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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Serialization;
- using UnityEngine.EventSystems;
- using System.Xml;
- using System.Collections;
- using System.Collections.Generic;
- public enum OpType
- {
- Rip,
- Water,
- Fertilize,
- }
- public class FlowerInfo
- {
- #region 变量
- public bool Plant
- {
- get { return _Plant; }
- set
- {
- _Plant = value;
- if (_Plant)
- {
- Text.text = "已放置";
- }
- else
- {
- Text.text = "";
- }
- }
- }
- public bool Unlock
- {
- get { return _Unlock; }
- set
- {
- _Unlock = value;
- if (_Unlock)
- {
- Text.text = "";
- Button.interactable = true;
- if (Special)
- {
- ManaGarden.MyFlowerSpec++;
- }
- else
- {
- ManaGarden.MyFlowerRegu++;
- }
- ManaGarden.UpdateCollectStatus();
- ManaData.SkillPlus += 0.1f;
- ManaLog.Log("解锁花朵 收入<color=red>+10%</color>");
- }
- }
- }
- public bool _Plant;
- public bool _Unlock;
- public int Id;
- public bool Special;
- public string Name;
- public string Description;
- public Text Text;
- public Sprite Sprite;
- public Image Image;
- public Button Button;
- #endregion
- public FlowerInfo(XmlAttributeCollection attributes)
- {
- Transform tra = ManaReso.Get("FlowerHouseItem", Folder.PrefabUI, false, ManaReso.Get("G_RegularGrid"), false);
- Text = tra.FindChild("Lab").GetComponent<Text>();
- Image = tra.FindChild("Icon").GetComponent<Image>();
- Button = tra.GetComponent<Button>();
- Id = int.Parse(attributes[0].Value);
- Sprite = ManaReso.Load<Sprite>(attributes[3].Value, Folder.Garden);
- Name = attributes[1].Value;
- Description = attributes[2].Value;
- Image.sprite = Sprite;
- Vector2 newSize = Sprite.rect.size;
- newSize.x *= 0.2f;
- newSize.y *= 0.2f;
- Image.rectTransform.sizeDelta = newSize;
- Button.onClick.AddListener
- (
- () =>
- {
- ManaGarden.PlaceFlower(Id);
- }
- );
- }
- }
- public class Flower : ObjRoot, IPointerClickHandler
- {
- #region 变量
- #region MiniGame
- public int Phase
- {
- get { return _Phase; }
- set
- {
- _Phase = value;
- if (Phase == 0)
- {
- PhaseTexm.text = "阶段0";
- }
- else if (Phase == 1)
- {
- ManaReso.GetHudText("得分+1", ChildDic["ScoreTra"]);
- ManaMiniGame.Score += 1;
- GameReset();
- }
- }
- }
- private int _Phase;
- private OpType OpType;
- private TextMesh PhaseTexm;
- private SpriteRenderer FlowerSr;
- private SpriteRenderer OperateSr1;
- private SpriteRenderer OperateSr2;
- #endregion
- public Vector3 LocalPos;
- public Transform PosTra;
- public int Id
- {
- get { return _Id; }
- set
- {
- _Id = value;
- FlowerSr.sprite = ManaGarden.FlowerDic[Id].Sprite;
- }
- }
- private int _Id;
- private Dictionary<string, Transform> ChildDic;
- #endregion
-
- private void Awake()
- {
- ChildDic = new Dictionary<string, Transform>();
-
- Auxiliary.CompileDic(transform, ChildDic);
- FlowerSr = ChildDic["FlowerIcon"].GetComponent<SpriteRenderer>();
- OperateSr1 = ChildDic["OperateBk"].GetComponent<SpriteRenderer>();
- OperateSr2 = ChildDic["OperateIcon"].GetComponent<SpriteRenderer>();
- PhaseTexm = ChildDic["PhaseTexm"].GetComponent<TextMesh>();
- }
- #region MiniGame
-
- public void GameOver()
- {
- ChildDic["MiniGame"].SetActive(false);
- }
- public void GameBegin()
- {
- ChildDic["MiniGame"].SetActive(true);
- GameReset();
- }
- public void SetFirstOp()
- {
- OperateSr1.SetAlpha(1);
- OperateSr2.SetAlpha(1);
- OperateSr1.SetActive(true);
- OperateSr2.SetActive(true);
- }
- public void SetSecondOp()
- {
- OperateSr1.SetAlpha(0);
- OperateSr2.SetAlpha(1);
- OperateSr1.SetActive(true);
- OperateSr2.SetActive(true);
- }
- public void SetThirdOp()
- {
- OperateSr1.SetAlpha(0);
- OperateSr2.SetAlpha(0.5f);
- OperateSr1.SetActive(true);
- OperateSr2.SetActive(true);
- }
- public void CreateOp(int sequence)
- {
- float random = Random.Range(0f, 1f);
- if (random <= 0.3333333f)
- {
- OpType = OpType.Rip;
- OperateSr2.sprite = ManaReso.Load<Sprite>("Rip", Folder.SpriteUI);
- }
- else if (random <= 0.6666666f)
- {
- OpType = OpType.Water;
- OperateSr2.sprite = ManaReso.Load<Sprite>("Water", Folder.SpriteUI);
- }
- else
- {
- OpType = OpType.Fertilize;
- OperateSr2.sprite = ManaReso.Load<Sprite>("Fertilize", Folder.SpriteUI);
- }
- if (sequence == 0)
- {
- SetFirstOp();
- }
- else if (sequence == 1)
- {
- SetSecondOp();
- }
- else
- {
- SetThirdOp();
- }
- }
- public bool Operate(OpType opType)
- {
- if (opType != OpType) //错误的操作
- {
- return false;
- }
- else //操作正确 植物升级
- {
- Phase++;
- OperateSr1.SetActive(false);
- return true;
- }
- }
- private void GameReset()
- {
- Phase = 0;
- OperateSr1.SetActive(false);
- }
- private void FullLevel()
- {
-
- }
- private void OnPhaseChange()
- {
-
- }
- #endregion
- public void OnPointerClick(PointerEventData eventData)
- {
- ManaGarden.SeleId = Id;
- ManaGarden.SeleFlower = this;
- ManaGarden.SetFlowerCard(Id);
- ManaReso.SetActive("H_Grid", false);
- ManaReso.SetActive("H_Prev", false);
- ManaReso.SetActive("H_Next", false);
- ManaReso.SetActive("H_Place", false);
- ManaReso.SetActive("H_Icon1", true);
- ManaReso.SetActive("H_Retrieve", true);
- ManaReso.Get("G_Flower").TweenForCG();
- ManaReso.Get("H_FlowerCard").TweenForCG();
- }
- }
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