OperateBk"].GetComponent<SpriteRenderer>();
  141. OperateSr2 = ChildDic["OperateIcon"].GetComponent<SpriteRenderer>();
  142. PhaseTexm = ChildDic["PhaseTexm"].GetComponent<TextMesh>();
  143. }
  144. #region MiniGame
  145. public void GameOver()
  146. {
  147. ChildDic["MiniGame"].SetActive(false);
  148. }
  149. public void GameBegin()
  150. {
  151. ChildDic["MiniGame"].SetActive(true);
  152. GameReset();
  153. }
  154. public void SetFirstOp()
  155. {
  156. OperateSr1.SetAlpha(1);
  157. OperateSr2.SetAlpha(1);
  158. OperateSr1.SetActive(true);
  159. OperateSr2.SetActive(true);
  160. }
  161. public void SetSecondOp()
  162. {
  163. OperateSr1.SetAlpha(0);
  164. OperateSr2.SetAlpha(1);
  165. OperateSr1.SetActive(true);
  166. OperateSr2.SetActive(true);
  167. }
  168. public void SetThirdOp()
  169. {
  170. OperateSr1.SetAlpha(0);
  171. OperateSr2.SetAlpha(0.5f);
  172. OperateSr1.SetActive(true);
  173. OperateSr2.SetActive(true);
  174. }
  175. public void CreateOp(int sequence)
  176. {
  177. float random = Random.Range(0f, 1f);
  178. if (random <= 0.3333333f)
  179. {
  180. OpType = OpType.Rip;
  181. OperateSr2.sprite = ManaReso.Load<Sprite>("Rip", Folder.SpriteUI);
  182. }
  183. else if (random <= 0.6666666f)
  184. {
  185. OpType = OpType.Water;
  186. OperateSr2.sprite = ManaReso.Load<Sprite>("Water", Folder.SpriteUI);
  187. }
  188. else
  189. {
  190. OpType = OpType.Fertilize;
  191. OperateSr2.sprite = ManaReso.Load<Sprite>("Fertilize", Folder.SpriteUI);
  192. }
  193. if (sequence == 0)
  194. {
  195. SetFirstOp();
  196. }
  197. else if (sequence == 1)
  198. {
  199. SetSecondOp();
  200. }
  201. else
  202. {
  203. SetThirdOp();
  204. }
  205. }
  206. public bool Operate(OpType opType)
  207. {
  208. if (opType != OpType) //错误的操作
  209. {
  210. return false;
  211. }
  212. else //操作正确 植物升级
  213. {
  214. Phase++;
  215. OperateSr1.SetActive(false);
  216. return true;
  217. }
  218. }
  219. private void GameReset()
  220. {
  221. Phase = 0;
  222. OperateSr1.SetActive(false);
  223. }
  224. private void FullLevel()
  225. {
  226. }
  227. private void OnPhaseChange()
  228. {
  229. }
  230. #endregion
  231. public void OnPointerClick(PointerEventData eventData)
  232. {
  233. ManaGarden.SeleId = Id;
  234. ManaGarden.SeleFlower = this;
  235. ManaGarden.SetFlowerCard(Id);
  236. ManaReso.SetActive("H_Grid", false);
  237. ManaReso.SetActive("H_Prev", false);
  238. ManaReso.SetActive("H_Next", false);
  239. ManaReso.SetActive("H_Place", false);
  240. ManaReso.SetActive("H_Icon1", true);
  241. ManaReso.SetActive("H_Retrieve", true);
  242. ManaReso.Get("G_Flower").TweenForCG();
  243. ManaReso.Get("H_FlowerCard").TweenForCG();
  244. }
  245. }