TweenFont.cs 3.3 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System;
  4. using System.Collections;
  5. public class TweenFont : Tween
  6. {
  7. #region 变量
  8. public override bool InOrigin
  9. {
  10. get
  11. {
  12. if (Target.fontSize.Equal(Origin))
  13. {
  14. _InOrigin = true;
  15. }
  16. else
  17. {
  18. _InOrigin = false;
  19. }
  20. return _InOrigin;
  21. }
  22. set
  23. {
  24. _InOrigin = value;
  25. if (_InOrigin)
  26. {
  27. Target.fontSize = (int)Origin;
  28. FinishBackward();
  29. }
  30. }
  31. }
  32. public override bool InDestination
  33. {
  34. get
  35. {
  36. if (Target.fontSize.Equal(Destination))
  37. {
  38. _InDestination = true;
  39. }
  40. else
  41. {
  42. _InDestination = false;
  43. }
  44. return _InDestination;
  45. }
  46. set
  47. {
  48. _InDestination = value;
  49. if (_InDestination)
  50. {
  51. Target.fontSize = (int)Destination;
  52. FinishForward();
  53. }
  54. }
  55. }
  56. public int Delta;
  57. public int Origin;
  58. public int Destination;
  59. public Text Target;
  60. public CurveFunctionF Func;
  61. #endregion
  62. public TweenFont(Text target, int origin, int destination, float duration, bool originActive, bool destActive, Curve curve, bool cg = false) : base(cg, curve, target)
  63. {
  64. Func = ManaAnim.CurveFuncDicF[curve];
  65. Target = target;
  66. InForward = false;
  67. InBackward = false;
  68. Delta = destination - origin;
  69. Origin = origin;
  70. Duration = duration;
  71. DestActive = destActive;
  72. Destination = destination;
  73. OriginActive = originActive;
  74. }
  75. public override void StartForward()
  76. {
  77. base.StartForward();
  78. if (InBackward)
  79. {
  80. Timer = ManaAnim.GetTimerFloat(Target.fontSize, Duration, Origin, Delta, Curve);
  81. }
  82. }
  83. public override void StartBackward()
  84. {
  85. base.StartBackward();
  86. if (InForward)
  87. {
  88. Timer = ManaAnim.GetTimerFloat(Target.fontSize, Duration, Destination, -Delta, Curve);
  89. }
  90. }
  91. public override bool DoForward()
  92. {
  93. Timer += Time.fixedDeltaTime;
  94. if (Timer > Duration)
  95. {
  96. FinishForward();
  97. Timer = 0;
  98. InForward = false;
  99. InDestination = true;
  100. if (OnForwardFinish != null)
  101. {
  102. OnForwardFinish.Invoke();
  103. }
  104. return true;
  105. }
  106. else
  107. {
  108. Target.fontSize = (int) Func(Timer, Duration, Origin, Delta);
  109. return false;
  110. }
  111. }
  112. public override bool DoBackward()
  113. {
  114. Timer += Time.fixedDeltaTime;
  115. if (Timer > Duration)
  116. {
  117. FinishBackward();
  118. Timer = 0;
  119. InBackward = false;
  120. InOrigin = true;
  121. if (OnBackwardFinish != null)
  122. {
  123. OnBackwardFinish.Invoke();
  124. }
  125. return true;
  126. }
  127. else
  128. {
  129. Target.fontSize = (int) Func(Timer, Duration, Destination, -Delta);
  130. return false;
  131. }
  132. }
  133. }