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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Events;
- using System;
- using System.Collections;
- using System.Linq.Expressions;
- using System.ComponentModel;
- using System.Collections.Generic;
- using Object = UnityEngine.Object;
- using Random = UnityEngine.Random;
- using Component = UnityEngine.Component;
- public enum Folder
- {
- UI,
- Scene,
- Config,
- Shader,
- }
- public enum ObjType
- {
- Null,
- PlayerPink,
- PlayerBlond,
- PlayerBrown,
- Page,
- Flower,
- Garden,
- Tutorial,
- Canvas,
- EventSystem,
- MainCamera,
- HudText,
- SkillItem,
- SignItem,
- FlowerItem,
- AchieveItem,
- MusicMini,
- MusicTheme,
- DropGold,
- DropDiamond,
- BeeRed,
- BeeBlue,
- BeeWhite,
- BeePurple,
- BeeYellow,
- ButterflyRed,
- ButterflyBlue,
- ButterflyWhite,
- ButterflyPurple,
- ButterflyYellow,
- }
- public class ManaReso : Regist
- {
- #region 变量
- public static Coroutine CoroAsync;
- public static Coroutine CoroInstantiate;
- public static ManaReso Instance;
- public static List<UnityAction> AsyncList = new List<UnityAction>();
- public static List<AssetBundleRequest> RequestList = new List<AssetBundleRequest>();
- public static List<KV<AssetBundleRequest, UnityAction>> InstantiateList = new List<KV<AssetBundleRequest, UnityAction>>();
- public static Dictionary<string, Object> ObjDic = new Dictionary<string, Object>();
- public static Dictionary<string, Transform> TraDic = new Dictionary<string, Transform>();
- public static Dictionary<ObjType, List<Transform>> ObjectPool = new Dictionary<ObjType, List<Transform>>();
- #endregion
- public override void RegistImmed()
- {
- if (RegistFlag)
- {
- return;
- }
- else
- {
- RegistFlag = true;
- }
- Instance = this;
- Transform objPool = new GameObject("ObjPool").transform;
- objPool.parent = transform;
- objPool.SetActive(false);
- TraDic.Add(objPool.name, objPool);
- CoroAsync = StartCoroutine(IAsyncLoad());
- CoroInstantiate = StartCoroutine(IAsyncInstancitate());
- }
- #region TraDic
- public static T Get<T>(string goName)
- {
- Transform tra;
- if (TraDic.TryGetValue(goName, out tra))
- {
- T t = tra.GetComponent<T>();
- if (t == null)
- {
- throw new Exception(goName);
- }
- return t;
- }
- else
- {
- throw new Exception(goName);
- }
- }
- public static Transform Get(string goName)
- {
- Transform tra;
- if (TraDic.TryGetValue(goName, out tra))
- {
- return tra;
- }
- else
- {
- throw new Exception(goName);
- }
- }
- #endregion
- #region ObjPool
- public static void Save<T>(T t, bool aware = false) where T : Component
- {
- Transform tra = t.transform;
- ObjRoot objRoot = tra.GetComponent<ObjRoot>();
- if (objRoot == null)
- {
- throw new Exception();
- }
- List<Transform> traList;
- if (ObjectPool.TryGetValue(objRoot.ObjType, out traList))
- {
- if (traList.Contains(tra))
- {
- if (aware)
- {
- return;
- }
- else
- {
- throw new Exception();
- }
- }
- tra.SetActive(false);
- traList.Add(tra);
- tra.transform.SetParent(Get("ObjPool"));
- }
- else
- {
- throw new Exception();
- }
- }
- public static void Save(GameObject go, bool aware = false)
- {
- ObjRoot objRoot = go.GetComponent<ObjRoot>();
- if (objRoot == null)
- {
- throw new Exception();
- }
- List<Transform> traList;
- if (ObjectPool.TryGetValue(objRoot.ObjType, out traList))
- {
- if (traList.Contains(go.transform))
- {
- if (aware)
- {
- return;
- }
- else
- {
- throw new Exception();
- }
- }
- go.SetActive(false);
- traList.Add(go.transform);
- go.transform.SetParent(Get("ObjPool"));
- }
- else
- {
- throw new Exception();
- }
- }
- public static Transform Get(ObjType objType)
- {
- List<Transform> traList;
- if (ObjectPool.TryGetValue(objType, out traList))
- {
- if (traList.Count > 0)
- {
- Transform tra = traList[0];
- tra.SetActive(true);
- traList.RemoveAt(0);
- return tra.transform;
- }
- }
- return null;
- }
- #endregion
- #region ShortCut
- public static void SetText(string goName)
- {
- Text text = Get<Text>(goName);
- text.text = Language.GetStr("UI", goName);
- }
- public static void SetText(string goName, string str)
- {
- Text text = Get<Text>(goName);
- text.text = str;
- }
- public static void SetSprite(string goName, Sprite sprite)
- {
- Image image = Get<Image>(goName);
- image.sprite = sprite;
- }
- public static void SetActive(string goName, bool active)
- {
- Get(goName).SetActive(active);
- }
- public static void SetButtonEvent(string goName, UnityAction onClick)
- {
- Button button = Get<Button>(goName);
- button.onClick = new Button.ButtonClickedEvent();
- button.onClick.AddListener(onClick);
- }
- public static void AddButtonEvent(string goName, UnityAction onClick)
- {
- Button button = Get<Button>(goName);
- button.onClick.AddListener(onClick);
- }
- public static void PushButtonEvent(string goName, UnityAction onClick)
- {
- Button button = Get<Button>(goName);
- Button.ButtonClickedEvent click = button.onClick;
- button.onClick = new Button.ButtonClickedEvent();
- button.onClick.AddListener(onClick);
- button.onClick.AddListener(click.Invoke);
- }
- public static void AddButtonEventOnetime(string goName, UnityAction onClick)
- {
- Button button = Get<Button>(goName);
- onClick += () =>
- {
- button.onClick.RemoveListener(onClick);
- };
- button.onClick.AddListener(onClick);
- }
- public static void PushButtonEventOnetime(string goName, UnityAction onClick)
- {
- Button button = Get<Button>(goName);
- onClick += () =>
- {
- button.onClick.RemoveListener(onClick);
- };
- Button.ButtonClickedEvent click = button.onClick;
- button.onClick = new Button.ButtonClickedEvent();
- button.onClick.AddListener(onClick);
- button.onClick.AddListener(click.Invoke);
- }
- #endregion
- public static T Load<T>(string goName, Folder folder, ObjType objType = ObjType.Null) where T : Object
- {
- Object obj;
- if (ObjDic.TryGetValue(goName, out obj))
- {
- return (T) obj;
- }
- else
- {
- T t;
- if (folder == Folder.UI)
- {
- t = Bundle.UI.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Config)
- {
- t = Bundle.Config.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Shader)
- {
- t = Bundle.Shader.LoadAsset<T>(goName);
- }
- else if (folder == Folder.Scene)
- {
- t = Bundle.Scene.LoadAsset<T>(goName);
- }
- else
- {
- throw new Exception();
- }
- if (t == null)
- {
- throw new Exception(goName);
- }
- ObjDic.Add(goName, t);
- if (objType != ObjType.Null)
- {
- ObjectPool.UniqueAdd(objType, new List<Transform>());
- }
- return t;
- }
- }
- public static Transform Get<T>(string goName, Folder folder, bool compile, Transform par, bool worldSpace, ObjType objType = ObjType.Null) where T : ObjRoot
- {
- Transform tra = Get(objType);
- if (tra == null)
- {
- GameObject go = Load<GameObject>(goName, folder, objType);
- go = Instantiate(go, par, worldSpace);
- go.name = go.name.Replace("(Clone)", "");
- if (compile)
- {
- Auxiliary.CompileDic(go.transform, TraDic);
- }
- if (objType != ObjType.Null)
- {
- go.AddComponent<T>().ObjType = objType;
- }
- return go.transform;
- }
- else
- {
- if (compile)
- {
- Auxiliary.CompileDic(tra, TraDic);
- }
- GameObject prefab = Load<GameObject>(goName, folder, objType);
- tra.SetParent(par);
- if (worldSpace)
- {
- tra.position = prefab.transform.position;
- }
- else
- {
- tra.localPosition = prefab.transform.position;
- }
- return tra;
- }
- }
- public static Transform Get<T>(string goName, Folder folder, bool compile, Transform par, Vector3 pos, ObjType objType = ObjType.Null) where T : ObjRoot
- {
- Transform tra = Get(objType);
- if (tra == null)
- {
- GameObject go = Load<GameObject>(goName, folder, objType);
- go = Instantiate(go, pos, Quaternion.identity, par);
- go.name = go.name.Replace("(Clone)", "");
- if (compile)
- {
- Auxiliary.CompileDic(go.transform, TraDic);
- }
- if (objType != ObjType.Null)
- {
- go.AddComponent<T>().ObjType = objType;
- }
- return go.transform;
- }
- else
- {
- if (compile)
- {
- Auxiliary.CompileDic(tra, TraDic);
- }
- tra.SetParent(par);
- tra.position = pos;
- return tra;
- }
- }
- public static Drop GetDrop(ObjType objType)
- {
- Vector3 pos = Vector3.Lerp(Get("MiniLeft").position, Get("MiniRight").position, Random.Range(0, 1f));
- Transform tra;
- if (objType == ObjType.DropGold)
- {
- tra = Get<DropGold>(objType.ToString(), Folder.UI, false, null, pos, objType);
- }
- else if(objType == ObjType.DropDiamond)
- {
- tra = Get<DropDiamond>(objType.ToString(), Folder.UI, false, null, pos, objType);
- }
- else
- {
- throw new Exception();
- }
- Drop drop = tra.GetComponent<Drop>();
- drop.RegistImmed();
- drop.ResetStatus();
- return drop;
- }
- public static Flower GetFlower(FlowerInfo flowerInfo, Slot slot, bool collider)
- {
- Transform tra = Get<Flower>("Flower", Folder.Scene, false, slot.transform, false, ObjType.Flower);
- Flower flower = tra.GetComponent<Flower>();
- flower.RegistImmed();
- flower.GoldBk.SetActive(false);
- flower.FlowerInfo = flowerInfo;
- flower.Slot = slot;
- flower.SetCollider(collider);
- return flower;
- }
- public static Flower GetFlower(FlowerInfo flowerInfo, Transform par)
- {
- Transform tra = Get<Flower>("Flower", Folder.Scene, false, par, false, ObjType.Flower);
- Flower flower = tra.GetComponent<Flower>();
- flower.RegistImmed();
- flower.GoldBk.SetActive(false);
- flower.FlowerInfo = flowerInfo;
- flower.SetCollider(false);
- return flower;
- }
- public static HudText GetHudText(string str, Color color, int size, Transform posTra, Transform parTra, bool scene)
- {
- Vector3 pos;
- if (scene)
- {
- pos = Camera.main.WorldToScreenPoint(posTra.position);
- }
- else
- {
- pos = posTra.position;
- }
- Transform tra = Get<HudText>("HudText", Folder.UI, false, parTra, pos, ObjType.HudText);
- HudText hudText = tra.GetComponent<HudText>();
- hudText.Show(str, color, size);
- return hudText;
- }
- public static Transform GetElf(Flower flower, Vector4 offset, ObjType obj)
- {
- Transform tra;
- Bounds bounds = flower.FlowerIcon.bounds;
- Vector3 pos = flower.FlowerIcon.transform.position;
- Transform par = flower.transform;
- pos.z -= Random.Range(0.001f, 0.1f);
- tra = Get<ObjRoot>(obj.ToString(), Folder.Scene, false, par, pos, obj);
- Elf elf = tra.GetChild(0).GetComponent<Elf>();
- if (elf == null)
- {
- elf = tra.GetChild(0).AddScript<Elf>();
- }
- if (Random.Range(0f, 1f) <= 0.5f)
- {
- tra.SetEY(180);
- }
- else
- {
- tra.SetEY(0);
- }
- float offsetX = Mathf.Lerp(offset.x*bounds.extents.x, offset.y*bounds.extents.x, Random.Range(0f, 1f));
- float offsetY = Mathf.Lerp(offset.z, offset.w*bounds.extents.y, Random.Range(0f, 1f));
- tra.position += new Vector3(offsetX, offsetY, 0);
- elf.Flower = flower;
- elf.Animator.SetTrigger("Play");
- return tra;
- }
- public static Transform GetSkillItem(SkillRoot skillRoot)
- {
- Transform tra;
- if (skillRoot.SkillTab == SkillTab.Elf)
- {
- tra = Get<ObjRoot>("SkillItem", Folder.UI, false, Get("Fd_Grid"), false, ObjType.SkillItem);
- }
- else if (skillRoot.SkillTab == SkillTab.Store)
- {
- tra = Get<ObjRoot>("SkillItem", Folder.UI, false, Get("Fc_Grid"), false, ObjType.SkillItem);
- }
- else if (skillRoot.SkillTab == SkillTab.Magic)
- {
- tra = Get<ObjRoot>("SkillItem", Folder.UI, false, Get("Fb_Grid"), false, ObjType.SkillItem);
- }
- else if (skillRoot.SkillTab == SkillTab.Garden)
- {
- tra = Get<ObjRoot>("SkillItem", Folder.UI, false, Get("Fa_Grid"), false, ObjType.SkillItem);
- }
- else
- {
- throw new Exception();
- }
- skillRoot.SkillItem = tra;
- return tra;
- }
- public static Transform GetAchieveItem()
- {
- Transform tra = Get<ObjRoot>("AchieveItem", Folder.UI, false, ManaReso.Get("M_Grid"), false, ObjType.AchieveItem);
- return tra;
- }
- public static void AsyncLoad<T>(string goName, Folder folder, ObjType objType) where T : ObjRoot
- {
- KV<AssetBundleRequest, UnityAction> kv = new KV<AssetBundleRequest, UnityAction>();
- AssetBundleRequest bundleRequest;
- if (folder == Folder.UI)
- {
- bundleRequest = Bundle.UI.LoadAssetAsync(goName);
- }
- else if (folder == Folder.Config)
- {
- bundleRequest = Bundle.Config.LoadAssetAsync(goName);
- }
- else if (folder == Folder.Shader)
- {
- bundleRequest = Bundle.Shader.LoadAssetAsync(goName);
- }
- else if (folder == Folder.Scene)
- {
- bundleRequest = Bundle.Scene.LoadAssetAsync(goName);
- }
- else
- {
- throw new Exception();
- }
- kv.Key = bundleRequest;
- kv.Value = () =>
- {
- ObjDic.Add(goName, bundleRequest.asset);
- if (objType != ObjType.Null)
- {
- ObjectPool.Add(objType, new List<Transform>());
- }
- GameObject go = (GameObject) Instantiate(bundleRequest.asset);
- go.AddComponent<T>().ObjType = objType;
- go.name = go.name.Replace("(Clone)", "");
- Save(go);
- };
- RequestList.Add(bundleRequest);
- InstantiateList.Add(kv);
- }
- public static void AddAsyncLoad<T>(string goName, Folder folder, ObjType objType) where T : ObjRoot
- {
- AsyncList.Add
- (
- () =>
- {
- AsyncLoad<T>(goName, folder, objType);
- }
- );
- }
- public void StopAsync()
- {
- StopCoroutine(CoroAsync);
- StopCoroutine(CoroInstantiate);
- }
- public static IEnumerator IAsyncLoad()
- {
- while (true)
- {
- if (RequestList.Count > 0)
- {
- yield return null;
- }
- else
- {
- if (AsyncList.Count > 0)
- {
- AsyncList[0].SafeInvoke();
- AsyncList.RemoveAt(0);
- yield return null;
- }
- else
- {
- yield return null;
- }
- }
- }
- }
- public static IEnumerator IAsyncInstancitate()
- {
- while (true)
- {
- if (!InstantiateList.Valid())
- {
- yield return null;
- }
- else
- {
- if (Time.deltaTime > 0.333f)
- {
- yield return null;
- }
- if (!InstantiateList[0].Key.isDone)
- {
- yield return null;
- }
- else
- {
- RequestList.Remove(InstantiateList[0].Key);
- UnityAction action = InstantiateList[0].Value;
- Auxiliary.Instance.DelayCall
- (
- () =>
- {
- action.SafeInvoke();
- InstantiateList.RemoveAt(0);
- },
- 1
- );
- yield return null;
- }
- }
- }
- }
- }
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