BigSkill.cs 15 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using System;
  4. using System.Xml;
  5. using System.Text;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. public class BigSkill : Skill
  9. {
  10. #region 变量
  11. public Sprite BarIcon
  12. {
  13. get
  14. {
  15. return ManaReso.Load<Sprite>(Icon_ + "副", Folder.UI);
  16. }
  17. }
  18. public int BarIndex;
  19. public Text BarLab;
  20. public Image BarBk0;
  21. public Image BarBk1;
  22. public Button BarBtn;
  23. public SkillStatus BarStatus
  24. {
  25. get { return BarStatus_; }
  26. set
  27. {
  28. BarStatus_ = value;
  29. if (BarStatus_ == SkillStatus.Cool)
  30. {
  31. BarBk0.SetActive(true);
  32. BarBk1.SetActive(false);
  33. }
  34. else if (BarStatus_ == SkillStatus.UnLock)
  35. {
  36. BarBk0.SetActive(false);
  37. BarBk1.SetActive(true);
  38. }
  39. else if (BarStatus_ == SkillStatus.Buy)
  40. {
  41. BarBk0.SetActive(false);
  42. BarBk1.SetActive(true);
  43. BarBtn.interactable = true;
  44. }
  45. }
  46. }
  47. public override SkillStatus ItemStatus
  48. {
  49. get { return ItemStatus_; }
  50. set
  51. {
  52. ItemStatus_ = value;
  53. if (SkillTab == SkillTab.Null)
  54. {
  55. return;
  56. }
  57. if (ItemStatus_ == SkillStatus.Lock)
  58. {
  59. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab0"), "\n", new LanStr("UI", "Fe_BtnLab4"), UnlockLv);
  60. }
  61. else if (ItemStatus_ == SkillStatus.UnLock)
  62. {
  63. if (UnlockCur == Current.Free)
  64. {
  65. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"));
  66. }
  67. else
  68. {
  69. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab1"), "\n", ImageParse(UnlockCur), UnlockAmt.ToString("0"));
  70. }
  71. }
  72. else if (ItemStatus_ == SkillStatus.Upgrade)
  73. {
  74. ManaLan.Add(ItemBtnLab, new LanStr("UI", "Fe_BtnLab2"), "\n", ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt));
  75. }
  76. }
  77. }
  78. public SkillStatus BarStatus_;
  79. #endregion
  80. public BigSkill(XmlAttributeCollection attribute) : base(attribute)
  81. {
  82. BarIndex = Auxiliary.IntParse(attribute[4].Value,0);
  83. SkillType = SkillType.BigSkill;
  84. }
  85. public override void Annul()
  86. {
  87. CoolTimer = CD * CdBuff;
  88. //BarLab.color = Color.white;
  89. BarStatus = SkillStatus.Cool;
  90. ManaData.CoolList.Add(this);
  91. AnnulA();
  92. }
  93. public override void AnnulA()
  94. {
  95. ManaData.SkillPlus -= NewPlus;
  96. ManaData.SkillPerson -= NewPerson;
  97. ManaData.SkillPersonBuff -= NewPersonBuff;
  98. ManaData.SkillCoinPerson -= NewCoinPerson;
  99. }
  100. public override bool DoUse()
  101. {
  102. UseTimer -= Time.deltaTime;
  103. TimeSpan timeSpan = new TimeSpan(0, 0, 0, (int)UseTimer);
  104. BarLab.text = string.Format("{0} : {1}", timeSpan.Minutes.ToString("00"), timeSpan.Seconds.ToString("00"));
  105. if (UseTimer <= 0)
  106. {
  107. Annul();
  108. return true;
  109. }
  110. else
  111. {
  112. return false;
  113. }
  114. }
  115. public override bool DoCool()
  116. {
  117. CoolTimer -= Time.deltaTime;
  118. TimeSpan timeSpan = new TimeSpan(0, 0, 0, (int)CoolTimer);
  119. BarLab.text = string.Format("{0} : {1}", timeSpan.Minutes.ToString("00"), timeSpan.Seconds.ToString("00"));
  120. BarBk0.fillAmount = CoolTimer / CD;
  121. if (CoolTimer <= 0)
  122. {
  123. BarLab.text = "";
  124. BarStatus = SkillStatus.Buy;
  125. return true;
  126. }
  127. else
  128. {
  129. return false;
  130. }
  131. }
  132. public override void Reactive()
  133. {
  134. if (BarStatus == SkillStatus.Use)
  135. {
  136. AnnulA();
  137. ManaData.UseList.Remove(this);
  138. }
  139. else if (BarStatus == SkillStatus.Cool)
  140. {
  141. ManaData.CoolList.Remove(this);
  142. }
  143. }
  144. public override void RegistValue(float elapse, List<List<Skill>> useList, XmlAttributeCollection attribute)
  145. {
  146. Level = int.Parse(attribute[4].Value);
  147. UseTimer = float.Parse(attribute[6].Value);
  148. CoolTimer = float.Parse(attribute[5].Value);
  149. BarBk1.material = ManaReso.Load<Material>("GrayMat", Folder.Effect);
  150. BarStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[3].Value);
  151. ItemStatus_ = (SkillStatus)Enum.Parse(typeof(SkillStatus), attribute[2].Value);
  152. NewPlus = Plus;
  153. NewPerson = Person;
  154. NewSkillCD = SkillCD;
  155. NewDuration = Duration;
  156. NewCoinOnce = CoinOnce;
  157. NewSkillCdBuff = SkillCdBuff;
  158. NewPersonBuff = PersonBuff;
  159. NewCoinPerson = CoinPerson;
  160. NewUpgradeAmt = UpgradeAmt;
  161. NewCoinOnceBuff = CoinOnceBuff;
  162. if (SkillTab == SkillTab.Null)
  163. {
  164. BarBk1.sprite = BarIcon;
  165. BarBtn.onClick.RemoveAllListeners();
  166. BarBtn.onClick.AddListener(Buy);
  167. }
  168. else
  169. {
  170. BarBk1.sprite = BarIcon;
  171. ItemLab.text = Description(0);
  172. BarBtn.onClick.RemoveAllListeners();
  173. BarBtn.onClick.AddListener(Buy);
  174. ItemBtn.onClick.RemoveAllListeners();
  175. ItemBtn.onClick.AddListener(OnClick);
  176. if (Level > 0)
  177. {
  178. for (int i = 0; i < Level - 1; i++)
  179. {
  180. NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
  181. }
  182. UpgradeValue(ref NewPlus, Plus, UpgradePlus, Level - 1);
  183. UpgradeSkillCdBuff(ref NewSkillCdBuff, UpgradeCD, Level - 1);
  184. UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, Level - 1);
  185. UpgradeValue(ref NewCoinOnceBuff, UpgradeCoinOnce, Level - 1);
  186. UpgradeValue(ref NewPerson, Person, UpgradePerson, Level - 1);
  187. UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, Level - 1);
  188. UpgradeValue(ref NewDuration, Duration, UpgradeDuration, Level - 1);
  189. UpgradeValue(ref NewCoinOnce, CoinOnce, UpgradeCoinOnce, Level - 1);
  190. UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, Level - 1);
  191. }
  192. }
  193. if (BarStatus_ == SkillStatus.Use)
  194. {
  195. UseA();
  196. if (UseTimer < elapse)
  197. {
  198. if (useList.Count > 0)
  199. {
  200. if (UseTimer < ManaData.CircleTimer)
  201. {
  202. useList[0].UniqueAdd(this);
  203. }
  204. else
  205. {
  206. int ffCircle = 1 + Mathf.FloorToInt((UseTimer - ManaData.CircleTimer) / ManaData.CircleTime);
  207. useList[ffCircle].UniqueAdd(this);
  208. }
  209. }
  210. }
  211. else
  212. {
  213. UseTimer -= elapse;
  214. BarBk1.SetActive(true);
  215. }
  216. }
  217. else if (BarStatus_ == SkillStatus.Cool)
  218. {
  219. CoolTimer -= elapse;
  220. ManaData.CoolList.Add(this);
  221. }
  222. if (BarStatus != SkillStatus.UnLock)
  223. {
  224. BarBk1.material = null;
  225. }
  226. BarStatus = BarStatus;
  227. ItemStatus = ItemStatus;
  228. }
  229. public override void ReceiveCool(float amt, bool current, bool buff)
  230. {
  231. if (!ReduceCD)
  232. {
  233. return;
  234. }
  235. if (current)
  236. {
  237. if (BarStatus != SkillStatus.Cool)
  238. {
  239. return;
  240. }
  241. if (buff)
  242. {
  243. CoolTimer -= CD * amt;
  244. }
  245. else
  246. {
  247. CoolTimer -= amt;
  248. }
  249. }
  250. else
  251. {
  252. if (buff)
  253. {
  254. CdBuff = 1 - amt;
  255. }
  256. else
  257. {
  258. CD -= amt;
  259. }
  260. }
  261. }
  262. public override void UpdateStatus()
  263. {
  264. if (ManaData.Level >= UnlockLv)
  265. {
  266. if (SkillTab == SkillTab.Null)
  267. {
  268. if (BarStatus == SkillStatus.UnLock)
  269. {
  270. Unlock();
  271. }
  272. }
  273. else
  274. {
  275. if (ItemStatus == SkillStatus.Lock)
  276. {
  277. if (UnlockCur == Current.Free)
  278. {
  279. Unlock();
  280. }
  281. else
  282. {
  283. ItemStatus = SkillStatus.UnLock;
  284. }
  285. }
  286. }
  287. }
  288. }
  289. public override void RegistReference()
  290. {
  291. base.RegistReference();
  292. BarLab = ManaReso.Get<Text>(string.Format("F_SkillLab{0}", BarIndex));
  293. BarBk0 = ManaReso.Get<Image>(string.Format("F_SkillBk{0}0", BarIndex));
  294. BarBk1 = ManaReso.Get<Image>(string.Format("F_SkillBk{0}1", BarIndex));
  295. BarBtn = BarBk1.GetComponent<Button>();
  296. }
  297. public override void SwitchLanguage()
  298. {
  299. base.SwitchLanguage();
  300. ItemStatus = ItemStatus;
  301. }
  302. protected void Unlock()
  303. {
  304. ManaData.Pay(ID, UnlockAmt, UnlockCur, () =>
  305. {
  306. ManaAudio.PlayClip(Clip.SkillClip);
  307. BarStatus = SkillStatus.Buy;
  308. ItemStatus = SkillStatus.Upgrade;
  309. Level = 1;
  310. BarBk1.material = null;
  311. });
  312. }
  313. protected void Upgrade()
  314. {
  315. ManaData.Pay(ID, NewUpgradeAmt, UpgradeCur, () =>
  316. {
  317. ManaAudio.PlayClip(Clip.SkillClip);
  318. Level++;
  319. if (BarStatus == SkillStatus.Use)
  320. {
  321. AnnulA();
  322. }
  323. NewUpgradeAmt = Auxiliary.FmlParse(UpgradeFml, "a", NewUpgradeAmt.ToString());
  324. UpgradeValue(ref NewPlus, Plus, UpgradePlus, 1);
  325. UpgradeSkillCdBuff(ref NewSkillCdBuff, UpgradeCD, 1);
  326. UpgradeValue(ref NewPersonBuff, PersonBuff, UpgradePerson, 1);
  327. UpgradeValue(ref NewCoinOnceBuff, UpgradeCoinOnce, 1);
  328. UpgradeValue(ref NewPerson, Person, UpgradePerson, 1);
  329. UpgradeValue(ref NewSkillCD, SkillCD, UpgradeCD, 1);
  330. UpgradeValue(ref NewDuration, Duration, UpgradeDuration, 1);
  331. UpgradeValue(ref NewCoinOnce, CoinOnce, UpgradeCoinOnce, 1);
  332. UpgradeValue(ref NewCoinPerson, CoinPerson, UpgradePlus, 1);
  333. if (BarStatus == SkillStatus.Use)
  334. {
  335. UseA();
  336. }
  337. });
  338. }
  339. protected override void Buy()
  340. {
  341. if (ManaServer.Connect == false)
  342. {
  343. ManaReso.Get("Fg_Reconnect").TweenForCG();
  344. return;
  345. }
  346. ManaData.Pay(ID, UseAmt, BuyCur, () =>
  347. {
  348. ManaReso.GetLightwall();
  349. ManaAudio.PlayClip(Clip.SkillClip);
  350. ManaData.SkillAmt++;
  351. UseTimer = NewDuration;
  352. BarStatus = SkillStatus.Use;
  353. //BarLab.color = Color.blue;
  354. UseA();
  355. UseB();
  356. ManaInfo.Show(String.Format("{0}{1}", Language.GetStr("UI", "J_Info1"), Language.GetStr("SkillName", ID)), 10f);
  357. });
  358. }
  359. protected override void UseA()
  360. {
  361. //BarLab.color = Color.blue;
  362. BarBtn.interactable = false;
  363. ManaData.UseList.Add(this);
  364. ManaData.SkillPlus += NewPlus;
  365. ManaData.SkillPerson += NewPerson;
  366. ManaData.SkillPersonBuff += NewPersonBuff;
  367. ManaData.SkillCoinPerson += NewCoinPerson;
  368. if (Math.Abs(NewSkillCD) > 0.0005f)
  369. {
  370. for (int i = 0; i < ManaData.SkillList.Count; i++)
  371. {
  372. ManaData.SkillList[i].ReceiveCool(NewSkillCD, true, false);
  373. }
  374. }
  375. if (Math.Abs(NewSkillCdBuff) > 0.0005f)
  376. {
  377. for (int i = 0; i < ManaData.SkillList.Count; i++)
  378. {
  379. ManaData.SkillList[i].ReceiveCool(NewSkillCdBuff, true, true);
  380. }
  381. }
  382. }
  383. protected override void OnClick()
  384. {
  385. ManaAudio.PlayClip(Clip.BtnClip);
  386. ManaReso.Get("Fe_Info").TweenForCG();
  387. ManaReso.SetText("Fe_Tit", Name);
  388. ManaReso.SetSprite("Fe_Icon", Icon);
  389. if (ItemStatus == SkillStatus.Lock)
  390. {
  391. ManaReso.SetText("Fe_Lab0", "");
  392. ManaReso.SetText("Fe_Lab1", Description(0));
  393. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab0"), ImageParse(UnlockAheadCur), UnlockAheadAmt));
  394. ManaReso.SetButtonEvent
  395. (
  396. "Fe_Btn",
  397. () =>
  398. {
  399. UnlockAhead();
  400. ManaReso.Get("Fe_Info").TweenBacCG();
  401. }
  402. );
  403. }
  404. else if (ItemStatus == SkillStatus.UnLock)
  405. {
  406. ManaReso.SetText("Fe_Lab0", "");
  407. ManaReso.SetText("Fe_Lab1", Description(0));
  408. if (UnlockCur == Current.Free)
  409. {
  410. ManaReso.SetText("Fe_BtnLab", string.Format("{0}", Language.GetStr("UI", "Fe_BtnLab1")));
  411. }
  412. else
  413. {
  414. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab1"), ImageParse(UnlockCur), UnlockAmt));
  415. }
  416. ManaReso.SetButtonEvent
  417. (
  418. "Fe_Btn",
  419. () =>
  420. {
  421. Unlock();
  422. ManaReso.Get("Fe_Info").TweenBacCG();
  423. }
  424. );
  425. }
  426. else if (ItemStatus == SkillStatus.Upgrade)
  427. {
  428. ManaReso.SetText("Fe_Lab0", Description(0));
  429. ManaReso.SetText("Fe_Lab1", Description(1));
  430. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt)));
  431. ManaReso.SetButtonEvent
  432. (
  433. "Fe_Btn",
  434. () =>
  435. {
  436. Upgrade();
  437. ItemLab.text = Description(0);
  438. ItemBtnLab.text = Language.GetStr("UI", "Fe_BtnLab2") + "\n" + ImageParse(UpgradeCur) + Auxiliary.ShrinkNumberStr(NewUpgradeAmt);
  439. ManaReso.SetText("Fe_Tit", Name);
  440. ManaReso.SetText("Fe_Lab0", Description(0));
  441. ManaReso.SetText("Fe_Lab1", Description(1));
  442. ManaReso.SetText("Fe_BtnLab", string.Format("{0}({1}{2:0})", Language.GetStr("UI", "Fe_BtnLab2"), ImageParse(UpgradeCur), Auxiliary.ShrinkNumberStr(NewUpgradeAmt)));
  443. }
  444. );
  445. }
  446. }
  447. protected override void UnlockAhead()
  448. {
  449. if (ItemStatus != SkillStatus.Lock)
  450. {
  451. ManaDebug.Log("您并不需要提前解锁");
  452. return;
  453. }
  454. ManaData.Pay(ID, UnlockAheadAmt, UnlockAheadCur, () =>
  455. {
  456. if (UnlockCur == Current.Free)
  457. {
  458. Unlock();
  459. }
  460. else
  461. {
  462. ManaAudio.PlayClip(Clip.SkillClip);
  463. ItemStatus = SkillStatus.UnLock;
  464. }
  465. });
  466. }
  467. }