Initializer.cs 1.1 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using System.Collections;
  5. public delegate void Regist();
  6. public class Initializer : MonoBehaviour
  7. {
  8. #region
  9. public static Regist RegistValue;
  10. public static Regist RegistReference;
  11. #endregion
  12. private void Start()
  13. {
  14. gameObject.AddComponent<ManaReso>();
  15. gameObject.AddComponent<ManaAnim>();
  16. gameObject.AddComponent<ManaAudio>();
  17. gameObject.AddComponent<ManaUI>();
  18. gameObject.AddComponent<ManaData>();
  19. gameObject.AddComponent<ManaGarden>();
  20. gameObject.AddComponent<ManaPlayer>();
  21. gameObject.AddComponent<ManaMiniGame>();
  22. gameObject.AddComponent<ManaLog>();
  23. RegistReference();
  24. RegistValue();
  25. ManaLog.Log(string.Format("开始调试 每<color=red>{0}</color>秒计算一次收入", ManaData.CircleTime));
  26. ManaLog.Log(string.Format("开始调试 按<color=red>{0}</color>键-升级花园 <color=red>{1}</color>键-冷却技能 <color=red>{2}</color>键-获取游戏币", "P", "O", "I"));
  27. }
  28. }