PlazaRoomChest.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using DragonBones;
  6. using UnityEngine;
  7. using UnityEngine.EventSystems;
  8. using UnityEngine.UI;
  9. using Random = UnityEngine.Random;
  10. using Transform = UnityEngine.Transform;
  11. public class PlazaRoomChest : MonoBehaviour, IPointerClickHandler
  12. {
  13. #region Config
  14. public float Time = 5;
  15. public float Timer;
  16. public bool IsActive = true;
  17. public Animator Animator
  18. {
  19. get
  20. {
  21. if (Animator_ == null)
  22. {
  23. Animator_ = GetComponentInChildren<Animator>();
  24. }
  25. return Animator_;
  26. }
  27. set { Animator_ = value; }
  28. }
  29. public Animator Animator_;
  30. public ChestData ChestData;
  31. private string AnswerColor;
  32. private FlowerInfo AnswerInfo;
  33. public bool Initialized;
  34. public MeshFilter ChestMF;
  35. public MeshFilter ShadowMF;
  36. public MeshRenderer ChestMR;
  37. public MeshRenderer ParentMR;
  38. public MeshRenderer ShadowMR;
  39. private Mesh ShadowMesh
  40. {
  41. get
  42. {
  43. if (shadowMesh == null)
  44. {
  45. shadowMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("花影子", Folder.Scene));
  46. shadowMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), shadowMesh.vertices.Length).ToList());
  47. }
  48. return shadowMesh;
  49. }
  50. }
  51. private Mesh shadowMesh;
  52. private Mesh SystemMesh
  53. {
  54. get
  55. {
  56. if (systemMesh == null)
  57. {
  58. systemMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("系统宝箱", Folder.Scene));
  59. systemMesh.SetUVs(1, Enumerable.Repeat(new Vector2(1,1), systemMesh.vertices.Length).ToList());
  60. }
  61. return systemMesh;
  62. }
  63. }
  64. private Mesh systemMesh;
  65. private Mesh LuckyMesh
  66. {
  67. get
  68. {
  69. if (luckyMesh == null)
  70. {
  71. luckyMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("钻石宝箱", Folder.Scene));
  72. luckyMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), luckyMesh.vertices.Length).ToList());
  73. }
  74. return luckyMesh;
  75. }
  76. }
  77. private Mesh luckyMesh;
  78. private Mesh NumberMesh
  79. {
  80. get
  81. {
  82. if (numberMesh == null)
  83. {
  84. //foreach (var uv in ManaReso.LoadSprite("数字宝箱", Folder.Scene).uv)
  85. //{
  86. // Debug.LogWarning(uv);
  87. //}
  88. //Debug.Log(ManaReso.LoadSprite("数字宝箱", Folder.Scene).texture.name);
  89. numberMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("数字宝箱", Folder.Scene));
  90. numberMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), numberMesh.vertices.Length).ToList());
  91. }
  92. return numberMesh;
  93. }
  94. }
  95. private Mesh numberMesh;
  96. private Mesh ColorMesh
  97. {
  98. get
  99. {
  100. if (colorMesh == null)
  101. {
  102. colorMesh = SpriteUtility.CreateMesh(ManaReso.LoadSprite("花朵宝箱", Folder.Scene));
  103. colorMesh.SetUVs(1, Enumerable.Repeat(new Vector2(0,1), colorMesh.vertices.Length).ToList());
  104. }
  105. return colorMesh;
  106. }
  107. }
  108. private Mesh colorMesh;
  109. public TweenGrayMesh TweenGrayMesh;
  110. public TweenRenderer TweenRenderer;
  111. public TweenScale TweenScale;
  112. public static InputField InputField;
  113. public static PlazaRoomChest CurrentChest;
  114. public static PlazaRoomChest SystemChest;
  115. #endregion
  116. public void Update()
  117. {
  118. if (!IsActive)
  119. {
  120. return;
  121. }
  122. Timer += UnityEngine.Time.deltaTime;
  123. if (Timer >= Time)
  124. {
  125. Timer = 0;
  126. Animator.SetInteger("Count", 0);
  127. }
  128. }
  129. public void GetAward(string inputValue)
  130. {
  131. if (ChestData.ChestType == ChestType.System || ChestData.ChestType == ChestType.Lucky)
  132. {
  133. Take();
  134. }
  135. else
  136. {
  137. Guess(inputValue);
  138. }
  139. }
  140. private void Take()
  141. {
  142. Deactive();
  143. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  144. if (ChestData.ChestType != ChestType.System)
  145. {
  146. SetColliders(false);
  147. }
  148. }
  149. private void Guess(string inputValue)
  150. {
  151. if (string.IsNullOrEmpty(inputValue))
  152. {
  153. GuessFailed();
  154. }
  155. else
  156. {
  157. inputValue = inputValue.ToLower();
  158. inputValue = inputValue.Trim();
  159. if (ChestData.ChestType == ChestType.GuessColor)
  160. {
  161. if (inputValue == AnswerColor)
  162. {
  163. GuessSucceed();
  164. }
  165. else
  166. {
  167. GuessFailed();
  168. }
  169. }
  170. else
  171. {
  172. int digit = ChestData.Value % 10;
  173. int guessNumber = int.Parse(inputValue);
  174. if (guessNumber == digit)
  175. {
  176. GuessSucceed();
  177. }
  178. else
  179. {
  180. GuessFailed();
  181. }
  182. }
  183. }
  184. }
  185. private void GuessFailed()
  186. {
  187. ChestOperateData chestOperateData;
  188. ChestMge.OperateDataDictionary.TryGetValue(CurrentChest.ChestData.ID, out chestOperateData);
  189. int remainGuessAmt;
  190. if (chestOperateData == null)
  191. {
  192. remainGuessAmt = ChestMge.PlayerMaxGuessAmt - 1;
  193. }
  194. else
  195. {
  196. remainGuessAmt = (int) chestOperateData.GuessedAmt - 1;
  197. chestOperateData.GuessedAmt -= 1;
  198. }
  199. if (remainGuessAmt <= 0)
  200. {
  201. Bubble.Show(null, Language.GetStr("UI", "Y_GuessWrong"));
  202. Deactive();
  203. TurnGray();
  204. }
  205. else
  206. {
  207. Bubble.Show(null, Language.GetStr("UI", "Y_GuessWrong"));
  208. }
  209. }
  210. private void GuessSucceed()
  211. {
  212. ManaReso.Get<CanvasGroup>("Y_Chest").interactable = false;
  213. SFSManager.GardenSmartFox.EventManager.PlazaRoomEvent.GetChestAward(ChestData.ID);
  214. }
  215. public void RetriveChest()
  216. {
  217. TweenRenderer.StartBackward();
  218. }
  219. public void Init(ChestData chestData)
  220. {
  221. BaseInit(chestData);
  222. if (chestData.ChestType == ChestType.GuessColor)
  223. {
  224. AnswerInfo = ManaGarden.FlowerInfoDic.Random();
  225. AnswerColor = Language.GetStr("FlowerColor", AnswerInfo.ID).ToLower();
  226. }
  227. }
  228. public void SystemChestInit(ChestData chestData)
  229. {
  230. BaseInit(chestData);
  231. Deactive();
  232. TurnGray();
  233. SystemChest = this;
  234. }
  235. private void BaseInit(ChestData chestData)
  236. {
  237. ChestData = chestData;
  238. if (InputField == null)
  239. {
  240. InputField = ManaReso.Get<InputField>("Y_InputField");
  241. }
  242. if (!Initialized)
  243. {
  244. Initialized = true;
  245. ParentMR = transform.parent.GetComponent<MeshRenderer>();
  246. ChestMF = transform.GetComponent<MeshFilter>();
  247. ChestMR = transform.GetComponent<MeshRenderer>();
  248. ShadowMF = transform.parent.GetChild(1).GetComponent<MeshFilter>();
  249. ShadowMR = transform.parent.GetChild(1).GetComponent<MeshRenderer>();
  250. ShadowMF.mesh = ShadowMesh;
  251. TweenRenderer = new TweenRenderer(ParentMR, new Color(1, 1, 1, 0), Color.white, 0.25f, true, true, Curve.EaseOutQuad, false, true);
  252. TweenRenderer.OnBackwardFinish = () => { ManaReso.Save(transform.parent.gameObject); };
  253. TweenScale = transform.CreateTweenScale(0, 0.8f, 0.25f, false, true, Curve.EaseOutQuad);
  254. TweenScale.StartForward();
  255. }
  256. else
  257. {
  258. TweenScale.InOrigin = true;
  259. TweenScale.StartForward();
  260. }
  261. SetColliders(true);
  262. ParentMR.sharedMaterial = UnityFactory.Materials[0];
  263. ChestMR.sharedMaterial = UnityFactory.Materials[0];
  264. ShadowMR.sharedMaterial = UnityFactory.Materials[0];
  265. GetMesh(chestData.ChestType);
  266. TweenGrayMesh = new TweenGrayMesh(ChestMF, 1, 0, 0.25f, true, true, Curve.EaseOutQuad);
  267. TweenGrayMesh.InDestination = true;
  268. }
  269. private void GetMesh(ChestType chestType)
  270. {
  271. if (chestType == ChestType.System)
  272. {
  273. if (ChestMF.mesh != SystemMesh)
  274. ChestMF.mesh = SystemMesh;
  275. }
  276. else if (chestType == ChestType.Lucky)
  277. {
  278. if (ChestMF.mesh != LuckyMesh)
  279. ChestMF.mesh = LuckyMesh;
  280. }
  281. else if (chestType == ChestType.GuessColor)
  282. {
  283. if (ChestMF.mesh != ColorMesh)
  284. ChestMF.mesh = ColorMesh;
  285. }
  286. else if (chestType == ChestType.GuessNumber)
  287. {
  288. if (ChestMF.mesh != NumberMesh)
  289. ChestMF.mesh = NumberMesh;
  290. }
  291. }
  292. public void OnFinish()
  293. {
  294. Animator.SetInteger("Count", Animator.GetInteger("Count") + 1);
  295. }
  296. public void Deactive()
  297. {
  298. IsActive = false;
  299. }
  300. public void Active()
  301. {
  302. IsActive = true;
  303. }
  304. public void SetColliders(bool enable)
  305. {
  306. foreach (var collider in GetComponentsInChildren<Collider>())
  307. {
  308. collider.enabled = enable;
  309. }
  310. }
  311. public void TurnGray()
  312. {
  313. TweenGrayMesh.StartBackward();
  314. }
  315. public void TurnNormalColor()
  316. {
  317. TweenGrayMesh.StartForward();
  318. }
  319. public void OnPointerClick(PointerEventData eventData)
  320. {
  321. CurrentChest = this;
  322. ManaAudio.PlayClip(Clip.BtnClip);
  323. if (ChestData.ChestType == ChestType.Lucky)
  324. {
  325. GetAward(null);
  326. }
  327. else if (ChestData.ChestType == ChestType.System)
  328. {
  329. if (IsActive)
  330. {
  331. GetAward(null);
  332. }
  333. else
  334. {
  335. Bubble.Show(null, Language.GetStr("UI", "Y_Unactive"));
  336. }
  337. }
  338. else
  339. {
  340. ManaReso.Get("Y_Chest").TweenForCG();
  341. ManaReso.SetActive("Ya_GetAward", false);
  342. ManaReso.SetActive("Y_Guess", true);
  343. ManaReso.SetActive("Yb_CreateChest", false);
  344. if (ChestData.ChestType == ChestType.GuessColor)
  345. {
  346. ManaReso.SetActive("Y_RewardLab", false);
  347. ManaReso.SetActive("Y_RewardIcon", true);
  348. ManaReso.Get<Image>("Y_RewardIcon").sprite = AnswerInfo.Icon;
  349. ManaReso.Get<Image>("Y_RewardIcon").Resize(true, 0.3125f, 0.3125f);
  350. ManaReso.Get<Image>("Y_RewardIcon").color = Color.white;
  351. ManaLan.Add(ManaReso.Get<Text>("Y_Tit"), new LanStr("UI", "Yb_GuessColor"));
  352. ManaLan.Add(ManaReso.Get<Text>("Y_Desc"), new LanStr("UI", "Y_GuessColorDesc"));
  353. InputField.text = "";
  354. InputField.characterLimit = 30;
  355. }
  356. else
  357. {
  358. ManaReso.SetActive("Y_RewardLab", true);
  359. ManaReso.SetActive("Y_RewardIcon", false);
  360. ManaLan.Add(ManaReso.Get<Text>("Y_Tit"), new LanStr("UI", "Yb_GuessNumber"));
  361. ManaLan.Add(ManaReso.Get<Text>("Y_Desc"), new LanStr("UI", "Y_GuessNumberDesc"));
  362. InputField.text = "";
  363. InputField.characterLimit = 1;
  364. }
  365. }
  366. }
  367. }