TweenRect.cs 3.3 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class TweenRect : Tween
  4. {
  5. #region
  6. public override bool InOrigin
  7. {
  8. get
  9. {
  10. if (Target.sizeDelta.Equal(Origin))
  11. {
  12. _InOrigin = true;
  13. }
  14. else
  15. {
  16. _InOrigin = false;
  17. }
  18. return _InOrigin;
  19. }
  20. set
  21. {
  22. _InOrigin = value;
  23. if (_InOrigin)
  24. {
  25. Target.sizeDelta = Origin;
  26. FinishBackward();
  27. }
  28. }
  29. }
  30. public override bool InDestination
  31. {
  32. get
  33. {
  34. if (Target.sizeDelta.Equal(Destination))
  35. {
  36. _InDestination = true;
  37. }
  38. else
  39. {
  40. _InDestination = false;
  41. }
  42. return _InDestination;
  43. }
  44. set
  45. {
  46. _InDestination = value;
  47. if (_InDestination)
  48. {
  49. Target.sizeDelta = Destination;
  50. FinishForward();
  51. }
  52. }
  53. }
  54. public Vector2 Delta;
  55. public Vector2 Origin;
  56. public Vector2 Destination;
  57. public RectTransform Target;
  58. public CurveFunctionV Func;
  59. #endregion
  60. public TweenRect(RectTransform target, Vector2 origin, Vector2 destination, float duration, bool originActive, bool destActive, Curve curve,bool cg=false) : base(cg, curve, target)
  61. {
  62. CanvasGroup = target.GetComponent<CanvasGroup>();
  63. Func = ManaAnim.CurveFuncDicV[curve];
  64. Target = target;
  65. InForward = false;
  66. InBackward = false;
  67. Delta = destination - origin;
  68. Origin = origin;
  69. Duration = duration;
  70. DestActive = destActive;
  71. Destination = destination;
  72. OriginActive = originActive;
  73. }
  74. public override void StartForward()
  75. {
  76. base.StartForward();
  77. if (InBackward)
  78. {
  79. Timer = ManaAnim.GetTimerVec3(Target.sizeDelta, Duration, Origin, Delta, Curve);
  80. }
  81. }
  82. public override void StartBackward()
  83. {
  84. base.StartBackward();
  85. if (InForward)
  86. {
  87. Timer = ManaAnim.GetTimerVec3(Target.sizeDelta, Duration, Destination, -Delta, Curve);
  88. }
  89. }
  90. public override bool DoForward()
  91. {
  92. Timer += Time.fixedDeltaTime;
  93. if (Timer > Duration)
  94. {
  95. FinishForward();
  96. Timer = 0;
  97. InForward = false;
  98. InDestination = true;
  99. if (OnForwardFinish != null)
  100. {
  101. OnForwardFinish.Invoke();
  102. }
  103. return true;
  104. }
  105. else
  106. {
  107. Target.sizeDelta = Func(Timer, Duration, Origin, Delta);
  108. return false;
  109. }
  110. }
  111. public override bool DoBackward()
  112. {
  113. Timer += Time.fixedDeltaTime;
  114. if (Timer > Duration)
  115. {
  116. FinishBackward();
  117. Timer = 0;
  118. InBackward = false;
  119. InOrigin = true;
  120. if (OnBackwardFinish != null)
  121. {
  122. OnBackwardFinish.Invoke();
  123. }
  124. return true;
  125. }
  126. else
  127. {
  128. Target.sizeDelta = Func(Timer, Duration, Destination, -Delta);
  129. return false;
  130. }
  131. }
  132. }