123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203 |
- using UnityEngine;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- public class TweenGrayMesh : TweenRoot
- {
- #region 变量
- public override bool InOrigin
- {
- get
- {
- if (Target.mesh.uv2[0].x.Equal(Origin))
- {
- InOrigin_ = true;
- }
- else
- {
- InOrigin_ = false;
- }
- return InOrigin_;
- }
- set
- {
- InOrigin_ = value;
- InPause = false;
- InForward = false;
- InBackward = false;
- if (InOrigin_)
- {
- for (int i = 0; i < UV2.Count; i++)
- {
- UV2[i] = new Vector2(Origin, 1);
- }
- Target.mesh.SetUVs(1, UV2);
- BackwardFinish();
- }
- }
- }
- public override bool InDestination
- {
- get
- {
- if (Target.mesh.uv2[0].x.Equal(Destination))
- {
- InDestination_ = true;
- }
- else
- {
- InDestination_ = false;
- }
- return InDestination_;
- }
- set
- {
- InDestination_ = value;
- InPause = false;
- InForward = false;
- InBackward = false;
- if (InDestination_)
- {
- for (int i = 0; i < UV2.Count; i++)
- {
- UV2[i] = new Vector2(Destination, 1);
- }
- Target.mesh.SetUVs(1, UV2);
- ForwardFinish();
- }
- }
- }
- public float Delta;
- public float Origin;
- public float Destination;
- public MeshFilter Target;
- public List<Vector2> UV2 = new List<Vector2>();
- public CurveFunctionF Func;
- #endregion
- public TweenGrayMesh(MeshFilter target, float origin, float destination, float duration, bool originActive, bool destActive, Curve curve) : base(false, curve, target)
- {
- Func = ManaAnim.CurveFuncDicF[curve];
- Target = target;
- UV2 = Enumerable.Repeat(new Vector2(target.mesh.uv2[0].x, 1), target.mesh.vertices.Length).ToList();
- InForward = false;
- InBackward = false;
- Delta = destination - origin;
- Origin = origin;
- Duration = duration;
- DestActive = destActive;
- Destination = destination;
- OriginActive = originActive;
- }
- public override bool StartForward()
- {
- if (base.StartForward())
- {
- return true;
- }
- if (InBackward)
- {
- InBackward = false;
- Timer = ManaAnim.GetTimerFloat(Target.mesh.uv2[0].x, Duration, Origin, Delta, Curve);
- }
- return false;
- }
- public override bool StartBackward()
- {
- if (base.StartBackward())
- {
- return true;
- }
- if (InForward)
- {
- InForward = false;
- Timer = ManaAnim.GetTimerFloat(Target.mesh.uv2[0].x, Duration, Destination, -Delta, Curve);
- }
- return false;
- }
- public override bool DoForward()
- {
- Timer += Time.deltaTime;
- if (Timer > Duration)
- {
- InDestination = true;
- if (OnForwardFinish != null)
- {
- OnForwardFinish.Invoke();
- }
- SetLoop(EventType.ForwardFinish);
- return true;
- }
- else
- {
- float value = Func(Timer, Duration, Origin, Delta);
- for (int i = 0; i < UV2.Count; i++)
- {
- UV2[i] = new Vector2(value, 1);
- }
- Target.mesh.SetUVs(1, UV2);
- return false;
- }
- }
- public override bool DoBackward()
- {
- Timer += Time.deltaTime;
- if (Timer > Duration)
- {
- InOrigin = true;
- if (OnBackwardFinish != null)
- {
- OnBackwardFinish.Invoke();
- }
- SetLoop(EventType.BackwardFinish);
- return true;
- }
- else
- {
- float value = Func(Timer, Duration, Destination, -Delta);
- for (int i = 0; i < UV2.Count; i++)
- {
- UV2[i] = new Vector2(value, 1);
- }
- Target.mesh.SetUVs(1, UV2);
- return false;
- }
- }
- }
|