Initializer.cs 2.6 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class Initializer : MonoBehaviour
  9. {
  10. #region 变量
  11. public static bool LoadComplete;
  12. public static Initializer Instance;
  13. public static List<Regist> RegistList = new List<Regist>();
  14. #endregion
  15. private void Awake()
  16. {
  17. DontDestroyOnLoad(gameObject);
  18. ManaServer.Login(ManaData.LoginCallbackInitial);
  19. Instance = this;
  20. gameObject.AddScript<Bundle>();
  21. gameObject.AddScript<Auxiliary>();
  22. gameObject.AddScript<ManaLan>();
  23. gameObject.AddScript<ManaReso>();
  24. gameObject.AddScript<ManaAnim>();
  25. gameObject.AddScript<ManaAudio>();
  26. gameObject.AddScript<ManaTutorial>();
  27. gameObject.AddScript<ManaAchieve>();
  28. gameObject.AddScript<ManaUI>();
  29. gameObject.AddScript<ManaSign>();
  30. gameObject.AddScript<ManaGarden>();
  31. gameObject.AddScript<ManaData>();
  32. gameObject.AddScript<ManaPlayer>();
  33. gameObject.AddScript<ManaDebug>();
  34. gameObject.AddScript<ManaMiniGame>();
  35. StartCoroutine(IInitialize());
  36. }
  37. public static void Initialize()
  38. {
  39. ManaTutorial.TutorialA = Data.GetPlayerBool("TutorialA");
  40. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  41. ManaTutorial.TutorialIndexA = Data.GetPlayerInt("TutorialIndexA");
  42. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  43. for (int i = 0; i < RegistList.Count; i++)
  44. {
  45. RegistList[i].Instantiate();
  46. }
  47. for (int i = 0; i < RegistList.Count; i++)
  48. {
  49. RegistList[i].RegistReference();
  50. }
  51. for (int i = 0; i < RegistList.Count; i++)
  52. {
  53. RegistList[i].RegistValueA();
  54. }
  55. for (int i = 0; i < RegistList.Count; i++)
  56. {
  57. RegistList[i].RegistValueB();
  58. }
  59. for (int i = 0; i < RegistList.Count; i++)
  60. {
  61. RegistList[i].RegistValueC();
  62. RegistList[i].enabled = true;
  63. }
  64. LoadComplete = true;
  65. ManaData.LoginCallbackInitial(new JsonData());
  66. ManaReso.Get("I_BlackMask").TweenForCG();
  67. ManaReso.SetActive("I_Lab", false);
  68. }
  69. public IEnumerator IInitialize()
  70. {
  71. while (Bundle.LoadComplete == false)
  72. {
  73. yield return null;
  74. }
  75. while (!Logo.LogoComplete)
  76. {
  77. yield return null;
  78. }
  79. ManaUI.InitialInstantiate();
  80. Initialize();
  81. }
  82. }