ManaCenter.cs 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161
  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.Analytics;
  6. using UnityEngine.EventSystems;
  7. using System;
  8. using System.Xml;
  9. using System.Collections;
  10. using System.Collections.Generic;
  11. public class ManaCenter : Regist
  12. {
  13. #region 变量
  14. #region 成就
  15. public static double AdAmt
  16. {
  17. get { return AdAmt_; }
  18. set
  19. {
  20. AdAmt_ = value;
  21. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  22. }
  23. }
  24. public static double SkillAmt
  25. {
  26. get { return SkillAmt_; }
  27. set
  28. {
  29. SkillAmt_ = value;
  30. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  31. }
  32. }
  33. public static double SignAmt
  34. {
  35. get { return SignAmt_; }
  36. set
  37. {
  38. SignAmt_ = value;
  39. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  40. }
  41. }
  42. public static double ShareAmt
  43. {
  44. get { return ShareAmt_; }
  45. set
  46. {
  47. ShareAmt_ = value;
  48. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  49. }
  50. }
  51. public static double MiniGameAmt
  52. {
  53. get { return MiniGameAmt_; }
  54. set
  55. {
  56. MiniGameAmt_ = value;
  57. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  58. }
  59. }
  60. public static double ElfLevel
  61. {
  62. get { return ElfLevel_; }
  63. set
  64. {
  65. ElfLevel_ = value;
  66. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  67. }
  68. }
  69. public static double TotalCoin
  70. {
  71. get { return TotalCoin_; }
  72. set
  73. {
  74. TotalCoin_ = value;
  75. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  76. }
  77. }
  78. public static double FlowerCoin
  79. {
  80. get { return FlowerCoin_; }
  81. set
  82. {
  83. FlowerCoin_ = value;
  84. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  85. }
  86. }
  87. public static double TotalPerson
  88. {
  89. get { return TotalPerson_; }
  90. set
  91. {
  92. TotalPerson_ = value;
  93. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  94. }
  95. }
  96. private static double AdAmt_;
  97. private static double SkillAmt_;
  98. private static double SignAmt_;
  99. private static double ShareAmt_;
  100. private static double MiniGameAmt_;
  101. private static double ElfLevel_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. private static double TotalPerson_;
  105. #endregion
  106. public static int Level
  107. {
  108. get { return Level_; }
  109. set
  110. {
  111. Level_ = value;
  112. ManaVisit.UpdateCost();
  113. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  114. for (int i = 0; i < SkillList.Count; i++)
  115. {
  116. SkillList[i].UpdateStatus();
  117. }
  118. if (Level_ >= 8)
  119. {
  120. if (ManaTutorial.TutorialC_)
  121. {
  122. ManaTutorial.EnterC1();
  123. }
  124. else
  125. {
  126. ManaReso.SetActive("C_Visit", true);
  127. }
  128. }
  129. if (Level_ >= 18)
  130. {
  131. if (ManaTutorial.TutorialB_)
  132. {
  133. ManaTutorial.TutorialB = true;
  134. }
  135. }
  136. }
  137. }
  138. public static float Person
  139. {
  140. get { return Person_; }
  141. set
  142. {
  143. Person_ = value;
  144. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  145. }
  146. }
  147. public static float SkillPerson
  148. {
  149. get { return SkillPerson_; }
  150. set
  151. {
  152. SkillPerson_ = value;
  153. TweenOutline tween = ManaReso.Get("F_PersonLab").GetTweenOutline();
  154. if (SkillPerson_.Equal(0))
  155. {
  156. tween.Pause();
  157. tween.Target.enabled = false;
  158. }
  159. else
  160. {
  161. if (tween.InPause)
  162. {
  163. tween.Resume();
  164. tween.Target.enabled = true;
  165. }
  166. else
  167. {
  168. tween.StartForward();
  169. }
  170. }
  171. ManaReso.SetText("F_PersonLab", (60*(Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  172. }
  173. }
  174. public static float CoinPerson
  175. {
  176. get { return CoinPerson_; }
  177. set
  178. {
  179. CoinPerson_ = value;
  180. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  181. }
  182. }
  183. public static float SkillPersonBuff
  184. {
  185. get { return SkillPersonBuff_; }
  186. set
  187. {
  188. SkillPersonBuff_ = value;
  189. ManaReso.SetText("F_PersonLab", (60 * (Person_ * (1 + SkillPersonBuff_) + SkillPerson_)).ToString("0"));
  190. }
  191. }
  192. public static float SkillCoinPerson
  193. {
  194. get { return SkillCoinPerson_; }
  195. set
  196. {
  197. SkillCoinPerson_ = value;
  198. TweenOutline tween = ManaReso.Get("F_CoinPersonLab").GetTweenOutline();
  199. if (SkillCoinPerson_.Equal(0))
  200. {
  201. tween.Pause();
  202. tween.Target.enabled = false;
  203. }
  204. else
  205. {
  206. if (tween.InPause)
  207. {
  208. tween.Resume();
  209. tween.Target.enabled = true;
  210. }
  211. else
  212. {
  213. tween.StartForward();
  214. }
  215. }
  216. ManaReso.SetText("F_CoinPersonLab", (CoinPerson_ + SkillCoinPerson_).ToString("0"));
  217. }
  218. }
  219. public static double Coin
  220. {
  221. get { return Coin_; }
  222. set
  223. {
  224. if (value - Coin_ > 0)
  225. {
  226. TotalCoin += value - Coin_;
  227. }
  228. Coin_ = value;
  229. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  230. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  231. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  232. }
  233. }
  234. public static double Diamond
  235. {
  236. get { return Diamond_; }
  237. set
  238. {
  239. Diamond_ = value;
  240. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  241. }
  242. }
  243. private static int Level_;
  244. private static bool Pause_;
  245. private static float Person_;
  246. private static float CoinPerson_;
  247. private static double Coin_;
  248. private static double Diamond_;
  249. public static bool MiniLock;
  250. public static bool SaveLock;
  251. public static bool LoginLock;
  252. public static bool OfflineLock;
  253. public static bool ReactiveLock;
  254. public static bool DownloadLock;
  255. public static bool Complete;
  256. public static bool FirstFrame = true;
  257. public static bool Background;
  258. public static float Elapse;
  259. public static float CircleTime = 10;
  260. public static float OpTimer;
  261. public static float MiniTimer;
  262. public static float SaveTimer;
  263. public static float LoginTimer;
  264. public static float CircleTimer;
  265. public static float NewPerson;
  266. public static float NewCoinPerson;
  267. public static string OfflineFml;
  268. public static double MaxCoin;
  269. public static double MaxTime;
  270. public static float SkillPlus;
  271. public static float SkillPerson_;
  272. public static float SkillPersonBuff_;
  273. public static float SkillCoinPerson_;
  274. public static DateTime QuitTime;
  275. public static ManaCenter Instance;
  276. public static List<Skill> UseList = new List<Skill>();
  277. public static List<Skill> CoolList = new List<Skill>();
  278. public static List<Skill> TempCoolList = new List<Skill>();
  279. public static List<List<Skill>> TempUseList = new List<List<Skill>>();
  280. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  281. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  282. #endregion
  283. private void Update()
  284. {
  285. if (ManaTutorial.TutorialA)
  286. {
  287. return;
  288. }
  289. OpThread();
  290. }
  291. private void FixedUpdate()
  292. {
  293. LoginThread();
  294. if (ManaTutorial.TutorialA)
  295. {
  296. return;
  297. }
  298. SkillThread();
  299. MiniThread();
  300. SaveThread();
  301. CircleThread();
  302. }
  303. private void OpThread()
  304. {
  305. if (Auxiliary.AnyKeyUp)
  306. {
  307. OpTimer = 0;
  308. ManaReso.Get("C_Group").TweenForCG();
  309. }
  310. else
  311. {
  312. OpTimer += Time.deltaTime;
  313. if (OpTimer >= 60)
  314. {
  315. OpTimer = 0;
  316. ManaReso.Get("C_Group").TweenBacCG();
  317. }
  318. }
  319. }
  320. private void SkillThread()
  321. {
  322. for (int i = 0; i < UseList.Count; i++)
  323. {
  324. if (UseList[i].DoUse())
  325. {
  326. UseList.RemoveAt(i--);
  327. }
  328. }
  329. for (int i = 0; i < CoolList.Count; i++)
  330. {
  331. if (CoolList[i].DoCool())
  332. {
  333. CoolList.RemoveAt(i--);
  334. }
  335. }
  336. }
  337. private void MiniThread()
  338. {
  339. if (!MiniLock)
  340. {
  341. MiniTimer -= Time.deltaTime;
  342. ManaReso.SetText("C_MiniGameLab", Mathf.CeilToInt(MiniTimer).ToString());
  343. if (MiniTimer < 0)
  344. {
  345. MiniLock = true;
  346. ManaReso.Get("C_MiniGame").TweenBacRect();
  347. ManaReso.SetText("C_MiniGameLab", "");
  348. }
  349. }
  350. }
  351. private void SaveThread()
  352. {
  353. if (DownloadLock)
  354. {
  355. return;
  356. }
  357. SaveTimer += Time.fixedDeltaTime;
  358. if (SaveTimer >= 60)
  359. {
  360. SaveTimer = 0;
  361. ManaServer.Save();
  362. }
  363. }
  364. private void LoginThread()
  365. {
  366. LoginTimer += Time.fixedDeltaTime;
  367. if (LoginTimer >= 10)
  368. {
  369. LoginTimer = 0;
  370. ManaServer.Login();
  371. }
  372. }
  373. private void CircleThread()
  374. {
  375. CircleTimer -= Time.deltaTime;
  376. if (CircleTimer < 0)
  377. {
  378. CircleTimer = CircleTime;
  379. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  380. NewCoinPerson = CoinPerson + SkillCoinPerson;
  381. TotalPerson += NewPerson * CircleTime;
  382. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  383. Coin += temp;
  384. ManaReso.Get("C_IncomeLab").TweenReForGra();
  385. ManaReso.Get("C_IncomeLab").TweenReForVec();
  386. ManaReso.SetText("C_IncomeLab", "+" + Auxiliary.ShrinkNumberStr(temp, 0));
  387. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  388. }
  389. }
  390. public static void Reload()
  391. {
  392. Complete = false;
  393. SaveTimer = 0;
  394. ManaTutorial.TutorialB_ = ManaData.GetPlayerBool("TutorialB");
  395. ManaTutorial.TutorialC_ = ManaData.GetPlayerBool("TutorialC");
  396. ManaTutorial.TutorialIndexB = ManaData.GetPlayerInt("TutorialIndexB");
  397. ManaTutorial.TutorialIndexC = ManaData.GetPlayerInt("TutorialIndexC");
  398. foreach (var kv in SkillDic)
  399. {
  400. kv.Value.Reactive();
  401. }
  402. ManaReso.Get("Tree1").GetTweenSr().InOrigin = true;
  403. ManaReso.Get("Tree2").GetTweenSr().InOrigin = true;
  404. ManaReso.Get("Rainbow").GetTweenSr().InOrigin = true;
  405. UseList = new List<Skill>();
  406. CoolList = new List<Skill>();
  407. Instance.RegistValueB();
  408. RegistSkill(false);
  409. RegistIncome();
  410. if (OfflineLock)
  411. {
  412. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  413. {
  414. ManaReso.Get("C_Group").TweenBacCG();
  415. ManaReso.Get("B_SignIn").TweenForCG();
  416. ManaReso.Get("Ba_Notice").TweenForCG();
  417. }
  418. }
  419. Complete = true;
  420. Level = Level;
  421. }
  422. public override void Reactive()
  423. {
  424. foreach (var kv in SkillDic)
  425. {
  426. kv.Value.Reactive();
  427. }
  428. RegistSkill(false);
  429. RegistIncome();
  430. if (OfflineLock)
  431. {
  432. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  433. {
  434. ManaReso.Get("C_Group").TweenBacCG();
  435. ManaReso.Get("B_SignIn").TweenForCG();
  436. ManaReso.Get("Ba_Notice").TweenForCG();
  437. }
  438. }
  439. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag") && ManaServer.Connect)
  440. {
  441. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  442. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  443. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  444. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  445. {
  446. ManaReso.Get("B_SignIn").TweenForCG();
  447. ManaReso.Get("Bb_SignIn").TweenForCG();
  448. }
  449. }
  450. }
  451. public override void Instantiate()
  452. {
  453. #region 生成技能条
  454. #region 读技能配置
  455. List<XmlAttributeCollection> attributeList = ManaData.GetSkillConfig();
  456. for (int i = 0; i < attributeList.Count; i++)
  457. {
  458. SkillRoot skillRoot;
  459. #region MyRegion
  460. if (attributeList[i].Count == 17)
  461. {
  462. skillRoot = new Pack(attributeList[i]);
  463. }
  464. else if (attributeList[i].Count == 24)
  465. {
  466. skillRoot = new Ability(attributeList[i]);
  467. }
  468. else if (attributeList[i].Count == 34)
  469. {
  470. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  471. {
  472. skillRoot = new Skill(attributeList[i]);
  473. }
  474. else
  475. {
  476. skillRoot = new BigSkill(attributeList[i]);
  477. }
  478. }
  479. else
  480. {
  481. throw new Exception(attributeList[i].Count.ToString());
  482. }
  483. #endregion
  484. SkillDic.Add(skillRoot.ID, skillRoot);
  485. SkillList.Add(skillRoot);
  486. }
  487. SkillList.Sort(SkillRoot.Sort);
  488. #endregion
  489. for (int i = 0; i < SkillList.Count; i++)
  490. {
  491. if (SkillList[i].SkillTab != SkillTab.Null)
  492. {
  493. ManaReso.GetSkillItem(SkillList[i]);
  494. }
  495. }
  496. #endregion
  497. }
  498. public override void RegistValueB()
  499. {
  500. Instance = this;
  501. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  502. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  503. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  504. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  505. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  506. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.UI);
  507. ManaReso.Get<Button>("F_Elf").interactable = false;
  508. ManaReso.Get<Button>("F_Store").interactable = false;
  509. ManaReso.Get<Button>("F_Magic").interactable = false;
  510. Coin = ManaData.GetPlayerDouble("Coin");
  511. Diamond = ManaData.GetPlayerDouble("Diamond");
  512. MiniTimer = ManaData.GetPlayerFloat("MiniTimer");
  513. CircleTimer = ManaData.GetPlayerFloat("CircleTimer");
  514. if (MiniTimer > 0)
  515. {
  516. ManaReso.Get("C_MiniGame").TweenForRect();
  517. }
  518. else
  519. {
  520. MiniLock = true;
  521. }
  522. ManaServer.ID = ManaData.GetPlayerString("ID");
  523. List<string> offlineList = ManaData.GetOfflineConfig();
  524. MaxCoin = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  525. MaxTime = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  526. OfflineFml = offlineList[0];
  527. List<double> dataList = ManaData.GetAchieveData();
  528. AdAmt = dataList[0];
  529. ElfLevel = dataList[4];
  530. SkillAmt = dataList[1];
  531. SignAmt = dataList[2];
  532. ShareAmt = dataList[3];
  533. FlowerCoin = dataList[6];
  534. TotalPerson = dataList[7];
  535. MiniGameAmt = dataList[5];
  536. }
  537. public static void RegistSkill(bool firstRegist)
  538. {
  539. OfflineLock = false;
  540. if (ManaServer.Connect && ManaData.GetPlayerBool("QuitFlag"))
  541. {
  542. QuitTime = DateTime.Parse(ManaData.GetPlayerString("QuitTime"));
  543. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  544. MiniTimer -= Elapse;
  545. ManaDebug.Log(string.Format("离线时间<color=red>{0}</color>", Elapse));
  546. if (Elapse <= 120)
  547. {
  548. Elapse = 0;
  549. }
  550. else
  551. {
  552. OfflineLock = true;
  553. }
  554. if (Elapse > MaxTime)
  555. {
  556. Elapse = (long)MaxTime;
  557. }
  558. }
  559. TempUseList = new List<List<Skill>>();
  560. TempCoolList = new List<Skill>();
  561. if (Elapse > CircleTimer)
  562. {
  563. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  564. for (int i = 0; i < circle; i++)
  565. {
  566. TempUseList.Add(new List<Skill>());
  567. }
  568. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  569. }
  570. List<XmlAttributeCollection> attributeList = ManaData.GetSkillList();
  571. for (int i = 0; i < attributeList.Count; i++)
  572. {
  573. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  574. skillRoot.RegistReference();
  575. skillRoot.RegistValue(firstRegist, Elapse, TempUseList, attributeList[i]);
  576. }
  577. }
  578. public static void RegistIncome()
  579. {
  580. double coin = 0;
  581. for (int i = 0; i < TempUseList.Count; i++)
  582. {
  583. for (int j = 0; j < TempCoolList.Count; j++)
  584. {
  585. TempCoolList[j].CoolTimer -= CircleTime;
  586. }
  587. for (int j = 0; j < TempUseList[i].Count; j++)
  588. {
  589. TempUseList[i][j].AnnulA();
  590. TempCoolList.Add(TempUseList[i][j]);
  591. }
  592. NewPerson = Person*(1 + SkillPersonBuff_) + SkillPerson;
  593. NewCoinPerson = CoinPerson + SkillCoinPerson;
  594. TotalPerson += NewPerson*CircleTime;
  595. coin += (NewPerson*NewCoinPerson*CircleTime)*(1 + SkillPlus);
  596. }
  597. CircleTimer = (Elapse - CircleTimer)%CircleTime;
  598. for (int j = 0; j < TempCoolList.Count; j++)
  599. {
  600. TempCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  601. }
  602. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  603. if (coin > MaxCoin)
  604. {
  605. coin = MaxCoin;
  606. }
  607. Coin += coin;
  608. ManaReso.SetText("Ba_IconLab", Auxiliary.ShrinkNumberStr(coin));
  609. }
  610. public static void SwitchLanguage()
  611. {
  612. Coin = Coin;
  613. Diamond = Diamond;
  614. }
  615. public static void Pay(string id, double amt, Current current, UnityAction callback, bool navigate = true)
  616. {
  617. if (ManaTutorial.PayExempt)
  618. {
  619. callback.Invoke();
  620. return;
  621. }
  622. amt = Auxiliary.ShrinkNumber(amt);
  623. if (current == Current.Free)
  624. {
  625. callback.Invoke();
  626. }
  627. else if (current == Current.AD)
  628. {
  629. ManaIAP.PlayAD(callback);
  630. }
  631. else if (current == Current.Cash)
  632. {
  633. ManaIAP.Purchase(id);
  634. }
  635. else if (current == Current.Coin)
  636. {
  637. #region MyRegion
  638. if (Coin >= amt)
  639. {
  640. Coin -= amt;
  641. callback.Invoke();
  642. }
  643. else
  644. {
  645. ManaReso.Get("Fe_Info").TweenBacCG();
  646. if (navigate)
  647. {
  648. Bubble.Show
  649. (
  650. Language.GetStr("Common", "ShortCoin"),
  651. Language.GetStr("Common", "NavigateCoin"),
  652. ManaReso.LoadSprite("金币", Folder.UI),
  653. () =>
  654. {
  655. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  656. tween.AddEventOnetime
  657. (
  658. EventType.BackwardFinish,
  659. () =>
  660. {
  661. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  662. Auxiliary.Instance.DelayCall
  663. (
  664. () =>
  665. {
  666. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  667. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  668. },
  669. 1
  670. );
  671. }
  672. );
  673. }
  674. );
  675. }
  676. else
  677. {
  678. Bubble.Show
  679. (
  680. Language.GetStr("Common", "ShortCoin"),
  681. null,
  682. ManaReso.LoadSprite("金币", Folder.UI)
  683. );
  684. }
  685. }
  686. #endregion
  687. }
  688. else if (current == Current.Diamond)
  689. {
  690. #region MyRegion
  691. if (Diamond >= amt)
  692. {
  693. Diamond -= amt;
  694. callback.Invoke();
  695. }
  696. else
  697. {
  698. ManaReso.Get("Fe_Info").TweenBacCG();
  699. if (navigate)
  700. {
  701. Bubble.Show
  702. (
  703. Language.GetStr("Common", "ShortDiamond"),
  704. Language.GetStr("Common", "NavigateDiamond"),
  705. ManaReso.LoadSprite("钻石", Folder.UI),
  706. () =>
  707. {
  708. TweenRoot tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  709. tween.AddEventOnetime
  710. (
  711. EventType.BackwardFinish,
  712. () =>
  713. {
  714. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  715. Auxiliary.Instance.DelayCall
  716. (
  717. () =>
  718. {
  719. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  720. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  721. },
  722. 1
  723. );
  724. }
  725. );
  726. }
  727. );
  728. }
  729. else
  730. {
  731. Bubble.Show
  732. (
  733. Language.GetStr("Common", "ShortDiamond"),
  734. null,
  735. ManaReso.LoadSprite("钻石", Folder.UI)
  736. );
  737. }
  738. }
  739. #endregion
  740. }
  741. else
  742. {
  743. throw new Exception(current.ToString());
  744. }
  745. }
  746. public static void LoginCallbackInitial(JsonData jsonData)
  747. {
  748. if (!Initializer.Complete || !ManaServer.Complete || Complete)
  749. {
  750. return;
  751. }
  752. if (ManaServer.Connect)
  753. {
  754. if (ManaData.GetPlayerString("ID") == "Default")
  755. {
  756. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  757. ManaReso.SetText("L_UserLab", ManaServer.ID);
  758. }
  759. }
  760. RegistSkill(true);
  761. RegistIncome();
  762. if (OfflineLock)
  763. {
  764. if (!ManaTutorial.TutorialA)
  765. {
  766. ManaReso.Get("B_SignIn").TweenForCG();
  767. ManaReso.Get("Ba_Notice").TweenForCG();
  768. }
  769. }
  770. else
  771. {
  772. if (!ManaTutorial.TutorialA && ManaData.GetPlayerBool("QuitFlag") && ManaServer.Connect)
  773. {
  774. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  775. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  776. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  777. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  778. {
  779. ManaReso.Get("B_SignIn").TweenForCG();
  780. ManaReso.Get("Bb_SignIn").TweenForCG();
  781. }
  782. }
  783. }
  784. Analytics.SetUserId(ManaServer.ID);
  785. Complete = true;
  786. Level = Level;
  787. }
  788. public static void LoginCallbackReactive(JsonData jsonData)
  789. {
  790. LoginLock = false;
  791. for (int i = 0; i < Initializer.RegistList.Count; i++)
  792. {
  793. Initializer.RegistList[i].Reactive();
  794. }
  795. }
  796. public static void Download(string id)
  797. {
  798. ManaReso.SetText("La_Lab", "连接中");
  799. ManaReso.SetActive("La_Lab", true);
  800. ManaReso.SetActive("La_Mask", true);
  801. ManaServer.Download(id, DownloadCallback);
  802. }
  803. public static void DownloadCallback(JsonData jsonData)
  804. {
  805. if (jsonData.Inst_Object.Keys.Contains("l"))
  806. {
  807. ManaReso.Get("La_Info").TweenBacCG();
  808. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  809. //ManaReso.SetActive("La_Mask", false);
  810. int version = ManaData.GetPlayerInt("Version");
  811. ManaData.PlayerDoc.LoadXml(jsonData["l"].ToString());
  812. ManaData.PlayerNode = ManaData.PlayerDoc.SelectSingleNode("PlayerConfig");
  813. ManaData.SavePlayerInt("Version", version);
  814. ManaReso.SetText("L_UserLab", ManaData.GetPlayerString("ID"));
  815. ManaServer.ID = ManaData.GetPlayerString("ID");
  816. Bubble.Show(null, Language.GetStr("UI", "La_Lab0"), null, () => { Application.Quit(); }, null, false);
  817. SaveLock = true;
  818. DownloadLock = true;
  819. ManaData.SaveXml();
  820. //ManaMiniGame.MiniGameIndex = ManaData.GetPlayerInt("MiniGameIndex");
  821. //Garden.Reload();
  822. //ManaCenter.Reload();
  823. //ManaGarden.Reload();
  824. //ManaAchieve.Reload();
  825. //ManaPlayer.Reload();
  826. //ManaSign.Reload();
  827. }
  828. else
  829. {
  830. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  831. ManaReso.SetActive("La_Mask", false);
  832. }
  833. }
  834. public void OnApplicationQuit()
  835. {
  836. if (!SaveLock)
  837. {
  838. ManaVisit.DataReverse();
  839. ManaData.SavePlayerConfig();
  840. ManaData.SaveXml();
  841. }
  842. }
  843. public void OnApplicationPause(bool pause)
  844. {
  845. if (pause)
  846. {
  847. Background = true;
  848. if (DownloadLock)
  849. {
  850. return;
  851. }
  852. ManaVisit.DataReverse();
  853. ManaData.SavePlayerConfig();
  854. ManaData.SaveXml();
  855. }
  856. else
  857. {
  858. Background = false;
  859. if (FirstFrame)
  860. {
  861. FirstFrame = false;
  862. }
  863. else
  864. {
  865. if (!Initializer.Complete)
  866. {
  867. return;
  868. }
  869. if (DownloadLock)
  870. {
  871. return;
  872. }
  873. ManaVisit.DataRecover();
  874. if (LoginLock)
  875. {
  876. return;
  877. }
  878. if (ReactiveLock)
  879. {
  880. ReactiveLock = false;
  881. return;
  882. }
  883. LoginLock = true;
  884. ManaServer.Login(LoginCallbackReactive);
  885. }
  886. }
  887. }
  888. }
  889. #region DebugList
  890. //离线期间的收入
  891. //{
  892. // 技能等级大于1时
  893. // 有单个临时加成时
  894. // 有单个永久加成时
  895. // 有多个临时加成时
  896. // 有多个永久加成时
  897. //}
  898. //离线期间的使用时间
  899. //离线期间的冷却时间
  900. //离线期间从使用变为冷却
  901. //技能的存档
  902. //技能的效果
  903. //技能的Reactive
  904. //技能升级后的效果
  905. //技能结束后的效果
  906. //Reload之后的技能
  907. #endregion