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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text.RegularExpressions;
- using AtlasUtility;
- using UnityEditor;
- using UnityEngine;
- public class LabelUtilityWindow : EditorWindow
- {
- #region Config
- protected LabelUtility Instance;
- protected SerializedProperty Prefabs;
- protected SerializedProperty TextAsset;
- protected SerializedObject SerializedObject;
- #endregion
- [MenuItem("DashGame/LabelUtility")]
- protected static void ShowWindow()
- {
- Type inspectorType = Type.GetType("UnityEditor.InspectorWindow,UnityEditor.dll");
- LabelUtilityWindow window = GetWindow<LabelUtilityWindow>(inspectorType);
- window.titleContent = new GUIContent("LabelUtility");
- window.Show();
- }
- private void OnEnable()
- {
- Instance = InstanceManager.SearchInstance<LabelUtility>();
- SerializedObject = new SerializedObject(Instance);
- Prefabs = SerializedObject.FindProperty("Prefabs");
- TextAsset = SerializedObject.FindProperty("TextAsset");
- }
- private void OnGUI()
- {
- SerializedObject.Update();
- EditorGUILayout.PropertyField(Prefabs, new GUIContent("UIPrefab"), true);
- EditorGUILayout.PropertyField(TextAsset, new GUIContent("TextAsset"));
- if (GUILayout.Button("CreateLabels"))
- {
- Instance.CreateLabels();
- }
- SerializedObject.ApplyModifiedProperties();
- }
- }
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