ManaData.cs 28 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using UnityEngine.Events;
  5. using UnityEngine.EventSystems;
  6. using System;
  7. using System.Xml;
  8. using System.Collections;
  9. using System.Collections.Generic;
  10. public class ManaData : Regist
  11. {
  12. #region 变量
  13. #region 成就
  14. public static double TotalPerson
  15. {
  16. get { return TotalPerson_; }
  17. set
  18. {
  19. TotalPerson_ = value;
  20. ManaAchieve.UpdateStatus(AchieveType.TotalPerson, TotalPerson_);
  21. }
  22. }
  23. public static double ElfLevel
  24. {
  25. get { return ElfLevel_; }
  26. set
  27. {
  28. ElfLevel_ = value;
  29. ManaAchieve.UpdateStatus(AchieveType.ElfLevel, ElfLevel_);
  30. }
  31. }
  32. public static double AdAmt
  33. {
  34. get { return AdAmt_; }
  35. set
  36. {
  37. AdAmt_ = value;
  38. ManaAchieve.UpdateStatus(AchieveType.AdAmt, AdAmt_);
  39. }
  40. }
  41. public static double SkillAmt
  42. {
  43. get { return SkillAmt_; }
  44. set
  45. {
  46. SkillAmt_ = value;
  47. ManaAchieve.UpdateStatus(AchieveType.SkillAmt, SkillAmt_);
  48. }
  49. }
  50. public static double SignAmt
  51. {
  52. get { return SignAmt_; }
  53. set
  54. {
  55. SignAmt_ = value;
  56. ManaAchieve.UpdateStatus(AchieveType.SignAmt, SignAmt_);
  57. }
  58. }
  59. public static double ShareAmt
  60. {
  61. get { return ShareAmt_; }
  62. set
  63. {
  64. ShareAmt_ = value;
  65. ManaAchieve.UpdateStatus(AchieveType.ShareAmt, ShareAmt_);
  66. }
  67. }
  68. public static double TotalCoin
  69. {
  70. get { return TotalCoin_; }
  71. set
  72. {
  73. TotalCoin_ = value;
  74. ManaAchieve.UpdateStatus(AchieveType.TotalCoin, TotalCoin_);
  75. }
  76. }
  77. public static double MiniGameAmt
  78. {
  79. get { return MiniGameAmt_; }
  80. set
  81. {
  82. MiniGameAmt_ = value;
  83. ManaAchieve.UpdateStatus(AchieveType.MiniGameAmt, MiniGameAmt_);
  84. }
  85. }
  86. public static double FlowerCoin
  87. {
  88. get { return FlowerCoin_; }
  89. set
  90. {
  91. FlowerCoin_ = value;
  92. ManaAchieve.UpdateStatus(AchieveType.FlowerCoin, FlowerCoin_);
  93. }
  94. }
  95. private static double TotalPerson_;
  96. private static double ElfLevel_;
  97. private static double AdAmt_;
  98. private static double SkillAmt_;
  99. private static double SignAmt_;
  100. private static double ShareAmt_;
  101. private static double MiniGameAmt_;
  102. private static double TotalCoin_;
  103. private static double FlowerCoin_;
  104. #endregion
  105. public static int Level
  106. {
  107. get { return Level_; }
  108. set
  109. {
  110. Level_ = value;
  111. ManaDebug.Log(string.Format("已升级 花园等级 : <color=red>{0}</color>", Level_));
  112. ManaAchieve.UpdateStatus(AchieveType.GardenLevel, Level_);
  113. for (int i = 0; i < SkillList.Count; i++)
  114. {
  115. SkillList[i].UpdateStatus();
  116. }
  117. if (TabBtnValid == false)
  118. {
  119. if (Level_ >= 1)
  120. {
  121. TabBtnValid = true;
  122. ManaReso.Get<Graphic>("F_Elf").material = null;
  123. ManaReso.Get<Graphic>("F_Store").material = null;
  124. ManaReso.Get<Graphic>("F_Magic").material = null;
  125. ManaReso.Get<Graphic>("F_ElfLab").material = null;
  126. ManaReso.Get<Graphic>("F_StoreLab").material = null;
  127. ManaReso.Get<Graphic>("F_MagicLab").material = null;
  128. ManaReso.Get<Button>("F_Elf").interactable = true;
  129. ManaReso.Get<Button>("F_Store").interactable = true;
  130. ManaReso.Get<Button>("F_Magic").interactable = true;
  131. }
  132. }
  133. if (Level_ >= 20)
  134. {
  135. if (ManaTutorial.TutorialC_)
  136. {
  137. ManaTutorial.PrepareStepC1();
  138. }
  139. else
  140. {
  141. ManaReso.SetActive("C_Visit", true);
  142. }
  143. }
  144. //if (Level_ >= 200)
  145. //{
  146. // if (ManaTutorial.TutorialB_)
  147. // {
  148. // ManaTutorial.TutorialB = true;
  149. // ManaTutorial.PrepareStepB1();
  150. // }
  151. //}
  152. }
  153. }
  154. public static bool Pause
  155. {
  156. get { return Pause_; }
  157. set
  158. {
  159. Pause_ = value;
  160. if (Pause_)
  161. {
  162. Time.timeScale = 0;
  163. ManaDebug.Log("<color=red>游戏暂停</color>");
  164. }
  165. else
  166. {
  167. Time.timeScale = 1;
  168. ManaDebug.Log("<color=red>游戏继续</color>");
  169. }
  170. }
  171. }
  172. public static float Person
  173. {
  174. get { return Person_; }
  175. set
  176. {
  177. Person_ = value;
  178. ManaReso.SetText("F_PersonLab", Mathf.FloorToInt(60*(Person_ + SkillPerson_)).ToString());
  179. }
  180. }
  181. public static float SkillPerson
  182. {
  183. get { return SkillPerson_; }
  184. set
  185. {
  186. SkillPerson_ = value;
  187. if (SkillPerson_.Equal(0))
  188. {
  189. ManaReso.Get<Outline>("F_PersonLab").enabled = false;
  190. }
  191. else
  192. {
  193. ManaReso.Get("F_PersonLab").TweenReForOutline();
  194. }
  195. ManaReso.SetText("F_PersonLab", Mathf.FloorToInt(60*(Person_ + SkillPerson_)).ToString());
  196. }
  197. }
  198. public static float CoinPerson
  199. {
  200. get { return CoinPerson_; }
  201. set
  202. {
  203. CoinPerson_ = value;
  204. ManaReso.SetText("F_CoinPersonLab", Mathf.FloorToInt(CoinPerson_ + SkillCoinPerson_).ToString());
  205. }
  206. }
  207. public static float SkillCoinPerson
  208. {
  209. get { return SkillCoinPerson_; }
  210. set
  211. {
  212. SkillCoinPerson_ = value;
  213. if (SkillCoinPerson_.Equal(0))
  214. {
  215. ManaReso.Get<Outline>("F_CoinPersonLab").enabled = false;
  216. }
  217. else
  218. {
  219. ManaReso.Get("F_CoinPersonLab").TweenReForOutline();
  220. }
  221. ManaReso.SetText("F_CoinPersonLab", Mathf.FloorToInt(CoinPerson_ + SkillCoinPerson_).ToString());
  222. }
  223. }
  224. public static double Coin
  225. {
  226. get { return Coin_; }
  227. set
  228. {
  229. if (value - Coin_ > 0)
  230. {
  231. TotalCoin += value - Coin_;
  232. }
  233. Coin_ = value;
  234. ManaReso.SetText("F_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  235. ManaReso.SetText("C_CoinLab", Auxiliary.ShrinkNumberStr(Coin_, 0));
  236. ManaAchieve.UpdateStatus(AchieveType.CurrentCoin, Coin_);
  237. }
  238. }
  239. public static double Diamond
  240. {
  241. get { return Diamond_; }
  242. set
  243. {
  244. Diamond_ = value;
  245. ManaReso.SetText("F_DiamondLab", Auxiliary.ShrinkNumberStr(Diamond_, 0));
  246. }
  247. }
  248. private static int Level_;
  249. private static bool Pause_;
  250. private static float Person_;
  251. private static float CoinPerson_;
  252. private static double Coin_;
  253. private static double Diamond_;
  254. public static bool Reset;
  255. public static bool MiniValid;
  256. public static bool FirstFrame = true;
  257. public static bool OfflineValid;
  258. public static bool TabBtnValid;
  259. public static bool ReactiveRequest;
  260. public static bool InitiateComplete;
  261. public static float Elapse;
  262. public static float OpTimer;
  263. public static float MiniTimer;
  264. public static float SaveTimer;
  265. public static float LoginTimer;
  266. public static float CircleTime = 10;
  267. public static float CircleTimer;
  268. public static float NewPerson;
  269. public static float NewCoinPerson;
  270. public static string OfflineFml;
  271. public static double MaxCoin;
  272. public static double MaxTime;
  273. public static float SkillPlus;
  274. public static float SkillPerson_;
  275. public static float SkillPersonBuff;
  276. public static float SkillCoinPerson_;
  277. public static DateTime QuitTime;
  278. public static ManaData Instance;
  279. public static List<Skill> UseList = new List<Skill>();
  280. public static List<Skill> CoolList = new List<Skill>();
  281. public static List<Skill> FFCoolList = new List<Skill>();
  282. public static List<SkillRoot> SkillList = new List<SkillRoot>();
  283. public static List<List<Skill>> FFUseList = new List<List<Skill>>();
  284. public static Dictionary<string, SkillRoot> SkillDic = new Dictionary<string, SkillRoot>();
  285. #endregion
  286. private void Update()
  287. {
  288. if (ManaTutorial.TutorialA)
  289. {
  290. return;
  291. }
  292. OperateThread();
  293. }
  294. private void FixedUpdate()
  295. {
  296. if (ManaTutorial.TutorialA)
  297. {
  298. LoginThread();
  299. return;
  300. }
  301. SkillThread();
  302. MiniThread();
  303. MiniThread();
  304. SaveThread();
  305. LoginThread();
  306. IncomeThread();
  307. }
  308. private void SkillThread()
  309. {
  310. for (int i = 0; i < UseList.Count; i++)
  311. {
  312. if (UseList[i].DoUse())
  313. {
  314. UseList.RemoveAt(i--);
  315. }
  316. }
  317. for (int i = 0; i < CoolList.Count; i++)
  318. {
  319. if (CoolList[i].DoCool())
  320. {
  321. CoolList.RemoveAt(i--);
  322. }
  323. }
  324. }
  325. private void MiniThread()
  326. {
  327. if (Pause)
  328. {
  329. return;
  330. }
  331. if (MiniValid == false)
  332. {
  333. MiniTimer -= Time.deltaTime;
  334. if (MiniTimer < 0)
  335. {
  336. MiniValid = true;
  337. ManaReso.Get("C_MiniGame").TweenForCG();
  338. }
  339. }
  340. }
  341. private void SaveThread()
  342. {
  343. SaveTimer += Time.fixedDeltaTime;
  344. if (SaveTimer >= 60)
  345. {
  346. SaveTimer = 0;
  347. ManaServer.Save();
  348. }
  349. }
  350. private void LoginThread()
  351. {
  352. LoginTimer += Time.fixedDeltaTime;
  353. if (LoginTimer >= 10)
  354. {
  355. LoginTimer = 0;
  356. ManaServer.Login();
  357. }
  358. }
  359. private void IncomeThread()
  360. {
  361. CircleTimer -= Time.deltaTime;
  362. if (CircleTimer < 0)
  363. {
  364. CircleTimer = CircleTime;
  365. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  366. NewCoinPerson = CoinPerson + SkillCoinPerson;
  367. TotalPerson += NewPerson * CircleTime;
  368. float temp = (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  369. Coin += temp;
  370. ManaReso.Get("C_IncomeLab").TweenForGra();
  371. ManaReso.Get("C_IncomeLab").TweenForVec();
  372. ManaReso.SetText("C_IncomeLab", "+" + temp.ToString("0"));
  373. ManaDebug.Log(string.Format("参观收益<color=red>{0:0.0}</color> = <color=red>{1}</color> * <color=red>{2}</color> * <color=red>{3}</color> * <color=red>{4}</color> (人次*金币*时间*加成)", temp, NewPerson, NewCoinPerson, CircleTime, 1 + SkillPlus));
  374. }
  375. }
  376. private void OperateThread()
  377. {
  378. if (Pause)
  379. {
  380. return;
  381. }
  382. if (Auxiliary.AnyKeyUp)
  383. {
  384. OpTimer = 0;
  385. ManaReso.Get("C_Group").TweenConForCG();
  386. }
  387. else
  388. {
  389. OpTimer += Time.deltaTime;
  390. if (OpTimer >= 60)
  391. {
  392. OpTimer = 0;
  393. ManaReso.Get("C_Group").TweenConBacCG();
  394. }
  395. }
  396. }
  397. public static void Reload()
  398. {
  399. Reset = false;
  400. TabBtnValid = false;
  401. Person = 0;
  402. CoinPerson = 0;
  403. SkillPlus = 0;
  404. SkillPerson = 0;
  405. SkillPersonBuff = 0;
  406. SkillCoinPerson = 0;
  407. SaveTimer = 0;
  408. UseList = new List<Skill>();
  409. CoolList = new List<Skill>();
  410. Instance.RegistValueB();
  411. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  412. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  413. for (int i = 0; i < SkillList.Count; i++)
  414. {
  415. Ability ability = SkillList[i] as Ability;
  416. if (ability != null)
  417. {
  418. ability.ValidSlot = true;
  419. }
  420. }
  421. RegistSkill();
  422. RegistIncome();
  423. if (ManaServer.Connect)
  424. {
  425. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  426. {
  427. ManaReso.Get("B_SignIn").TweenConForCG();
  428. }
  429. }
  430. }
  431. public override void Reactive()
  432. {
  433. foreach (var kv in SkillDic)
  434. {
  435. kv.Value.Reactive();
  436. }
  437. RegistSkill();
  438. RegistIncome();
  439. if (OfflineValid)
  440. {
  441. if (!ManaTutorial.TutorialA && !ManaTutorial.TutorialB)
  442. {
  443. ManaReso.Get("C_Group").TweenConBacCG();
  444. ManaReso.Get("B_SignIn").TweenConForCG();
  445. ManaReso.Get("Ba_Notice").TweenConForCG();
  446. }
  447. }
  448. }
  449. public override void Instantiate()
  450. {
  451. #region 生成技能条
  452. #region 读技能配置
  453. List<XmlAttributeCollection> attributeList = Data.GetSkillConfig();
  454. for (int i = 0; i < attributeList.Count; i++)
  455. {
  456. SkillRoot skillRoot;
  457. #region MyRegion
  458. if (attributeList[i].Count == 17)
  459. {
  460. skillRoot = new Pack(attributeList[i]);
  461. }
  462. else if (attributeList[i].Count == 23)
  463. {
  464. skillRoot = new Ability(attributeList[i]);
  465. }
  466. else if (attributeList[i].Count == 33)
  467. {
  468. if (string.IsNullOrEmpty(attributeList[i][4].Value))
  469. {
  470. skillRoot = new Skill(attributeList[i]);
  471. }
  472. else
  473. {
  474. skillRoot = new BigSkill(attributeList[i]);
  475. }
  476. }
  477. else
  478. {
  479. throw new Exception(attributeList[i].Count.ToString());
  480. }
  481. #endregion
  482. SkillDic.Add(skillRoot.ID, skillRoot);
  483. SkillList.Add(skillRoot);
  484. }
  485. SkillList.Sort(SkillRoot.Sort);
  486. #endregion
  487. for (int i = 0; i < SkillList.Count; i++)
  488. {
  489. if (SkillList[i].SkillTab != SkillTab.Null)
  490. {
  491. ManaReso.GetSkillItem(SkillList[i]);
  492. }
  493. }
  494. #endregion
  495. }
  496. public override void RegistValueB()
  497. {
  498. Instance = this;
  499. ManaReso.Get<Graphic>("F_Elf").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  500. ManaReso.Get<Graphic>("F_Store").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  501. ManaReso.Get<Graphic>("F_Magic").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  502. ManaReso.Get<Graphic>("F_ElfLab").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  503. ManaReso.Get<Graphic>("F_StoreLab").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  504. ManaReso.Get<Graphic>("F_MagicLab").material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  505. ManaReso.Get<Button>("F_Elf").interactable = false;
  506. ManaReso.Get<Button>("F_Store").interactable = false;
  507. ManaReso.Get<Button>("F_Magic").interactable = false;
  508. Coin = Data.GetPlayerDouble("Coin");
  509. Diamond = Data.GetPlayerDouble("Diamond");
  510. MiniTimer = Data.GetPlayerFloat("MiniTimer");
  511. CircleTimer = Data.GetPlayerFloat("CircleTimer");
  512. ManaServer.ID = Data.GetPlayerString("ID");
  513. ManaDebug.Log(string.Format("<color=red>{0:0}</color>秒后激活小游戏", MiniTimer));
  514. List<string> offlineList = Data.GetOfflineConfig();
  515. MaxCoin = Auxiliary.LongParse(offlineList[2], 999999999999999999);
  516. MaxTime = Auxiliary.LongParse(offlineList[1], 999999999999999999);
  517. OfflineFml = offlineList[0];
  518. List<double> dataList = Data.GetAchieveData();
  519. AdAmt = dataList[0];
  520. ElfLevel = dataList[4];
  521. SkillAmt = dataList[1];
  522. SignAmt = dataList[2];
  523. ShareAmt = dataList[3];
  524. FlowerCoin = dataList[6];
  525. TotalPerson = dataList[7];
  526. MiniGameAmt = dataList[5];
  527. }
  528. public static void RegistSkill()
  529. {
  530. OfflineValid = false;
  531. if (ManaServer.Connect && Data.GetPlayerBool("QuitFlag"))
  532. {
  533. QuitTime = DateTime.Parse(Data.GetPlayerString("QuitTime"));
  534. Elapse = (float)ManaServer.Time.Subtract(QuitTime).TotalSeconds;
  535. ManaDebug.Log(string.Format("真实离线时间<color=red>{0}</color>", Elapse));
  536. if (Elapse <= 120)
  537. {
  538. Elapse = 0;
  539. }
  540. else
  541. {
  542. OfflineValid = true;
  543. }
  544. if (Elapse > MaxTime)
  545. {
  546. Elapse = (long)MaxTime;
  547. }
  548. }
  549. ManaDebug.Log(string.Format("计算离线时间<color=red>{0}</color>", Elapse));
  550. FFUseList = new List<List<Skill>>();
  551. FFCoolList = new List<Skill>();
  552. if (Elapse > CircleTimer)
  553. {
  554. int circle = 1 + Mathf.FloorToInt((Elapse - CircleTimer) / CircleTime);
  555. for (int i = 0; i < circle; i++)
  556. {
  557. FFUseList.Add(new List<Skill>());
  558. }
  559. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", circle));
  560. }
  561. else
  562. {
  563. ManaDebug.Log(string.Format("离线周期<color=red>{0}</color>", 0));
  564. }
  565. List<XmlAttributeCollection> attributeList = Data.GetSkillList();
  566. for (int i = 0; i < attributeList.Count; i++)
  567. {
  568. SkillRoot skillRoot = SkillDic[attributeList[i][0].Value];
  569. skillRoot.RegistReference();
  570. skillRoot.RegistValue(Elapse, FFUseList, attributeList[i]);
  571. }
  572. Level = Data.GetPlayerInt("Level");
  573. }
  574. public static void RegistIncome()
  575. {
  576. double coin = 0;
  577. if (FFUseList.Count > 0)
  578. {
  579. for (int i = 0; i < FFUseList.Count; i++)
  580. {
  581. for (int j = 0; j < FFCoolList.Count; j++)
  582. {
  583. FFCoolList[j].CoolTimer -= CircleTime;
  584. }
  585. for (int j = 0; j < FFUseList[i].Count; j++)
  586. {
  587. FFUseList[i][j].Annul();
  588. FFCoolList.Add(FFUseList[i][j]);
  589. }
  590. NewPerson = Person * (1 + SkillPersonBuff) + SkillPerson;
  591. NewCoinPerson = CoinPerson + SkillCoinPerson;
  592. TotalPerson += NewPerson * CircleTime;
  593. coin += (NewPerson * NewCoinPerson * CircleTime) * (1 + SkillPlus);
  594. }
  595. CircleTimer = (Elapse - CircleTimer) % CircleTime;
  596. for (int j = 0; j < FFCoolList.Count; j++)
  597. {
  598. FFCoolList[j].CoolTimer -= CircleTime - CircleTimer;
  599. }
  600. coin = (long) Auxiliary.FmlParse(OfflineFml, "c", coin.ToString());
  601. if (coin > MaxCoin)
  602. {
  603. coin = MaxCoin;
  604. }
  605. Coin += coin;
  606. ManaReso.SetText("Ba_IconLab", coin.ToString("0"));
  607. }
  608. else
  609. {
  610. CircleTimer = CircleTimer - Elapse;
  611. ManaReso.SetText("Ba_IconLab", "0");
  612. }
  613. }
  614. public static void SwitchLanguage()
  615. {
  616. Coin = Coin;
  617. Diamond = Diamond;
  618. }
  619. public static void Pay(string id, double amt, Current current, UnityAction callback, bool navigate = true)
  620. {
  621. if (ManaTutorial.PayExempt)
  622. {
  623. callback.Invoke();
  624. return;
  625. }
  626. amt = Auxiliary.ShrinkNumber(amt);
  627. if (current == Current.Free)
  628. {
  629. callback.Invoke();
  630. }
  631. else if (current == Current.AD)
  632. {
  633. ManaIAP.PlayAd(callback);
  634. }
  635. else if (current == Current.Cash)
  636. {
  637. ManaIAP.Purchase(id);
  638. }
  639. else if (current == Current.Coin)
  640. {
  641. #region MyRegion
  642. if (Coin >= amt)
  643. {
  644. Coin -= amt;
  645. callback.Invoke();
  646. }
  647. else
  648. {
  649. ManaReso.Get("Fe_Info").TweenBacCG();
  650. if (navigate)
  651. {
  652. Bubble.Show
  653. (
  654. Language.GetStr("Common", "ShortCoin"),
  655. Language.GetStr("Common", "NavigateCoin"),
  656. ManaReso.LoadSprite("金币"),
  657. () =>
  658. {
  659. Tween tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  660. tween.AddEventOnetime
  661. (
  662. EventType.BackwardFinish,
  663. () =>
  664. {
  665. ManaReso.Get<Button>("F_Magic").onClick.Invoke();
  666. Auxiliary.Instance.DelayCall
  667. (
  668. () =>
  669. {
  670. int index = ManaReso.Get("Fb_Grid").childCount - 1;
  671. ManaReso.Get<ScrollRect>("Fb_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  672. },
  673. 1
  674. );
  675. }
  676. );
  677. }
  678. );
  679. }
  680. else
  681. {
  682. Bubble.Show
  683. (
  684. Language.GetStr("Common", "ShortCoin"),
  685. null,
  686. ManaReso.LoadSprite("金币")
  687. );
  688. }
  689. }
  690. #endregion
  691. }
  692. else if (current == Current.Diamond)
  693. {
  694. #region MyRegion
  695. if (Diamond >= amt)
  696. {
  697. Diamond -= amt;
  698. callback.Invoke();
  699. }
  700. else
  701. {
  702. ManaReso.Get("Fe_Info").TweenBacCG();
  703. if (navigate)
  704. {
  705. Bubble.Show
  706. (
  707. Language.GetStr("Common", "ShortDiamond"),
  708. Language.GetStr("Common", "NavigateDiamond"),
  709. ManaReso.LoadSprite("钻石"),
  710. () =>
  711. {
  712. Tween tween = ManaReso.Get("K_Bubble0").GetTweenScale();
  713. tween.AddEventOnetime
  714. (
  715. EventType.BackwardFinish,
  716. () =>
  717. {
  718. ManaReso.Get<Button>("F_Store").onClick.Invoke();
  719. Auxiliary.Instance.DelayCall
  720. (
  721. () =>
  722. {
  723. int index = ManaReso.Get("Fc_Grid").childCount - 1;
  724. ManaReso.Get<ScrollRect>("Fc_Scrr").Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  725. },
  726. 1
  727. );
  728. }
  729. );
  730. }
  731. );
  732. }
  733. else
  734. {
  735. Bubble.Show
  736. (
  737. Language.GetStr("Common", "ShortDiamond"),
  738. null,
  739. ManaReso.LoadSprite("钻石")
  740. );
  741. }
  742. }
  743. #endregion
  744. }
  745. else
  746. {
  747. throw new Exception(current.ToString());
  748. }
  749. }
  750. public static void LoginCallbackInitial(JsonData jsonData)
  751. {
  752. if (!Initializer.LoadComplete || !ManaServer.LoginComplete)
  753. {
  754. return;
  755. }
  756. if (ManaServer.Connect)
  757. {
  758. if (Data.GetPlayerString("ID") == "Default")
  759. {
  760. ManaServer.ID = ManaServer.JsonData["o"].ToString();
  761. ManaReso.SetText("L_UserLab", ManaServer.ID);
  762. }
  763. }
  764. RegistSkill();
  765. RegistIncome();
  766. if (OfflineValid)
  767. {
  768. if (!ManaTutorial.TutorialA)
  769. {
  770. ManaReso.Get("B_SignIn").TweenConForCG();
  771. ManaReso.Get("Ba_Notice").TweenConForCG();
  772. }
  773. }
  774. else
  775. {
  776. if (!ManaTutorial.TutorialA)
  777. {
  778. int daySpan = ManaServer.Time.Day - ManaSign.SignTime.Day;
  779. int yearSpan = ManaServer.Time.Year - ManaSign.SignTime.Year;
  780. int monthSpan = ManaServer.Time.Month - ManaSign.SignTime.Month;
  781. if (daySpan >= 1 || yearSpan >= 1 || monthSpan >= 1)
  782. {
  783. ManaReso.Get("B_SignIn").TweenConForCG();
  784. ManaReso.Get("Bb_SignIn").TweenConForCG();
  785. }
  786. }
  787. }
  788. InitiateComplete = true;
  789. Level = Level;
  790. }
  791. public static void LoginCallbackReactive(JsonData jsonData)
  792. {
  793. ReactiveRequest = false;
  794. for (int i = 0; i < Initializer.RegistList.Count; i++)
  795. {
  796. Initializer.RegistList[i].Reactive();
  797. }
  798. }
  799. public static void DownloadArchive()
  800. {
  801. ManaReso.SetText("La_Lab", "连接中");
  802. ManaReso.SetActive("La_Lab", true);
  803. ManaReso.SetActive("La_Mask", true);
  804. string id = ManaReso.Get<InputField>("La_InputField").text;
  805. ManaServer.Load(id, DownloadCallback);
  806. }
  807. public static void DownloadCallback(JsonData jsonData)
  808. {
  809. if (jsonData.Inst_Object.Keys.Contains("l"))
  810. {
  811. ManaReso.SetActive("La_Mask", false);
  812. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab0"));
  813. int version = Data.GetPlayerInt("Version");
  814. Data.PlayerDoc.LoadXml(jsonData["l"].ToString());
  815. Data.PlayerNode = Data.PlayerDoc.SelectSingleNode("PlayerConfig");
  816. Data.SavePlayerInt("Version", version);
  817. ManaReso.SetText("L_UserLab", Data.GetPlayerString("ID"));
  818. ManaServer.ID = Data.GetPlayerString("ID");
  819. ManaMiniGame.MiniGameIndex = Data.GetPlayerInt("MiniGameIndex");
  820. Garden.Reload();
  821. ManaGarden.Reload();
  822. Reload();
  823. ManaAchieve.Reload();
  824. ManaPlayer.Reload();
  825. ManaSign.Reload();
  826. ManaReso.Get("La_Info").TweenBacCG();
  827. }
  828. else
  829. {
  830. ManaReso.SetText("La_Lab", Language.GetStr("UI", "La_Lab1"));
  831. ManaReso.SetActive("La_Mask", false);
  832. }
  833. }
  834. public void OnApplicationQuit()
  835. {
  836. if (Initializer.LoadComplete && !Reset)
  837. {
  838. Data.SavePlayerConfig();
  839. Data.SaveXml();
  840. }
  841. }
  842. public void OnApplicationPause(bool pause)
  843. {
  844. if (pause)
  845. {
  846. Data.SavePlayerConfig();
  847. Data.SaveXml();
  848. }
  849. else
  850. {
  851. if (FirstFrame)
  852. {
  853. FirstFrame = false;
  854. }
  855. else
  856. {
  857. if (!Initializer.LoadComplete)
  858. {
  859. return;
  860. }
  861. ManaVisit.DataRecover();
  862. if (ReactiveRequest)
  863. {
  864. return;
  865. }
  866. ReactiveRequest = true;
  867. ManaServer.Login(LoginCallbackReactive);
  868. }
  869. }
  870. }
  871. }