ManaMiniGame.cs 24 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Serialization;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using System.Text;
  9. using Random = UnityEngine.Random;
  10. public class Award
  11. {
  12. #region 变量
  13. public static int BonusCoin;
  14. public static int BonusDiamond;
  15. public static string Info;
  16. public int DiamondMin;
  17. public int DiamondMax;
  18. public string CoinFml;
  19. public string FlowerFml;
  20. public string DiamondFml;
  21. public List<float> Odds = new List<float>();
  22. public List<float> Standard = new List<float>();
  23. #endregion
  24. public Award(XmlAttributeCollection attribute)
  25. {
  26. Flower.CoinFml = attribute[8].Value;
  27. DropGold.CoinFml = attribute[7].Value;
  28. CoinFml = attribute[1].Value;
  29. FlowerFml = attribute[4].Value;
  30. DiamondFml = attribute[3].Value;
  31. string[] strings = attribute[2].Value.Split(',');
  32. DiamondMin = int.Parse(strings[0]);
  33. DiamondMax = int.Parse(strings[1]);
  34. strings = attribute[5].Value.Split(',');
  35. Odds = new List<float>()
  36. {
  37. float.Parse(strings[0]),
  38. float.Parse(strings[1]),
  39. float.Parse(strings[2]),
  40. };
  41. strings = attribute[6].Value.Split(',');
  42. Standard = new List<float>()
  43. {
  44. float.Parse(strings[0]),
  45. float.Parse(strings[1]),
  46. float.Parse(strings[2]),
  47. };
  48. }
  49. public void GetAward(int score)
  50. {
  51. #region 获得奖励
  52. #region Rate
  53. int rate;
  54. if (score < Standard[1])
  55. {
  56. rate = 0;
  57. }
  58. else if (score < Standard[2])
  59. {
  60. rate = 1;
  61. }
  62. else
  63. {
  64. rate = 2;
  65. }
  66. #endregion
  67. #region Reset
  68. bool flowerFlag = false;
  69. bool diamondFlag = false;
  70. #endregion
  71. StringBuilder sb = new StringBuilder();
  72. #region Coin
  73. int coin = (int)Auxiliary.FmlParse(CoinFml, "s", score.ToString(), "l", Mathf.Clamp(ManaData.Level, 1, 9999).ToString());
  74. coin = (int) (coin*(1 + ManaData.SkillPlus) + BonusCoin);
  75. ManaData.Coin += coin;
  76. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(金币)>", coin);
  77. #endregion
  78. #region Diamond
  79. int diamond = 0;
  80. float diamondRate = (float)Auxiliary.FmlParse(DiamondFml, "l", Mathf.Clamp(ManaData.Level, 1, 1000).ToString());
  81. if (Random.Range(0, 1f) <= diamondRate)
  82. {
  83. diamondFlag = true;
  84. diamond = (int) (Mathf.Lerp(DiamondMin, DiamondMax, Random.Range(0, 1f)) + BonusDiamond);
  85. ManaData.Diamond += diamond;
  86. ManaReso.SetActive("Da_Diamond", true);
  87. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", diamond);
  88. }
  89. else
  90. {
  91. if (BonusDiamond > 0)
  92. {
  93. diamondFlag = true;
  94. diamond = BonusDiamond;
  95. ManaData.Diamond += diamond;
  96. ManaReso.SetActive("Da_Diamond", true);
  97. sb.AppendFormat("{0}{1}{2} ", Language.GetStr("UI", "J_Info0"), "<(钻石)>", diamond);
  98. }
  99. }
  100. #endregion
  101. #region Flower
  102. if (ManaTutorial.TutorialA)
  103. {
  104. flowerFlag = true;
  105. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic[1];
  106. Vector2 newSize = flowerInfo.Icon.rect.size;
  107. newSize.x *= 0.2f;
  108. newSize.y *= 0.2f;
  109. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  110. ManaReso.Get<Image>("Da_FlowerIcon").rectTransform.sizeDelta = newSize;
  111. ManaReso.SetText("Da_FlowerLab", Language.GetStr("FlowerName", "Flower" + flowerInfo.ID_));
  112. sb.AppendFormat("{0}{1}{2}", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  113. }
  114. else
  115. {
  116. float flowerRate = (float)Auxiliary.FmlParse(DiamondFml, "l", ManaData.Level.ToString(), "f", ManaGarden.MyFlower.ToString());
  117. if (Random.Range(0, 1f) <= flowerRate)
  118. {
  119. if (Random.Range(0, 1f) <= Odds[rate])
  120. {
  121. while (true)
  122. {
  123. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  124. if (flowerInfo.Unlock)
  125. {
  126. flowerFlag = true;
  127. Vector2 newSize = flowerInfo.Icon.rect.size;
  128. newSize.x *= 0.2f;
  129. newSize.y *= 0.2f;
  130. ManaReso.Get<Image>("Da_FlowerIcon").sprite = flowerInfo.Icon;
  131. ManaReso.Get<Image>("Da_FlowerIcon").rectTransform.sizeDelta = newSize;
  132. ManaReso.SetText("Da_FlowerLab", Language.GetStr("FlowerName", "Flower" + flowerInfo.ID_));
  133. sb.AppendFormat("{0}{1}{2}", Language.GetStr("UI", "J_Info0"), "<(花朵)>", flowerInfo.Name);
  134. break;
  135. }
  136. }
  137. }
  138. }
  139. }
  140. #endregion
  141. Info = sb.ToString();
  142. BonusCoin = 0;
  143. BonusDiamond = 0;
  144. #endregion
  145. #region 构造动画
  146. #region Reset
  147. ManaReso.Get("Da_Info").TweenForCG();
  148. ManaReso.SetText("Da_Tit", Language.GetStr("UI", "Da_Tit1"));
  149. ManaReso.SetText("Da_CoinLab", "0");
  150. ManaReso.SetText("Da_DiamondLab", "0");
  151. ManaReso.SetActive("Da_Lab", false);
  152. ManaReso.SetActive("Da_Quit", false);
  153. ManaReso.SetActive("Da_Cancel", false);
  154. ManaReso.SetActive("Da_CoinLab", false);
  155. ManaReso.SetActive("Da_ScoreTit", false);
  156. ManaReso.SetActive("Da_ScoreLab", false);
  157. ManaReso.SetActive("Da_GetAward", false);
  158. ManaReso.SetActive("Da_DiamondLab", false);
  159. ManaReso.SetActive("Da_VGroup", true);
  160. ManaReso.SetActive("Da_HGroup", false);
  161. ManaReso.SetActive("Da_FlowerGroup", false);
  162. ManaReso.SetActive("Da_DiamondGroup", false);
  163. if (flowerFlag)
  164. {
  165. ManaReso.SetActive("Da_FlowerGroup", true);
  166. }
  167. if (diamondFlag)
  168. {
  169. ManaReso.SetActive("Da_DiamondGroup", true);
  170. }
  171. Auxiliary.Instance.DelayCall
  172. (
  173. () =>
  174. {
  175. ManaReso.Get<VerticalLayoutGroup>("Da_VGroup").enabled = false;
  176. ManaReso.SetActive("Da_CoinGroup", false);
  177. ManaReso.SetActive("Da_FlowerGroup", false);
  178. ManaReso.SetActive("Da_DiamondGroup", false);
  179. },
  180. 1
  181. );
  182. float timeCoin = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(coin / 15f));
  183. float timeScore = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(score/50f));
  184. float timeDiamond = Mathf.Lerp(0, 1.5f, Mathf.Clamp01(diamond / 15f));
  185. float time = Mathf.Max(timeCoin, timeDiamond);
  186. ManaReso.Get("Da_CoinLab").CreateTweenNumber(0, coin, time, false, true, Curve.EaseOutQuad);
  187. ManaReso.Get("Da_ScoreLab").CreateTweenNumber(0, score, timeScore, false, true, Curve.EaseOutQuad);
  188. ManaReso.Get("Da_DiamondLab").CreateTweenNumber(0, diamond, time, false, true, Curve.EaseOutQuad);
  189. #endregion
  190. #region 花
  191. Tween tween;
  192. if (flowerFlag)
  193. {
  194. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  195. tween.AddEventOnetime
  196. (
  197. EventType.ForwardFinish,
  198. () =>
  199. {
  200. ManaReso.Get("Da_FlowerGroup").TweenForScale();
  201. }
  202. );
  203. }
  204. #endregion
  205. #region 按钮
  206. if (flowerFlag)
  207. {
  208. tween = ManaReso.Get("Da_FlowerGroup").GetTweenScale();
  209. tween.AddEventOnetime
  210. (
  211. EventType.ForwardFinish,
  212. () =>
  213. {
  214. ManaReso.Get("Da_GetAward").TweenForCG();
  215. }
  216. );
  217. }
  218. else
  219. {
  220. tween = ManaReso.Get("Da_CoinLab").GetTweenNumber();
  221. tween.AddEventOnetime
  222. (
  223. EventType.ForwardFinish,
  224. () =>
  225. {
  226. ManaReso.Get("Da_GetAward").TweenForCG();
  227. }
  228. );
  229. }
  230. if (ManaTutorial.TutorialA)
  231. {
  232. tween = ManaReso.Get("Da_GetAward").GetTweenCG();
  233. tween.AddEventOnetime
  234. (
  235. EventType.ForwardFinish,
  236. () =>
  237. {
  238. Tutorial.HightScreen(ManaReso.Get("Da_Arrow0"), ManaReso.Get("Da_Arrow1"), ManaReso.Get("Da_GetAward"));
  239. }
  240. );
  241. }
  242. ManaReso.AddButtonEventOnetime
  243. (
  244. "Da_GetAward",
  245. () =>
  246. {
  247. ManaReso.Get("Da_VGroup").GetComponent<VerticalLayoutGroup>().enabled = true;
  248. }
  249. );
  250. #endregion
  251. #region 得分
  252. if (rate == 0)
  253. {
  254. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  255. }
  256. else if (rate == 1)
  257. {
  258. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  259. }
  260. else if (rate == 2)
  261. {
  262. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  263. }
  264. tween.AddEventOnetime
  265. (
  266. EventType.ForwardFinish,
  267. () =>
  268. {
  269. ManaReso.Get("Da_ScoreTit").TweenForFont();
  270. }
  271. );
  272. tween = ManaReso.Get("Da_ScoreTit").GetTweenFont();
  273. tween.InOrigin = true;
  274. tween.AddEventOnetime
  275. (
  276. EventType.ForwardFinish,
  277. () =>
  278. {
  279. ManaReso.Get("Da_ScoreLab").TweenForNumber();
  280. }
  281. );
  282. #endregion
  283. #region 五角星
  284. tween = ManaReso.Get("Da_Star3").GetTweenScale();
  285. tween.InOrigin = true;
  286. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  287. tween.InOrigin = true;
  288. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  289. tween.InOrigin = true;
  290. tween = ManaReso.Get("Da_Info").GetTweenCG();
  291. tween.AddEventOnetime
  292. (
  293. EventType.ForwardFinish,
  294. () =>
  295. {
  296. ManaReso.Get("Da_Star1").TweenForScale();
  297. ManaReso.SetActive("Da_HGroup", true);
  298. }
  299. );
  300. if (rate == 0)
  301. {
  302. ManaReso.SetActive("Da_Star2", false);
  303. ManaReso.SetActive("Da_Star3", false);
  304. }
  305. else if (rate == 1)
  306. {
  307. ManaReso.SetActive("Da_Star2", true);
  308. ManaReso.SetActive("Da_Star3", false);
  309. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  310. tween.AddEventOnetime
  311. (
  312. EventType.ForwardFinish,
  313. () =>
  314. {
  315. ManaReso.Get("Da_Star2").TweenForScale();
  316. }
  317. );
  318. }
  319. else if (rate == 2)
  320. {
  321. ManaReso.SetActive("Da_Star2", true);
  322. ManaReso.SetActive("Da_Star3", true);
  323. tween = ManaReso.Get("Da_Star1").GetTweenScale();
  324. tween.AddEventOnetime
  325. (
  326. EventType.ForwardFinish,
  327. () =>
  328. {
  329. ManaReso.Get("Da_Star2").TweenForScale();
  330. }
  331. );
  332. tween = ManaReso.Get("Da_Star2").GetTweenScale();
  333. tween.AddEventOnetime
  334. (
  335. EventType.ForwardFinish,
  336. () =>
  337. {
  338. ManaReso.Get("Da_Star3").TweenForScale();
  339. }
  340. );
  341. }
  342. #endregion
  343. #region 金币钻石
  344. tween = ManaReso.Get("Da_ScoreLab").GetTweenNumber();
  345. tween.AddEventOnetime
  346. (
  347. EventType.ForwardFinish,
  348. () =>
  349. {
  350. ManaReso.Get("Da_CoinGroup").TweenForScale();
  351. if (diamondFlag)
  352. {
  353. ManaReso.Get("Da_DiamondGroup").TweenForScale();
  354. }
  355. }
  356. );
  357. tween = ManaReso.Get("Da_CoinGroup").GetTweenScale();
  358. tween.AddEventOnetime
  359. (
  360. EventType.ForwardFinish,
  361. () =>
  362. {
  363. ManaReso.Get("Da_CoinLab").TweenForNumber();
  364. }
  365. );
  366. if (diamondFlag)
  367. {
  368. tween = ManaReso.Get("Da_DiamondGroup").GetTweenScale();
  369. tween.AddEventOnetime
  370. (
  371. EventType.ForwardFinish,
  372. () =>
  373. {
  374. ManaReso.Get("Da_DiamondLab").TweenForNumber();
  375. }
  376. );
  377. }
  378. #endregion
  379. #endregion
  380. }
  381. }
  382. public class ManaMiniGame : Regist
  383. {
  384. #region 变量
  385. public static int Score
  386. {
  387. get { return _Score; }
  388. set
  389. {
  390. _Score = value;
  391. ManaReso.SetText("D_ScoreLab", ScoreLab + _Score.ToString());
  392. }
  393. }
  394. public static bool Game
  395. {
  396. get { return _Game; }
  397. set
  398. {
  399. _Game = value;
  400. if (_Game)
  401. {
  402. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  403. }
  404. else
  405. {
  406. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab0"));
  407. }
  408. }
  409. }
  410. public static bool Pause
  411. {
  412. get { return _Pause; }
  413. set
  414. {
  415. _Pause = value;
  416. if (Game)
  417. {
  418. if (_Pause)
  419. {
  420. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab2"));
  421. }
  422. else
  423. {
  424. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  425. }
  426. }
  427. else if (Prepare)
  428. {
  429. if (_Pause)
  430. {
  431. PrepareLab.GetStreamScale().Pause();
  432. }
  433. else
  434. {
  435. PrepareLab.GetStreamScale().Resume();
  436. }
  437. }
  438. }
  439. }
  440. public static bool Panalty
  441. {
  442. get { return _Panalty; }
  443. set
  444. {
  445. _Panalty = value;
  446. if (Game)
  447. {
  448. if (_Panalty)
  449. {
  450. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab3"));
  451. }
  452. else
  453. {
  454. ManaReso.SetText("D_StatusLab", Language.GetStr("UI", "D_StatusLab1"));
  455. }
  456. }
  457. }
  458. }
  459. public static float GameTimer
  460. {
  461. get { return _GameTimer; }
  462. set
  463. {
  464. _GameTimer = value;
  465. TimerLab.text = (GameTime-_GameTimer).ToString("0.0");
  466. TimerBk.fillAmount = _GameTimer/GameTime;
  467. TimerBk.material.SetFloat("_Fill", TimerBk.fillAmount);
  468. }
  469. }
  470. public static float PrepareTimer
  471. {
  472. get { return _PrepareTimer; }
  473. set
  474. {
  475. _PrepareTimer = value;
  476. PrepareLab.text = Mathf.CeilToInt(_PrepareTimer).ToString();
  477. }
  478. }
  479. private static int _Score;
  480. private static bool _Game;
  481. private static bool _Pause;
  482. private static bool _Panalty;
  483. private static float _GameTimer;
  484. private static float _PrepareTimer;
  485. public static Text BtnLab;
  486. public static Text TimerLab;
  487. public static Text PrepareLab;
  488. public static Image TimerBk;
  489. public static Award Award;
  490. public static List<Drop> DropList = new List<Drop>();
  491. public static List<Flower> OpList = new List<Flower>();
  492. public static List<Flower> IdleList = new List<Flower>();
  493. public static int Flower;
  494. public static int MiniGameIndex;
  495. public static bool Prepare;
  496. public static bool TutorialValidA = true;
  497. public static bool DropDiamond;
  498. public static float OpTime = 1.5f;
  499. public static float OpTimer;
  500. public static float GoldTimer;
  501. public static float GameTime = 5;
  502. public static float PanaltyTime = 1;
  503. public static float NewOpTime;
  504. public static float PanaltyTimer;
  505. public static float DiamondTimer;
  506. public static string ScoreLab;
  507. #endregion
  508. private void FixedUpdate()
  509. {
  510. if (Game)
  511. {
  512. GameThread();
  513. }
  514. if (Prepare)
  515. {
  516. PrepareThread();
  517. }
  518. }
  519. private void GameThread()
  520. {
  521. if (Pause)
  522. {
  523. return;
  524. }
  525. GameTimer += Time.fixedDeltaTime;
  526. if (GameTimer >= GameTime)
  527. {
  528. GameOver();
  529. return;
  530. }
  531. if (Panalty)
  532. {
  533. PanaltyTimer -= Time.fixedDeltaTime;
  534. if (PanaltyTimer <= 0)
  535. {
  536. Panalty = false;
  537. }
  538. }
  539. if (IdleList.Count > 0)
  540. {
  541. OpTimer -= Time.fixedDeltaTime;
  542. if (OpTimer <= 0)
  543. {
  544. NewOpTime -= NewOpTime * 0.03f;
  545. OpTimer = NewOpTime;
  546. CreateOperate();
  547. }
  548. }
  549. BonusThread();
  550. }
  551. private void BonusThread()
  552. {
  553. if (Pause)
  554. {
  555. return;
  556. }
  557. GoldTimer -= Time.fixedDeltaTime;
  558. if (GoldTimer < 0)
  559. {
  560. GoldTimer = Random.Range(3f, 6f);
  561. DropList.Add(ManaReso.GetDrop(ObjType.DropGold));
  562. }
  563. if (DropDiamond)
  564. {
  565. DiamondTimer -= Time.fixedDeltaTime;
  566. if (DiamondTimer < 0)
  567. {
  568. DropDiamond = false;
  569. DropList.Add(ManaReso.GetDrop(ObjType.DropDiamond));
  570. }
  571. }
  572. }
  573. private void PrepareThread()
  574. {
  575. if (Pause)
  576. {
  577. return;
  578. }
  579. PrepareTimer -= Time.fixedDeltaTime;
  580. if (PrepareTimer <= 0)
  581. {
  582. Prepare = false;
  583. GameBegin();
  584. }
  585. }
  586. private void CreateOperate()
  587. {
  588. ManaAudio.PlayClip(Clip.BubbleClip);
  589. if (ManaTutorial.TutorialA && TutorialValidA)
  590. {
  591. Pause = true;
  592. TutorialValidA = false;
  593. Flower flower = IdleList[4];
  594. flower.CreateOp(OpList.Count, OpType.Water);
  595. OpList.Add(flower);
  596. IdleList.Remove(flower);
  597. Tutorial.HightScreen(ManaReso.Get("D_WaterArrow0"), ManaReso.Get("D_WaterArrow1"), ManaReso.Get("D_Water1"));
  598. Tutorial.SetArea(OpList[0].OperateIcon.transform, 0.1f, 0.125f);
  599. ManaReso.AddButtonEventOnetime
  600. (
  601. "D_Water2",
  602. () =>
  603. {
  604. Pause = false;
  605. Tutorial.HightDisable();
  606. }
  607. );
  608. }
  609. else
  610. {
  611. Flower flower = IdleList[Random.Range(0, IdleList.Count)];
  612. flower.CreateOp(OpList.Count);
  613. OpList.Add(flower);
  614. IdleList.Remove(flower);
  615. }
  616. }
  617. public override void RegistValueA()
  618. {
  619. Award = new Award(Data.GetAwardConfig());
  620. MiniGameIndex = Data.GetPlayerInt("MiniGameIndex");
  621. }
  622. public override void RegistReference()
  623. {
  624. BtnLab = ManaReso.Get<Text>("D_BeginLab");
  625. TimerLab = ManaReso.Get<Text>("D_TimerLab");
  626. PrepareLab = ManaReso.Get<Text>("D_PrepareLab");
  627. TimerBk = ManaReso.Get<Image>("D_TimerIcon");
  628. }
  629. #region MiniGame
  630. public static void Operate(OpType opType)
  631. {
  632. if (Panalty || !OpList.Valid())
  633. {
  634. return;
  635. }
  636. if (OpList[0].Operate(opType))
  637. {
  638. IdleList.Add(OpList[0]);
  639. OpList.Remove(OpList[0]);
  640. if (OpList.Count >= 2)
  641. {
  642. OpList[0].FirstOp();
  643. OpList[1].SecondOp();
  644. }
  645. else if (OpList.Count >= 1)
  646. {
  647. OpList[0].FirstOp();
  648. }
  649. }
  650. else
  651. {
  652. Panalty = true;
  653. PanaltyTimer = PanaltyTime;
  654. }
  655. }
  656. public static void GameEnd()
  657. {
  658. if (Game)
  659. {
  660. ManaData.MiniValid = false;
  661. ManaData.MiniTimer = Mathf.Lerp(180, 300, Random.Range(0, 1f));
  662. ManaDebug.Log(string.Format("<color=red>{0:0}</color>秒后激活小游戏", ManaData.MiniTimer));
  663. }
  664. if (ManaData.MiniTimer <= 0)
  665. {
  666. ManaReso.Get("C_MiniGame").TweenForCG();
  667. }
  668. Score = 0;
  669. Pause = false;
  670. Game = false;
  671. Panalty = false;
  672. Prepare = false;
  673. GameTimer = GameTime;
  674. for (int i = 0; i < OpList.Count; i++)
  675. {
  676. OpList[i].GameOver();
  677. }
  678. for (int i = 0; i < IdleList.Count; i++)
  679. {
  680. IdleList[i].GameOver();
  681. }
  682. for (int i = 0; i < DropList.Count; i++)
  683. {
  684. DropList[i].Retrieve();
  685. DropList.RemoveAt(i--);
  686. }
  687. }
  688. public static void GameOver()
  689. {
  690. ManaAudio.PlayClip(Clip.MiniEndClip);
  691. Award.GetAward(Score);
  692. ManaData.MiniGameAmt++;
  693. GameEnd();
  694. }
  695. public static void GameEnter()
  696. {
  697. if (ManaGarden.MyFlower < ManaGarden.TotalFlower)
  698. {
  699. while (true)
  700. {
  701. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  702. if (!flowerInfo.Unlock)
  703. {
  704. Flower = flowerInfo.ID_;
  705. break;
  706. }
  707. }
  708. }
  709. else
  710. {
  711. Flower = Random.Range(0, ManaGarden.FlowerInfoDic.Count);
  712. }
  713. int flowerAmt = 1;
  714. while (true)
  715. {
  716. FlowerInfo flowerInfo = ManaGarden.FlowerInfoDic.Random();
  717. if (flowerInfo.Unlock)
  718. {
  719. IdleList.Add(ManaReso.GetFlower(flowerInfo, ManaReso.Get("SlotMini" + flowerAmt)));
  720. flowerAmt++;
  721. if (flowerAmt == 10)
  722. {
  723. break;
  724. }
  725. }
  726. }
  727. ScoreLab = Language.GetStr("UI", "D_ScoreLab");
  728. TimerBk.fillAmount = 0;
  729. TimerLab.text = GameTime.ToString("0");
  730. ManaReso.Get("C_MiniGame").TweenBacCG();
  731. ManaReso.SetActive("D_Rip1", false);
  732. ManaReso.SetActive("D_Begin", true);
  733. ManaReso.SetActive("D_Water1", false);
  734. ManaReso.SetActive("D_Fertilize1", false);
  735. }
  736. public static void GameBegin()
  737. {
  738. Game = true;
  739. MiniGameIndex++;
  740. OpTimer = OpTime;
  741. GoldTimer = Random.Range(3f, 6f);
  742. GameTimer = 0;
  743. NewOpTime = OpTime;
  744. DiamondTimer = Random.Range(0f, GameTime - 5);
  745. ManaDebug.Log(string.Format("第<color=red>{0}</color>次小游戏", MiniGameIndex));
  746. for (int i = 0; i < IdleList.Count; i++)
  747. {
  748. IdleList[i].GameBegin();
  749. }
  750. if (Random.Range(5, 9) <= MiniGameIndex)
  751. {
  752. MiniGameIndex = 0;
  753. DropDiamond = true;
  754. }
  755. else
  756. {
  757. if (Random.Range(0, 1f) <= 0.01f)
  758. {
  759. DropDiamond = true;
  760. }
  761. else
  762. {
  763. DropDiamond = false;
  764. }
  765. }
  766. }
  767. public static void GamePrepare()
  768. {
  769. Prepare = true;
  770. PrepareTimer = 3;
  771. ManaReso.Get("D_Rip1").SetActive(true);
  772. ManaReso.Get("D_Water1").SetActive(true);
  773. ManaReso.Get("D_Fertilize1").SetActive(true);
  774. ManaReso.Get("D_Begin").SetActive(false);
  775. PrepareLab.StreamForScale();
  776. }
  777. #endregion
  778. public void OnApplicationPause(bool pause)
  779. {
  780. if (!pause)
  781. {
  782. if (!ManaTutorial.TutorialA)
  783. {
  784. if (Game || Prepare)
  785. {
  786. ManaReso.Get<Button>("D_Quit").onClick.Invoke();
  787. }
  788. }
  789. }
  790. }
  791. }