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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Events;
- using System;
- using System.Collections;
- using System.Linq.Expressions;
- using System.ComponentModel;
- using System.Collections.Generic;
- using Object = UnityEngine.Object;
- using Component = UnityEngine.Component;
- public enum Folder
- {
- Skill,
- Object,
- Shader,
- Garden,
- SpriteUI,
- PrefabUI,
- Character,
- }
- public enum ObjType
- {
- Null,
- Flower,
- HudText,
- FlowerItem,
- }
- public class ManaReso : MonoBehaviour
- {
- #region 变量
- public static Dictionary<string, Transform> TraDic;
- public static Dictionary<ObjType, Object> ObjDic;
- public static Dictionary<ObjType, List<GameObject>> ObjectPool;
- #endregion
- private void Awake()
- {
- TraDic = new Dictionary<string, Transform>();
- ObjDic = new Dictionary<ObjType, Object>();
- ObjectPool = new Dictionary<ObjType, List<GameObject>>();
- Get("ObjPool", Folder.Object, true, transform, true);
- Get("MainCamera", Folder.Object, false, null, true);
- }
- #region TraDic
- public static T Get<T>(string goName)
- {
- Transform tra;
- if (TraDic.TryGetValue(goName, out tra))
- {
- T t = tra.GetComponent<T>();
- if (t == null)
- {
- throw new Exception();
- }
- return t;
- }
- else
- {
- throw new Exception(goName);
- }
- }
- public static Transform Get(string goName)
- {
- Transform tra;
- if (TraDic.TryGetValue(goName, out tra))
- {
- return tra;
- }
- else
- {
- throw new Exception(goName);
- }
- }
- #endregion
- #region ObjPool
- public static void Save<T>(T t) where T : Component
- {
- GameObject go = t.gameObject;
- ObjRoot objRoot = go.GetComponent<ObjRoot>();
- if (objRoot == null)
- {
- throw new Exception();
- }
- List<GameObject> goList;
- if (ObjectPool.TryGetValue(objRoot.ObjType, out goList))
- {
- if (goList.Contains(go))
- {
- throw new Exception();
- }
- go.SetActive(false);
- goList.Add(go);
- go.transform.SetParent(Get("ObjPool"));
- }
- else
- {
- throw new Exception();
- }
- }
- public static void SaveUI<T>(T t) where T : Component
- {
- GameObject go = t.gameObject;
- ObjRoot objRoot = go.GetComponent<ObjRoot>();
- if (objRoot == null)
- {
- throw new Exception();
- }
- List<GameObject> goList;
- if (ObjectPool.TryGetValue(objRoot.ObjType, out goList))
- {
- if (goList.Contains(go))
- {
- throw new Exception();
- }
- go.SetActive(false);
- goList.Add(go);
- go.transform.SetParent(Get("J_ObjPool"));
- }
- else
- {
- throw new Exception();
- }
- }
- public static void Save(GameObject go)
- {
- ObjRoot objRoot = go.GetComponent<ObjRoot>();
- if (objRoot == null)
- {
- throw new Exception();
- }
- List<GameObject> goList;
- if (ObjectPool.TryGetValue(objRoot.ObjType, out goList))
- {
- if (goList.Contains(go))
- {
- throw new Exception();
- }
- go.SetActive(false);
- goList.Add(go);
- go.transform.SetParent(Get("ObjPool"));
- }
- else
- {
- throw new Exception();
- }
- }
- public static void SaveUI(GameObject go)
- {
- ObjRoot objRoot = go.GetComponent<ObjRoot>();
- if (objRoot == null)
- {
- throw new Exception();
- }
- List<GameObject> goList;
- if (ObjectPool.TryGetValue(objRoot.ObjType, out goList))
- {
- if (goList.Contains(go))
- {
- throw new Exception();
- }
- go.SetActive(false);
- goList.Add(go);
- go.transform.SetParent(Get("J_ObjPool"));
- }
- else
- {
- throw new Exception();
- }
- }
- public static T Get<T>(ObjType objType)
- {
- List<GameObject> goList;
- if (ObjectPool.TryGetValue(objType, out goList))
- {
- if (goList.Count > 0)
- {
- GameObject go = goList[0];
- go.SetActive(true);
- goList.RemoveAt(0);
- T t = go.GetComponent<T>();
- if (t != null)
- {
- return t;
- }
- }
- }
- return default(T);
- }
- public static Transform Get(Transform par, Vector3 pos, ObjType objType)
- {
- List<GameObject> goList;
- if (ObjectPool.TryGetValue(objType, out goList))
- {
- if (goList.Count > 0)
- {
- GameObject go = goList[0];
- go.SetActive(true);
- go.SetParent(par);
- go.transform.position = pos;
- goList.RemoveAt(0);
- return go.transform;
- }
- }
- return null;
- }
- public static Transform Get(string prefabName, Folder folder, bool compile, Transform par, Vector3 pos, ObjType objType = ObjType.Null)
- {
- if (objType != ObjType.Null)
- {
- Transform tra = Get(par, pos, objType);
- if (tra != null)
- {
- return tra;
- }
- }
- GameObject go = Load<GameObject>(prefabName, folder, objType);
- go = Instantiate(go, pos, Quaternion.identity, par);
- go.name = go.name.Replace("(Clone)", "");
- if (compile)
- {
- Auxiliary.CompileDic(go.transform, TraDic);
- }
- return go.transform;
- }
- public static Transform Get(string prefabName, Folder folder, bool compile, Transform par, bool worldSpace, ObjType objType = ObjType.Null)
- {
- GameObject go = Load<GameObject>(prefabName, folder, objType);
- go = Instantiate(go, par, worldSpace);
- go.name = go.name.Replace("(Clone)", "");
- if (compile)
- {
- Auxiliary.CompileDic(go.transform, TraDic);
- }
- return go.transform;
- }
- public static void GetHudText(string str, Transform posTra)
- {
- HudText hudText = Get<HudText>(ObjType.HudText);
- if (hudText == null)
- {
- hudText = Get("HudText", Folder.PrefabUI, false, Get("HudParent"), Camera.main.WorldToScreenPoint(posTra.position), ObjType.HudText).AddComponent<HudText>();
- hudText.ObjType = ObjType.HudText;
- }
- else
- {
- hudText.transform.position = Camera.main.WorldToScreenPoint(posTra.position);
- hudText.transform.SetParent(Get("HudParent"));
- }
- hudText.Show(str, Color.red);
- }
- public static Flower GetFlower(int id, bool collider, Transform posTra)
- {
- Flower flower = Get<Flower>(ObjType.Flower);
- if (flower == null)
- {
- flower = Get("Flower", Folder.Object, false, posTra, false, ObjType.Flower).AddComponent<Flower>();
- flower.ObjType = ObjType.Flower;
- flower.LocalPos = flower.transform.localPosition;
- }
- else
- {
- flower.transform.parent = posTra;
- flower.transform.localPosition = flower.LocalPos;
- }
- flower.Id = id;
- flower.PosTra = posTra;
- flower.SetCollider(collider);
- return flower;
- }
- #endregion
- #region ShortCut
- public static void SetText(string goName, string text)
- {
- Text tempText = Get<Text>(goName);
- tempText.text = text;
- }
- public static void SetSprite(string goName, Sprite sprite)
- {
- Image image = Get<Image>(goName);
- image.sprite = sprite;
- }
- public static void SetActive(string goName, bool active)
- {
- Get(goName).SetActive(active);
- }
- public static void SetButtonEvent(string goName, params UnityAction[] onClicks)
- {
- Button button = Get<Button>(goName);
- button.onClick = new Button.ButtonClickedEvent();
- for (int i = 0; i < onClicks.Length; i++)
- {
- button.onClick.AddListener(onClicks[i]);
- }
- }
- public static void AddButtonEvent(string goName, params UnityAction[] onClicks)
- {
- Button button = Get<Button>(goName);
- for (int i = 0; i < onClicks.Length; i++)
- {
- button.onClick.AddListener(onClicks[i]);
- }
- }
- #endregion
- public static T Load<T>(string name, Folder folder, ObjType objType = ObjType.Null) where T : Object
- {
- Object obj;
-
- if (ObjDic.TryGetValue(objType, out obj))
- {
- return (T) obj;
- }
- else
- {
- T t;
- if (folder == Folder.Skill)
- {
- t = Resources.Load<T>(@"Sprite\SpriteUI\Skill\" + name);
- }
- else if (folder == Folder.Object)
- {
- t = Resources.Load<T>(@"Prefab\Object\" + name);
- }
- else if (folder == Folder.Garden)
- {
- t = Resources.Load<T>(@"Sprite\Garden\" + name);
- }
- else if (folder == Folder.SpriteUI)
- {
- t = Resources.Load<T>(@"Sprite\SpriteUI\" + name);
- }
- else if (folder == Folder.Shader)
- {
- t = Resources.Load<T>(@"Shader\" + name);
- }
- else if (folder == Folder.PrefabUI)
- {
- t = Resources.Load<T>(@"Prefab\PrefabUI\" + name);
- }
- else if (folder == Folder.Character)
- {
- t = Resources.Load<T>(@"Sprite\Character\" + name);
- }
- else
- {
- throw new Exception();
- }
- if (t == null)
- {
- throw new Exception(name);
- }
- if (objType != ObjType.Null)
- {
- ObjDic.Add(objType, t);
- ObjectPool.Add(objType, new List<GameObject>());
- }
- return t;
- }
- }
- public static Transform GetSkillItem(SkillRoot skillRoot)
- {
- Transform tra;
- Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
- if (skillRoot.Tab == SkillTab.Elf)
- {
- tra = Get("SkillItem", Folder.PrefabUI, false, Get("Fd_Grid"), false);
- }
- else if (skillRoot.Tab == SkillTab.Store)
- {
- tra = Get("SkillItem", Folder.PrefabUI, false, Get("Fc_Grid"), false);
- }
- else if (skillRoot.Tab == SkillTab.Magic)
- {
- tra = Get("SkillItem", Folder.PrefabUI, false, Get("Fb_Grid"), false);
- }
- else if (skillRoot.Tab == SkillTab.Garden)
- {
- tra = Get("SkillItem", Folder.PrefabUI, false, Get("Fa_Grid"), false);
- }
- else
- {
- throw new Exception();
- }
- Auxiliary.CompileDic(tra, dic);
- skillRoot.ItemTit = dic["Tit"].GetComponent<Text>();
- skillRoot.ItemBtn = dic["Btn"].GetComponent<Button>();
- skillRoot.ItemLab = dic["Lab"].GetComponent<Text>();
- skillRoot.ItemIcon = dic["Icon"].GetComponent<Image>();
- skillRoot.ItemBtnLab = dic["BtnLab"].GetComponent<Text>();
- if (!string.IsNullOrEmpty(skillRoot.Icon))
- {
- skillRoot.ItemIcon.sprite = Load<Sprite>(skillRoot.Icon, Folder.Skill);
- }
- return tra;
- }
- public static Transform GetFlowerCardItem()
- {
- Transform tra = Get<Transform>(ObjType.FlowerItem);
- if (tra == null)
- {
- ObjRoot objRoot = Get("FlowerCardItem", Folder.PrefabUI, false, Get("H_Grid"), false, ObjType.FlowerItem).AddComponent<ObjRoot>();
- objRoot.ObjType = ObjType.FlowerItem;
- return objRoot.transform;
- }
- else
- {
- tra.SetParent(Get("H_Grid"));
- return tra;
- }
- }
- }
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