ChestMge.cs 17 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Text;
  7. using System.Xml;
  8. using Sfs2X.Entities.Data;
  9. using UnityEngine;
  10. using UnityEngine.UI;
  11. using Random = UnityEngine.Random;
  12. public class ChestData
  13. {
  14. #region Config
  15. public int Value;
  16. public int Round;
  17. public int RemainValue;
  18. public int RemainRound;
  19. public int DatabaseRoomID;
  20. public long ID;
  21. public long Owner;
  22. public DateTime ActivatedTime;
  23. public ChestType ChestType;
  24. public Vector3 Position;
  25. public static int SystemRoomDatabaseID = 1;
  26. private static bool Initialized;
  27. //private static float XMin;
  28. //private static float XMax;
  29. //private static float YMin;
  30. //private static float YMax;
  31. private static Vector3 DefaultPosition;
  32. private static Vector3 ChestDepthOffset = new Vector3(0, 0, 0.98f);
  33. #endregion
  34. public ChestData(ISFSObject arg)
  35. {
  36. if (!Initialized)
  37. {
  38. Initialize();
  39. }
  40. ID = arg.GetLong(gd_chest.ID);
  41. Value = arg.GetInt(gd_chest.Value);
  42. Round = arg.GetInt(gd_chest.Round);
  43. RemainValue = arg.GetInt(gd_chest.RemainValue);
  44. RemainRound = arg.GetInt(gd_chest.RemainRound);
  45. DatabaseRoomID = arg.GetInt(gd_chest.DatabaseRoomID);
  46. Owner = arg.GetLong(gd_chest.Owner);
  47. ActivatedTime = DateUtil.GetTimeFromSecends(arg.GetLong(gd_chest.ActivatedTime).ToString());
  48. ChestType = (ChestType) arg.GetInt(gd_chest.Type);
  49. Vector3 defaultPosition = DefaultPosition + ChestDepthOffset;
  50. if (arg.ContainsKey(gd_chest.Position))
  51. {
  52. string vectorStr = arg.GetUtfString(gd_chest.Position);
  53. if (vectorStr == "null")
  54. {
  55. Position = defaultPosition;
  56. }
  57. else
  58. {
  59. Position = arg.GetUtfString(gd_chest.Position).StringToVector() + ChestDepthOffset;
  60. }
  61. }
  62. else
  63. {
  64. Position = defaultPosition;
  65. }
  66. }
  67. private static void Initialize()
  68. {
  69. Initialized = true;
  70. DefaultPosition = ManaReso.Get("PlazaRoomChestPos").position;
  71. //XMin = ManaReso.Get("ChestLowerLeft").position.x;
  72. //YMin = ManaReso.Get("ChestLowerLeft").position.y;
  73. //XMax = ManaReso.Get("ChestUpperRight").position.x;
  74. //YMax = ManaReso.Get("ChestUpperRight").position.y;
  75. }
  76. }
  77. public class ChestOperateData
  78. {
  79. public long ChestID;
  80. public bool Received;
  81. public int DatabaseRoomID;
  82. public int? GuessedAmt;
  83. public DateTime? LastActivatedTime; //只有系统宝箱才用
  84. public ChestOperateData(string str)
  85. {
  86. string[] strings = str.Split('|');
  87. ChestID = long.Parse(strings[0]);
  88. DatabaseRoomID = int.Parse(strings[1]);
  89. Received = int.Parse(strings[2]).ToBool();
  90. if (strings.Length > 3)
  91. {
  92. GuessedAmt = int.Parse(strings[3]);
  93. }
  94. if (strings.Length > 4)
  95. {
  96. LastActivatedTime = DateUtil.GetTimeFromSecends(strings[4]);
  97. }
  98. }
  99. public ChestOperateData(bool received, long chestID, int databaseRoomID)
  100. {
  101. Received = received;
  102. ChestID = chestID;
  103. DatabaseRoomID = databaseRoomID;
  104. }
  105. public override string ToString()
  106. {
  107. StringBuilder stringBuilder = new StringBuilder();
  108. stringBuilder.Append(ChestID);
  109. stringBuilder.Append('|' + DatabaseRoomID);
  110. if (GuessedAmt != null)
  111. {
  112. stringBuilder.Append('|' + GuessedAmt);
  113. }
  114. if (LastActivatedTime != null)
  115. {
  116. stringBuilder.Append('|' + LastActivatedTime.ToString());
  117. }
  118. return stringBuilder.ToString();
  119. }
  120. }
  121. public class ChestMge : Regist
  122. {
  123. #region Config
  124. public static int PlayerMaxGuessAmt = 3;
  125. private static Text Desc;
  126. private static Text BtnLab;
  127. private static Text SliderValueLab;
  128. private static Slider Slider;
  129. private static Button Btn;
  130. private static InputField InputField;
  131. private static string RefundNodeName = "Refund";
  132. private static string ReceivedNodeName = "Received";
  133. public static List<PlazaRoomChest> PlazaRoomChests = new List<PlazaRoomChest>();
  134. public static List<int> RefundRoomIDs = new List<int>();
  135. public static Dictionary<long, ChestOperateData> OperateDataDictionary = new Dictionary<long, ChestOperateData>();
  136. #endregion
  137. public override void RegistValueA()
  138. {
  139. XmlNodeList RefundNodes = ManaData.PlayerNode.SelectNodes(RefundNodeName);
  140. XmlNodeList ReceivedNodes = ManaData.PlayerNode.SelectNodes(ReceivedNodeName);
  141. for (int i = 0; i < RefundNodes.Count; i++)
  142. {
  143. RefundRoomIDs.Add(int.Parse(RefundNodes[i].InnerText));
  144. }
  145. for (int i = 0; i < ReceivedNodes.Count; i++)
  146. {
  147. ChestOperateData chestOperateData = new ChestOperateData(ReceivedNodes[i].InnerText);
  148. OperateDataDictionary.Add(chestOperateData.ChestID, chestOperateData);
  149. }
  150. //foreach (var VARIABLE in RefundRoomIDs)
  151. //{
  152. // Debug.LogWarning("refund " + VARIABLE);
  153. //}
  154. //foreach (var VARIABLE in ChestRoomDictionary)
  155. //{
  156. // Debug.LogWarning("received " + VARIABLE.Key);
  157. //}
  158. CheckRefund();
  159. GetChestExpireStatus();
  160. }
  161. public override void RegistReference()
  162. {
  163. Btn = ManaReso.Get<Button>("Yb_Btn");
  164. Desc = ManaReso.Get<Text>("Yb_Desc");
  165. Slider = ManaReso.Get<Slider>("Yb_Slider");
  166. BtnLab = ManaReso.Get<Text>("Yb_BtnLab");
  167. InputField = ManaReso.Get<InputField>("Yb_InputField");
  168. SliderValueLab = ManaReso.Get<Text>("Yb_SliderValueLab");
  169. }
  170. public static void OpenCreatePanel()
  171. {
  172. ManaReso.Get("Y_Chest").TweenForCG();
  173. ManaReso.SetActive("Ya_GetAward", false);
  174. ManaReso.SetActive("Y_Guess", false);
  175. ManaReso.SetActive("Yb_CreateChest", true);
  176. OnSliderValueChange(Slider.value);
  177. OnInputValueChange(InputField.text);
  178. Slider.value = 1;
  179. Slider.maxValue = SFSManager.GardenSmartFox.PlazaRoomManager.CurrentRoomData.MaxPlayer;
  180. }
  181. public static void CloseChestPanel()
  182. {
  183. ManaReso.Get("Y_Chest").TweenBacCG();
  184. }
  185. public static void OnLuckyToggle(bool enable)
  186. {
  187. if (enable)
  188. {
  189. ChestType = ChestType.Lucky;
  190. ManaLan.Add(Desc, new LanStr("UI", "Yb_LuckyDesc"));
  191. }
  192. }
  193. public static void OnColorToggle(bool enable)
  194. {
  195. if (enable)
  196. {
  197. ChestType = ChestType.GuessColor;
  198. ManaLan.Add(Desc, new LanStr("UI", "Yb_GuessColorDesc"));
  199. }
  200. }
  201. public static void OnNumberToggle(bool enable)
  202. {
  203. if (enable)
  204. {
  205. ChestType = ChestType.GuessNumber;
  206. ManaLan.Add(Desc, new LanStr("UI", "Yb_GuessNumberDesc"));
  207. }
  208. }
  209. public static void OnInputValueChange(string value)
  210. {
  211. if (string.IsNullOrEmpty(value) || int.Parse(value) < 20)
  212. {
  213. Btn.interactable = false;
  214. Btn.image.material = Lib.GrayMat;
  215. ManaLan.Add(BtnLab, new LanStr("UI", "Yb_Minimum"));
  216. return;
  217. }
  218. Cost = int.Parse(value);
  219. ManaReso.SetText("Yb_CostLab", Language.GetStr("UI", "AA_Cost") + "<(钻石)>" + Cost);
  220. if (ManaCenter.Diamond < Cost)
  221. {
  222. Btn.interactable = false;
  223. Btn.image.material = Lib.GrayMat;
  224. ManaLan.Add(BtnLab, new LanStr("Common", "ShortDiamond"));
  225. }
  226. else
  227. {
  228. Btn.interactable = true;
  229. Btn.image.material = null;
  230. ManaLan.Add(BtnLab, new LanStr("Common", "Confirm"));
  231. }
  232. }
  233. public static void OnSliderValueChange(float value)
  234. {
  235. Round = (int) value;
  236. SliderValueLab.text = Round + Language.GetStr("UI", "Yb_SliderValueLab");
  237. }
  238. private static int Cost;
  239. private static int Round;
  240. private static float ChestXMinOffset = 1;
  241. private static float ChestXMaxOffset = 2;
  242. private static ChestType ChestType = ChestType.Lucky;
  243. public static void CreateChest()
  244. {
  245. ManaLan.Add(ManaReso.Get<Text>("Y_Tip"), new LanStr("UI", "AA_SendRequest"));
  246. ManaReso.Get("Y_Tip").TweenForCG();
  247. int databaseRoomID = SFSManager.GardenSmartFox.PlazaRoomManager.CurrentRoomData.ID;
  248. long serialNumber = long.Parse(ManaServer.SerialNumber);
  249. Vector3 position = SFSManager.GardenSmartFox.PlazaRoomManager.SelfInstance.Player.transform.position + Mathf.Sign(Random.Range(-1f, 1f))*new Vector3(Random.Range(ChestXMinOffset, ChestXMaxOffset), 0, 0);
  250. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CreateChest(Round, Cost, ChestType, databaseRoomID, serialNumber, position);
  251. ManaReso.Get<CanvasGroup>("Y_Chest").interactable = false;
  252. }
  253. public static void OnCreateChestError()
  254. {
  255. ManaLan.Add(ManaReso.Get<Text>("Y_Tip"), new LanStr("UI", "AA_CreateError"));
  256. ManaReso.Get("Y_Tip").TweenBacCG();
  257. ManaReso.Get<CanvasGroup>("Y_Chest").interactable = true;
  258. }
  259. public static void OnCreateChestSucceed()
  260. {
  261. ManaCenter.CreateChestAmt++;
  262. if (ChestType == ChestType.Lucky)
  263. {
  264. ManaCenter.CreateLuckyChestAmt++;
  265. }
  266. else if (ChestType == ChestType.GuessColor)
  267. {
  268. ManaCenter.CreateGuessColorChestAmt++;
  269. }
  270. else if (ChestType == ChestType.GuessNumber)
  271. {
  272. ManaCenter.CreateGuessNumberChestAmt++;
  273. }
  274. ManaLan.Add(ManaReso.Get<Text>("Y_Tip"), new LanStr("UI", "AA_CreateSucceed"));
  275. ManaReso.Get("Y_Tip").TweenBacCG();
  276. ManaReso.Get<CanvasGroup>("Y_Chest").interactable = true;
  277. ManaCenter.AddDiamond(-Cost, StaticsManager.ItemID.创建宝箱, StaticsManager.ConsumeModule.Charge);
  278. CloseChestPanel();
  279. }
  280. public static void OnReceiveNewChest(ChestData chestData)
  281. {
  282. if (!SFSManager.GardenSmartFox.PlazaRoomManager.JoinedPlazaRoom)
  283. {
  284. return;
  285. }
  286. ManaAudio.PlayClip(Clip.BubbleClip);
  287. InstantiateChest(chestData);
  288. if (chestData.Owner == long.Parse(ManaServer.SerialNumber))
  289. {
  290. if (SFSManager.GardenSmartFox.PlazaRoomManager.CurrentRoomData.ID != ChestData.SystemRoomDatabaseID)
  291. {
  292. RefundRoomIDs.UniqueAdd(SFSManager.GardenSmartFox.PlazaRoomManager.CurrentRoomData.ID);
  293. }
  294. }
  295. }
  296. private static void CheckRefund()
  297. {
  298. if (RefundRoomIDs.Count == 0)
  299. {
  300. return;
  301. }
  302. else
  303. {
  304. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.CheckChestRefund(RefundRoomIDs);
  305. }
  306. }
  307. private static void GetChestExpireStatus()
  308. {
  309. if (OperateDataDictionary.Keys.Count == 0)
  310. {
  311. return;
  312. }
  313. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestExpireStatus(OperateDataDictionary.Keys.ToList());
  314. }
  315. public static void OnReceiveChestExpireStatus(List<long> chestIDs)
  316. {
  317. foreach (var chestID in chestIDs)
  318. {
  319. //Debug.LogWarning("expire " + chestID);
  320. OperateDataDictionary.Remove(chestID);
  321. }
  322. }
  323. public static void RetrieveAllChest()
  324. {
  325. foreach (var plazaRoomChest in PlazaRoomChests)
  326. {
  327. ManaReso.Save(plazaRoomChest.transform.parent);
  328. }
  329. PlazaRoomChests = new List<PlazaRoomChest>();
  330. }
  331. private static void InstantiateChest(ChestData chestData)
  332. {
  333. if (chestData.ChestType != ChestType.System)
  334. {
  335. if (chestData.RemainRound <= 0 || chestData.RemainValue <= 0)
  336. {
  337. return;
  338. }
  339. ChestOperateData chestOperateData;
  340. OperateDataDictionary.TryGetValue(chestData.ID, out chestOperateData);
  341. if (chestOperateData == null || chestOperateData.Received == false)
  342. {
  343. PlazaRoomChest chest = ManaReso.GetPlazaRoomChest(chestData.Position);
  344. chest.Init(chestData);
  345. PlazaRoomChests.Add(chest);
  346. if (chestOperateData.GuessedAmt == null || chestOperateData.GuessedAmt < PlayerMaxGuessAmt)
  347. {
  348. chest.Active();
  349. chest.TurnNormalColor();
  350. }
  351. else
  352. {
  353. chest.Deactive();
  354. chest.TurnGray();
  355. }
  356. }
  357. }
  358. else
  359. {
  360. PlazaRoomChest chest = ManaReso.GetPlazaRoomChest(chestData.Position);
  361. chest.SystemChestInit(chestData);
  362. PlazaRoomChests.Add(chest);
  363. }
  364. }
  365. public static void ReceiveAllChestData(List<ChestData> chestDatas)
  366. {
  367. ManaAudio.PlayClip(Clip.BubbleClip);
  368. foreach (var chestData in chestDatas)
  369. {
  370. InstantiateChest(chestData);
  371. }
  372. }
  373. public static void ActivateSystemChest()
  374. {
  375. if (!SFSManager.GardenSmartFox.PlazaRoomManager.JoinedPlazaRoom)
  376. {
  377. return;
  378. }
  379. if (PlazaRoomChest.SystemChest == null)
  380. {
  381. return;
  382. }
  383. if (OperateDataDictionary.Keys.Contains(PlazaRoomChest.SystemChest.ChestData.ID))
  384. {
  385. return;
  386. }
  387. PlazaRoomChest.SystemChest.Active();
  388. PlazaRoomChest.SystemChest.TurnNormalColor();
  389. }
  390. public static void ReactivateSystemChest()
  391. {
  392. if (!SFSManager.GardenSmartFox.PlazaRoomManager.JoinedPlazaRoom)
  393. {
  394. return;
  395. }
  396. if (PlazaRoomChest.SystemChest == null)
  397. {
  398. return;
  399. }
  400. OperateDataDictionary.Remove(PlazaRoomChest.SystemChest.ChestData.ID);
  401. PlazaRoomChest.SystemChest.Active();
  402. PlazaRoomChest.SystemChest.TurnNormalColor();
  403. }
  404. public static void DeactivateSystemChest()
  405. {
  406. if (!SFSManager.GardenSmartFox.PlazaRoomManager.JoinedPlazaRoom)
  407. {
  408. return;
  409. }
  410. if (PlazaRoomChest.SystemChest == null)
  411. {
  412. return;
  413. }
  414. PlazaRoomChest.SystemChest.Deactive();
  415. PlazaRoomChest.SystemChest.TurnGray();
  416. }
  417. public static void ReceiveChestAward(int award, long chestID)
  418. {
  419. ChestOperateData chestOperateData = new ChestOperateData(true, PlazaRoomChest.CurrentChest.ChestData.ID, PlazaRoomChest.CurrentChest.ChestData.DatabaseRoomID);
  420. OperateDataDictionary.Add(chestOperateData.ChestID, chestOperateData);
  421. ManaReso.Get<CanvasGroup>("Y_Chest").interactable = true;
  422. if (award <= 0)
  423. {
  424. ManaReso.Get("Y_Chest").TweenBacCG();
  425. Bubble.Show(null, Language.GetStr("UI", "Y_SoldOut"));
  426. }
  427. else
  428. {
  429. ManaAudio.PlayClip(Clip.CurrentClip);
  430. ManaReso.Get("Y_Chest").TweenForCG();
  431. ManaReso.SetActive("Ya_GetAward", true);
  432. ManaReso.SetActive("Y_Guess", false);
  433. ManaReso.SetActive("Yb_CreateChest", false);
  434. ManaReso.SetText("Ya_Desc", $"x{award}");
  435. ManaCenter.AddDiamond(award, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.RoomChestAward);
  436. ManaCenter.GetChestAwardAmt++;
  437. }
  438. for (int i = 0; i < PlazaRoomChests.Count; i++)
  439. {
  440. if (PlazaRoomChests[i].ChestData.ID == chestID && PlazaRoomChests[i].ChestData.ChestType != ChestType.System)
  441. {
  442. PlazaRoomChests[i].RetriveChest();
  443. PlazaRoomChests.RemoveAt(i--);
  444. }
  445. }
  446. }
  447. public static void ReceiveChestRefund(int refund, List<int> databaseRoomIDs)
  448. {
  449. foreach (var databaseRoomID in databaseRoomIDs)
  450. {
  451. RefundRoomIDs.Remove(databaseRoomID);
  452. }
  453. if (refund > 0)
  454. {
  455. ManaCenter.AddDiamond(refund, StaticsManager.ItemID.获得钻石, StaticsManager.ConsumeModule.RoomChestRefund);
  456. ManaInfoBox.Show(InfoCategory.Garden, Language.GetStr("UI", "Y_Refund")+refund, 10, Color.white);
  457. }
  458. }
  459. public static void Save()
  460. {
  461. XmlNode node = ManaData.PlayerNode.SelectSingleNode(RefundNodeName);
  462. while (node != null)
  463. {
  464. ManaData.PlayerNode.RemoveChild(node);
  465. node = ManaData.PlayerNode.SelectSingleNode(RefundNodeName);
  466. }
  467. node = ManaData.PlayerNode.SelectSingleNode(ReceivedNodeName);
  468. while (node != null)
  469. {
  470. ManaData.PlayerNode.RemoveChild(node);
  471. node = ManaData.PlayerNode.SelectSingleNode(ReceivedNodeName);
  472. }
  473. foreach (var id in RefundRoomIDs)
  474. {
  475. node = ManaData.PlayerDoc.CreateNode(XmlNodeType.Element, RefundNodeName, null);
  476. node.InnerText = id.ToString();
  477. ManaData.PlayerNode.AppendChild(node);
  478. }
  479. foreach (var kv in OperateDataDictionary)
  480. {
  481. node = ManaData.PlayerDoc.CreateNode(XmlNodeType.Element, ReceivedNodeName, null);
  482. node.InnerText = $"{kv.Key}|{kv.Value}";
  483. ManaData.PlayerNode.AppendChild(node);
  484. //Debug.LogWarning($"{kv.Key}|{kv.Value}");
  485. }
  486. }
  487. }