Initializer.cs 3.0 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using UnityEngine.EventSystems;
  4. using System;
  5. using System.Xml;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class Initializer : MonoBehaviour
  9. {
  10. #region 变量
  11. public static bool LoadComplete;
  12. public static Initializer Instance;
  13. public static Transform Transform;
  14. public static List<Regist> RegistList = new List<Regist>();
  15. #endregion
  16. private void Awake()
  17. {
  18. DontDestroyOnLoad(gameObject);
  19. ManaServer.Login(ManaData.LoginCallbackInitial);
  20. Instance = this;
  21. Transform = transform;
  22. gameObject.AddComponent<ManaIAP>();
  23. gameObject.AddScript<Bundle>();
  24. gameObject.AddScript<Auxiliary>();
  25. gameObject.AddScript<ManaLan>();
  26. gameObject.AddScript<ManaReso>();
  27. gameObject.AddScript<ManaAnim>();
  28. gameObject.AddScript<ManaAudio>();
  29. gameObject.AddScript<ManaTutorial>();
  30. gameObject.AddScript<ManaAchieve>();
  31. gameObject.AddScript<ManaUI>();
  32. gameObject.AddScript<ManaInfo>();
  33. gameObject.AddScript<ManaSign>();
  34. gameObject.AddScript<ManaGarden>();
  35. gameObject.AddScript<ManaData>();
  36. gameObject.AddScript<ManaPlayer>();
  37. gameObject.AddScript<ManaServer>();
  38. gameObject.AddScript<ManaDebug>();
  39. gameObject.AddScript<ManaMiniGame>();
  40. StartCoroutine(IInitialize());
  41. }
  42. public static void Initialize()
  43. {
  44. ManaTutorial.TutorialA = Data.GetPlayerBool("TutorialA");
  45. ManaTutorial.TutorialB_ = Data.GetPlayerBool("TutorialB");
  46. ManaTutorial.TutorialC_ = Data.GetPlayerBool("TutorialC");
  47. ManaTutorial.TutorialIndexA = Data.GetPlayerInt("TutorialIndexA");
  48. ManaTutorial.TutorialIndexB = Data.GetPlayerInt("TutorialIndexB");
  49. ManaTutorial.TutorialIndexC = Data.GetPlayerInt("TutorialIndexC");
  50. for (int i = 0; i < RegistList.Count; i++)
  51. {
  52. RegistList[i].Instantiate();
  53. }
  54. for (int i = 0; i < RegistList.Count; i++)
  55. {
  56. RegistList[i].RegistReference();
  57. }
  58. for (int i = 0; i < RegistList.Count; i++)
  59. {
  60. RegistList[i].RegistValueA();
  61. }
  62. for (int i = 0; i < RegistList.Count; i++)
  63. {
  64. RegistList[i].RegistValueB();
  65. }
  66. for (int i = 0; i < RegistList.Count; i++)
  67. {
  68. RegistList[i].RegistValueC();
  69. RegistList[i].enabled = true;
  70. }
  71. LoadComplete = true;
  72. ManaData.LoginCallbackInitial(new JsonData());
  73. ManaReso.Get("I_BlackMask").TweenForCG();
  74. ManaReso.SetActive("I_Lab", false);
  75. ManaIAP.Initialize();
  76. ManaVisit.Initialize();
  77. }
  78. public IEnumerator IInitialize()
  79. {
  80. while (Bundle.LoadComplete == false)
  81. {
  82. yield return null;
  83. }
  84. while (!Logo.LogoComplete)
  85. {
  86. yield return null;
  87. }
  88. //ManaUI.InitialInstantiate();
  89. Initialize();
  90. }
  91. }