PlazaRoomChest.cs 11 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using DragonBones;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. using UnityEngine.UI;
  9. using Random = UnityEngine.Random;
  10. using Transform = UnityEngine.Transform;
  11. public class PlazaRoomChest : MonoBehaviour, IPointerClickHandler
  12. {
  13. #region Config
  14. public float Time = 5;
  15. public float Timer;
  16. public bool IsActive = true;
  17. public Animator Animator
  18. {
  19. get
  20. {
  21. if (Animator_ == null)
  22. {
  23. Animator_ = GetComponentInChildren<Animator>();
  24. }
  25. return Animator_;
  26. }
  27. set { Animator_ = value; }
  28. }
  29. public Animator Animator_;
  30. public ChestData ChestData;
  31. private string AnswerColor;
  32. private FlowerInfo AnswerInfo;
  33. public bool Initialized;
  34. public MeshFilter ChestMF;
  35. public MeshFilter ShadowMF;
  36. public MeshRenderer ChestMR;
  37. public MeshRenderer ParentMR;
  38. public MeshRenderer ShadowMR;
  39. private static Mesh ShadowMesh
  40. {
  41. get
  42. {
  43. if (shadowMesh == null)
  44. {
  45. shadowMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("花影子", Folder.Scene));
  46. shadowMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), shadowMesh.vertices.Length).ToList());
  47. }
  48. return shadowMesh;
  49. }
  50. }
  51. private static Mesh shadowMesh;
  52. private static Mesh SystemMesh
  53. {
  54. get
  55. {
  56. if (systemMesh == null)
  57. {
  58. systemMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("系统宝箱", Folder.Scene));
  59. systemMesh.SetUVs(1, Enumerable.Repeat(new Vector2(1,1), systemMesh.vertices.Length).ToList());
  60. }
  61. return systemMesh;
  62. }
  63. }
  64. private static Mesh systemMesh;
  65. private static Mesh LuckyMesh
  66. {
  67. get
  68. {
  69. if (luckyMesh == null)
  70. {
  71. luckyMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("钻石宝箱", Folder.Scene));
  72. luckyMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), luckyMesh.vertices.Length).ToList());
  73. }
  74. return luckyMesh;
  75. }
  76. }
  77. private static Mesh luckyMesh;
  78. private static Mesh NumberMesh
  79. {
  80. get
  81. {
  82. if (numberMesh == null)
  83. {
  84. numberMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("数字宝箱", Folder.Scene));
  85. numberMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), numberMesh.vertices.Length).ToList());
  86. }
  87. return numberMesh;
  88. }
  89. }
  90. private static Mesh numberMesh;
  91. private static Mesh ColorMesh
  92. {
  93. get
  94. {
  95. if (colorMesh == null)
  96. {
  97. colorMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("花朵宝箱", Folder.Scene));
  98. colorMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), colorMesh.vertices.Length).ToList());
  99. }
  100. return colorMesh;
  101. }
  102. }
  103. private static Mesh colorMesh;
  104. public TweenGrayMesh TweenGrayMesh;
  105. public TweenRenderer TweenRenderer;
  106. public TweenScale TweenScale;
  107. public static InputField InputField;
  108. public static PlazaRoomChest CurrentChest;
  109. public static PlazaRoomChest SystemChest;
  110. #endregion
  111. public void Update()
  112. {
  113. if (!IsActive)
  114. {
  115. return;
  116. }
  117. Timer += UnityEngine.Time.deltaTime;
  118. if (Timer >= Time)
  119. {
  120. Timer = 0;
  121. Animator.SetInteger("Count", 0);
  122. }
  123. }
  124. public void GetAward(string inputValue)
  125. {
  126. if (ChestData.ChestType == ChestType.System || ChestData.ChestType == ChestType.Lucky)
  127. {
  128. Take();
  129. }
  130. else
  131. {
  132. Guess(inputValue);
  133. }
  134. }
  135. private void Take()
  136. {
  137. Deactive();
  138. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  139. if (ChestData.ChestType != ChestType.System)
  140. {
  141. SetColliders(false);
  142. }
  143. }
  144. private void Guess(string inputValue)
  145. {
  146. if (string.IsNullOrEmpty(inputValue))
  147. {
  148. GuessFailed();
  149. }
  150. else
  151. {
  152. inputValue = inputValue.ToLower();
  153. inputValue = inputValue.Trim();
  154. if (ChestData.ChestType == ChestType.GuessColor)
  155. {
  156. if (inputValue == AnswerColor)
  157. {
  158. GuessSucceed();
  159. }
  160. else
  161. {
  162. GuessFailed();
  163. }
  164. }
  165. else
  166. {
  167. int digit = ChestData.Value % 10;
  168. int guessNumber = int.Parse(inputValue);
  169. if (guessNumber == digit)
  170. {
  171. GuessSucceed();
  172. }
  173. else
  174. {
  175. GuessFailed();
  176. }
  177. }
  178. }
  179. }
  180. private void GuessFailed()
  181. {
  182. Bubble.Show(null, Language.GetStr("UI", "Y_GuessWrong"));
  183. }
  184. private void GuessSucceed()
  185. {
  186. ManaReso.Get<CanvasGroup>("Y_Chest").interactable = false;
  187. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  188. }
  189. public void RetriveChest()
  190. {
  191. TweenRenderer.StartBackward();
  192. }
  193. public void Init(ChestData chestData)
  194. {
  195. BaseInit(chestData);
  196. if (chestData.ChestType == ChestType.GuessColor)
  197. {
  198. AnswerInfo = ManaGarden.FlowerInfoDic.Random();
  199. AnswerColor = Language.GetStr("FlowerColor", AnswerInfo.ID).ToLower();
  200. }
  201. }
  202. public void SystemChestInit(ChestData chestData)
  203. {
  204. BaseInit(chestData);
  205. TweenGrayMesh = new TweenGrayMesh(ChestMF, 1, 0, 0.25f, true, true, Curve.EaseOutQuad);
  206. Deactive();
  207. SystemChest = this;
  208. }
  209. private void BaseInit(ChestData chestData)
  210. {
  211. if (InputField == null)
  212. {
  213. InputField = ManaReso.Get<InputField>("Y_InputField");
  214. }
  215. if (!Initialized)
  216. {
  217. Initialized = true;
  218. ParentMR = transform.parent.GetComponent<MeshRenderer>();
  219. ChestMF = transform.GetComponent<MeshFilter>();
  220. ChestMR = transform.GetComponent<MeshRenderer>();
  221. ShadowMF = transform.parent.GetChild(1).GetComponent<MeshFilter>();
  222. ShadowMR = transform.parent.GetChild(1).GetComponent<MeshRenderer>();
  223. ShadowMF.mesh = ShadowMesh;
  224. TweenRenderer = new TweenRenderer(ParentMR, new Color(1, 1, 1, 0), Color.white, 0.25f, true, true, Curve.EaseOutQuad, false, true);
  225. TweenRenderer.OnBackwardFinish = () => { ManaReso.Save(transform.parent.gameObject); };
  226. TweenScale = transform.CreateTweenScale(0, 0.8f, 0.25f, false, true, Curve.EaseOutQuad);
  227. TweenScale.StartForward();
  228. }
  229. else
  230. {
  231. TweenScale.InOrigin = true;
  232. TweenScale.StartForward();
  233. }
  234. SetColliders(true);
  235. ParentMR.sharedMaterial = UnityFactory.Materials[0];
  236. ChestMR.sharedMaterial = UnityFactory.Materials[0];
  237. ShadowMR.sharedMaterial = UnityFactory.Materials[0];
  238. if (TweenGrayMesh != null)
  239. {
  240. TweenGrayMesh.InDestination = true;
  241. }
  242. if (chestData.ChestType == ChestType.System)
  243. {
  244. if (ChestMF.mesh != SystemMesh)
  245. ChestMF.mesh = SystemMesh;
  246. }
  247. else if (chestData.ChestType == ChestType.Lucky)
  248. {
  249. if (ChestMF.mesh != LuckyMesh)
  250. ChestMF.mesh = LuckyMesh;
  251. }
  252. else if (chestData.ChestType == ChestType.GuessColor)
  253. {
  254. if (ChestMF.mesh != ColorMesh)
  255. ChestMF.mesh = ColorMesh;
  256. }
  257. else if (chestData.ChestType == ChestType.GuessNumber)
  258. {
  259. if (ChestMF.mesh != NumberMesh)
  260. ChestMF.mesh = NumberMesh;
  261. }
  262. ChestData = chestData;
  263. }
  264. public void OnFinish()
  265. {
  266. Animator.SetInteger("Count", Animator.GetInteger("Count") + 1);
  267. }
  268. public void Deactive()
  269. {
  270. if (ChestData.ChestType == ChestType.System)
  271. {
  272. TweenGrayMesh.StartBackward();
  273. }
  274. IsActive = false;
  275. }
  276. public void Active()
  277. {
  278. if (ChestData.ChestType == ChestType.System)
  279. {
  280. TweenGrayMesh.StartForward();
  281. }
  282. IsActive = true;
  283. }
  284. public void SetColliders(bool enable)
  285. {
  286. foreach (var collider in GetComponentsInChildren<Collider>())
  287. {
  288. collider.enabled = enable;
  289. }
  290. }
  291. public void OnPointerClick(PointerEventData eventData)
  292. {
  293. CurrentChest = this;
  294. ManaAudio.PlayClip(Clip.BtnClip);
  295. if (ChestData.ChestType == ChestType.Lucky)
  296. {
  297. GetAward(null);
  298. }
  299. else if (ChestData.ChestType == ChestType.System)
  300. {
  301. if (IsActive)
  302. {
  303. GetAward(null);
  304. }
  305. else
  306. {
  307. Bubble.Show(null, Language.GetStr("UI", "Y_Unactive"));
  308. }
  309. }
  310. else
  311. {
  312. ManaReso.Get("Y_Chest").TweenForCG();
  313. ManaReso.SetActive("Ya_GetAward", false);
  314. ManaReso.SetActive("Y_Guess", true);
  315. ManaReso.SetActive("Yb_CreateChest", false);
  316. if (ChestData.ChestType == ChestType.GuessColor)
  317. {
  318. ManaReso.SetActive("Y_RewardLab", false);
  319. ManaReso.SetActive("Y_RewardIcon", true);
  320. ManaReso.Get<Image>("Y_RewardIcon").sprite = AnswerInfo.Icon;
  321. ManaReso.Get<Image>("Y_RewardIcon").Resize(true, 0.3125f, 0.3125f);
  322. ManaReso.Get<Image>("Y_RewardIcon").color = Color.white;
  323. ManaLan.Add(ManaReso.Get<Text>("Y_Tit"), new LanStr("UI", "Yb_GuessColor"));
  324. ManaLan.Add(ManaReso.Get<Text>("Y_Desc"), new LanStr("UI", "Y_GuessColorDesc"));
  325. InputField.text = "";
  326. InputField.characterLimit = 30;
  327. }
  328. else
  329. {
  330. ManaReso.SetActive("Y_RewardLab", true);
  331. ManaReso.SetActive("Y_RewardIcon", false);
  332. ManaLan.Add(ManaReso.Get<Text>("Y_Tit"), new LanStr("UI", "Yb_GuessNumber"));
  333. ManaLan.Add(ManaReso.Get<Text>("Y_Desc"), new LanStr("UI", "Y_GuessNumberDesc"));
  334. InputField.text = "";
  335. InputField.characterLimit = 1;
  336. }
  337. }
  338. }
  339. }