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- using LitJson;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using System.Collections;
- public delegate void Regist();
- public class Initializer : MonoBehaviour
- {
- #region
- public static Regist RegistValue;
- public static Regist RegistReference;
- #endregion
- private void Start()
- {
- gameObject.AddComponent<ManaReso>();
- gameObject.AddComponent<ManaAnim>();
- gameObject.AddComponent<ManaAudio>();
- gameObject.AddComponent<ManaUI>();
- gameObject.AddComponent<ManaData>();
- gameObject.AddComponent<ManaGarden>();
- gameObject.AddComponent<ManaPlayer>();
- gameObject.AddComponent<ManaMiniGame>();
- gameObject.AddComponent<ManaLog>();
- RegistReference();
- RegistValue();
- ManaLog.Log(string.Format("开始调试 每<color=red>{0}</color>秒计算一次收入", ManaData.CircleTime));
- ManaLog.Log(string.Format("开始调试 按<color=red>{0}</color>键-升级花园 <color=red>{1}</color>键-冷却技能 <color=red>{2}</color>键-获取游戏币", "P", "O", "I"));
- }
- }
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