HudTarget.cs 280 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class HudTarget : MonoBehaviour
  4. {
  5. #region 变量
  6. public Transform PosTra;
  7. #endregion
  8. private void FixedUpdate()
  9. {
  10. transform.position = Camera.main.WorldToScreenPoint(PosTra.position);
  11. }
  12. }