BigSkill.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551
  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System;
  4. using System.Xml;
  5. using System.Text;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class BigSkill : Skill
  9. {
  10. #region 变量
  11. public Sprite BarIcon
  12. {
  13. get
  14. {
  15. return ManaReso.Load<Sprite>(Icon_ + "副", Folder.UI);
  16. }
  17. }
  18. public int BarIndex;
  19. public Text BarLab;
  20. public Image BarBk0;
  21. public Image BarBk1;
  22. public Button BarBtn;
  23. public SkillStatus BarStatus
  24. {
  25. get { return BarStatus_; }
  26. set
  27. {
  28. BarStatus_ = value;
  29. if (BarStatus_ == SkillStatus.Cool)
  30. {
  31. BarBk0.SetActive(true);
  32. BarBk1.SetActive(false);
  33. }
  34. else if (BarStatus_ == SkillStatus.UnLock)
  35. {
  36. BarBk0.SetActive(false);
  37. BarBk1.SetActive(true);
  38. }
  39. else if (BarStatus_ == SkillStatus.Buy)
  40. {
  41. BarBk0.SetActive(false);
  42. BarBk1.SetActive(true);
  43. BarBtn.interactable = true;
  44. }
  45. }
  46. }
  47. public override SkillStatus ItemStatus
  48. {
  49. get { return ItemStatus_; }
  50. set
  51. {
  52. ItemStatus_ = value;
  53. if (SkillTab == SkillTab.Null)
  54. {
  55. return;
  56. }
  57. if (ItemStatus_ == SkillStatus.Lock)
  58. {
  59. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab0"), "\n", new LanStr("UI", "Fe_BtnLab4"), UnlockLv);
  60. }
  61. else if (ItemStatus_ == SkillStatus.UnLock)
  62. {
  63. if (UnlockCur == Current.Free)
  64. {
  65. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"));
  66. }
  67. else
  68. {
  69. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"), "\n", ImageParse(UnlockCur), UnlockAmt.ToString("0"));
  70. }
  71. }
  72. else if (ItemStatus_ == SkillStatus.Upgrade)
  73. {
  74. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab2"), "\n", ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt));
  75. }
  76. }
  77. }
  78. public SkillStatus BarStatus_;
  79. #endregion
  80. public BigSkill(XmlAttributeCollection attribute) : base(attribute)
  81. {
  82. BarIndex = Auxiliary.IntParse(attribute[4].Value,0);
  83. SkillType = SkillType.BigSkill;
  84. }
  85. public override void Annul()
  86. {
  87. CoolTimer = CD * (1 + CdBuff);
  88. BarLab.color = Color.white;
  89. BarStatus = SkillStatus.Cool;
  90. ManaData.CoolList.Add(this);
  91. AnnulA();
  92. }
  93. public override void AnnulA()
  94. {
  95. ManaData.SkillPlus -= NewPlus;
  96. ManaData.SkillPerson -= NewPerson;
  97. ManaData.SkillPersonBuff -= NewPersonBuff;
  98. ManaData.SkillCoinPerson -= NewCoinPerson;
  99. }
  100. public override bool DoUse()
  101. {
  102. UseTimer -= Time.deltaTime;
  103. BarLab.text = UseTimer.ToString("0.0");
  104. if (UseTimer <= 0)
  105. {
  106. Annul();
  107. return true;
  108. }
  109. else
  110. {
  111. return false;
  112. }
  113. }
  114. public override bool DoCool()
  115. {
  116. CoolTimer -= Time.deltaTime;
  117. TimeSpan timeSpan = new TimeSpan(0, 0, 0, (int)CoolTimer);
  118. BarLab.text = string.Format("{0} : {1}", timeSpan.Minutes, timeSpan.Seconds);
  119. BarBk0.fillAmount = CoolTimer / CD;
  120. if (CoolTimer <= 0)
  121. {
  122. BarLab.text = "";
  123. BarStatus = SkillStatus.Buy;
  124. return true;
  125. }
  126. else
  127. {
  128. return false;
  129. }
  130. }
  131. public override void Reactive()
  132. {
  133. if (BarStatus == SkillStatus.Use)
  134. {
  135. AnnulA();
  136. ManaData.UseList.Remove(this);
  137. }
  138. else if (BarStatus == SkillStatus.Cool)
  139. {
  140. ManaData.CoolList.Remove(this);
  141. }
  142. }
  143. public override void RegistValue(float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
  144. {
  145. Level = int.Parse(attribute[4].Value);
  146. UseTimer = float.Parse(attribute[6].Value);
  147. CoolTimer = float.Parse(attribute[5].Value);
  148. BarBk1.material = Bundle.Shader.LoadAsset<Material>("GrayMat");
  149. BarStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[3].Value);
  150. ItemStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
  151. NewPlus = Plus;
  152. NewPerson = Person;
  153. NewSkillCD = SkillCD;
  154. NewDuration = Duration;
  155. NewCoinOnce = CoinOnce;
  156. NewSkillCdBuff = SkillCdBuff;
  157. NewPersonBuff = PersonBuff;
  158. NewCoinPerson = CoinPerson;
  159. NewUpgradeAmt = UpgradeAmt;
  160. NewCoinOnceBuff = CoinOnceBuff;
  161. if (SkillTab == SkillTab.Null)
  162. {
  163. BarBk1.sprite = BarIcon;
  164. BarBk1.material = null;
  165. BarBtn.onClick.AddListener(Buy);
  166. }
  167. else
  168. {
  169. BarBk1.sprite = BarIcon;
  170. ItemLab.text = Description(0);
  171. BarBtn.onClick.AddListener(Buy);
  172. ItemBtn.onClick.AddListener(OnClick);
  173. if (Level > 0)
  174. {
  175. for (int i = 0; i < Level - 1; i++)
  176. {
  177. NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
  178. }
  179. UpgradeValue(ref NewPlus, Plus, UpgradePlus, Level - 1);
  180. UpgradeValue(ref NewSkillCdBuff, UpgradeCD, Level - 1);
  181. UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, Level - 1);
  182. UpgradeValue(ref NewCoinOnceBuff, UpgradeCoinOnce, Level - 1);
  183. UpgradeValue(ref NewPerson, Person, UpgradePerson, Level - 1);
  184. UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, Level - 1);
  185. UpgradeValue(ref NewDuration, Duration, UpgradeDuration, Level - 1);
  186. UpgradeValue(ref NewCoinOnce, CoinOnce, UpgradeCoinOnce, Level - 1);
  187. UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, Level - 1);
  188. }
  189. }
  190. if (BarStatus_ == SkillStatus.Use)
  191. {
  192. UseA();
  193. if (UseTimer < elapse)
  194. {
  195. if (useList.Count > 0)
  196. {
  197. if (UseTimer < ManaData.CircleTimer)
  198. {
  199. useList[0].UniqueAdd(this);
  200. }
  201. else
  202. {
  203. int ffCircle = 1 + Mathf.FloorToInt((UseTimer - ManaData.CircleTimer) / ManaData.CircleTime);
  204. useList[ffCircle].UniqueAdd(this);
  205. }
  206. }
  207. }
  208. else
  209. {
  210. UseTimer -= elapse;
  211. BarBk1.SetActive(true);
  212. }
  213. }
  214. else if (BarStatus_ == SkillStatus.Cool)
  215. {
  216. CoolTimer -= elapse;
  217. ManaData.CoolList.Add(this);
  218. }
  219. if (BarStatus != SkillStatus.UnLock)
  220. {
  221. BarBk1.material = null;
  222. }
  223. BarStatus = BarStatus;
  224. ItemStatus = ItemStatus;
  225. }
  226. public override void ReceiveCool(float amt, bool current, bool buff)
  227. {
  228. if (!ReduceCD)
  229. {
  230. return;
  231. }
  232. if (current)
  233. {
  234. if (BarStatus != SkillStatus.Cool)
  235. {
  236. return;
  237. }
  238. if (buff)
  239. {
  240. CoolTimer -= CD * amt;
  241. }
  242. else
  243. {
  244. CoolTimer -= amt;
  245. }
  246. }
  247. else
  248. {
  249. if (buff)
  250. {
  251. CdBuff -= amt;
  252. }
  253. else
  254. {
  255. CD -= amt;
  256. }
  257. }
  258. }
  259. public override void UpdateStatus()
  260. {
  261. if (ManaData.Level >= UnlockLv)
  262. {
  263. if (SkillTab == SkillTab.Null)
  264. {
  265. if (BarStatus == SkillStatus.UnLock)
  266. {
  267. Unlock();
  268. }
  269. }
  270. else
  271. {
  272. if (ItemStatus == SkillStatus.Lock)
  273. {
  274. ItemStatus = SkillStatus.UnLock;
  275. }
  276. }
  277. }
  278. }
  279. public override void RegistReference()
  280. {
  281. base.RegistReference();
  282. BarLab = ManaReso.Get<Text>(string.Format("F_SkillLab{0}", BarIndex));
  283. BarBk0 = ManaReso.Get<Image>(string.Format("F_SkillBk{0}0", BarIndex));
  284. BarBk1 = ManaReso.Get<Image>(string.Format("F_SkillBk{0}1", BarIndex));
  285. BarBtn = BarBk1.GetComponent<Button>();
  286. }
  287. public override void SwitchLanguage()
  288. {
  289. base.SwitchLanguage();
  290. ItemStatus = ItemStatus;
  291. }
  292. protected void Unlock()
  293. {
  294. if (ManaData.Pay(UnlockAmt, UnlockCur))
  295. {
  296. BarStatus = SkillStatus.Buy;
  297. ItemStatus = SkillStatus.Upgrade;
  298. Level = 1;
  299. BarBk1.material = null;
  300. }
  301. }
  302. protected void Upgrade()
  303. {
  304. if (!ManaData.Pay(NewUpgradeAmt, UpgradeCur))
  305. {
  306. return;
  307. }
  308. Level++;
  309. if (BarStatus == SkillStatus.Use)
  310. {
  311. AnnulA();
  312. }
  313. NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
  314. UpgradeValue(ref NewPlus, Plus, UpgradePlus, 1);
  315. UpgradeValue(ref NewSkillCdBuff, UpgradeCD, 1);
  316. UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, 1);
  317. UpgradeValue(ref NewCoinOnceBuff, UpgradeCoinOnce, 1);
  318. UpgradeValue(ref NewPerson, Person, UpgradePerson, 1);
  319. UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, 1);
  320. UpgradeValue(ref NewDuration, Duration, UpgradeDuration, 1);
  321. UpgradeValue(ref NewCoinOnce, CoinOnce, UpgradeCoinOnce, 1);
  322. UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, 1);
  323. if (BarStatus == SkillStatus.Use)
  324. {
  325. UseA();
  326. }
  327. }
  328. protected override void Buy()
  329. {
  330. if (ManaServer.Connect == false)
  331. {
  332. ManaReso.Get("Fg_Reconnect").TweenForCG();
  333. return;
  334. }
  335. if (!ManaData.Pay(UseAmt, BuyCur))
  336. {
  337. return;
  338. }
  339. ManaData.SkillAmt++;
  340. UseTimer = NewDuration;
  341. BarStatus = SkillStatus.Use;
  342. BarLab.color = Color.blue;
  343. UseA();
  344. UseB();
  345. }
  346. protected override void UseA()
  347. {
  348. BarLab.color = Color.blue;
  349. BarBtn.interactable = false;
  350. ManaData.UseList.Add(this);
  351. ManaData.SkillPlus += NewPlus;
  352. ManaData.SkillPerson += NewPerson;
  353. ManaData.SkillPersonBuff += NewPersonBuff;
  354. ManaData.SkillCoinPerson += NewCoinPerson;
  355. if (Math.Abs(NewSkillCD) > 0.0005f)
  356. {
  357. for (int i = 0; i < ManaData.SkillList.Count; i++)
  358. {
  359. ManaData.SkillList[i].ReceiveCool(NewSkillCD, true, false);
  360. }
  361. }
  362. if (Math.Abs(NewSkillCdBuff) > 0.0005f)
  363. {
  364. for (int i = 0; i < ManaData.SkillList.Count; i++)
  365. {
  366. ManaData.SkillList[i].ReceiveCool(NewSkillCdBuff, true, true);
  367. }
  368. }
  369. }
  370. protected override void OnClick()
  371. {
  372. ManaReso.Get("Fe_Info").TweenForCG();
  373. ManaReso.SetText("Fe_Tit", Name);
  374. ManaReso.SetSprite("Fe_Icon", Icon);
  375. if (ItemStatus == SkillStatus.Lock)
  376. {
  377. ManaReso.SetText("Fe_Lab0", "");
  378. ManaReso.SetText("Fe_Lab1", Description(0));
  379. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab0"), ImageParse(UnlockAheadCur), UnlockAheadAmt));
  380. ManaReso.SetButtonEvent
  381. (
  382. "Fe_Btn",
  383. () =>
  384. {
  385. UnlockAhead();
  386. ManaReso.Get("Fe_Info").TweenBacCG();
  387. }
  388. );
  389. }
  390. else if (ItemStatus == SkillStatus.UnLock)
  391. {
  392. ManaReso.SetText("Fe_Lab0", "");
  393. ManaReso.SetText("Fe_Lab1", Description(0));
  394. if (UnlockCur == Current.Free)
  395. {
  396. ManaReso.SetText("Fe_BtnLab", string.Format("{0}", Language.GetStr("UI", "Fe_BtnLab1")));
  397. }
  398. else
  399. {
  400. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab1"), ImageParse(UnlockCur), UnlockAmt));
  401. }
  402. ManaReso.SetButtonEvent
  403. (
  404. "Fe_Btn",
  405. () =>
  406. {
  407. Unlock();
  408. ManaReso.Get("Fe_Info").TweenBacCG();
  409. }
  410. );
  411. }
  412. else if (ItemStatus == SkillStatus.Upgrade)
  413. {
  414. ManaReso.SetText("Fe_Lab0", Description(0));
  415. ManaReso.SetText("Fe_Lab1", Description(1));
  416. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt)));
  417. ManaReso.SetButtonEvent
  418. (
  419. "Fe_Btn",
  420. () =>
  421. {
  422. Upgrade();
  423. ItemLab.text = Description(0);
  424. ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
  425. ManaReso.SetText("Fe_Tit", Name);
  426. ManaReso.SetText("Fe_Lab0", Description(0));
  427. ManaReso.SetText("Fe_Lab1", Description(1));
  428. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt)));
  429. }
  430. );
  431. }
  432. }
  433. protected override void UnlockAhead()
  434. {
  435. if (ItemStatus != SkillStatus.Lock)
  436. {
  437. ManaDebug.Log("您并不需要提前解锁");
  438. return;
  439. }
  440. if (ManaData.Pay(UnlockAheadAmt, UnlockAheadCur))
  441. {
  442. ItemStatus = SkillStatus.UnLock;
  443. }
  444. }
  445. }