ConfigManager.cs 54 KB

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  1. using LitJson;
  2. using UnityEngine;
  3. using System;
  4. using System.IO;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using System.Security.Cryptography;
  11. using Sfs2X.Entities;
  12. using Sfs2X.Entities.Data;
  13. using Random = UnityEngine.Random;
  14. public class ConfigManager : Regist
  15. {
  16. #region Config
  17. public static XmlNode PlayerNode
  18. {
  19. get
  20. {
  21. if (PlayerNode_ == null)
  22. {
  23. PlayerNode_ = PlayerDoc.SelectSingleNode(PlayerConfigLabel.RootNode);
  24. }
  25. return PlayerNode_;
  26. }
  27. set { PlayerNode_ = value; }
  28. }
  29. public static XmlDocument PlayerDoc
  30. {
  31. get
  32. {
  33. if (PlayerDoc_ == null)
  34. {
  35. GetPlayerDoc();
  36. }
  37. return PlayerDoc_;
  38. }
  39. set { PlayerDoc_ = value; }
  40. }
  41. public static XmlNode PlayerNode_;
  42. public static XmlDocument PlayerDoc_;
  43. public static float Timer;
  44. public static bool DamageLock;
  45. public static bool IDDownloadLock;
  46. public static bool SerialNumberDownloadLock = true;
  47. public static XmlDocument DefaultDoc = new XmlDocument();
  48. public static int PlayerConfigResetVersion = -1000;
  49. public static string PlayerConfigPath
  50. {
  51. get
  52. {
  53. if (string.IsNullOrEmpty(playerConfigPath))
  54. {
  55. playerConfigPath = $"{Application.persistentDataPath}/{ResourceLabel.PlayerConfigXml}";
  56. }
  57. return playerConfigPath;
  58. }
  59. }
  60. public static string playerConfigPath;
  61. #endregion
  62. private static void GetPlayerDoc()
  63. {
  64. int defaultVersion;
  65. int nativeVersion;
  66. XmlNode node;
  67. XmlDocument nativeDoc = new XmlDocument();
  68. if (File.Exists(PlayerConfigPath))
  69. {
  70. try
  71. {
  72. StreamReader sr = new StreamReader(PlayerConfigPath);
  73. nativeDoc.LoadXml(sr.ReadToEnd());
  74. sr.Close();
  75. Auxiliary.DecryptXml(nativeDoc);
  76. }
  77. catch (Exception)
  78. {
  79. Debug.LogWarning("Download Archive : MD5 doesn't match");
  80. //ManaDebug.Log("Download Archive");
  81. DamageLock = true;
  82. SerialNumberDownloadLock = false;
  83. return;
  84. }
  85. TextAsset textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.PlayerConfig, Folder.Config);
  86. DefaultDoc.LoadXml(textAsset.text);
  87. defaultVersion = int.Parse(DefaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value);
  88. node = nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version);
  89. if (node == null)
  90. {
  91. StreamWriter sw = new StreamWriter(PlayerConfigPath);
  92. sw.Write(DefaultDoc.OuterXml);
  93. sw.Close();
  94. PlayerDoc_ = DefaultDoc;
  95. }
  96. else
  97. {
  98. nativeVersion = int.Parse(node.Attributes[0].Value);
  99. if (nativeVersion == PlayerConfigResetVersion)
  100. {
  101. PlayerDoc_ = DefaultDoc;
  102. int currentReplayVersion = int.Parse(nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.ReplayVersion).Attributes[0].Value);
  103. SavePlayerInt(PlayerConfigLabel.ReplayVersion, currentReplayVersion + 1);
  104. //Debug.Log(currentReplayVersion);
  105. }
  106. else if (nativeVersion < defaultVersion)
  107. {
  108. byte[] bytes;
  109. MD5 md5 = new MD5CryptoServiceProvider();
  110. if (nativeVersion <= 4)
  111. {
  112. bytes = Encoding.UTF8.GetBytes(nativeDoc.OuterXml);
  113. }
  114. else
  115. {
  116. bytes = File.ReadAllBytes(PlayerConfigPath);
  117. }
  118. if (PlayerPrefs.GetString(Lib.ConfigPrefs) != "" && PlayerPrefs.GetString(Lib.ConfigPrefs) != Auxiliary.ToString(md5.ComputeHash(bytes)))
  119. {
  120. Debug.LogWarning("Download Archive : MD5 doesn't match");
  121. //ManaDebug.Log("Download Archive");
  122. DamageLock = true;
  123. SerialNumberDownloadLock = false;
  124. return;
  125. }
  126. else
  127. {
  128. PlayerDoc_ = MergeXML(nativeVersion, nativeDoc, DefaultDoc);
  129. HttpManager.Save();
  130. }
  131. }
  132. else if (nativeVersion > defaultVersion)
  133. {
  134. PlayerDoc_ = DefaultDoc;
  135. }
  136. else
  137. {
  138. byte[] bytes = File.ReadAllBytes(PlayerConfigPath);
  139. MD5 md5 = new MD5CryptoServiceProvider();
  140. if (PlayerPrefs.GetString(Lib.ConfigPrefs) != "" && PlayerPrefs.GetString(Lib.ConfigPrefs) != Auxiliary.ToString(md5.ComputeHash(bytes)))
  141. {
  142. Debug.LogWarning("Download Archive : MD5 doesn't match");
  143. //ManaDebug.Log("Download Archive");
  144. DamageLock = true;
  145. SerialNumberDownloadLock = false;
  146. return;
  147. }
  148. PlayerDoc_ = nativeDoc;
  149. }
  150. }
  151. }
  152. else
  153. {
  154. TextAsset textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.PlayerConfig, Folder.Config);
  155. DefaultDoc.LoadXml(textAsset.text);
  156. Debug.LogWarning("Download Archive");
  157. //ManaDebug.Log("Download Archive");
  158. DamageLock = true;
  159. SerialNumberDownloadLock = false;
  160. return;
  161. }
  162. }
  163. public void Update()
  164. {
  165. if (DamageLock)
  166. {
  167. Timer += Time.deltaTime;
  168. if (Timer >= 30)
  169. {
  170. DamageLock = false;
  171. TextAsset textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.PlayerConfig, Folder.Config);
  172. PlayerDoc_ = new XmlDocument();
  173. PlayerDoc_.LoadXml(textAsset.text);
  174. return;
  175. }
  176. }
  177. if (!SerialNumberDownloadLock)
  178. {
  179. if (HttpManager.SerialNumber != "Default")
  180. {
  181. SerialNumberDownloadLock = true;
  182. HttpManager.DownloadBySerialNumber(HttpManager.SerialNumber, RecoveXml);
  183. }
  184. }
  185. }
  186. public override bool InitAtOnce()
  187. {
  188. if (base.InitAtOnce())
  189. {
  190. return true;
  191. }
  192. enabled = true;
  193. return false;
  194. }
  195. public static void SaveXml()
  196. {
  197. if (Initializer.Complete)
  198. {
  199. XmlDocument doc = new XmlDocument();
  200. doc.LoadXml(PlayerDoc.OuterXml);
  201. Auxiliary.EncryptXml(doc);
  202. StreamWriter sw = new StreamWriter(PlayerConfigPath);
  203. sw.Write(doc.OuterXml);
  204. sw.Close();
  205. byte[] bytes = File.ReadAllBytes(PlayerConfigPath);
  206. //byte[] bytes = Encoding.UTF8.GetBytes(PlayerDoc.OuterXml);
  207. MD5 md5 = new MD5CryptoServiceProvider();
  208. PlayerPrefs.SetString(Lib.ConfigPrefs, Auxiliary.ToString(md5.ComputeHash(bytes)));
  209. }
  210. }
  211. public static void RecoveXml(JsonData jsonData)
  212. {
  213. if (!DamageLock)
  214. {
  215. return;
  216. }
  217. TextAsset textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.PlayerConfig, Folder.Config);
  218. DefaultDoc.LoadXml(textAsset.text);
  219. if (jsonData.Inst_Object.Keys.Contains("l"))
  220. {
  221. PlayerDoc_ = new XmlDocument();
  222. PlayerDoc_.LoadXml(jsonData["l"].ToString());
  223. int nativeVersion = int.Parse(PlayerDoc_.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value);
  224. int defaultVersion = int.Parse(DefaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value);
  225. if (nativeVersion < defaultVersion)
  226. {
  227. MergeXML(nativeVersion, PlayerDoc_, DefaultDoc);
  228. HttpManager.Save();
  229. }
  230. else if (nativeVersion > defaultVersion)
  231. {
  232. PlayerDoc_ = DefaultDoc;
  233. }
  234. DamageLock = false;
  235. }
  236. else
  237. {
  238. if (!IDDownloadLock)
  239. {
  240. if (HttpManager.ID != "Default")
  241. {
  242. IDDownloadLock = true;
  243. Debug.LogWarning("DownloadByID");
  244. HttpManager.DownloadByID(HttpManager.ID, RecoveXml);
  245. }
  246. else
  247. {
  248. Debug.LogWarning("Use Default");
  249. PlayerDoc_ = DefaultDoc;
  250. DamageLock = false;
  251. }
  252. }
  253. else
  254. {
  255. Debug.LogWarning("Use Default");
  256. PlayerDoc_ = DefaultDoc;
  257. DamageLock = false;
  258. }
  259. }
  260. }
  261. public static void SaveSkillList()
  262. {
  263. if (TutorialManager.NewplayerTutorial || !Manager.Complete)
  264. {
  265. return;
  266. }
  267. XmlNode xmlNode;
  268. XmlAttribute xmlAttribute;
  269. xmlNode = PlayerNode.SelectSingleNode(PlayerConfigLabel.SkillList);
  270. xmlNode.RemoveAll();
  271. for (int i = 0; i < Manager.SkillList.Count; i++)
  272. {
  273. if (Manager.SkillList[i].SkillType == SkillType.Skill)
  274. {
  275. #region Skill
  276. Skill skill = (Skill)Manager.SkillList[i];
  277. xmlNode = xmlNode.AppendChild(PlayerDoc.CreateNode(XmlNodeType.Element, PlayerConfigLabel.Skill, ""));
  278. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.ID));
  279. xmlAttribute.Value = skill.FullID;
  280. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.SkillType));
  281. xmlAttribute.Value = skill.SkillType.ToString();
  282. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.ItemStatus));
  283. xmlAttribute.Value = skill.ItemStatus.ToString();
  284. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.Level));
  285. xmlAttribute.Value = skill.Level.ToString();
  286. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.CoolTimer));
  287. xmlAttribute.Value = skill.CoolTimer.ToString("0");
  288. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.UseTimer));
  289. xmlAttribute.Value = skill.UseTimer.ToString("0");
  290. xmlNode = PlayerNode.SelectSingleNode(PlayerConfigLabel.SkillList);
  291. #endregion
  292. }
  293. else if (Manager.SkillList[i].SkillType == SkillType.Pack)
  294. {
  295. #region Pack
  296. Pack pack = (Pack)Manager.SkillList[i];
  297. xmlNode = xmlNode.AppendChild(PlayerDoc.CreateNode(XmlNodeType.Element, PlayerConfigLabel.Skill, ""));
  298. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.ID));
  299. xmlAttribute.Value = pack.FullID;
  300. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.SkillType));
  301. xmlAttribute.Value = pack.SkillType.ToString();
  302. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.ItemStatus));
  303. xmlAttribute.Value = pack.ItemStatus.ToString();
  304. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.Level));
  305. xmlAttribute.Value = pack.Level.ToString();
  306. xmlNode = PlayerNode.SelectSingleNode(PlayerConfigLabel.SkillList);
  307. #endregion
  308. }
  309. else if (Manager.SkillList[i].SkillType == SkillType.Ability)
  310. {
  311. #region Ability
  312. Ability ability = (Ability)Manager.SkillList[i];
  313. xmlNode = xmlNode.AppendChild(PlayerDoc.CreateNode(XmlNodeType.Element, PlayerConfigLabel.Skill, ""));
  314. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.ID));
  315. xmlAttribute.Value = ability.FullID;
  316. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.SkillType));
  317. xmlAttribute.Value = ability.SkillType.ToString();
  318. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.ItemStatus));
  319. xmlAttribute.Value = ability.ItemStatus.ToString();
  320. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.Level));
  321. xmlAttribute.Value = ability.Level.ToString();
  322. xmlNode = PlayerNode.SelectSingleNode(PlayerConfigLabel.SkillList);
  323. #endregion
  324. }
  325. else if (Manager.SkillList[i].SkillType == SkillType.BigSkill)
  326. {
  327. #region BigSkill
  328. BigSkill bigSkill = (BigSkill)Manager.SkillList[i];
  329. xmlNode = xmlNode.AppendChild(PlayerDoc.CreateNode(XmlNodeType.Element, PlayerConfigLabel.Skill, ""));
  330. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.ID));
  331. xmlAttribute.Value = bigSkill.FullID;
  332. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.SkillType));
  333. xmlAttribute.Value = bigSkill.SkillType.ToString();
  334. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.ItemStatus));
  335. xmlAttribute.Value = bigSkill.ItemStatus.ToString();
  336. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.BarStatus));
  337. xmlAttribute.Value = bigSkill.BarStatus.ToString();
  338. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.Level));
  339. xmlAttribute.Value = bigSkill.Level.ToString();
  340. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.CoolTimer));
  341. xmlAttribute.Value = bigSkill.CoolTimer.ToString("0");
  342. xmlAttribute = xmlNode.Attributes.Append(PlayerDoc.CreateAttribute(PlayerConfigLabel.UseTimer));
  343. xmlAttribute.Value = bigSkill.UseTimer.ToString("0");
  344. xmlNode = PlayerNode.SelectSingleNode(PlayerConfigLabel.SkillList);
  345. #endregion
  346. }
  347. }
  348. }
  349. public static void SaveDress()
  350. {
  351. XmlNode xmlNode = PlayerNode.SelectSingleNode(PlayerConfigLabel.DressList);
  352. xmlNode.Attributes[0].Value = "";
  353. for (int i = 0; i < PlayerManager.BoughtCloseList.Count; i++)
  354. {
  355. xmlNode.Attributes[0].Value += PlayerManager.BoughtCloseList[i] + " ";
  356. }
  357. xmlNode.Attributes[0].Value = xmlNode.Attributes[0].Value.TrimEnd(' ');
  358. xmlNode = PlayerNode.SelectSingleNode(PlayerConfigLabel.DressData);
  359. for (int i = 0; i < PlayerManager.DressData.Count; i++)
  360. {
  361. xmlNode.Attributes[i].Value = PlayerManager.DressData[i];
  362. }
  363. }
  364. public static void SaveAchieve()
  365. {
  366. XmlNode xmlNode = PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveList);
  367. xmlNode.Attributes[0].Value = "";
  368. foreach (var kv in AchieveManager.AchieveDic)
  369. {
  370. if (!kv.Value.Lock)
  371. {
  372. xmlNode.Attributes[0].Value += kv.Value.ID + " ";
  373. }
  374. }
  375. xmlNode.Attributes[0].Value = xmlNode.Attributes[0].Value.TrimEnd(' ');
  376. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[0].Value = Manager.AdAmt.ToString("0");
  377. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[1].Value = Manager.SkillAmt.ToString("0");
  378. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[2].Value = Manager.SignAmt.ToString("0");
  379. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[3].Value = Manager.ShareAmt.ToString("0");
  380. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[4].Value = Manager.ElfLevel.ToString("0");
  381. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[5].Value = Manager.MiniGameAmt.ToString("0");
  382. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[6].Value = Manager.FlowerCoin.ToString("0");
  383. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[7].Value = Manager.TotalPerson.ToString("0");
  384. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[8].Value = Manager.CostDiamond.ToString("0");
  385. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[9].Value = Manager.CreateRoomAmt.ToString("0");
  386. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[10].Value = Manager.CreateChestAmt.ToString("0");
  387. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[11].Value = Manager.CreateLuckyChestAmt.ToString("0");
  388. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[12].Value = Manager.CreateGuessColorChestAmt.ToString("0");
  389. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[13].Value = Manager.CreateGuessNumberChestAmt.ToString("0");
  390. PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[14].Value = Manager.GetChestAwardAmt.ToString("0");
  391. }
  392. public static void SavePlantList()
  393. {
  394. if (VisitManager.InVisit || TutorialManager.NewplayerTutorial)
  395. {
  396. return;
  397. }
  398. XmlAttributeCollection attribute = PlayerNode.SelectSingleNode(PlayerConfigLabel.PlantList).Attributes;
  399. attribute[0].Value = "";
  400. for (int i = 0; i < GardenManager.PlantList.Count; i++)
  401. {
  402. Slot slot = GardenManager.PlantList[i];
  403. attribute[0].Value += slot.ID + "," + slot.Index + " ";
  404. }
  405. attribute[0].Value = attribute[0].Value.TrimEnd(' ');
  406. }
  407. public static void SaveCommon()
  408. {
  409. PlayerNode.SelectSingleNode(PlayerConfigLabel.Coin).Attributes[0].Value = Manager.Coin.ToString("0");
  410. PlayerNode.SelectSingleNode(PlayerConfigLabel.Diamond).Attributes[0].Value = Manager.Diamond.ToString("0");
  411. PlayerNode.SelectSingleNode(PlayerConfigLabel.SignTime).Attributes[0].Value = SignManager.SignTime.ToString();
  412. PlayerNode.SelectSingleNode(PlayerConfigLabel.SignIndex).Attributes[0].Value = SignManager.SignIndex.ToString();
  413. PlayerNode.SelectSingleNode(PlayerConfigLabel.SignRound).Attributes[0].Value = SignManager.SignRound.ToString();
  414. PlayerNode.SelectSingleNode(PlayerConfigLabel.QuitFlag).Attributes[0].Value = HttpManager.Connect.ToInt().ToString();
  415. PlayerNode.SelectSingleNode(PlayerConfigLabel.QuitTime).Attributes[0].Value = HttpManager.Time.ToString();
  416. PlayerNode.SelectSingleNode(PlayerConfigLabel.MiniTimer).Attributes[0].Value = Manager.MiniTimer.ToString("0");
  417. PlayerNode.SelectSingleNode(PlayerConfigLabel.CircleTimer).Attributes[0].Value = Manager.CircleTimer.ToString("0");
  418. PlayerNode.SelectSingleNode(PlayerConfigLabel.ID).Attributes[0].Value = HttpManager.ID;
  419. PlayerNode.SelectSingleNode(PlayerConfigLabel.SerialNumber).Attributes[0].Value = HttpManager.SerialNumber;
  420. PlayerNode.SelectSingleNode(PlayerConfigLabel.Language).Attributes[0].Value = LanguageManager.CurrentLanguage.ToString();
  421. PlayerNode.SelectSingleNode(PlayerConfigLabel.MiniGameIndex).Attributes[0].Value = MiniGameManager.MiniGameIndex.ToString();
  422. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialA).Attributes[0].Value = TutorialManager.NewplayerTutorial.ToInt().ToString();
  423. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialB).Attributes[0].Value = TutorialManager.memoryMinigameTutorial.ToInt().ToString();
  424. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialC).Attributes[0].Value = TutorialManager.visitTutorial.ToInt().ToString();
  425. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialD).Attributes[0].Value = TutorialManager.dressroomTutorial.ToInt().ToString();
  426. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialE).Attributes[0].Value = TutorialManager.findMinigameTutorial.ToInt().ToString();
  427. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialPlazaRoom).Attributes[0].Value = TutorialManager.plazaRoomTutorial.ToInt().ToString();
  428. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialIndexA).Attributes[0].Value = TutorialManager.NewplayerTutorialIndex.ToString();
  429. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialIndexB).Attributes[0].Value = TutorialManager.MemoryMinigameTutorialIndex.ToString();
  430. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialIndexC).Attributes[0].Value = TutorialManager.VisitTutorialIndex.ToString();
  431. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialIndexD).Attributes[0].Value = TutorialManager.DressroomTutorialIndex.ToString();
  432. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialIndexE).Attributes[0].Value = TutorialManager.FindMinigameTutorialIndex.ToString();
  433. PlayerNode.SelectSingleNode(PlayerConfigLabel.TutorialIndexPlazaRoom).Attributes[0].Value = TutorialManager.PlazaRoomTutorialIndex.ToString();
  434. }
  435. public static void SaveFlowers()
  436. {
  437. XmlAttribute attribute = PlayerNode.SelectSingleNode(PlayerConfigLabel.FlowerList).Attributes[0];
  438. XmlAttribute attribute1 = PlayerNode.SelectSingleNode(PlayerConfigLabel.FlowerAmtList).Attributes[0];
  439. attribute.Value = "";
  440. attribute1.Value = "";
  441. foreach (var kv in GardenManager.FlowerInfoDic)
  442. {
  443. if (kv.Value.Unlock)
  444. {
  445. attribute.Value += kv.Value.ID_ + " ";
  446. attribute1.Value += kv.Value.Amount + " ";
  447. }
  448. }
  449. attribute.Value = attribute.Value.Trim(' ');
  450. attribute1.Value = attribute1.Value.Trim(' ');
  451. }
  452. public static void SavePlayerConfig()
  453. {
  454. if (Initializer.Complete)
  455. {
  456. SaveSkillList();
  457. SaveAchieve();
  458. SaveDress();
  459. SavePlantList();
  460. SaveCommon();
  461. SaveFlowers();
  462. ChestManager.SaveToConfig();
  463. }
  464. }
  465. public static void ResetPlayerConfig()
  466. {
  467. PlayerNode.SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = PlayerConfigResetVersion.ToString();
  468. SavePlayerConfig();
  469. Manager.SaveLock = true;
  470. SaveXml();
  471. Application.Quit();
  472. }
  473. public static int GetPlayerInt(string node)
  474. {
  475. return int.Parse(PlayerNode.SelectSingleNode(node).Attributes[0].Value);
  476. }
  477. public static bool GetPlayerBool(string node)
  478. {
  479. return int.Parse(PlayerNode.SelectSingleNode(node).Attributes[0].Value).ToBool();
  480. }
  481. public static float GetPlayerFloat(string node)
  482. {
  483. return float.Parse(PlayerNode.SelectSingleNode(node).Attributes[0].Value);
  484. }
  485. public static string GetPlayerString(string node)
  486. {
  487. return PlayerNode.SelectSingleNode(node).Attributes[0].Value;
  488. }
  489. public static double GetPlayerDouble(string node)
  490. {
  491. return double.Parse(PlayerNode.SelectSingleNode(node).Attributes[0].Value);
  492. }
  493. public static void SavePlayerInt(string node, int value)
  494. {
  495. PlayerNode.SelectSingleNode(node).Attributes[0].Value = value.ToString();
  496. }
  497. public static void SavePlayerBool(string node, bool value)
  498. {
  499. PlayerNode.SelectSingleNode(node).Attributes[0].Value = value.ToInt().ToString();
  500. }
  501. public static void SavePlayerFloat(string node, float value)
  502. {
  503. PlayerNode.SelectSingleNode(node).Attributes[0].Value = value.ToString();
  504. }
  505. public static void SavePlayerString(string node, string value)
  506. {
  507. PlayerNode.SelectSingleNode(node).Attributes[0].Value = value;
  508. }
  509. public static void SavePlayerDouble(string node, double value)
  510. {
  511. PlayerNode.SelectSingleNode(node).Attributes[0].Value = value.ToString();
  512. }
  513. public static List<int> GetIntList(char splitChar, string nodeName, List<int> defaultList)
  514. {
  515. return Auxiliary.StringToInts(splitChar, PlayerNode.SelectSingleNode(nodeName).Attributes[0].Value, defaultList);
  516. }
  517. public static List<string> GetStringList(char splitChar, string nodeName, List<string> defaultList)
  518. {
  519. return Auxiliary.StringToStrings(splitChar, PlayerNode.SelectSingleNode(nodeName).Attributes[0].Value, defaultList);
  520. }
  521. public static List<int> GetDressList()
  522. {
  523. List<int> list = new List<int>();
  524. XmlAttributeCollection attribute = PlayerNode.SelectSingleNode(PlayerConfigLabel.DressList).Attributes;
  525. return Auxiliary.StringToInts(' ', attribute[0].Value, list);
  526. }
  527. public static List<int> GetDressDataIDs(Player player)
  528. {
  529. //foreach (var VARIABLE in ManaPlayer.CloseIDDic)
  530. //{
  531. // Debug.LogWarning(VARIABLE.Key);
  532. //}
  533. List<int> dressDataIDs = new List<int>();
  534. dressDataIDs.Add(PlayerManager.CloseIDDic[player.Head]);
  535. dressDataIDs.Add(PlayerManager.CloseIDDic[player.Dress]);
  536. dressDataIDs.Add(PlayerManager.CloseIDDic[player.Shoe]);
  537. dressDataIDs.Add(PlayerManager.CloseIDDic[player.HeadWear]);
  538. dressDataIDs.Add(PlayerManager.CloseIDDic[player.Top]);
  539. dressDataIDs.Add(PlayerManager.CloseIDDic[player.Eye]);
  540. dressDataIDs.Add(PlayerManager.CloseIDDic[player.Mouse]);
  541. dressDataIDs.Add(PlayerManager.CloseIDDic[player.Wing]);
  542. return dressDataIDs;
  543. }
  544. public static List<int> GetDressDataIDs(List<string> dressdataNames)
  545. {
  546. //foreach (var VARIABLE in ManaPlayer.CloseIDDic)
  547. //{
  548. // Debug.LogWarning(VARIABLE.Key);
  549. //}
  550. List<int> dressDataIDs = new List<int>();
  551. int index = 0;
  552. dressDataIDs.Add(PlayerManager.CloseIDDic[dressdataNames[index++]]);
  553. dressDataIDs.Add(PlayerManager.CloseIDDic[dressdataNames[index++]]);
  554. dressDataIDs.Add(PlayerManager.CloseIDDic[dressdataNames[index++]]);
  555. dressDataIDs.Add(PlayerManager.CloseIDDic[dressdataNames[index++]]);
  556. dressDataIDs.Add(PlayerManager.CloseIDDic[dressdataNames[index++]]);
  557. dressDataIDs.Add(PlayerManager.CloseIDDic[dressdataNames[index++]]);
  558. dressDataIDs.Add(PlayerManager.CloseIDDic[dressdataNames[index++]]);
  559. dressDataIDs.Add(PlayerManager.CloseIDDic[dressdataNames[index++]]);
  560. return dressDataIDs;
  561. }
  562. public static List<int> GetDressDataIDs(ISFSObject parameter)
  563. {
  564. List<int> ids = parameter.GetIntArray(InfoLabel.Close.GetHashString()).ToList();
  565. return ids;
  566. }
  567. public static List<string> GetDressData(SFSObject parameter)
  568. {
  569. List<int> ids = GetDressDataIDs(parameter);
  570. List<string> dressData = new List<string>();
  571. foreach (var id in ids)
  572. {
  573. dressData.Add(PlayerManager.CloseItemDic[id].ArmatureName);
  574. }
  575. return dressData;
  576. }
  577. public static List<string> GetDressData(XmlNode node = null)
  578. {
  579. XmlNode xmlNode;
  580. if (node == null)
  581. {
  582. xmlNode = PlayerNode.SelectSingleNode(PlayerConfigLabel.DressData);
  583. }
  584. else
  585. {
  586. xmlNode = node.SelectSingleNode(PlayerConfigLabel.DressData);
  587. }
  588. List<string> dataList = new List<string>();
  589. if (xmlNode != null && xmlNode.Attributes.Count == 12)
  590. {
  591. dataList.Add(xmlNode.Attributes[0].Value);
  592. dataList.Add(xmlNode.Attributes[1].Value);
  593. dataList.Add(xmlNode.Attributes[2].Value);
  594. dataList.Add(xmlNode.Attributes[3].Value);
  595. dataList.Add(xmlNode.Attributes[4].Value);
  596. dataList.Add(xmlNode.Attributes[5].Value);
  597. dataList.Add(xmlNode.Attributes[6].Value);
  598. dataList.Add(xmlNode.Attributes[7].Value);
  599. dataList.Add(xmlNode.Attributes[8].Value);
  600. dataList.Add(xmlNode.Attributes[9].Value);
  601. dataList.Add(xmlNode.Attributes[10].Value);
  602. dataList.Add(xmlNode.Attributes[11].Value);
  603. //dataList[8] = "长袖9左";
  604. //dataList[9] = "Empty";
  605. //dataList[10] = "长袖9右";
  606. //dataList[11] = "Empty";
  607. }
  608. else if(xmlNode != null && xmlNode.Attributes.Count == 8)
  609. {
  610. dataList.Add(xmlNode.Attributes[0].Value);
  611. dataList.Add(xmlNode.Attributes[1].Value);
  612. dataList.Add(xmlNode.Attributes[2].Value);
  613. dataList.Add(xmlNode.Attributes[3].Value);
  614. dataList.Add(xmlNode.Attributes[4].Value);
  615. dataList.Add(xmlNode.Attributes[5].Value);
  616. dataList.Add(xmlNode.Attributes[6].Value);
  617. dataList.Add(xmlNode.Attributes[7].Value);
  618. dataList.AddRange (GetSleeveListByTop(xmlNode.Attributes[4].Value));
  619. }
  620. else
  621. {
  622. float rate = Random.Range(0f, 1f);
  623. if (rate < 0.33f)
  624. {
  625. dataList.Add("脑壳1");
  626. dataList.Add("裙子1");
  627. dataList.Add("鞋子1");
  628. dataList.Add("头饰品1");
  629. dataList.Add("上衣1");
  630. dataList.Add("眼睛1");
  631. dataList.Add("嘴巴1");
  632. dataList.Add("Empty");
  633. dataList.Add("Empty");
  634. dataList.Add("短袖1左");
  635. dataList.Add("Empty");
  636. dataList.Add("短袖1右");
  637. }
  638. else if (rate < 0.66f)
  639. {
  640. dataList.Add("脑壳2");
  641. dataList.Add("裙子2");
  642. dataList.Add("鞋子2");
  643. dataList.Add("头饰品2");
  644. dataList.Add("上衣2");
  645. dataList.Add("眼睛2");
  646. dataList.Add("嘴巴2");
  647. dataList.Add("Empty");
  648. dataList.Add("Empty");
  649. dataList.Add("短袖2左");
  650. dataList.Add("Empty");
  651. dataList.Add("短袖2右");
  652. }
  653. else
  654. {
  655. dataList.Add("脑壳3");
  656. dataList.Add("裙子3");
  657. dataList.Add("鞋子3");
  658. dataList.Add("头饰品3");
  659. dataList.Add("上衣3");
  660. dataList.Add("眼睛3");
  661. dataList.Add("嘴巴3");
  662. dataList.Add("Empty");
  663. dataList.Add("Empty");
  664. dataList.Add("短袖2左");
  665. dataList.Add("Empty");
  666. dataList.Add("短袖2右");
  667. }
  668. }
  669. return dataList;
  670. }
  671. public static List<int> GetFlowerList()
  672. {
  673. List<int> list = new List<int>();
  674. XmlAttributeCollection attribute = PlayerNode.SelectSingleNode(PlayerConfigLabel.FlowerList).Attributes;
  675. return Auxiliary.StringToInts(' ', attribute[0].Value, list);
  676. }
  677. public static List<int> GetAchieveList()
  678. {
  679. return Auxiliary.StringToInts(' ', GetPlayerString(PlayerConfigLabel.AchieveList), new List<int>());
  680. }
  681. public static List<string> GetOfflineConfig()
  682. {
  683. TextAsset textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.OfflineConfig, Folder.Config);
  684. XmlDocument xmlDoc = new XmlDocument();
  685. xmlDoc.LoadXml(textAsset.text);
  686. XmlNode xmlNode = xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectSingleNode(ConfigLabel.ChildNode);
  687. List<string> strList = new List<string>()
  688. {
  689. xmlNode.Attributes[1].Value,
  690. xmlNode.Attributes[2].Value,
  691. xmlNode.Attributes[3].Value,
  692. };
  693. return strList;
  694. }
  695. public static List<double> GetAchieveData()
  696. {
  697. List<double> dataList = new List<double>();
  698. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[0].Value));
  699. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[1].Value));
  700. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[2].Value));
  701. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[3].Value));
  702. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[4].Value));
  703. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[5].Value));
  704. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[6].Value));
  705. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[7].Value));
  706. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[8].Value));
  707. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[9].Value));
  708. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[10].Value));
  709. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[11].Value));
  710. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[12].Value));
  711. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[13].Value));
  712. dataList.Add(double.Parse(PlayerNode.SelectSingleNode(PlayerConfigLabel.AchieveData).Attributes[14].Value));
  713. return dataList;
  714. }
  715. public static List<KV<int, int>> GetPlantList(XmlNode node = null)
  716. {
  717. List<KV<int, int>> list = new List<KV<int, int>>();
  718. XmlNode xmlNode;
  719. if (node == null)
  720. {
  721. xmlNode = PlayerNode.SelectSingleNode(PlayerConfigLabel.PlantList);
  722. }
  723. else
  724. {
  725. xmlNode = node.SelectSingleNode(PlayerConfigLabel.PlantList);
  726. }
  727. if (!string.IsNullOrEmpty(xmlNode.Attributes[0].Value))
  728. {
  729. string[] strings = xmlNode.Attributes[0].Value.Split(' ');
  730. for (int i = 0; i < strings.Length; i++)
  731. {
  732. list.Add(new KV<int, int>(int.Parse(strings[i].Split(',')[0]), int.Parse(strings[i].Split(',')[1])));
  733. }
  734. }
  735. return list;
  736. }
  737. public static List<XmlAttributeCollection> GetSkillList(XmlNode node = null)
  738. {
  739. List<XmlAttributeCollection> attributeList = new List<XmlAttributeCollection>();
  740. XmlNodeList xmlNodeList;
  741. if (node == null)
  742. {
  743. xmlNodeList = PlayerNode.SelectSingleNode(PlayerConfigLabel.SkillList).ChildNodes;
  744. }
  745. else
  746. {
  747. xmlNodeList = node.SelectSingleNode(PlayerConfigLabel.SkillList).ChildNodes;
  748. }
  749. for (int i = 0; i < xmlNodeList.Count; i++)
  750. {
  751. attributeList.Add(xmlNodeList[i].Attributes);
  752. }
  753. return attributeList;
  754. }
  755. public static XmlAttributeCollection GetVisitConfig()
  756. {
  757. TextAsset textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.VisitConfig, Folder.Config);
  758. XmlDocument xmlDoc = new XmlDocument();
  759. xmlDoc.LoadXml(textAsset.text);
  760. XmlNode xmlNode = xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectSingleNode(ConfigLabel.ChildNode);
  761. return xmlNode.Attributes;
  762. }
  763. public static XmlAttributeCollection GetPlazaRoomConfig()
  764. {
  765. TextAsset textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.PlazaroomConfig, Folder.Config);
  766. XmlDocument xmlDoc = new XmlDocument();
  767. xmlDoc.LoadXml(textAsset.text);
  768. XmlNode xmlNode = xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectSingleNode(ConfigLabel.ChildNode);
  769. return xmlNode.Attributes;
  770. }
  771. public static XmlAttributeCollection GetAwardConfig()
  772. {
  773. TextAsset textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.AwardConfig, Folder.Config);
  774. XmlDocument xmlDoc = new XmlDocument();
  775. xmlDoc.LoadXml(textAsset.text);
  776. XmlNode xmlNode = xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectSingleNode(ConfigLabel.ChildNode);
  777. return xmlNode.Attributes;
  778. }
  779. public static List<XmlAttributeCollection> GetIAPConfig()
  780. {
  781. TextAsset textAsset;
  782. XmlNodeList xmlNodeList;
  783. XmlDocument xmlDoc = new XmlDocument();
  784. List<XmlAttributeCollection> attributeList = new List<XmlAttributeCollection>();
  785. textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.IAPConfig, Folder.Config);
  786. xmlDoc.LoadXml(textAsset.text);
  787. xmlNodeList = xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectNodes(ConfigLabel.ChildNode);
  788. for (int i = 0; i < xmlNodeList.Count; i++)
  789. {
  790. attributeList.Add(xmlNodeList[i].Attributes);
  791. }
  792. return attributeList;
  793. }
  794. public static List<XmlAttributeCollection> GetSkillConfig()
  795. {
  796. TextAsset textAsset;
  797. XmlDocument xmlDoc = new XmlDocument();
  798. List<XmlNodeList> xmlNodeList = new List<XmlNodeList>();
  799. List<XmlAttributeCollection> attributeList = new List<XmlAttributeCollection>();
  800. textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.PackConfig, Folder.Config);
  801. xmlDoc.LoadXml(textAsset.text);
  802. xmlNodeList.Add(xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectNodes(ConfigLabel.ChildNode));
  803. textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.SkillConfig, Folder.Config);
  804. xmlDoc.LoadXml(textAsset.text);
  805. xmlNodeList.Add(xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectNodes(ConfigLabel.ChildNode));
  806. textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.AbilityConfig, Folder.Config);
  807. xmlDoc.LoadXml(textAsset.text);
  808. xmlNodeList.Add(xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectNodes(ConfigLabel.ChildNode));
  809. for (int i = 0; i < xmlNodeList.Count; i++)
  810. {
  811. for (int j = 0; j < xmlNodeList[i].Count; j++)
  812. {
  813. attributeList.Add(xmlNodeList[i][j].Attributes);
  814. }
  815. }
  816. return attributeList;
  817. }
  818. public static List<XmlAttributeCollection> GetSignConfig()
  819. {
  820. TextAsset textAsset;
  821. XmlNodeList xmlNodeList;
  822. XmlDocument xmlDoc = new XmlDocument();
  823. List<XmlAttributeCollection> attributeList = new List<XmlAttributeCollection>();
  824. textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.SigninConfig, Folder.Config);
  825. xmlDoc.LoadXml(textAsset.text);
  826. xmlNodeList = xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectNodes(ConfigLabel.ChildNode);
  827. for (int i = 0; i < xmlNodeList.Count; i++)
  828. {
  829. attributeList.Add(xmlNodeList[i].Attributes);
  830. }
  831. return attributeList;
  832. }
  833. public static List<XmlAttributeCollection> GetFlowerConfig()
  834. {
  835. TextAsset textAsset;
  836. XmlNodeList xmlNodeList;
  837. XmlDocument xmlDoc = new XmlDocument();
  838. List<XmlAttributeCollection> attributeList = new List<XmlAttributeCollection>();
  839. textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.FlowerConfig, Folder.Config);
  840. xmlDoc.LoadXml(textAsset.text);
  841. xmlNodeList = xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectNodes(ConfigLabel.ChildNode);
  842. for (int i = 0; i < xmlNodeList.Count; i++)
  843. {
  844. attributeList.Add(xmlNodeList[i].Attributes);
  845. }
  846. return attributeList;
  847. }
  848. public static List<XmlAttributeCollection> GetLotteryConfig()
  849. {
  850. TextAsset textAsset;
  851. XmlNodeList xmlNodeList;
  852. XmlDocument xmlDoc = new XmlDocument();
  853. List<XmlAttributeCollection> attributeList = new List<XmlAttributeCollection>();
  854. textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.LotteryConfig, Folder.Config);
  855. xmlDoc.LoadXml(textAsset.text);
  856. xmlNodeList = xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectNodes(ConfigLabel.ChildNode);
  857. for (int i = 0; i < xmlNodeList.Count; i++)
  858. {
  859. attributeList.Add(xmlNodeList[i].Attributes);
  860. }
  861. return attributeList;
  862. }
  863. public static List<XmlAttributeCollection> GetAchieveConfig()
  864. {
  865. TextAsset textAsset;
  866. XmlNodeList xmlNodeList;
  867. XmlDocument xmlDoc = new XmlDocument();
  868. List<XmlAttributeCollection> attributeList = new List<XmlAttributeCollection>();
  869. textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.AchieveConfig, Folder.Config);
  870. xmlDoc.LoadXml(textAsset.text);
  871. xmlNodeList = xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectNodes(ConfigLabel.ChildNode);
  872. for (int i = 0; i < xmlNodeList.Count; i++)
  873. {
  874. attributeList.Add(xmlNodeList[i].Attributes);
  875. }
  876. return attributeList;
  877. }
  878. public static List<XmlAttributeCollection> GetDressRoomConfig()
  879. {
  880. TextAsset textAsset;
  881. XmlNodeList xmlNodeList;
  882. XmlDocument xmlDoc = new XmlDocument();
  883. List<XmlAttributeCollection> attributeList = new List<XmlAttributeCollection>();
  884. textAsset = ResourceManager.Load<TextAsset>(ResourceLabel.DressroomConfig, Folder.Config);
  885. xmlDoc.LoadXml(textAsset.text);
  886. xmlNodeList = xmlDoc.SelectSingleNode(ConfigLabel.RootNode).SelectNodes(ConfigLabel.ChildNode);
  887. for (int i = 0; i < xmlNodeList.Count; i++)
  888. {
  889. attributeList.Add(xmlNodeList[i].Attributes);
  890. }
  891. return attributeList;
  892. }
  893. public static XmlDocument GetXmlDocument(string ConfigName)
  894. {
  895. TextAsset textAsset = ResourceManager.Load<TextAsset>(ConfigName, Folder.Config);
  896. XmlDocument xmlDocument = new XmlDocument();
  897. xmlDocument.LoadXml(textAsset.text);
  898. return xmlDocument;
  899. }
  900. //玩家存档版本大于默认存档版本时需要清空
  901. //玩家存档版本小于默认存档版本时需要合并
  902. //玩家存档版本等于PlayerConfigResetVersion时需要标记为重玩
  903. public static XmlDocument MergeXML(int nativeVersion, XmlDocument nativeDoc, XmlDocument defaultDoc)
  904. {
  905. if (nativeVersion < 0)
  906. {
  907. Debug.LogWarning("UpdateArchive to 0");
  908. To0(nativeDoc, defaultDoc);
  909. }
  910. if (nativeVersion < 1)
  911. {
  912. Debug.LogWarning("UpdateArchive to 1");
  913. To1(nativeDoc, defaultDoc);
  914. }
  915. if (nativeVersion < 2)
  916. {
  917. Debug.LogWarning("UpdateArchive to 2");
  918. To2(nativeDoc, defaultDoc);
  919. }
  920. if (nativeVersion < 3)
  921. {
  922. Debug.LogWarning("UpdateArchive to 3");
  923. To3(nativeDoc, defaultDoc);
  924. }
  925. if (nativeVersion < 4)
  926. {
  927. Debug.LogWarning("UpdateArchive to 4");
  928. To4(nativeDoc, defaultDoc);
  929. }
  930. if (nativeVersion < 5)
  931. {
  932. Debug.LogWarning("UpdateArchive to 5");
  933. To5(nativeDoc, defaultDoc);
  934. }
  935. if (nativeVersion < 6)
  936. {
  937. Debug.LogWarning("UpdateArchive to 6");
  938. To6(nativeDoc, defaultDoc);
  939. }
  940. if (nativeVersion < 7)
  941. {
  942. Debug.LogWarning("UpdateArchive to 7");
  943. To7(nativeDoc, defaultDoc);
  944. }
  945. if (nativeVersion < 8)
  946. {
  947. Debug.LogWarning("UpdateArchive to 8");
  948. To8(nativeDoc, defaultDoc);
  949. }
  950. if (nativeVersion < 9)
  951. {
  952. Debug.LogWarning("UpdateArchive to 9");
  953. To9(nativeDoc, defaultDoc);
  954. }
  955. if (nativeVersion < 10)
  956. {
  957. Debug.LogWarning("UpdateArchive to 10");
  958. To10(nativeDoc, defaultDoc);
  959. }
  960. if (nativeVersion < 11)
  961. {
  962. Debug.LogWarning("UpdateArchive to 11");
  963. To11(nativeDoc, defaultDoc);
  964. }
  965. if (nativeVersion < 12)
  966. {
  967. Debug.LogWarning("UpdateArchive to 12");
  968. To12(nativeDoc, defaultDoc);
  969. }
  970. return nativeDoc;
  971. }
  972. public static XmlDocument To0(XmlDocument nativeDoc, XmlDocument defaultDoc)
  973. {
  974. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 0.ToString();
  975. XmlNode xmlNode1 = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.ADPlayTime);
  976. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode1, true));
  977. return nativeDoc;
  978. }
  979. public static XmlDocument To1(XmlDocument nativeDoc, XmlDocument defaultDoc)
  980. {
  981. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 1.ToString();
  982. XmlNode xmlNode1 = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.SerialNumber);
  983. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode1, true));
  984. return nativeDoc;
  985. }
  986. public static XmlDocument To2(XmlDocument nativeDoc, XmlDocument defaultDoc)
  987. {
  988. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 2.ToString();
  989. XmlNode xmlNode1 = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.NotificationIndex);
  990. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode1, true));
  991. return nativeDoc;
  992. }
  993. public static XmlDocument To3(XmlDocument nativeDoc, XmlDocument defaultDoc)
  994. {
  995. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 3.ToString();
  996. XmlNode xmlNode1 = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.NickName);
  997. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode1, true));
  998. return nativeDoc;
  999. }
  1000. public static XmlDocument To4(XmlDocument nativeDoc, XmlDocument defaultDoc)
  1001. {
  1002. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 4.ToString();
  1003. XmlNode xmlNode = nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.DressData);
  1004. XmlAttribute attribute = xmlNode.Attributes.Append (nativeDoc.CreateAttribute (PlayerConfigLabel.LeftLongSleeveSlot));
  1005. attribute.Value="Empty";
  1006. attribute = xmlNode.Attributes.Append (nativeDoc.CreateAttribute (PlayerConfigLabel.LeftShortSleeveSlot));
  1007. attribute.Value="Empty";
  1008. attribute = xmlNode.Attributes.Append (nativeDoc.CreateAttribute (PlayerConfigLabel.RightLongSleeveSlot));
  1009. attribute.Value="Empty";
  1010. attribute = xmlNode.Attributes.Append (nativeDoc.CreateAttribute (PlayerConfigLabel.RightShortSleeveSlot));
  1011. attribute.Value="Empty";
  1012. List<string> sleeveList = GetSleeveListByTop (xmlNode.Attributes [4].Value);
  1013. xmlNode.Attributes [8].Value = sleeveList[0];
  1014. xmlNode.Attributes [9].Value = sleeveList[1];
  1015. xmlNode.Attributes [10].Value = sleeveList[2];
  1016. xmlNode.Attributes [11].Value = sleeveList[3];
  1017. return nativeDoc;
  1018. }
  1019. public static List<string> GetSleeveListByTop(string topName)
  1020. {
  1021. List<string> sleeveList = new List<string>() {"Empty", "Empty", "Empty", "Empty"};
  1022. if (topName == "上衣1")
  1023. {
  1024. sleeveList[1] = "短袖1左";
  1025. sleeveList[3] = "短袖1右";
  1026. }
  1027. else if (topName == "上衣2")
  1028. {
  1029. sleeveList[1] = "短袖2左";
  1030. sleeveList[3] = "短袖2右";
  1031. }
  1032. else if (topName == "上衣3")
  1033. {
  1034. sleeveList[1] = "短袖2左";
  1035. sleeveList[3] = "短袖2右";
  1036. }
  1037. else if (topName == "上衣5")
  1038. {
  1039. sleeveList[1] = "短袖2左";
  1040. sleeveList[3] = "短袖2右";
  1041. }
  1042. else if (topName == "上衣6")
  1043. {
  1044. sleeveList[1] = "短袖6左";
  1045. sleeveList[3] = "短袖6右";
  1046. }
  1047. else if (topName == "上衣7")
  1048. {
  1049. sleeveList[1] = "短袖7左";
  1050. sleeveList[3] = "短袖7右";
  1051. }
  1052. else if (topName == "上衣7(粉)")
  1053. {
  1054. sleeveList[1] = "短袖7粉左";
  1055. sleeveList[3] = "短袖7粉右";
  1056. }
  1057. else if (topName == "上衣12")
  1058. {
  1059. sleeveList[1] = "短袖12左";
  1060. sleeveList[3] = "短袖12右";
  1061. }
  1062. else if (topName == "上衣13")
  1063. {
  1064. sleeveList[1] = "短袖13左";
  1065. sleeveList[3] = "短袖13右";
  1066. }
  1067. else if (topName == "上衣13(紫)")
  1068. {
  1069. sleeveList[1] = "短袖13蓝左";
  1070. sleeveList[3] = "短袖13蓝右";
  1071. }
  1072. else
  1073. {
  1074. sleeveList[0] = "长袖9左";
  1075. sleeveList[2] = "长袖9右";
  1076. }
  1077. return sleeveList;
  1078. }
  1079. public static XmlDocument To5(XmlDocument nativeDoc, XmlDocument defaultDoc)
  1080. {
  1081. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 5.ToString();
  1082. return nativeDoc;
  1083. }
  1084. public static XmlDocument To6(XmlDocument nativeDoc, XmlDocument defaultDoc)
  1085. {
  1086. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 6.ToString();
  1087. XmlNode xmlNode1 = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.NewFlowerFlag);
  1088. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode1, true));
  1089. return nativeDoc;
  1090. }
  1091. public static XmlDocument To7(XmlDocument nativeDoc, XmlDocument defaultDoc)
  1092. {
  1093. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 7.ToString();
  1094. XmlNode xmlNode1 = nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.FlowerList);
  1095. string[] flowerIDs= xmlNode1.Attributes[0].Value.Split(' ');
  1096. xmlNode1 = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.FlowerAmtList);
  1097. xmlNode1.Attributes[0].Value = "";
  1098. foreach (var flowerID in flowerIDs)
  1099. {
  1100. xmlNode1.Attributes[0].Value += " " + "1";
  1101. }
  1102. xmlNode1.Attributes[0].Value = xmlNode1.Attributes[0].Value.TrimStart();
  1103. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode1, true));
  1104. return nativeDoc;
  1105. }
  1106. public static XmlDocument To8(XmlDocument nativeDoc, XmlDocument defaultDoc)
  1107. {
  1108. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 8.ToString();
  1109. XmlNode xmlNode0 = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.TutorialPlazaRoom);
  1110. XmlNode xmlNode1 = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.TutorialIndexPlazaRoom);
  1111. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode0, true));
  1112. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode1, true));
  1113. return nativeDoc;
  1114. }
  1115. public static XmlDocument To9(XmlDocument nativeDoc, XmlDocument defaultDoc)
  1116. {
  1117. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 9.ToString();
  1118. XmlNode xmlNode = nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.AchieveData);
  1119. xmlNode.Attributes.Append(nativeDoc.CreateAttribute(PlayerConfigLabel.CreateRoomAmt));
  1120. xmlNode.Attributes.Append(nativeDoc.CreateAttribute(PlayerConfigLabel.CreateChestAmt));
  1121. xmlNode.Attributes.Append(nativeDoc.CreateAttribute(PlayerConfigLabel.CreateLuckyChestAmt));
  1122. xmlNode.Attributes.Append(nativeDoc.CreateAttribute(PlayerConfigLabel.CreateGuessColorChestAmt));
  1123. xmlNode.Attributes.Append(nativeDoc.CreateAttribute(PlayerConfigLabel.CreateGuessNumberChestAmt));
  1124. xmlNode.Attributes.Append(nativeDoc.CreateAttribute(PlayerConfigLabel.GetChestAwardAmt));
  1125. xmlNode.Attributes[9].Value = "0";
  1126. xmlNode.Attributes[10].Value = "0";
  1127. xmlNode.Attributes[11].Value = "0";
  1128. xmlNode.Attributes[12].Value = "0";
  1129. xmlNode.Attributes[13].Value = "0";
  1130. xmlNode.Attributes[14].Value = "0";
  1131. return nativeDoc;
  1132. }
  1133. public static XmlDocument To10(XmlDocument nativeDoc, XmlDocument defaultDoc)
  1134. {
  1135. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 10.ToString();
  1136. ChestManager.ClearRefundAndOperateData(nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode));
  1137. return nativeDoc;
  1138. }
  1139. public static XmlDocument To11(XmlDocument nativeDoc, XmlDocument defaultDoc)
  1140. {
  1141. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 11.ToString();
  1142. XmlNode xmlNode = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.ReplayVersion);
  1143. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode, true));
  1144. return nativeDoc;
  1145. }
  1146. public static XmlDocument To12(XmlDocument nativeDoc, XmlDocument defaultDoc)
  1147. {
  1148. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.Version).Attributes[0].Value = 12.ToString();
  1149. XmlNode xmlNode = defaultDoc.SelectSingleNode(PlayerConfigLabel.RootNode).SelectSingleNode(PlayerConfigLabel.ExtraSlot);
  1150. nativeDoc.SelectSingleNode(PlayerConfigLabel.RootNode).AppendChild(nativeDoc.ImportNode(xmlNode, true));
  1151. return nativeDoc;
  1152. }
  1153. }