AchieveManager.cs 15 KB

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. using UnityEngine.Events;
  4. using System;
  5. using System.Xml;
  6. using System.Text;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using Object = UnityEngine.Object;
  10. public enum AchieveType
  11. {
  12. TotalPerson,
  13. ElfLevel,
  14. GardenLevel,
  15. AdAmt,
  16. SkillAmt,
  17. SignAmt,
  18. CloseAmt,
  19. ShareAmt,
  20. FlowerAmt,
  21. MiniGameAmt,
  22. TotalCoin,
  23. FlowerCoin,
  24. CurrentCoin,
  25. CostDiamond,
  26. CreateRoomAmt,
  27. CreateChestAmt,
  28. CreateLuckyChestAmt,
  29. CreateGuessColorChestAmt,
  30. CreateGuessNumberChestAmt,
  31. GetChestAwardAmt,
  32. }
  33. public class Achieve
  34. {
  35. #region Config
  36. private static string IDPrefix = "Achieve";
  37. public string FullID
  38. {
  39. get
  40. {
  41. return IDPrefix + ID;
  42. }
  43. }
  44. public string Desc
  45. {
  46. get
  47. {
  48. return Language.GetStr("AchieveDesc", FullID);
  49. }
  50. }
  51. public string Name
  52. {
  53. get
  54. {
  55. return Language.GetStr("AchieveName", FullID);
  56. }
  57. }
  58. public Sprite Sprite
  59. {
  60. get { return ResourceManager.LoadSprite(SpriteName, Folder.UI); }
  61. }
  62. public double CurrentValue
  63. {
  64. get { return currentValue; }
  65. set
  66. {
  67. currentValue = value;
  68. Slider.value = (float)(currentValue / TargetValue);
  69. if (currentValue >= TargetValue)
  70. {
  71. ToComplete();
  72. }
  73. else
  74. {
  75. ToProcess(currentValue);
  76. }
  77. }
  78. }
  79. public double currentValue;
  80. public int ID;
  81. public string SpriteName;
  82. public int Index;
  83. public int Parent;
  84. public float Person;
  85. public float CoinPerson;
  86. public float DiamondOnce;
  87. public bool Lock = true;
  88. public bool Delete;
  89. public bool Complete;
  90. public double TargetValue;
  91. public Achieve PostAchieve;
  92. public AchieveType AchieveType;
  93. public Text Tit;
  94. public Text Lab;
  95. public Text BtnLab;
  96. public Slider Slider;
  97. public Image Image;
  98. public Button Button;
  99. public Transform AchieveItem;
  100. #endregion
  101. public Achieve(XmlAttributeCollection attribute)
  102. {
  103. SpriteName = attribute[11].Value;
  104. Delete = Auxiliary.StringToBool(attribute[7].Value, false);
  105. Parent = Auxiliary.StringToInt(attribute[6].Value, -1);
  106. AchieveType = TypeParse(attribute[4].Value);
  107. ID = int.Parse(attribute[0].Value);
  108. Index = int.Parse(attribute[1].Value) - 1;
  109. TargetValue = double.Parse(attribute[5].Value);
  110. Person = Auxiliary.StringToFloat(attribute[10].Value, 0);
  111. CoinPerson = Auxiliary.StringToFloat(attribute[9].Value, 0);
  112. DiamondOnce = Auxiliary.StringToFloat(attribute[8].Value, 0);
  113. AchieveManager.AchieveDic.Add(ID, this);
  114. if (Parent != -1)
  115. {
  116. AchieveManager.AchieveDic[Parent].PostAchieve = this;
  117. }
  118. }
  119. public void Init()
  120. {
  121. AchieveItem = ResourceManager.GetAchieveItem();
  122. Dictionary<string, Transform> dic = new Dictionary<string, Transform>();
  123. Auxiliary.CompileDic(AchieveItem, dic);
  124. Tit = dic["Tit"].GetComponent<Text>();
  125. Lab = dic["Lab"].GetComponent<Text>();
  126. Slider = dic["Slider"].GetComponent<Slider>();
  127. Image = dic["Icon"].GetComponent<Image>();
  128. Button = dic["Btn"].GetComponent<Button>();
  129. BtnLab = dic["BtnLab"].GetComponent<Text>();
  130. Lab.text = GetDescription(Desc, TargetValue);
  131. Image.sprite = Sprite;
  132. AchieveItem.SetSiblingIndex(Index);
  133. Button.onClick.RemoveAllListeners();
  134. Button.onClick.AddListener(GetAward);
  135. LanguageManager.Add(Tit, new MulLanStr("AchieveName", FullID));
  136. if (Lock)
  137. {
  138. UpdateStatus();
  139. AchieveManager.DeleDic.Add(AchieveType, UpdateStatus);
  140. }
  141. else
  142. {
  143. ToFinish();
  144. }
  145. }
  146. public void GetAward()
  147. {
  148. Lock = false;
  149. Complete = false;
  150. AchieveManager.UpdateHint();
  151. Manager.AddDiamond(DiamondOnce, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.Achieve);
  152. Manager.SkillPerson += Person;
  153. Manager.SkillCoinPerson += CoinPerson;
  154. AudioManager.PlayClip(Clip.CurrentClip);
  155. AchieveManager.DeleDic.Remove(AchieveType);
  156. if (Delete)
  157. {
  158. ResourceManager.Save(AchieveItem);
  159. AchieveItem = null;
  160. if (PostAchieve != null)
  161. {
  162. PostAchieve.Init();
  163. }
  164. }
  165. else
  166. {
  167. ToFinish();
  168. }
  169. }
  170. public void UpdateStatus()
  171. {
  172. if (AchieveType == AchieveType.TotalPerson)
  173. {
  174. UpdateStatus(Manager.TotalPerson);
  175. }
  176. else if (AchieveType == AchieveType.ElfLevel)
  177. {
  178. UpdateStatus(Manager.ElfLevel);
  179. }
  180. else if (AchieveType == AchieveType.GardenLevel)
  181. {
  182. UpdateStatus(Manager.Level);
  183. }
  184. else if (AchieveType == AchieveType.AdAmt)
  185. {
  186. UpdateStatus(Manager.AdAmt);
  187. }
  188. else if (AchieveType == AchieveType.SkillAmt)
  189. {
  190. UpdateStatus(Manager.SkillAmt);
  191. }
  192. else if (AchieveType == AchieveType.SignAmt)
  193. {
  194. UpdateStatus(Manager.SignAmt);
  195. }
  196. else if (AchieveType == AchieveType.ShareAmt)
  197. {
  198. UpdateStatus(Manager.ShareAmt);
  199. }
  200. else if (AchieveType == AchieveType.FlowerAmt)
  201. {
  202. UpdateStatus(GardenManager.MyFlower);
  203. }
  204. else if (AchieveType == AchieveType.MiniGameAmt)
  205. {
  206. UpdateStatus(Manager.MiniGameAmt);
  207. }
  208. else if (AchieveType == AchieveType.TotalCoin)
  209. {
  210. UpdateStatus(Manager.TotalCoin);
  211. }
  212. else if (AchieveType == AchieveType.FlowerCoin)
  213. {
  214. UpdateStatus(Manager.FlowerCoin);
  215. }
  216. else if (AchieveType == AchieveType.CurrentCoin)
  217. {
  218. UpdateStatus(Manager.Coin);
  219. }
  220. else if (AchieveType == AchieveType.CostDiamond)
  221. {
  222. UpdateStatus(Manager.CostDiamond);
  223. }
  224. else if (AchieveType == AchieveType.CloseAmt)
  225. {
  226. UpdateStatus(Manager.CloseAmt);
  227. }
  228. else if (AchieveType == AchieveType.CreateRoomAmt)
  229. {
  230. UpdateStatus(Manager.CreateRoomAmt);
  231. }
  232. else if (AchieveType == AchieveType.CreateChestAmt)
  233. {
  234. UpdateStatus(Manager.CreateChestAmt);
  235. }
  236. else if (AchieveType == AchieveType.CreateLuckyChestAmt)
  237. {
  238. UpdateStatus(Manager.CreateLuckyChestAmt);
  239. }
  240. else if (AchieveType == AchieveType.CreateGuessColorChestAmt)
  241. {
  242. UpdateStatus(Manager.CreateGuessColorChestAmt);
  243. }
  244. else if (AchieveType == AchieveType.CreateGuessNumberChestAmt)
  245. {
  246. UpdateStatus(Manager.CreateGuessNumberChestAmt);
  247. }
  248. else if (AchieveType == AchieveType.GetChestAwardAmt)
  249. {
  250. UpdateStatus(Manager.GetChestAwardAmt);
  251. }
  252. else
  253. {
  254. throw new Exception();
  255. }
  256. }
  257. public void UpdateStatus(double value)
  258. {
  259. CurrentValue = value;
  260. }
  261. public void ToFinish()
  262. {
  263. Slider.value = 1;
  264. Complete = false;
  265. Button.interactable = false;
  266. Button.image.material = null;
  267. LanguageManager.Add(BtnLab, new MulLanStr("Object", "AchieveItem_BtnLab2"));
  268. }
  269. public void ToProcess(double value)
  270. {
  271. Complete = false;
  272. Button.interactable = false;
  273. Button.image.material = Lib.GrayMat;
  274. AchieveManager.UpdateHint();
  275. List<object> objList = new List<object>();
  276. objList.Add(new MulLanStr("Object", "AchieveItem_BtnLab0"));
  277. objList.Add("\n");
  278. if (!DiamondOnce.Equal(0))
  279. {
  280. objList.Add(LanguageLabel.DiamondSprite + DiamondOnce.ToString("0") + " ");
  281. }
  282. if (!CoinPerson.Equal(0))
  283. {
  284. objList.Add(new MulLanStr("Common", "CoinPerson"));
  285. objList.Add("+");
  286. objList.Add(CoinPerson.ToString("0") + " ");
  287. }
  288. if (!Person.Equal(0))
  289. {
  290. objList.Add(new MulLanStr("Common", "Person"));
  291. objList.Add("+");
  292. objList.Add(Person.ToString("0") + " ");
  293. }
  294. LanguageManager.Add(BtnLab, objList.ToArray());
  295. }
  296. public void ToComplete()
  297. {
  298. if (Complete)
  299. {
  300. return;
  301. }
  302. Complete = true;
  303. Button.interactable = true;
  304. Button.image.material = null;
  305. AchieveManager.UpdateHint();
  306. List<object> objList = new List<object>();
  307. objList.Add(new MulLanStr("Object", "AchieveItem_BtnLab1"));
  308. objList.Add("\n");
  309. if (!DiamondOnce.Equal(0))
  310. {
  311. objList.Add(LanguageLabel.DiamondSprite + DiamondOnce.ToString("0") + " ");
  312. }
  313. if (!CoinPerson.Equal(0))
  314. {
  315. objList.Add(new MulLanStr("Common", "CoinPerson"));
  316. objList.Add("+");
  317. objList.Add(CoinPerson.ToString("0") + " ");
  318. }
  319. if (!Person.Equal(0))
  320. {
  321. objList.Add(new MulLanStr("Common", "Person"));
  322. objList.Add("+");
  323. objList.Add(Person.ToString("0") + " ");
  324. }
  325. LanguageManager.Add(BtnLab, objList.ToArray());
  326. }
  327. public AchieveType TypeParse(string str)
  328. {
  329. int integer = int.Parse(str);
  330. if (integer == 1)
  331. {
  332. return AchieveType.GardenLevel;
  333. }
  334. else if (integer == 2)
  335. {
  336. return AchieveType.CurrentCoin;
  337. }
  338. else if (integer == 3)
  339. {
  340. return AchieveType.TotalCoin;
  341. }
  342. else if (integer == 4)
  343. {
  344. return AchieveType.ElfLevel;
  345. }
  346. else if (integer == 5)
  347. {
  348. return AchieveType.FlowerAmt;
  349. }
  350. else if (integer == 6)
  351. {
  352. return AchieveType.TotalPerson;
  353. }
  354. else if (integer == 7)
  355. {
  356. return AchieveType.SkillAmt;
  357. }
  358. else if (integer == 8)
  359. {
  360. return AchieveType.AdAmt;
  361. }
  362. else if (integer == 9)
  363. {
  364. return AchieveType.SignAmt;
  365. }
  366. else if (integer == 10)
  367. {
  368. return AchieveType.ShareAmt;
  369. }
  370. else if (integer == 11)
  371. {
  372. return AchieveType.MiniGameAmt;
  373. }
  374. else if (integer == 12)
  375. {
  376. return AchieveType.FlowerCoin;
  377. }
  378. else if (integer == 13)
  379. {
  380. return AchieveType.CostDiamond;
  381. }
  382. else if (integer == 14)
  383. {
  384. return AchieveType.CloseAmt;
  385. }
  386. else if (integer == 15)
  387. {
  388. return AchieveType.CreateRoomAmt;
  389. }
  390. else if (integer == 16)
  391. {
  392. return AchieveType.CreateChestAmt;
  393. }
  394. else if (integer == 17)
  395. {
  396. return AchieveType.CreateLuckyChestAmt;
  397. }
  398. else if (integer == 18)
  399. {
  400. return AchieveType.CreateGuessColorChestAmt;
  401. }
  402. else if (integer == 19)
  403. {
  404. return AchieveType.CreateGuessNumberChestAmt;
  405. }
  406. else if (integer == 20)
  407. {
  408. return AchieveType.GetChestAwardAmt;
  409. }
  410. else
  411. {
  412. throw new Exception();
  413. }
  414. }
  415. public static string GetDescription(string desc, double value)
  416. {
  417. return desc.Replace(LanguageLabel.Value, Auxiliary.ShrinkNumberStr(value, 0));
  418. }
  419. }
  420. public class AchieveManager : Regist
  421. {
  422. #region 变量
  423. public static Dictionary<int, Achieve> AchieveDic = new Dictionary<int, Achieve>();
  424. public static Dictionary<AchieveType, UnityAction<double>> DeleDic = new Dictionary<AchieveType, UnityAction<double>>();
  425. public static AchieveManager Instance;
  426. #endregion
  427. public override void FirstInit()
  428. {
  429. Instance = this;
  430. List<XmlAttributeCollection> attributeList = ConfigManager.GetAchieveConfig();
  431. for (int i = 0; i < attributeList.Count; i++)
  432. {
  433. new Achieve(attributeList[i]);
  434. }
  435. List<int> achieveList = ConfigManager.GetAchieveList();
  436. for (int i = 0; i < achieveList.Count; i++)
  437. {
  438. AchieveDic[achieveList[i]].Lock = false;
  439. }
  440. foreach (var kv in AchieveDic)
  441. {
  442. if (kv.Value.Lock)
  443. {
  444. if (kv.Value.Parent == -1 || !AchieveDic[kv.Value.Parent].Lock)
  445. {
  446. kv.Value.Init();
  447. }
  448. }
  449. else
  450. {
  451. if (!kv.Value.Delete)
  452. {
  453. kv.Value.Init();
  454. }
  455. }
  456. }
  457. }
  458. public override void SecondInit()
  459. {
  460. UpdateHint();
  461. }
  462. public static void UpdateHint()
  463. {
  464. if (TutorialManager.NewplayerTutorial)
  465. {
  466. return;
  467. }
  468. TweenOutline tween = ResourceManager.Get<Outline>("C_Achieve").GetTweenOutline();
  469. if (tween == null)
  470. {
  471. return;
  472. }
  473. foreach (var kv in AchieveDic)
  474. {
  475. if (kv.Value.Complete)
  476. {
  477. if (tween.InPause)
  478. {
  479. tween.Resume();
  480. tween.Target.enabled = true;
  481. }
  482. else
  483. {
  484. tween.StartForward();
  485. }
  486. return;
  487. }
  488. }
  489. tween.Target.enabled = false;
  490. tween.Pause();
  491. }
  492. public static void UpdateStatus(AchieveType type, double value)
  493. {
  494. UnityAction<double> action;
  495. if (DeleDic.TryGetValue(type, out action))
  496. {
  497. DeleDic[type].SafeInvoke(value);
  498. }
  499. }
  500. private static int MaxDisplayAmt = 4;
  501. public static void OpenAchievePanel()
  502. {
  503. TweenRoot tweenRoot = ResourceManager.Get("M_Achieve0").TweenForVec();
  504. AudioManager.PlayClip(Clip.BtnClip);
  505. Achieve completedAchieve = null;
  506. foreach (var achieve in AchieveDic.Values)
  507. {
  508. if (achieve.Complete)
  509. {
  510. completedAchieve = achieve;
  511. break;
  512. }
  513. }
  514. if (completedAchieve != null)
  515. {
  516. tweenRoot.AddEventOnetime
  517. (
  518. EventType.ForwardFinish,
  519. () =>
  520. {
  521. ScrollRect scrollRect = ResourceManager.Get<ScrollRect>("M_Scrr");
  522. int index = completedAchieve.AchieveItem.GetSiblingIndex();
  523. if (index < scrollRect.content.childCount - MaxDisplayAmt)
  524. {
  525. scrollRect.Locate(index, 0.25f, Curve.EaseOutQuad, LocatePos.Up);
  526. }
  527. else
  528. {
  529. scrollRect.Locate(scrollRect.content.childCount-1, 0.25f, Curve.EaseOutQuad, LocatePos.Down);
  530. }
  531. }
  532. );
  533. }
  534. }
  535. }