Garden.cs 12 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.EventSystems;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. public enum Direction
  7. {
  8. Left,
  9. Null,
  10. Right,
  11. }
  12. public class Garden : Regist, IDragHandler, IPointerClickHandler, IEndDragHandler, IBeginDragHandler
  13. {
  14. #region 变量
  15. public static int TotPage;
  16. public static int CurPage;
  17. public static bool Flag1;
  18. public static bool Flag2;
  19. public static float Ratio2;
  20. public static float Ratio3;
  21. public static float Ratio4;
  22. public static float SlideSensi;
  23. public static float RatioPlayer;
  24. public static Garden Instance;
  25. public static Direction Direction;
  26. public static Transform Player;
  27. public static Transform Garden2;
  28. public static Transform Garden3;
  29. public static Transform Garden4;
  30. public static Transform GardenPage;
  31. public static List<Vector3> PagePos = new List<Vector3>();
  32. public static List<Vector3> PlayerPos = new List<Vector3>();
  33. public static List<Vector3> GardenPos2 = new List<Vector3>();
  34. public static List<Vector3> GardenPos3 = new List<Vector3>();
  35. public static List<Vector3> GardenPos4 = new List<Vector3>();
  36. #endregion
  37. public static void Reload()
  38. {
  39. TotPage = 0;
  40. CurPage = 0;
  41. PagePos = new List<Vector3>();
  42. }
  43. public override void RegistValueA()
  44. {
  45. Flag1 = true;
  46. Flag2 = true;
  47. Instance = this;
  48. Ratio2 = 0.25f;
  49. Ratio3 = 0.5f;
  50. Ratio4 = 0.75f;
  51. SlideSensi = 0.1f;
  52. RatioPlayer = 0.75f;
  53. #region Garden
  54. #region Item
  55. ManaReso.Get("Bird0").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad, false, true);
  56. ManaReso.Get("Tree1").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  57. ManaReso.Get("Tree2").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  58. ManaReso.Get("Rainbow").CreateTweenSr(0, 1, 2f, false, true, Curve.EaseOutQuad);
  59. #endregion
  60. #region Cloud1
  61. Transform tra = ManaReso.Get("Cloud1");
  62. Tween tween = tra.CreateTweenVec2D(new Vector3(-12, tra.position.y, tra.position.z), 50f, false, false, true, Curve.Linear);
  63. Transform tra1 = tra;
  64. tween.OnForwardFinish += () =>
  65. {
  66. tra1.TweenForVec();
  67. };
  68. tra1.TweenForVec();
  69. #endregion
  70. #region Cloud2
  71. tra = ManaReso.Get("Cloud2");
  72. tween = tra.CreateTweenVec2D(new Vector3(-12, tra1.position.y, tra1.position.z), 75f, false, false, true, Curve.Linear);
  73. Transform tra2 = tra;
  74. tween.OnForwardFinish += () =>
  75. {
  76. tra2.TweenForVec();
  77. };
  78. tra2.TweenForVec();
  79. #endregion
  80. #region Cloud3
  81. tra = ManaReso.Get("Cloud3");
  82. tween = tra.CreateTweenVec2D(new Vector3(-12, tra1.position.y, tra1.position.z), 100, false, false, true, Curve.Linear);
  83. tween.OnForwardFinish += () =>
  84. {
  85. tra.TweenForVec();
  86. };
  87. tra.TweenForVec();
  88. #endregion
  89. #region GardenMini
  90. tween = ManaReso.Get("GardenMini").CreateTweenVec2D
  91. (
  92. ManaReso.Get("MiniPos").position,
  93. 0.5f,
  94. false,
  95. false,
  96. true,
  97. Curve.EaseOutQuad
  98. );
  99. #endregion
  100. #region GardenPage
  101. Move2D move2D = GardenPage.CreateMove2D();
  102. move2D.OnForwardStart += () =>
  103. {
  104. Flag2 = false;
  105. };
  106. move2D.OnForwardFinish += () =>
  107. {
  108. Flag2 = true;
  109. };
  110. #endregion
  111. #endregion
  112. }
  113. public override void RegistReference()
  114. {
  115. Garden2 = ManaReso.Get("Garden2");
  116. Garden3 = ManaReso.Get("Garden3");
  117. Garden4 = ManaReso.Get("Garden4");
  118. GardenPage = ManaReso.Get("GardenPage");
  119. GardenPos2.Add(ManaReso.Get("Pos21").position);
  120. GardenPos2.Add(ManaReso.Get("Pos22").position);
  121. GardenPos3.Add(ManaReso.Get("Pos31").position);
  122. GardenPos3.Add(ManaReso.Get("Pos32").position);
  123. GardenPos4.Add(ManaReso.Get("Pos41").position);
  124. GardenPos4.Add(ManaReso.Get("Pos42").position);
  125. if (!ManaTutorial.TutorialA)
  126. {
  127. Player = ManaReso.Get("Player");
  128. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos1"].position);
  129. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos2"].position);
  130. }
  131. }
  132. public override void TutorialToRegular()
  133. {
  134. Player = ManaReso.Get("Player");
  135. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos1"].position);
  136. PlayerPos.Add(ManaPlayer.Player.ChildDic["Pos2"].position);
  137. }
  138. public void OnDrag(PointerEventData eventData)
  139. {
  140. if (Flag1 && Flag2)
  141. {
  142. if (Direction == Direction.Null)
  143. {
  144. if (eventData.delta.x > 0)
  145. {
  146. Direction = Direction.Right;
  147. }
  148. else
  149. {
  150. Direction = Direction.Left;
  151. }
  152. }
  153. if (Direction == Direction.Left)
  154. {
  155. if (eventData.delta.x > 0)
  156. {
  157. Return();
  158. }
  159. else
  160. {
  161. #region MyRegion
  162. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  163. if (CurPage < TotPage - 1)
  164. {
  165. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2);
  166. if (TotPage == 1)
  167. {
  168. tempX *= SlideSensi;
  169. }
  170. else
  171. {
  172. tempX *= SlideSensi / (TotPage - 1);
  173. }
  174. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  175. Garden2.Translate(Garden2.right * tempX * Ratio2, Space.World);
  176. Garden3.Translate(Garden3.right * tempX * Ratio3, Space.World);
  177. Garden4.Translate(Garden4.right * tempX * Ratio4, Space.World);
  178. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  179. if (rawDeltaX < -300)
  180. {
  181. NextPage();
  182. }
  183. }
  184. else
  185. {
  186. float ratio = Mathf.Abs(GardenPage.position.x - PagePos.Last(0).x)/0.7f;
  187. float sensi = Mathf.Lerp(SlideSensi, 0, ratio);
  188. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * sensi;
  189. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  190. }
  191. #endregion
  192. }
  193. }
  194. else if (Direction == Direction.Right)
  195. {
  196. if (eventData.delta.x < 0)
  197. {
  198. Return();
  199. }
  200. else
  201. {
  202. #region MyRegion
  203. float rawDeltaX = eventData.position.x - eventData.pressPosition.x;
  204. if (CurPage > 0)
  205. {
  206. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2);
  207. if (TotPage == 1)
  208. {
  209. tempX *= SlideSensi;
  210. }
  211. else
  212. {
  213. tempX *= SlideSensi / (TotPage - 1);
  214. }
  215. Player.Translate(Player.right * tempX * RatioPlayer, Space.World);
  216. Garden2.Translate(Garden2.right * tempX * Ratio2, Space.World);
  217. Garden3.Translate(Garden3.right * tempX * Ratio3, Space.World);
  218. Garden4.Translate(Garden4.right * tempX * Ratio4, Space.World);
  219. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  220. if (rawDeltaX > 300)
  221. {
  222. PrevPage();
  223. }
  224. }
  225. else
  226. {
  227. float ratio = Mathf.Abs(GardenPage.position.x - PagePos[0].x) / 0.7f;
  228. float sensi = Mathf.Lerp(SlideSensi, 0, ratio);
  229. float tempX = Mathf.Clamp(eventData.delta.x / 10, -2, 2) * sensi;
  230. GardenPage.Translate(GardenPage.right * tempX, Space.World);
  231. }
  232. #endregion
  233. }
  234. }
  235. }
  236. }
  237. public void OnEndDrag(PointerEventData eventData)
  238. {
  239. if (Flag1 && Flag2)
  240. {
  241. Return();
  242. }
  243. Flag1 = true;
  244. Direction = Direction.Null;
  245. }
  246. public void OnBeginDrag(PointerEventData eventData)
  247. {
  248. Direction = Direction.Null;
  249. }
  250. public void OnPointerClick(PointerEventData eventData)
  251. {
  252. if (!eventData.hovered.Contains(eventData.rawPointerPress))
  253. {
  254. return;
  255. }
  256. if (eventData.rawPointerPress.transform.name.Contains("Slot"))
  257. {
  258. Slot slot = eventData.rawPointerPress.GetComponent<Slot>();
  259. if (slot.Valid == false)
  260. {
  261. Toast.Show(1.5f, Language.GetStr("Common", "UnlockSlot"));
  262. }
  263. else
  264. {
  265. ManaReso.Get("G_Flower").TweenForCG();
  266. }
  267. }
  268. }
  269. private void Return()
  270. {
  271. Flag1 = false;
  272. float ratio;
  273. if (TotPage == 1)
  274. {
  275. ratio = 0;
  276. }
  277. else
  278. {
  279. ratio = CurPage / (TotPage - 1f);
  280. }
  281. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  282. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  283. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  284. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  285. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  286. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  287. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  288. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  289. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  290. }
  291. private void PrevPage()
  292. {
  293. CurPage--;
  294. Flag1 = false;
  295. float ratio = CurPage / (TotPage - 1f);
  296. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  297. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  298. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  299. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  300. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  301. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  302. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  303. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  304. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  305. }
  306. private void NextPage()
  307. {
  308. CurPage++;
  309. Flag1 = false;
  310. float ratio = CurPage / (TotPage - 1f);
  311. Vector3 playerPos = Vector3.Lerp(PlayerPos[0], PlayerPos[1], ratio);
  312. Vector3 gardenPos2 = Vector3.Lerp(GardenPos2[0], GardenPos2[1], ratio);
  313. Vector3 gardenPos3 = Vector3.Lerp(GardenPos3[0], GardenPos3[1], ratio);
  314. Vector3 gardenPos4 = Vector3.Lerp(GardenPos4[0], GardenPos4[1], ratio);
  315. Player.Move2D(playerPos, 0.5f, false, Curve.EaseOutQuad);
  316. Garden2.Move2D(gardenPos2, 0.5f, false, Curve.EaseOutQuad);
  317. Garden3.Move2D(gardenPos3, 0.5f, false, Curve.EaseOutQuad);
  318. Garden4.Move2D(gardenPos4, 0.5f, false, Curve.EaseOutQuad);
  319. GardenPage.Move2D(PagePos[CurPage], 0.5f, false, Curve.EaseOutQuad);
  320. }
  321. }