ManaMiniGame.cs 22 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using Random = UnityEngine.Random;
  9. public class Award
  10. {
  11. #region 变量
  12. public static int BonusCoin;
  13. public static int BonusDiamond;
  14. public int DiamondMin;
  15. public int DiamondMax;
  16. public string CoinFml;
  17. public string FlowerFml;
  18. public string DiamondFml;
  19. public List<float> Odds = new List<float>();
  20. public List<float> Standard = new List<float>();
  21. #endregion
  22. public Award(XmlAttributeCollection attribute)
  23. {
  24. CoinFml = attribute[1].Value;
  25. FlowerFml = attribute[4].Value;
  26. DiamondFml = attribute[3].Value;
  27. string[] strings = attribute[2].Value.Split(',');
  28. DiamondMin = int.Parse(strings[0]);
  29. DiamondMax = int.Parse(strings[1]);
  30. strings = attribute[5].Value.Split(',');
  31. Odds = new List<float>()
  32. {
  33. float.Parse(strings[0]),
  34. float.Parse(strings[1]),
  35. float.Parse(strings[2]),
  36. };
  37. strings = attribute[6].Value.Split(',');
  38. Standard = new List<float>()
  39. {
  40. float.Parse(strings[0]),
  41. float.Parse(strings[1]),
  42. float.Parse(strings[2]),
  43. };
  44. }
  45. public void GetAward(int score)
  46. {
  47. #region 获得奖励
  48. #region Rate
  49. int rate;
  50. if (score < Standard[1])
  51. {
  52. rate = 0;
  53. }
  54. else if (score < Standard[2])
  55. {
  56. rate = 1;
  57. }
  58. else
  59. {
  60. rate = 2;
  61. }
  62. #endregion
  63. #region Reset
  64. bool flowerFlag = false;
  65. bool diamondFlag = false;
  66. #endregion
  67. #region Coin
  68. int coin = (int)Auxiliary.FmlParse(CoinFml, "s", score.ToString());
  69. coin = (int) (coin*(1 + ManaData.SkillPlus) + BonusCoin);
  70. ManaData.Coin += coin;
  71. #endregion
  72. #region Flower
  73. if (ManaTutorial.TutorialA)
  74. {
  75. flowerFlag = true;
  76. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[1];
  77. Vector2 newSize = flowerInfo.Icon.rect.size;
  78. newSize.x *= 0.2f;
  79. newSize.y *= 0.2f;
  80. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  81. ManaReso.Get<Image>("Da_FlowerIcon").rectTransform.sizeDelta = newSize;
  82. ManaReso.SetText("Da_FlowerLab", Language.GetStr("FlowerName", "Flower" + flowerInfo.ID_));
  83. }
  84. else
  85. {
  86. float flowerRate = (float)Auxiliary.FmlParse(DiamondFml, "l", ManaData.Level.ToString(), "f", ManaGarden.MyFlower.ToString());
  87. if (Random.Range(0, 1f) <= flowerRate)
  88. {
  89. if (Random.Range(0, 1f) <= Odds[rate])
  90. {
  91. while (true)
  92. {
  93. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  94. if (flowerInfo.Unlock)
  95. {
  96. flowerFlag = true;
  97. Vector2 newSize = flowerInfo.Icon.rect.size;
  98. newSize.x *= 0.2f;
  99. newSize.y *= 0.2f;
  100. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  101. ManaReso.Get<Image>("Da_FlowerIcon").rectTransform.sizeDelta = newSize;
  102. ManaReso.SetText("Da_FlowerLab", Language.GetStr("FlowerName", "Flower" + flowerInfo.ID_));
  103. break;
  104. }
  105. }
  106. }
  107. }
  108. }
  109. #endregion
  110. #region Diamond
  111. int diamond = 0;
  112. float diamondRate = (float)Auxiliary.FmlParse(DiamondFml, "l", Mathf.Clamp(ManaData.Level, 1, 1000).ToString());
  113. if (Random.Range(0, 1f) <= diamondRate)
  114. {
  115. diamondFlag = true;
  116. diamond = (int) (Mathf.Lerp(DiamondMin, DiamondMax, Random.Range(0, 1f)) + BonusDiamond);
  117. ManaData.Diamond += diamond;
  118. ManaReso.SetActive("Da_Diamond", true);
  119. }
  120. else
  121. {
  122. if (BonusDiamond > 0)
  123. {
  124. diamondFlag = true;
  125. diamond = BonusDiamond;
  126. ManaData.Diamond += diamond;
  127. ManaReso.SetActive("Da_Diamond", true);
  128. }
  129. }
  130. #endregion
  131. BonusCoin = 0;
  132. BonusDiamond = 0;
  133. #endregion
  134. #region 构造动画
  135. #region Reset
  136. ManaReso.Get("Da_Info").TweenForCG();
  137. ManaReso.SetActive("Da_Lab", false);
  138. ManaReso.SetActive("Da_Quit", false);
  139. ManaReso.SetActive("Da_Cancel", false);
  140. ManaReso.SetActive("Da_CoinLab", false);
  141. ManaReso.SetActive("Da_ScoreTit", false);
  142. ManaReso.SetActive("Da_ScoreLab", false);
  143. ManaReso.SetActive("Da_GetAward", false);
  144. ManaReso.SetActive("Da_DiamondLab", false);
  145. ManaReso.SetActive("Da_VGroup", true);
  146. ManaReso.SetActive("Da_HGroup", false);
  147. ManaReso.SetActive("Da_FlowerGroup", false);
  148. ManaReso.SetActive("Da_DiamondGroup", false);
  149. if (flowerFlag)
  150. {
  151. ManaReso.SetActive("Da_FlowerGroup", true);
  152. }
  153. if (diamondFlag)
  154. {
  155. ManaReso.SetActive("Da_DiamondGroup", true);
  156. }
  157. Auxiliary.Instance.DelayCall
  158. (
  159. () =>
  160. {
  161. ManaReso.Get<VerticalLayoutGroup>("Da_VGroup").enabled = false;
  162. ManaReso.SetActive("Da_CoinGroup", false);
  163. ManaReso.SetActive("Da_FlowerGroup", false);
  164. ManaReso.SetActive("Da_DiamondGroup", false);
  165. },
  166. 1
  167. );
  168. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(coin / 15f));
  169. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(score/50f));
  170. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(diamond / 15f));
  171. float time = Mathf.Max(timeCoin, timeDiamond);
  172. ManaReso.Get("Da_CoinLab").CreateTweenNumber(0, coin, time, false, true, Curve.EaseOutQuad);
  173. ManaReso.Get("Da_ScoreLab").CreateTweenNumber(0, score, timeScore, false, true, Curve.EaseOutQuad);
  174. ManaReso.Get("Da_DiamondLab").CreateTweenNumber(0, diamond, time, false, true, Curve.EaseOutQuad);
  175. #endregion
  176. #region 花
  177. Tween tween;
  178. if (flowerFlag)
  179. {
  180. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  181. tween.AddEventOnetime
  182. (
  183. EventType.ForwardFinish,
  184. () =>
  185. {
  186. ManaReso.Get("Da_FlowerGroup").TweenForScale();
  187. }
  188. );
  189. }
  190. #endregion
  191. #region 按钮
  192. if (flowerFlag)
  193. {
  194. tween = ManaReso.Get("Da_FlowerGroup").GetTweenScale();
  195. tween.AddEventOnetime
  196. (
  197. EventType.ForwardFinish,
  198. () =>
  199. {
  200. ManaReso.Get("Da_GetAward").TweenForCG();
  201. }
  202. );
  203. }
  204. else
  205. {
  206. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  207. tween.AddEventOnetime
  208. (
  209. EventType.ForwardFinish,
  210. () =>
  211. {
  212. ManaReso.Get("Da_GetAward").TweenForCG();
  213. }
  214. );
  215. }
  216. if (ManaTutorial.TutorialA)
  217. {
  218. tween = ManaReso.Get("Da_GetAward").GetTweenCG();
  219. tween.AddEventOnetime
  220. (
  221. EventType.ForwardFinish,
  222. () =>
  223. {
  224. Tutorial.HightScreen(ManaReso.Get("Da_Arrow0"), ManaReso.Get("Da_Arrow1"), ManaReso.Get("Da_GetAward"));
  225. }
  226. );
  227. }
  228. ManaReso.AddButtonEventOnetime
  229. (
  230. "Da_GetAward",
  231. () =>
  232. {
  233. ManaReso.Get("Da_VGroup").GetComponent<VerticalLayoutGroup>().enabled = true;
  234. }
  235. );
  236. #endregion
  237. #region 得分
  238. if (rate == 0)
  239. {
  240. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  241. }
  242. else if (rate == 1)
  243. {
  244. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  245. }
  246. else if (rate == 2)
  247. {
  248. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  249. }
  250. tween.AddEventOnetime
  251. (
  252. EventType.ForwardFinish,
  253. () =>
  254. {
  255. ManaReso.Get("Da_ScoreTit").TweenForFont();
  256. }
  257. );
  258. tween = ManaReso.Get("Da_ScoreTit").GetTweenFont();
  259. tween.InOrigin = true;
  260. tween.AddEventOnetime
  261. (
  262. EventType.ForwardFinish,
  263. () =>
  264. {
  265. ManaReso.Get("Da_ScoreLab").TweenForNumber();
  266. }
  267. );
  268. #endregion
  269. #region 五角星
  270. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  271. tween.InOrigin = true;
  272. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  273. tween.InOrigin = true;
  274. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  275. tween.InOrigin = true;
  276. tween = ManaReso.Get("Da_Info").GetTweenCG();
  277. tween.AddEventOnetime
  278. (
  279. EventType.ForwardFinish,
  280. () =>
  281. {
  282. ManaReso.Get("Da_Star1").TweenForScale();
  283. ManaReso.SetActive("Da_HGroup", true);
  284. }
  285. );
  286. if (rate == 0)
  287. {
  288. ManaReso.SetActive("Da_Star2", false);
  289. ManaReso.SetActive("Da_Star3", false);
  290. }
  291. else if (rate == 1)
  292. {
  293. ManaReso.SetActive("Da_Star2", true);
  294. ManaReso.SetActive("Da_Star3", false);
  295. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  296. tween.AddEventOnetime
  297. (
  298. EventType.ForwardFinish,
  299. () =>
  300. {
  301. ManaReso.Get("Da_Star2").TweenForScale();
  302. }
  303. );
  304. }
  305. else if (rate == 2)
  306. {
  307. ManaReso.SetActive("Da_Star2", true);
  308. ManaReso.SetActive("Da_Star3", true);
  309. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  310. tween.AddEventOnetime
  311. (
  312. EventType.ForwardFinish,
  313. () =>
  314. {
  315. ManaReso.Get("Da_Star2").TweenForScale();
  316. }
  317. );
  318. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  319. tween.AddEventOnetime
  320. (
  321. EventType.ForwardFinish,
  322. () =>
  323. {
  324. ManaReso.Get("Da_Star3").TweenForScale();
  325. }
  326. );
  327. }
  328. #endregion
  329. #region 金币钻石
  330. tween = ManaReso.Get("Da_ScoreLab").GetTweenNumber();
  331. tween.AddEventOnetime
  332. (
  333. EventType.ForwardFinish,
  334. () =>
  335. {
  336. ManaReso.Get("Da_CoinGroup").TweenForScale();
  337. if (diamondFlag)
  338. {
  339. ManaReso.Get("Da_DiamondGroup").TweenForScale();
  340. }
  341. }
  342. );
  343. tween = ManaReso.Get("Da_CoinGroup").GetTweenScale();
  344. tween.AddEventOnetime
  345. (
  346. EventType.ForwardFinish,
  347. () =>
  348. {
  349. ManaReso.Get("Da_CoinLab").TweenForNumber();
  350. }
  351. );
  352. if (diamondFlag)
  353. {
  354. tween = ManaReso.Get("Da_DiamondGroup").GetTweenScale();
  355. tween.AddEventOnetime
  356. (
  357. EventType.ForwardFinish,
  358. () =>
  359. {
  360. ManaReso.Get("Da_DiamondLab").TweenForNumber();
  361. }
  362. );
  363. }
  364. #endregion
  365. #endregion
  366. }
  367. }
  368. public class ManaMiniGame : Regist
  369. {
  370. #region 变量
  371. public static int Score
  372. {
  373. get { return _Score; }
  374. set
  375. {
  376. _Score = value;
  377. ManaReso.SetText("D_ScoreLab", _Score.ToString());
  378. }
  379. }
  380. public static bool Game
  381. {
  382. get { return _Game; }
  383. set
  384. {
  385. _Game = value;
  386. if (_Game)
  387. {
  388. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  389. }
  390. else
  391. {
  392. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab0"));
  393. }
  394. }
  395. }
  396. public static bool Pause
  397. {
  398. get { return _Pause; }
  399. set
  400. {
  401. _Pause = value;
  402. if (Game)
  403. {
  404. if (_Pause)
  405. {
  406. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab2"));
  407. }
  408. else
  409. {
  410. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  411. }
  412. }
  413. }
  414. }
  415. public static bool Panalty
  416. {
  417. get { return _Panalty; }
  418. set
  419. {
  420. _Panalty = value;
  421. if (_Panalty)
  422. {
  423. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab3"));
  424. }
  425. else
  426. {
  427. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  428. }
  429. }
  430. }
  431. public static bool Prepare
  432. {
  433. get { return _Prepare; }
  434. set
  435. {
  436. _Prepare = value;
  437. if (Prepare)
  438. {
  439. PrepareTimer = 3;
  440. ManaReso.Get("D_Rip1").SetActive(true);
  441. ManaReso.Get("D_Water1").SetActive(true);
  442. ManaReso.Get("D_Fertilize1").SetActive(true);
  443. ManaReso.Get("D_Begin").SetActive(false);
  444. PrepareLab.SetActive(true);
  445. }
  446. }
  447. }
  448. public static float GameTimer
  449. {
  450. get { return _GameTimer; }
  451. set
  452. {
  453. _GameTimer = value;
  454. TimerLab.text = _GameTimer.ToString("0.0");
  455. TimerBk.fillAmount = _GameTimer / GameTime;
  456. }
  457. }
  458. public static float PrepareTimer
  459. {
  460. get { return _PrepareTimer; }
  461. set
  462. {
  463. _PrepareTimer = value;
  464. PrepareLab.text = Mathf.CeilToInt(_PrepareTimer).ToString();
  465. }
  466. }
  467. private static int _Score;
  468. private static bool _Game;
  469. private static bool _Pause;
  470. private static bool _Panalty;
  471. private static bool _Prepare;
  472. private static float _GameTimer;
  473. private static float _PrepareTimer;
  474. public static Text BtnLab;
  475. public static Text TimerLab;
  476. public static Text PrepareLab;
  477. public static Image TimerBk;
  478. public static Award Award;
  479. public static List<Drop> DropList = new List<Drop>();
  480. public static List<Flower> OpList = new List<Flower>();
  481. public static List<Flower> IdleList = new List<Flower>();
  482. public static int MiniGameIndex;
  483. public static bool TutorialValidA = true;
  484. public static bool DropDiamond;
  485. public static float OpTime = 1.5f;
  486. public static float OpTimer;
  487. public static float GoldTimer;
  488. public static float GameTime = 5;
  489. public static float PanaltyTime = 1;
  490. public static float NewOpTime;
  491. public static float PanaltyTimer;
  492. public static float DiamondTimer;
  493. #endregion
  494. private void FixedUpdate()
  495. {
  496. if (Game)
  497. {
  498. GameThread();
  499. }
  500. if (Prepare)
  501. {
  502. PrepareThread();
  503. }
  504. }
  505. private void GameThread()
  506. {
  507. if (Pause)
  508. {
  509. return;
  510. }
  511. GameTimer -= Time.fixedDeltaTime;
  512. if (GameTimer <= 0)
  513. {
  514. GameOver();
  515. return;
  516. }
  517. if (Panalty)
  518. {
  519. PanaltyTimer -= Time.fixedDeltaTime;
  520. if (PanaltyTimer <= 0)
  521. {
  522. Panalty = false;
  523. }
  524. }
  525. if (IdleList.Count > 0)
  526. {
  527. OpTimer -= Time.fixedDeltaTime;
  528. if (OpTimer <= 0)
  529. {
  530. NewOpTime -= NewOpTime * 0.03f;
  531. OpTimer = OpTime;
  532. CreateOperate();
  533. }
  534. }
  535. BonusThread();
  536. }
  537. private void BonusThread()
  538. {
  539. if (Pause)
  540. {
  541. return;
  542. }
  543. GoldTimer -= Time.fixedDeltaTime;
  544. if (GoldTimer < 0)
  545. {
  546. GoldTimer = Random.Range(3f, 6f);
  547. DropList.Add(ManaReso.GetDrop(ObjType.DropGold));
  548. }
  549. if (DropDiamond)
  550. {
  551. DiamondTimer -= Time.fixedDeltaTime;
  552. if (DiamondTimer < 0)
  553. {
  554. DropDiamond = false;
  555. DropList.Add(ManaReso.GetDrop(ObjType.DropDiamond));
  556. }
  557. }
  558. }
  559. private void PrepareThread()
  560. {
  561. PrepareTimer -= Time.fixedDeltaTime;
  562. if (PrepareTimer <= 0)
  563. {
  564. Prepare = false;
  565. GameBegin();
  566. PrepareLab.text = Language.GetStr("UI", "D_PrepareLab");
  567. PrepareLab.TweenForGra();
  568. PrepareLab.TweenForFont();
  569. }
  570. }
  571. private void CreateOperate()
  572. {
  573. if (ManaTutorial.TutorialA && TutorialValidA)
  574. {
  575. Pause = true;
  576. TutorialValidA = false;
  577. Flower flower = IdleList[4];
  578. flower.CreateOp(OpList.Count, OpType.Water);
  579. OpList.Add(flower);
  580. IdleList.Remove(flower);
  581. Tutorial.HightScreen(ManaReso.Get("D_WaterArrow0"), ManaReso.Get("D_WaterArrow1"), ManaReso.Get("D_Water1"));
  582. Tutorial.SetArea(OpList[0].OperateIcon.transform, 0.1f, 0.125f);
  583. ManaReso.AddButtonEventOnetime
  584. (
  585. "D_Water2",
  586. () =>
  587. {
  588. Pause = false;
  589. Tutorial.HightDisable();
  590. }
  591. );
  592. }
  593. else
  594. {
  595. Flower flower = IdleList[Random.Range(0, IdleList.Count)];
  596. flower.CreateOp(OpList.Count);
  597. OpList.Add(flower);
  598. IdleList.Remove(flower);
  599. }
  600. }
  601. public override void RegistValueA()
  602. {
  603. Award = new Award(Data.GetAwardConfig());
  604. MiniGameIndex = Data.GetPlayerInt("MiniGameIndex");
  605. }
  606. public override void RegistReference()
  607. {
  608. BtnLab = ManaReso.Get<Text>("D_BeginLab");
  609. TimerLab = ManaReso.Get<Text>("D_TimerLab");
  610. PrepareLab = ManaReso.Get<Text>("D_PrepareLab");
  611. TimerBk = ManaReso.Get<Image>("D_TimerIcon");
  612. }
  613. #region MiniGame
  614. public static void Operate(OpType opType)
  615. {
  616. if (Panalty || !OpList.Valid())
  617. {
  618. return;
  619. }
  620. if (OpList[0].Operate(opType))
  621. {
  622. IdleList.Add(OpList[0]);
  623. OpList.Remove(OpList[0]);
  624. if (OpList.Count >= 2)
  625. {
  626. OpList[0].FirstOp();
  627. OpList[1].SecondOp();
  628. }
  629. else if (OpList.Count >= 1)
  630. {
  631. OpList[0].FirstOp();
  632. }
  633. }
  634. else
  635. {
  636. Panalty = true;
  637. PanaltyTimer = PanaltyTime;
  638. }
  639. }
  640. public static void GameEnd()
  641. {
  642. if (Game)
  643. {
  644. ManaData.MiniValid = false;
  645. ManaData.MiniTimer = Mathf.Lerp(180, 300, Random.Range(0, 1f));
  646. ManaDebug.Log(string.Format("<color=red>{0:0}</color>秒后激活小游戏", ManaData.MiniTimer));
  647. }
  648. Score = 0;
  649. Pause = false;
  650. Game = false;
  651. Panalty = false;
  652. Prepare = false;
  653. for (int i = 0; i < OpList.Count; i++)
  654. {
  655. OpList[i].GameOver();
  656. }
  657. for (int i = 0; i < IdleList.Count; i++)
  658. {
  659. IdleList[i].GameOver();
  660. }
  661. for (int i = 0; i < DropList.Count; i++)
  662. {
  663. DropList[i].Retrieve();
  664. DropList.RemoveAt(i--);
  665. }
  666. }
  667. public static void GameOver()
  668. {
  669. Award.GetAward(Score);
  670. ManaData.MiniGameAmt++;
  671. GameEnd();
  672. }
  673. public static void GameEnter()
  674. {
  675. int flowerAmt = 1;
  676. while (true)
  677. {
  678. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  679. if (flowerInfo.Unlock)
  680. {
  681. IdleList.Add(ManaReso.GetFlower(flowerInfo, ManaReso.Get("SlotMini" + flowerAmt)));
  682. flowerAmt++;
  683. if (flowerAmt == 10)
  684. {
  685. break;
  686. }
  687. }
  688. }
  689. TimerBk.fillAmount = 1;
  690. TimerLab.text = GameTime.ToString("0");
  691. ManaReso.SetActive("D_Rip1", false);
  692. ManaReso.SetActive("D_Begin", true);
  693. ManaReso.SetActive("D_Water1", false);
  694. ManaReso.SetActive("D_Fertilize1", false);
  695. }
  696. public static void GameBegin()
  697. {
  698. Game = true;
  699. MiniGameIndex++;
  700. OpTimer = OpTime;
  701. GoldTimer = Random.Range(3f, 6f);
  702. GameTimer = GameTime;
  703. NewOpTime = OpTime;
  704. DiamondTimer = Random.Range(0f, GameTime - 5);
  705. ManaReso.Get("C_MiniGame").TweenBacCG();
  706. ManaDebug.Log(string.Format("第<color=red>{0}</color>次小游戏", MiniGameIndex));
  707. for (int i = 0; i < IdleList.Count; i++)
  708. {
  709. IdleList[i].GameBegin();
  710. }
  711. if (Random.Range(5, 9) <= MiniGameIndex)
  712. {
  713. MiniGameIndex = 0;
  714. DropDiamond = true;
  715. }
  716. else
  717. {
  718. if (Random.Range(0, 1f) <= 0.01f)
  719. {
  720. DropDiamond = true;
  721. }
  722. else
  723. {
  724. DropDiamond = false;
  725. }
  726. }
  727. }
  728. #endregion
  729. public void OnApplicationPause(bool pause)
  730. {
  731. if (pause)
  732. {
  733. if (!ManaTutorial.TutorialA)
  734. {
  735. if (Game || Prepare)
  736. {
  737. ManaReso.Get<Button>("D_Quit").onClick.Invoke();
  738. }
  739. }
  740. }
  741. }
  742. }