ManaData.cs 21 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.EventSystems;
  5. using System;
  6. using System.Xml;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using UnityEngine.Events;
  10. public class ManaData : Regist
  11. {
  12. #region 变量
  13. #region 成就
  14. public static double TotalPerson
  15. {
  16. get { return TotalPerson_; }
  17. set
  18. {
  19. TotalPerson_ = value;
  20. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, FlowerCoin_);
  21. }
  22. }
  23. public static double ElfLevel
  24. {
  25. get { return ElfLevel_; }
  26. set
  27. {
  28. ElfLevel_ = value;
  29. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  30. }
  31. }
  32. public static double AdAmt
  33. {
  34. get { return AdAmt_; }
  35. set
  36. {
  37. AdAmt_ = value;
  38. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  39. }
  40. }
  41. public static double SkillAmt
  42. {
  43. get { return SkillAmt_; }
  44. set
  45. {
  46. SkillAmt_ = value;
  47. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  48. }
  49. }
  50. public static double SignAmt
  51. {
  52. get { return SignAmt_; }
  53. set
  54. {
  55. SignAmt_ = value;
  56. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  57. }
  58. }
  59. public static double ShareAmt
  60. {
  61. get { return ShareAmt_; }
  62. set
  63. {
  64. ShareAmt_ = value;
  65. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  66. }
  67. }
  68. public static double TotalCoin
  69. {
  70. get { return TotalCoin_; }
  71. set
  72. {
  73. TotalCoin_ = value;
  74. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  75. }
  76. }
  77. public static double MiniGameAmt
  78. {
  79. get { return MiniGameAmt_; }
  80. set
  81. {
  82. MiniGameAmt_ = value;
  83. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  84. }
  85. }
  86. public static double FlowerCoin
  87. {
  88. get { return FlowerCoin_; }
  89. set
  90. {
  91. FlowerCoin_ = value;
  92. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  93. }
  94. }
  95. private static double TotalPerson_;
  96. private static double ElfLevel_;
  97. private static double AdAmt_;
  98. private static double SkillAmt_;
  99. private static double SignAmt_;
  100. private static double ShareAmt_;
  101. private static double MiniGameAmt_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. #endregion
  105. public static int Level
  106. {
  107. get { return Level_; }
  108. set
  109. {
  110. Level_ = value;
  111. ManaDebug.Log(string.Format("已升级 花园等级 : <color=red>{0}</color>", Level_));
  112. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  113. for (int i = 0; i < SkillList.Count; i++)
  114. {
  115. SkillList[i].UpdateStatus();
  116. }
  117. if (TabBtnValid == false)
  118. {
  119. if (Level_ >= 1)
  120. {
  121. TabBtnValid = true;
  122. ManaReso.Get<Graphic>("F_Elf").material = null;
  123. ManaReso.Get<Graphic>("F_Store").material = null;
  124. ManaReso.Get<Graphic>("F_Magic").material = null;
  125. ManaReso.Get<Graphic>("F_ElfLab").material = null;
  126. ManaReso.Get<Graphic>("F_StoreLab").material = null;
  127. ManaReso.Get<Graphic>("F_MagicLab").material = null;
  128. ManaReso.Get<Button>("F_Elf").interactable = true;
  129. ManaReso.Get<Button>("F_Store").interactable = true;
  130. ManaReso.Get<Button>("F_Magic").interactable = true;
  131. }
  132. }
  133. if (ManaTutorial.TutorialB_ && !ManaTutorial.TutorialB)
  134. {
  135. if (Level_ >= 200)
  136. {
  137. ManaTutorial.TutorialB = true;
  138. ManaTutorial.PrepareStep10();
  139. }
  140. }
  141. }
  142. }
  143. public static bool Pause
  144. {
  145. get { return Pause_; }
  146. set
  147. {
  148. Pause_ = value;
  149. if (Pause_)
  150. {
  151. Time.timeScale = 0;
  152. ManaDebug.Log("<color=red>游戏暂停</color>");
  153. }
  154. else
  155. {
  156. Time.timeScale = 1;
  157. ManaDebug.Log("<color=red>游戏继续</color>");
  158. }
  159. }
  160. }
  161. public static float Person
  162. {
  163. get { return Person_; }
  164. set
  165. {
  166. Person_ = value;
  167. ManaReso.SetText("F_PersonLab", Mathf.FloorToInt(Person_ + SkillPerson_).ToString());
  168. }
  169. }
  170. public static float SkillPerson
  171. {
  172. get { return SkillPerson_; }
  173. set
  174. {
  175. SkillPerson_ = value;
  176. ManaReso.SetText("F_PersonLab", Mathf.FloorToInt(Person_ + SkillPerson_).ToString());
  177. }
  178. }
  179. public static float CoinPerson
  180. {
  181. get { return CoinPerson_; }
  182. set
  183. {
  184. CoinPerson_ = value;
  185. ManaReso.SetText("F_CoinPersonLab", Mathf.FloorToInt(CoinPerson_ + SkillCoinPerson_).ToString());
  186. }
  187. }
  188. public static float SkillCoinPerson
  189. {
  190. get { return SkillCoinPerson_; }
  191. set
  192. {
  193. SkillCoinPerson_ = value;
  194. ManaReso.SetText("F_CoinPersonLab", Mathf.FloorToInt(CoinPerson_ + SkillCoinPerson_).ToString());
  195. }
  196. }
  197. public static double Coin
  198. {
  199. get { return Coin_; }
  200. set
  201. {
  202. if (value - Coin_ > 0)
  203. {
  204. TotalCoin += value - Coin_;
  205. }
  206. Coin_ = value;
  207. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  208. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  209. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  210. }
  211. }
  212. public static double Diamond
  213. {
  214. get { return Diamond_; }
  215. set
  216. {
  217. Diamond_ = value;
  218. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  219. }
  220. }
  221. private static int Level_;
  222. private static bool Pause_;
  223. private static float Person_;
  224. private static float CoinPerson_;
  225. private static double Coin_;
  226. private static double Diamond_;
  227. public static int MainDepth;
  228. public static bool Reset;
  229. public static bool MiniValid;
  230. public static bool FirstFrame = true;
  231. public static bool TabBtnValid;
  232. public static float Elapse;
  233. public static float OpTimer;
  234. public static float MiniTimer;
  235. public static float SaveTimer;
  236. public static float LoginTimer;
  237. public static float CircleTime = 10;
  238. public static float CircleTimer;
  239. public static float NewPerson;
  240. public static float NewCoinPerson;
  241. public static float SkillPlus;
  242. public static float SkillPerson_;
  243. public static float SkillPersonBuff;
  244. public static float SkillCoinPerson_;
  245. public static DateTime QuitTime;
  246. public static ManaData Instance;
  247. public static List<Skill> UseList = new List<Skill>();
  248. public static List<Skill> CoolList = new List<Skill>();
  249. public static List<Skill> FFCoolList = new List<Skill>();
  250. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  251. public static List<List<Skill>> FFUseList = new List<List<Skill>>();
  252. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  253. #endregion
  254. private void Update()
  255. {
  256. if (ManaTutorial.TutorialA)
  257. {
  258. return;
  259. }
  260. OperateThread();
  261. }
  262. private void FixedUpdate()
  263. {
  264. if (ManaTutorial.TutorialA)
  265. {
  266. LoginThread();
  267. return;
  268. }
  269. SkillThread();
  270. MiniThread();
  271. MiniThread();
  272. SaveThread();
  273. LoginThread();
  274. IncomeThread();
  275. }
  276. private void SkillThread()
  277. {
  278. for (int i = 0; i < UseList.Count; i++)
  279. {
  280. if (UseList[i].DoUse())
  281. {
  282. UseList.RemoveAt(i--);
  283. }
  284. }
  285. for (int i = 0; i < CoolList.Count; i++)
  286. {
  287. if (CoolList[i].DoCool())
  288. {
  289. CoolList.RemoveAt(i--);
  290. }
  291. }
  292. }
  293. private void MiniThread()
  294. {
  295. if (Pause)
  296. {
  297. return;
  298. }
  299. if (MiniValid == false)
  300. {
  301. MiniTimer -= Time.deltaTime;
  302. if (MiniTimer < 0)
  303. {
  304. MiniValid = true;
  305. ManaReso.Get("C_MiniGame").TweenForCG();
  306. }
  307. }
  308. }
  309. private void SaveThread()
  310. {
  311. SaveTimer += Time.fixedDeltaTime;
  312. if (SaveTimer >= 60)
  313. {
  314. SaveTimer = 0;
  315. ManaServer.Save();
  316. }
  317. }
  318. private void LoginThread()
  319. {
  320. LoginTimer += Time.fixedDeltaTime;
  321. if (LoginTimer >= 10)
  322. {
  323. LoginTimer = 0;
  324. ManaServer.Login();
  325. }
  326. }
  327. private void IncomeThread()
  328. {
  329. CircleTimer -= Time.deltaTime;
  330. if (CircleTimer < 0)
  331. {
  332. CircleTimer = CircleTime;
  333. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  334. NewCoinPerson = CoinPerson + SkillCoinPerson;
  335. TotalPerson += NewPerson;
  336. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  337. Coin += temp;
  338. ManaReso.Get("C_IncomeLab").TweenForGra();
  339. ManaReso.Get("C_IncomeLab").TweenForVec();
  340. ManaReso.SetText("C_IncomeLab", "+" + temp.ToString("0"));
  341. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  342. }
  343. }
  344. private void OperateThread()
  345. {
  346. if (Pause)
  347. {
  348. return;
  349. }
  350. if (Auxiliary.AnyKeyUp)
  351. {
  352. OpTimer = 0;
  353. if (MainDepth == 0)
  354. {
  355. ManaReso.Get("C_Main").TweenConForCG();
  356. }
  357. }
  358. else
  359. {
  360. OpTimer += Time.deltaTime;
  361. if (OpTimer >= 90)
  362. {
  363. OpTimer = 0;
  364. if (MainDepth == -1)
  365. {
  366. ManaReso.Get("C_Main").TweenConBacCG();
  367. }
  368. }
  369. }
  370. }
  371. public static void Reload()
  372. {
  373. Reset = false;
  374. TabBtnValid = false;
  375. Person = 0;
  376. CoinPerson = 0;
  377. SkillPlus = 0;
  378. SkillPerson = 0;
  379. SkillPersonBuff = 0;
  380. SkillCoinPerson = 0;
  381. SaveTimer = 0;
  382. UseList = new List<Skill>();
  383. CoolList = new List<Skill>();
  384. Instance.RegistValueB();
  385. RegistSkill();
  386. RegistIncome();
  387. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  388. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  389. if (ManaServer.Connect)
  390. {
  391. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  392. {
  393. ManaReso.Get("B_SignIn").TweenConForCG();
  394. }
  395. }
  396. }
  397. public override void Reactive()
  398. {
  399. foreach (var kv in SkillDic)
  400. {
  401. kv.Value.Reactive();
  402. }
  403. RegistSkill();
  404. RegistIncome();
  405. if (ManaServer.Connect)
  406. {
  407. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  408. {
  409. ManaReso.Get("C_Main").TweenConBacCG();
  410. ManaReso.Get("B_SignIn").TweenConForCG();
  411. if (ManaMiniGame.Game || ManaMiniGame.Prepare)
  412. {
  413. ManaReso.Get<Button>("D_Quit").onClick.Invoke();
  414. }
  415. }
  416. }
  417. }
  418. public override void Instantiate()
  419. {
  420. #region 生成技能条
  421. #region 读技能配置
  422. List<XmlAttributeCollection> attributeList = Data.GetSkillConfig();
  423. for (int i = 0; i < attributeList.Count; i++)
  424. {
  425. SkillRoot skillRoot;
  426. #region MyRegion
  427. if (attributeList[i].Count == 17)
  428. {
  429. skillRoot = new Pack(attributeList[i]);
  430. }
  431. else if (attributeList[i].Count == 23)
  432. {
  433. skillRoot = new Ability(attributeList[i]);
  434. }
  435. else if (attributeList[i].Count == 33)
  436. {
  437. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  438. {
  439. skillRoot = new Skill(attributeList[i]);
  440. }
  441. else
  442. {
  443. skillRoot = new BigSkill(attributeList[i]);
  444. }
  445. }
  446. else
  447. {
  448. throw new Exception(attributeList[i].Count.ToString());
  449. }
  450. #endregion
  451. SkillDic.Add(skillRoot.ID, skillRoot);
  452. SkillList.Add(skillRoot);
  453. }
  454. SkillList.Sort(SkillRoot.Sort);
  455. #endregion
  456. for (int i = 0; i < SkillList.Count; i++)
  457. {
  458. if (SkillList[i].SkillTab != SkillTab.Null)
  459. {
  460. ManaReso.GetSkillItem(SkillList[i]);
  461. }
  462. }
  463. #endregion
  464. }
  465. public override void RegistValueB()
  466. {
  467. Instance = this;
  468. Coin = Data.GetPlayerDouble("Coin");
  469. Diamond = Data.GetPlayerDouble("Diamond");
  470. MiniTimer = Data.GetPlayerFloat("MiniTimer");
  471. CircleTimer = Data.GetPlayerFloat("CircleTimer");
  472. ManaServer.ID = Data.GetPlayerString("ID");
  473. ManaDebug.Log(string.Format("<color=red>{0:0}</color>秒后激活小游戏", MiniTimer));
  474. List<double> dataList = Data.GetAchieveData();
  475. AdAmt = dataList[0];
  476. SkillAmt = dataList[1];
  477. SignAmt = dataList[2];
  478. ShareAmt = dataList[3];
  479. MiniGameAmt = dataList[4];
  480. FlowerCoin = dataList[5];
  481. TotalPerson = dataList[6];
  482. }
  483. public static void RegistSkill()
  484. {
  485. QuitTime = DateTime.Parse(Data.GetPlayerString("QuitTime"));
  486. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  487. if (Elapse > 43200)
  488. {
  489. Elapse = 43200;
  490. }
  491. if (!Data.GetPlayerBool("QuitFlag"))
  492. {
  493. Elapse = 0;
  494. }
  495. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  496. FFUseList = new List<List<Skill>>();
  497. FFCoolList = new List<Skill>();
  498. if (Elapse > CircleTimer)
  499. {
  500. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  501. for (int i = 0; i < circle; i++)
  502. {
  503. FFUseList.Add(new List<Skill>());
  504. }
  505. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  506. }
  507. else
  508. {
  509. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", 0));
  510. }
  511. List<XmlAttributeCollection> attributeList = Data.GetSkillList();
  512. for (int i = 0; i < attributeList.Count; i++)
  513. {
  514. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  515. skillRoot.RegistReference();
  516. skillRoot.RegistValue(Elapse, FFUseList, attributeList[i]);
  517. }
  518. Level = Data.GetPlayerInt("Level");
  519. }
  520. public static void RegistIncome()
  521. {
  522. float coin = 0;
  523. if (FFUseList.Count > 0)
  524. {
  525. for (int i = 0; i < FFUseList.Count; i++)
  526. {
  527. for (int j = 0; j < FFCoolList.Count; j++)
  528. {
  529. FFCoolList[j].CoolTimer -= CircleTime;
  530. }
  531. for (int j = 0; j < FFUseList[i].Count; j++)
  532. {
  533. FFUseList[i][j].Annul();
  534. FFCoolList.Add(FFUseList[i][j]);
  535. }
  536. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  537. NewCoinPerson = CoinPerson + SkillCoinPerson;
  538. coin += (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  539. }
  540. CircleTimer = (Elapse - CircleTimer) % CircleTime;
  541. for (int j = 0; j < FFCoolList.Count; j++)
  542. {
  543. FFCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  544. }
  545. Coin += coin;
  546. ManaReso.SetText("Ba_IconLab", coin.ToString("0"));
  547. }
  548. else
  549. {
  550. CircleTimer = CircleTimer - Elapse;
  551. ManaReso.SetText("Ba_IconLab", "0");
  552. }
  553. }
  554. public static void SwitchLanguage()
  555. {
  556. Coin = Coin;
  557. Diamond = Diamond;
  558. }
  559. public static bool Pay(double amt, Current current)
  560. {
  561. if (ManaTutorial.PayExempt)
  562. {
  563. return true;
  564. }
  565. amt = Auxiliary.ShrinkNumber(amt);
  566. if (current == Current.Free)
  567. {
  568. return true;
  569. }
  570. else if (current == Current.AD)
  571. {
  572. return true;
  573. }
  574. else if (current == Current.Cash)
  575. {
  576. return true;
  577. }
  578. else if (current == Current.Coin)
  579. {
  580. if (Coin >= amt)
  581. {
  582. Coin -= amt;
  583. return true;
  584. }
  585. else
  586. {
  587. Toast.Show(1.5f, Language.GetStr("Common", "ShortCoin"));
  588. return false;
  589. }
  590. }
  591. else if (current == Current.Diamond)
  592. {
  593. if (Diamond >= amt)
  594. {
  595. Diamond -= amt;
  596. return true;
  597. }
  598. else
  599. {
  600. Toast.Show(1.5f, Language.GetStr("Common", "ShortDiamond"));
  601. return false;
  602. }
  603. }
  604. else
  605. {
  606. throw new Exception(current.ToString());
  607. }
  608. }
  609. public static void LoginCallbackInitial(JsonData jsonData)
  610. {
  611. if (!Initializer.LoadComplete || !ManaServer.LoginComplete)
  612. {
  613. return;
  614. }
  615. if (ManaServer.Connect)
  616. {
  617. if (Data.GetPlayerString("ID") == "Default")
  618. {
  619. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  620. ManaReso.SetText("L_UserLab", ManaServer.ID);
  621. }
  622. }
  623. if (ManaServer.Connect && Data.GetPlayerBool("QuitFlag"))
  624. {
  625. if (!ManaTutorial.TutorialA)
  626. {
  627. ManaReso.Get("B_SignIn").TweenForCG();
  628. }
  629. }
  630. RegistSkill();
  631. RegistIncome();
  632. }
  633. public static void LoginCallbackReactive(JsonData jsonData)
  634. {
  635. for (int i = 0; i < Initializer.RegistList.Count; i++)
  636. {
  637. Initializer.RegistList[i].Reactive();
  638. }
  639. }
  640. public static void DownloadArchive()
  641. {
  642. ManaReso.SetText("La_Lab", "连接中");
  643. ManaReso.SetActive("La_Lab", true);
  644. ManaReso.SetActive("La_Mask", true);
  645. string id = ManaReso.Get<InputField>("La_InputField").text;
  646. ManaServer.Load(id, DownloadCallback);
  647. }
  648. public static void DownloadCallback(JsonData jsonData)
  649. {
  650. if (jsonData.Inst_Object.Keys.Contains("l"))
  651. {
  652. ManaReso.SetActive("La_Mask", false);
  653. ManaReso.SetText("La_Lab", "连接成功 请稍等");
  654. int version = Data.GetPlayerInt("Version");
  655. Data.PlayerDoc.LoadXml(jsonData["l"].ToString());
  656. Data.PlayerNode = Data.PlayerDoc.SelectSingleNode("PlayerConfig");
  657. Data.SavePlayerInt("Version", version);
  658. ManaReso.SetText("L_UserLab", Data.GetPlayerString("ID"));
  659. ManaServer.ID = Data.GetPlayerString("ID");
  660. ManaMiniGame.MiniGameIndex = Data.GetPlayerInt("MiniGameIndex");
  661. Reload();
  662. ManaAchieve.Reload();
  663. Garden.Reload();
  664. ManaGarden.Reload();
  665. ManaPlayer.Reload();
  666. ManaSign.Reload();
  667. ManaReso.Get("La_Info").TweenBacCG();
  668. }
  669. else
  670. {
  671. ManaReso.SetText("La_Lab", "连接失败");
  672. ManaReso.SetActive("La_Mask", false);
  673. }
  674. }
  675. public void OnApplicationQuit()
  676. {
  677. if (Initializer.LoadComplete && !Reset)
  678. {
  679. Data.SavePlayerConfig();
  680. Data.SaveXml();
  681. }
  682. }
  683. public void OnApplicationPause(bool pause)
  684. {
  685. if (pause)
  686. {
  687. Data.SavePlayerConfig();
  688. Data.SaveXml();
  689. }
  690. else
  691. {
  692. if (FirstFrame)
  693. {
  694. FirstFrame = false;
  695. }
  696. else
  697. {
  698. ManaServer.Login(LoginCallbackReactive);
  699. }
  700. }
  701. }
  702. }