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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class Elf : Regist
- {
- #region 变量
- public Flower Flower;
- public Animator Animator;
- public Transform Root;
- #endregion
- public void Save()
- {
- Flower.ElfList.Remove(transform);
- ManaReso.Save(Root);
- }
- public override void RegistImmed()
- {
- if (RegistFlag)
- {
- return;
- }
- else
- {
- RegistFlag = true;
- }
- Root = transform.parent;
- Animator = GetComponent<Animator>();
- }
- }
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