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- using UnityEngine;
- using System.Collections;
- public class HudTarget : MonoBehaviour
- {
- #region 变量
- public Transform PosTra;
- #endregion
- private void Update()
- {
- SetPosition();
- }
- public void SetPosition()
- {
- if (PosTra == null)
- {
- return;
- }
- transform.position = Camera.main.WorldToScreenPoint(PosTra.position);
- }
- }
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