EditorAuxiliary.cs 5.2 KB

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  1. using UnityEditor;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using System.IO;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. [CustomEditor(typeof(Auxiliary))]
  8. public class EditorAuxiliary : Editor
  9. {
  10. #region 变量
  11. private Auxiliary Script;
  12. #endregion
  13. private void OnEnable()
  14. {
  15. Script = (Auxiliary) target;
  16. }
  17. public override void OnInspectorGUI()
  18. {
  19. base.OnInspectorGUI();
  20. if (GUILayout.Button("PrintBounds"))
  21. {
  22. PrintBounds();
  23. }
  24. if (GUILayout.Button("PrintPosition"))
  25. {
  26. PrintPosition();
  27. }
  28. if (GUILayout.Button("PrintPositionLocal"))
  29. {
  30. PrintPositionLocal();
  31. }
  32. if (GUILayout.Button("ChangeFont"))
  33. {
  34. ChangeFont();
  35. }
  36. if (GUILayout.Button("ChangePivot"))
  37. {
  38. ChangePivot();
  39. }
  40. if (GUILayout.Button("AddSuffix"))
  41. {
  42. AddSuffix();
  43. }
  44. if (GUILayout.Button("AddPrefix"))
  45. {
  46. AddPrefix();
  47. }
  48. if (GUILayout.Button("ChangePrefix"))
  49. {
  50. ChangePrefix();
  51. }
  52. if (GUILayout.Button("CopyCurve"))
  53. {
  54. //EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(Script.ClipOrigin);
  55. //for (int i = 0; i < bindings.Length; i++)
  56. //{
  57. // Debug.Log(string.Format("path : {0} type : {1} name : {2}", bindings[i].path, bindings[i].type, bindings[i].propertyName));
  58. //}
  59. //EditorCurveBinding bindingOrigin = new EditorCurveBinding();
  60. //bindingOrigin.type = typeof(SpriteRenderer);
  61. //bindingOrigin.path = "Flash";
  62. //bindingOrigin.propertyName = "m_Color.a";
  63. //AnimationCurve curveOrigin = AnimationUtility.GetEditorCurve(Script.ClipOrigin, bindingOrigin);
  64. //EditorCurveBinding bindingNew = new EditorCurveBinding();
  65. //bindingNew.type = typeof(Image);
  66. //bindingNew.path = "UIFlash";
  67. //bindingNew.propertyName = "m_Color.a";
  68. //AnimationCurve curveNew = AnimationUtility.GetEditorCurve(Script.ClipNew, bindingNew);
  69. //curveNew.keys = curveOrigin.keys;
  70. //AnimationUtility.SetEditorCurve(Script.ClipNew, bindingNew, curveNew);
  71. //EditorUtility.SetDirty(Script.ClipNew);
  72. }
  73. }
  74. private void PrintBounds()
  75. {
  76. Bounds bounds = Script.Go.GetComponent<Renderer>().bounds;
  77. Debug.Log(string.Format("x : {0:0.00} y : {1:0.00} z : {2:0.00}", bounds.extents.x, bounds.extents.y, bounds.extents.z));
  78. }
  79. private void PrintPosition()
  80. {
  81. Debug.Log(Script.Go.transform.position);
  82. }
  83. private void PrintPositionLocal()
  84. {
  85. Debug.Log(Script.Go.transform.localPosition);
  86. }
  87. private void ChangeFont()
  88. {
  89. for (int j = 0; j < Script.GoList.Count; j++)
  90. {
  91. Transform[] transforms = Script.GoList[j].GetComponentsInChildren<Transform>(true);
  92. for (int i = 0; i < transforms.Length; i++)
  93. {
  94. Text text = transforms[i].GetComponent<Text>();
  95. TextMesh textMesh = transforms[i].GetComponent<TextMesh>();
  96. if (text != null)
  97. {
  98. text.font = Script.Font;
  99. text.fontStyle = FontStyle.Normal;
  100. }
  101. if (textMesh != null)
  102. {
  103. textMesh.font = Script.Font;
  104. textMesh.fontStyle = FontStyle.Normal;
  105. }
  106. }
  107. }
  108. }
  109. private void ChangePivot()
  110. {
  111. for (int i = 0; i < Script.SrList.Count; i++)
  112. {
  113. string path = AssetDatabase.GetAssetPath(Script.SrList[i].sprite);
  114. TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(path);
  115. float offsetX = -Script.SrList[i].transform.position.x * 100 / Script.SrList[i].sprite.texture.width;
  116. float offsetY = -Script.SrList[i].transform.position.y * 100 / Script.SrList[i].sprite.texture.height;
  117. textureImporter.spritePivot = new Vector2(textureImporter.spritePivot.x + offsetX, textureImporter.spritePivot.y + offsetY);
  118. AssetDatabase.ImportAsset(path);
  119. }
  120. }
  121. private void AddSuffix()
  122. {
  123. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  124. for (int i = 0; i < transforms.Length; i++)
  125. {
  126. transforms[i].name = transforms[i].name + Script.String;
  127. }
  128. }
  129. private void AddPrefix()
  130. {
  131. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  132. for (int i = 0; i < transforms.Length; i++)
  133. {
  134. transforms[i].name = Script.String + transforms[i].name;
  135. }
  136. }
  137. private void ChangePrefix()
  138. {
  139. Transform[] transforms = Script.Go.GetComponentsInChildren<Transform>(true);
  140. for (int i = 0; i < transforms.Length; i++)
  141. {
  142. int index = transforms[i].name.IndexOf('_');
  143. transforms[i].name = Script.String + transforms[i].name.Remove(0, index + 1);
  144. }
  145. }
  146. }